DecoratorTiled.cpp 7.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Math.h"
  31. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  32. #include <algorithm>
  33. namespace Rml {
  34. DecoratorTiled::DecoratorTiled()
  35. {
  36. }
  37. DecoratorTiled::~DecoratorTiled()
  38. {
  39. }
  40. static const Vector2f oriented_texcoords[4][2] = {
  41. {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
  42. {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
  43. {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
  44. {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
  45. };
  46. DecoratorTiled::Tile::Tile() : position(0, 0), size(0, 0)
  47. {
  48. texture_index = -1;
  49. fit_mode = FILL;
  50. orientation = ORIENTATION_NONE;
  51. }
  52. // Calculates the tile's dimensions from the texture and texture coordinates.
  53. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
  54. {
  55. RenderInterface* render_interface = element->GetRenderInterface();
  56. auto data_iterator = data.find(render_interface);
  57. if (data_iterator == data.end())
  58. {
  59. TileData new_data;
  60. const Vector2i texture_dimensions_i = texture.GetDimensions(render_interface);
  61. const Vector2f texture_dimensions((float)texture_dimensions_i.x, (float)texture_dimensions_i.y);
  62. if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
  63. {
  64. new_data.size = Vector2f(0, 0);
  65. new_data.texcoords[0] = Vector2f(0, 0);
  66. new_data.texcoords[1] = Vector2f(0, 0);
  67. }
  68. else
  69. {
  70. // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
  71. if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
  72. new_data.size = texture_dimensions;
  73. else
  74. new_data.size = size;
  75. Vector2f size_relative = new_data.size / texture_dimensions;
  76. new_data.size = Vector2f(Math::AbsoluteValue(new_data.size.x), Math::AbsoluteValue(new_data.size.y));
  77. new_data.texcoords[0] = position / texture_dimensions;
  78. new_data.texcoords[1] = size_relative + new_data.texcoords[0];
  79. }
  80. data.emplace( render_interface, new_data );
  81. }
  82. }
  83. // Get this tile's dimensions.
  84. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) const
  85. {
  86. RenderInterface* render_interface = element->GetRenderInterface();
  87. auto data_iterator = data.find(render_interface);
  88. if (data_iterator == data.end())
  89. return Vector2f(0, 0);
  90. return data_iterator->second.size;
  91. }
  92. // Generates geometry to render this tile across a surface.
  93. void DecoratorTiled::Tile::GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  94. {
  95. if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
  96. return;
  97. RenderInterface* render_interface = element->GetRenderInterface();
  98. const auto& computed = element->GetComputedValues();
  99. float opacity = computed.opacity;
  100. Colourb quad_colour = computed.image_color;
  101. // Apply opacity
  102. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  103. auto data_iterator = data.find(render_interface);
  104. if (data_iterator == data.end())
  105. return;
  106. const TileData& data = data_iterator->second;
  107. // Generate the oriented texture coordinates for the tiles.
  108. Vector2f scaled_texcoords[2];
  109. for (int i = 0; i < 2; i++)
  110. {
  111. scaled_texcoords[i] = data.texcoords[0] + oriented_texcoords[orientation][i] * (data.texcoords[1] - data.texcoords[0]);
  112. }
  113. Vector2f final_tile_dimensions;
  114. bool offset_and_clip_tile = false;
  115. switch (fit_mode)
  116. {
  117. case FILL:
  118. {
  119. final_tile_dimensions = surface_dimensions;
  120. }
  121. break;
  122. case CONTAIN:
  123. {
  124. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  125. float min_factor = std::min(scale_factor.x, scale_factor.y);
  126. final_tile_dimensions = tile_dimensions * min_factor;
  127. offset_and_clip_tile = true;
  128. }
  129. break;
  130. case COVER:
  131. {
  132. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  133. float max_factor = std::max(scale_factor.x, scale_factor.y);
  134. final_tile_dimensions = tile_dimensions * max_factor;
  135. offset_and_clip_tile = true;
  136. }
  137. break;
  138. case SCALE_NONE:
  139. {
  140. final_tile_dimensions = tile_dimensions;
  141. offset_and_clip_tile = true;
  142. }
  143. break;
  144. case SCALE_DOWN:
  145. {
  146. Vector2f scale_factor = surface_dimensions / tile_dimensions;
  147. float min_factor = std::min(scale_factor.x, scale_factor.y);
  148. if (min_factor < 1.0f)
  149. final_tile_dimensions = tile_dimensions * min_factor;
  150. else
  151. final_tile_dimensions = tile_dimensions;
  152. offset_and_clip_tile = true;
  153. }
  154. break;
  155. }
  156. Vector2f tile_offset(0, 0);
  157. if (offset_and_clip_tile)
  158. {
  159. // Offset tile along each dimension.
  160. for(int i = 0; i < 2; i++)
  161. {
  162. switch (align[i].type) {
  163. case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
  164. case Style::LengthPercentage::Percentage: tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f; break;
  165. }
  166. }
  167. tile_offset = tile_offset.Round();
  168. // Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
  169. for(int i = 0; i < 2; i++)
  170. {
  171. // Left/right acts as top/bottom during the second iteration.
  172. float overshoot_left = std::max(-tile_offset[i], 0.0f);
  173. float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
  174. if(overshoot_left > 0.f || overshoot_right > 0.f)
  175. {
  176. float& left = scaled_texcoords[0][i];
  177. float& right = scaled_texcoords[1][i];
  178. float width = right - left;
  179. left += overshoot_left / final_tile_dimensions[i] * width;
  180. right -= overshoot_right / final_tile_dimensions[i] * width;
  181. final_tile_dimensions[i] -= overshoot_left + overshoot_right;
  182. tile_offset[i] += overshoot_left;
  183. }
  184. }
  185. }
  186. // Resize the vertex and index arrays to fit the new geometry.
  187. int index_offset = (int) vertices.size();
  188. vertices.resize(vertices.size() + 4);
  189. Vertex* new_vertices = &vertices[0] + index_offset;
  190. size_t num_indices = indices.size();
  191. indices.resize(indices.size() + 6);
  192. int* new_indices = &indices[0] + num_indices;
  193. // Generate the vertices for the tiled surface.
  194. Vector2f tile_position = (surface_origin + tile_offset).Round();
  195. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions.Round(), quad_colour, scaled_texcoords[0], scaled_texcoords[1], index_offset);
  196. }
  197. // Scales a tile dimensions by a fixed value along one axis.
  198. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) const
  199. {
  200. if (tile_dimensions[axis] != axis_value)
  201. {
  202. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  203. tile_dimensions[axis] = axis_value;
  204. }
  205. }
  206. } // namespace Rml