DecoratorTiledVertical.cpp 6.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiledVertical.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Geometry.h"
  31. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  32. #include "../../Include/RmlUi/Core/Texture.h"
  33. namespace Rml {
  34. struct DecoratorTiledVerticalData {
  35. DecoratorTiledVerticalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
  36. ~DecoratorTiledVerticalData() { delete[] geometry; }
  37. const int num_textures;
  38. Geometry* geometry;
  39. };
  40. DecoratorTiledVertical::DecoratorTiledVertical() {}
  41. DecoratorTiledVertical::~DecoratorTiledVertical() {}
  42. bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures)
  43. {
  44. // Load the textures.
  45. for (int i = 0; i < 3; i++)
  46. {
  47. tiles[i] = _tiles[i];
  48. tiles[i].texture_index = AddTexture(_textures[i]);
  49. }
  50. // If only one side of the decorator has been configured, then mirror the texture for the other side.
  51. if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1)
  52. {
  53. tiles[TOP] = tiles[BOTTOM];
  54. tiles[TOP].orientation = FLIP_HORIZONTAL;
  55. }
  56. else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1)
  57. {
  58. tiles[BOTTOM] = tiles[TOP];
  59. tiles[BOTTOM].orientation = FLIP_HORIZONTAL;
  60. }
  61. else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1)
  62. return false;
  63. if (tiles[CENTRE].texture_index == -1)
  64. return false;
  65. return true;
  66. }
  67. DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element, BoxArea paint_area) const
  68. {
  69. // Initialise the tile for this element.
  70. for (int i = 0; i < 3; i++)
  71. tiles[i].CalculateDimensions(*GetTexture(tiles[i].texture_index));
  72. const int num_textures = GetNumTextures();
  73. DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(num_textures);
  74. const Vector2f offset = element->GetBox().GetPosition(paint_area);
  75. const Vector2f size = element->GetBox().GetSize(paint_area);
  76. Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element);
  77. Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element);
  78. Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
  79. // Scale the tile sizes by the width scale.
  80. ScaleTileDimensions(top_dimensions, size.x, Axis::Horizontal);
  81. ScaleTileDimensions(bottom_dimensions, size.x, Axis::Horizontal);
  82. ScaleTileDimensions(centre_dimensions, size.x, Axis::Horizontal);
  83. // Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry.
  84. top_dimensions.y = Math::Round(top_dimensions.y);
  85. bottom_dimensions.y = Math::Round(bottom_dimensions.y);
  86. // Shrink the y-sizes on the left and right tiles if necessary.
  87. if (size.y < top_dimensions.y + bottom_dimensions.y)
  88. {
  89. float minimum_height = top_dimensions.y + bottom_dimensions.y;
  90. top_dimensions.y = size.y * (top_dimensions.y / minimum_height);
  91. bottom_dimensions.y = size.y * (bottom_dimensions.y / minimum_height);
  92. }
  93. const ComputedValues& computed = element->GetComputedValues();
  94. // Generate the geometry for the left tile.
  95. tiles[TOP].GenerateGeometry(data->geometry[tiles[TOP].texture_index].GetVertices(), data->geometry[tiles[TOP].texture_index].GetIndices(),
  96. computed, offset, top_dimensions, top_dimensions);
  97. // Generate the geometry for the centre tiles.
  98. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(),
  99. data->geometry[tiles[CENTRE].texture_index].GetIndices(), computed, offset + Vector2f(0, top_dimensions.y),
  100. Vector2f(centre_dimensions.x, size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions);
  101. // Generate the geometry for the right tile.
  102. tiles[BOTTOM].GenerateGeometry(data->geometry[tiles[BOTTOM].texture_index].GetVertices(),
  103. data->geometry[tiles[BOTTOM].texture_index].GetIndices(), computed, offset + Vector2f(0, size.y - bottom_dimensions.y), bottom_dimensions,
  104. bottom_dimensions);
  105. // Set the textures on the geometry.
  106. const Texture* texture = nullptr;
  107. int texture_index = 0;
  108. while ((texture = GetTexture(texture_index)) != nullptr)
  109. data->geometry[texture_index++].SetTexture(texture);
  110. return reinterpret_cast<DecoratorDataHandle>(data);
  111. }
  112. void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const
  113. {
  114. delete reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  115. }
  116. void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const
  117. {
  118. Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
  119. DecoratorTiledVerticalData* data = reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
  120. for (int i = 0; i < data->num_textures; i++)
  121. data->geometry[i].Render(translation);
  122. }
  123. DecoratorTiledVerticalInstancer::DecoratorTiledVerticalInstancer() : DecoratorTiledInstancer(3)
  124. {
  125. RegisterTileProperty("top-image");
  126. RegisterTileProperty("bottom-image");
  127. RegisterTileProperty("center-image");
  128. RegisterShorthand("decorator", "top-image, center-image, bottom-image", ShorthandType::RecursiveCommaSeparated);
  129. }
  130. DecoratorTiledVerticalInstancer::~DecoratorTiledVerticalInstancer() {}
  131. SharedPtr<Decorator> DecoratorTiledVerticalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  132. const DecoratorInstancerInterface& instancer_interface)
  133. {
  134. constexpr size_t num_tiles = 3;
  135. DecoratorTiled::Tile tiles[num_tiles];
  136. Texture textures[num_tiles];
  137. if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
  138. return nullptr;
  139. auto decorator = MakeShared<DecoratorTiledVertical>();
  140. if (!decorator->Initialise(tiles, textures))
  141. return nullptr;
  142. return decorator;
  143. }
  144. } // namespace Rml