ElementUtilities.cpp 16 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include "../../Include/Rocket/Core.h"
  34. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  35. #include "ElementStyle.h"
  36. namespace Rocket {
  37. namespace Core {
  38. // Builds and sets the box for an element.
  39. static void SetBox(Element* element);
  40. // Positions an element relative to an offset parent.
  41. static void SetElementOffset(Element* element, const Vector2f& offset);
  42. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  43. {
  44. // Breadth first search on elements for the corresponding id
  45. typedef std::queue<Element*> SearchQueue;
  46. SearchQueue search_queue;
  47. search_queue.push(root_element);
  48. while (!search_queue.empty())
  49. {
  50. Element* element = search_queue.front();
  51. search_queue.pop();
  52. if (element->GetId() == id)
  53. {
  54. return element;
  55. }
  56. // Add all children to search
  57. for (int i = 0; i < element->GetNumChildren(); i++)
  58. search_queue.push(element->GetChild(i));
  59. }
  60. return NULL;
  61. }
  62. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  63. {
  64. // Breadth first search on elements for the corresponding id
  65. typedef std::queue< Element* > SearchQueue;
  66. SearchQueue search_queue;
  67. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  68. search_queue.push(root_element->GetChild(i));
  69. while (!search_queue.empty())
  70. {
  71. Element* element = search_queue.front();
  72. search_queue.pop();
  73. if (element->GetTagName() == tag)
  74. elements.push_back(element);
  75. // Add all children to search.
  76. for (int i = 0; i < element->GetNumChildren(); i++)
  77. search_queue.push(element->GetChild(i));
  78. }
  79. }
  80. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  81. {
  82. // Breadth first search on elements for the corresponding id
  83. typedef std::queue< Element* > SearchQueue;
  84. SearchQueue search_queue;
  85. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  86. search_queue.push(root_element->GetChild(i));
  87. while (!search_queue.empty())
  88. {
  89. Element* element = search_queue.front();
  90. search_queue.pop();
  91. if (element->IsClassSet(class_name))
  92. elements.push_back(element);
  93. // Add all children to search.
  94. for (int i = 0; i < element->GetNumChildren(); i++)
  95. search_queue.push(element->GetChild(i));
  96. }
  97. }
  98. // Returns the element's font face.
  99. FontFaceHandle* ElementUtilities::GetFontFaceHandle(const Style::ComputedValues& computed_values)
  100. {
  101. static const String default_charset = "U+0020-007E";
  102. const String& charset = (computed_values.font_charset.empty() ? default_charset : computed_values.font_charset);
  103. int font_size = (int)computed_values.font_size;
  104. // TODO Synchronize enums
  105. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(computed_values.font_family, charset, (Font::Style)computed_values.font_style, (Font::Weight)computed_values.font_weight, font_size);
  106. return font;
  107. }
  108. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  109. {
  110. Context* context = element->GetContext();
  111. if (context == NULL)
  112. return 1.0f;
  113. return context->GetDensityIndependentPixelRatio();
  114. }
  115. // Returns an element's font size, if it has a font defined.
  116. int ElementUtilities::GetFontSize(Element* element)
  117. {
  118. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  119. if (font_face_handle == NULL)
  120. return 0;
  121. return font_face_handle->GetSize();
  122. }
  123. // Returns an element's line height, if it has a font defined.
  124. int ElementUtilities::GetLineHeight(Element* element)
  125. {
  126. const Property* line_height_property = element->GetLineHeightProperty();
  127. if (line_height_property->unit & Property::LENGTH)
  128. {
  129. float value = element->GetStyle()->ResolveLength(line_height_property);
  130. return Math::RoundToInteger(value);
  131. }
  132. float scale_factor = 1.0f;
  133. switch (line_height_property->unit)
  134. {
  135. case Property::NUMBER:
  136. scale_factor = line_height_property->value.Get< float >();
  137. break;
  138. case Property::PERCENT:
  139. scale_factor = line_height_property->value.Get< float >() * 0.01f;
  140. break;
  141. }
  142. float font_size = (float)GetFontSize(element);
  143. float value = font_size * scale_factor;
  144. return Math::RoundToInteger(value);
  145. }
  146. // Returns the width of a string rendered within the context of the given element.
  147. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  148. {
  149. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  150. if (font_face_handle == NULL)
  151. return 0;
  152. return font_face_handle->GetStringWidth(string);
  153. }
  154. void ElementUtilities::BindEventAttributes(Element* element)
  155. {
  156. // Check for and instance the on* events
  157. for (const auto& [name, variant] : element->GetAttributes())
  158. {
  159. if (name.substr(0, 2) == "on")
  160. {
  161. EventListener* listener = Factory::InstanceEventListener(variant.Get<String>(), element);
  162. if (listener)
  163. element->AddEventListener(name.substr(2), listener, false);
  164. }
  165. }
  166. }
  167. // Generates the clipping region for an element.
  168. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  169. {
  170. clip_origin = Vector2i(-1, -1);
  171. clip_dimensions = Vector2i(-1, -1);
  172. int num_ignored_clips = element->GetClippingIgnoreDepth();
  173. if (num_ignored_clips < 0)
  174. return false;
  175. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  176. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  177. // complete clipping region for the element.
  178. Element* clipping_element = element->GetParentNode();
  179. while (clipping_element != NULL)
  180. {
  181. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  182. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  183. {
  184. // Ignore nodes that don't clip.
  185. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  186. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  187. {
  188. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  189. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  190. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  191. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  192. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  193. {
  194. clip_origin = element_origin;
  195. clip_dimensions = element_dimensions;
  196. }
  197. else
  198. {
  199. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  200. Math::Max(clip_origin.y, element_origin.y));
  201. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  202. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  203. clip_origin = top_left;
  204. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  205. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  206. }
  207. }
  208. }
  209. // If this region is meant to clip and we're skipping regions, update the counter.
  210. if (num_ignored_clips > 0)
  211. {
  212. if (clipping_element->IsClippingEnabled())
  213. num_ignored_clips--;
  214. }
  215. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  216. // clipping regions, then we do too.
  217. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  218. if (clipping_element_ignore_clips < 0)
  219. break;
  220. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  221. // Climb the tree to this region's parent.
  222. clipping_element = clipping_element->GetParentNode();
  223. }
  224. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  225. }
  226. // Sets the clipping region from an element and its ancestors.
  227. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  228. {
  229. Rocket::Core::RenderInterface* render_interface = NULL;
  230. if (element)
  231. {
  232. render_interface = element->GetRenderInterface();
  233. if (!context)
  234. context = element->GetContext();
  235. }
  236. else if (context)
  237. {
  238. render_interface = context->GetRenderInterface();
  239. if (!render_interface)
  240. render_interface = GetRenderInterface();
  241. }
  242. if (!render_interface || !context)
  243. return false;
  244. Vector2i clip_origin, clip_dimensions;
  245. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  246. Vector2i current_origin;
  247. Vector2i current_dimensions;
  248. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  249. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  250. {
  251. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  252. ApplyActiveClipRegion(context, render_interface);
  253. }
  254. return true;
  255. }
  256. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  257. {
  258. if (render_interface == NULL)
  259. return;
  260. Vector2i origin;
  261. Vector2i dimensions;
  262. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  263. render_interface->EnableScissorRegion(clip_enabled);
  264. if (clip_enabled)
  265. {
  266. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  267. }
  268. }
  269. // Formats the contents of an element.
  270. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  271. {
  272. LayoutEngine layout_engine;
  273. return layout_engine.FormatElement(element, containing_block);
  274. }
  275. // Generates the box for an element.
  276. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  277. {
  278. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  279. }
  280. // Sizes and positions an element within its parent.
  281. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  282. {
  283. Element* parent = element->GetParentNode();
  284. if (parent == NULL)
  285. return false;
  286. SetBox(element);
  287. SetElementOffset(element, offset);
  288. return true;
  289. }
  290. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  291. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  292. {
  293. Element* parent = element->GetParentNode();
  294. if (parent == NULL)
  295. return false;
  296. SetBox(element);
  297. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  298. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  299. Vector2f resolved_offset = offset;
  300. if (anchor & RIGHT)
  301. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  302. if (anchor & BOTTOM)
  303. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  304. SetElementOffset(element, resolved_offset);
  305. return true;
  306. }
  307. // Builds and sets the box for an element.
  308. static void SetBox(Element* element)
  309. {
  310. Element* parent = element->GetParentNode();
  311. ROCKET_ASSERT(parent != NULL);
  312. Vector2f containing_block = parent->GetBox().GetSize();
  313. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  314. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  315. Box box;
  316. LayoutEngine::BuildBox(box, containing_block, element);
  317. const Property *local_height;
  318. element->GetLocalDimensionProperties(NULL, &local_height);
  319. if (local_height == NULL)
  320. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  321. element->SetBox(box);
  322. }
  323. // Positions an element relative to an offset parent.
  324. static void SetElementOffset(Element* element, const Vector2f& offset)
  325. {
  326. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  327. relative_offset += offset;
  328. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  329. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  330. element->SetOffset(relative_offset, element->GetParentNode());
  331. }
  332. // Applies an element's `perspective' and `transform' properties.
  333. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  334. {
  335. Context *context = element.GetContext();
  336. if (!context)
  337. {
  338. return false;
  339. }
  340. RenderInterface *render_interface = element.GetRenderInterface();
  341. if (!render_interface)
  342. {
  343. return false;
  344. }
  345. const TransformState *local_perspective, *perspective, *transform;
  346. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  347. bool have_perspective = false;
  348. float perspective_distance = 0.0f;
  349. Matrix4f the_projection;
  350. if (local_perspective)
  351. {
  352. TransformState::LocalPerspective the_local_perspective;
  353. local_perspective->GetLocalPerspective(&the_local_perspective);
  354. have_perspective = true;
  355. perspective_distance = the_local_perspective.distance;
  356. the_projection = the_local_perspective.GetProjection();
  357. }
  358. else if (perspective)
  359. {
  360. TransformState::Perspective the_perspective;
  361. perspective->GetPerspective(&the_perspective);
  362. have_perspective = true;
  363. perspective_distance = the_perspective.distance;
  364. the_projection = the_perspective.GetProjection();
  365. }
  366. bool have_transform = false;
  367. Matrix4f the_transform;
  368. if (transform)
  369. {
  370. transform->GetRecursiveTransform(&the_transform);
  371. have_transform = true;
  372. }
  373. if (have_perspective && perspective_distance >= 0)
  374. {
  375. // If we are to apply a custom projection, then we need to cancel the global one first.
  376. Matrix4f global_pv_inv;
  377. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  378. if (have_global_pv_inv && have_transform)
  379. {
  380. if (apply)
  381. {
  382. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  383. }
  384. else
  385. {
  386. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  387. }
  388. return true;
  389. }
  390. else if (have_global_pv_inv)
  391. {
  392. if (apply)
  393. {
  394. render_interface->PushTransform(global_pv_inv * the_projection);
  395. }
  396. else
  397. {
  398. render_interface->PopTransform(global_pv_inv * the_projection);
  399. }
  400. return true;
  401. }
  402. else if (have_transform)
  403. {
  404. // The context has not received Process(Projection|View)Change() calls.
  405. // Assume we don't really need to cancel.
  406. if (apply)
  407. {
  408. render_interface->PushTransform(the_transform);
  409. }
  410. else
  411. {
  412. render_interface->PopTransform(the_transform);
  413. }
  414. return true;
  415. }
  416. else
  417. {
  418. return false;
  419. }
  420. }
  421. else
  422. {
  423. if (have_transform)
  424. {
  425. if (apply)
  426. {
  427. render_interface->PushTransform(the_transform);
  428. }
  429. else
  430. {
  431. render_interface->PopTransform(the_transform);
  432. }
  433. return true;
  434. }
  435. else
  436. {
  437. return false;
  438. }
  439. }
  440. }
  441. // Unapplies an element's `perspective' and `transform' properties.
  442. bool ElementUtilities::UnapplyTransform(Element &element)
  443. {
  444. return ApplyTransform(element, false);
  445. }
  446. }
  447. }