LayoutDetails.cpp 22 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "LayoutEngine.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include <float.h>
  35. namespace Rml {
  36. // Convert width or height of a border box to the width or height of its corresponding content box.
  37. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  38. {
  39. if (border_size < 0.0f || border_size == FLT_MAX)
  40. return border_size;
  41. return Math::Max(0.0f, border_size - border_padding_edges_size);
  42. }
  43. // Generates the box for an element.
  44. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element, float override_shrink_to_fit_width)
  45. {
  46. if (!element)
  47. {
  48. box.SetContent(containing_block);
  49. return;
  50. }
  51. const ComputedValues& computed = element->GetComputedValues();
  52. // Calculate the padding area.
  53. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, ResolveValue(computed.padding_top, containing_block.x)));
  54. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, ResolveValue(computed.padding_right, containing_block.x)));
  55. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, ResolveValue(computed.padding_bottom, containing_block.x)));
  56. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, ResolveValue(computed.padding_left, containing_block.x)));
  57. // Calculate the border area.
  58. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  59. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  60. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  61. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  62. // Prepare sizing of the content area.
  63. Vector2f content_area(-1, -1);
  64. Vector2f min_size = Vector2f(0, 0);
  65. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  66. // Intrinsic size for replaced elements.
  67. Vector2f intrinsic_size(-1, -1);
  68. float intrinsic_ratio = -1;
  69. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  70. // Calculate the content area and constraints. 'auto' width and height are handled later.
  71. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  72. if (!inline_element || replaced_element)
  73. {
  74. if (content_area.x < 0 && computed.width.type != Style::Width::Auto)
  75. content_area.x = ResolveValue(computed.width, containing_block.x);
  76. if (content_area.y < 0 && computed.height.type != Style::Width::Auto)
  77. content_area.y = ResolveValue(computed.height, containing_block.y);
  78. min_size = Vector2f(
  79. ResolveValue(computed.min_width, containing_block.x),
  80. ResolveValue(computed.min_height, containing_block.y)
  81. );
  82. max_size = Vector2f(
  83. (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block.x)),
  84. (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y))
  85. );
  86. // Adjust sizes for the given box sizing model.
  87. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  88. {
  89. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  90. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  91. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  92. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  93. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  94. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  95. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  96. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  97. }
  98. if (content_area.x >= 0)
  99. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  100. if (content_area.y >= 0)
  101. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  102. if (replaced_element)
  103. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  104. }
  105. box.SetContent(content_area);
  106. // Evaluate the margins, and width and height if they are auto.
  107. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, inline_element, replaced_element, override_shrink_to_fit_width);
  108. }
  109. // Generates the box for an element placed in a block box.
  110. void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element, float override_shrink_to_fit_width)
  111. {
  112. Vector2f containing_block = LayoutDetails::GetContainingBlock(containing_box);
  113. BuildBox(box, containing_block, element, inline_element, override_shrink_to_fit_width);
  114. if (element)
  115. GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  116. else
  117. min_height = max_height = box.GetSize().y;
  118. }
  119. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  120. {
  121. min_width = ResolveValue(computed.min_width, containing_block_width);
  122. max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  123. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  124. {
  125. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  126. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  127. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  128. }
  129. }
  130. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  131. {
  132. min_height = ResolveValue(computed.min_height, containing_block_height);
  133. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  134. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  135. {
  136. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  137. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  138. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  139. }
  140. }
  141. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  142. {
  143. const float box_height = box.GetSize().y;
  144. if (box_height < 0)
  145. {
  146. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  147. }
  148. else
  149. {
  150. min_height = box_height;
  151. max_height = box_height;
  152. }
  153. }
  154. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  155. Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
  156. {
  157. RMLUI_ASSERT(containing_box);
  158. Vector2f containing_block;
  159. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  160. if (containing_box->GetElement() != nullptr)
  161. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  162. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  163. {
  164. containing_box = containing_box->GetParent();
  165. if (containing_box == nullptr)
  166. {
  167. RMLUI_ERROR;
  168. containing_block.y = 0;
  169. }
  170. }
  171. if (containing_box != nullptr &&
  172. containing_box->GetElement() != nullptr)
  173. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  174. containing_block.x = Math::Max(0.0f, containing_block.x);
  175. containing_block.y = Math::Max(0.0f, containing_block.y);
  176. return containing_block;
  177. }
  178. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element, bool inline_element, bool replaced_element, float override_shrink_to_fit_width)
  179. {
  180. const ComputedValues& computed = element->GetComputedValues();
  181. if (inline_element)
  182. {
  183. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  184. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  185. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  186. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  187. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  188. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  189. }
  190. else
  191. {
  192. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  193. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, override_shrink_to_fit_width);
  194. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  195. }
  196. }
  197. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  198. {
  199. RMLUI_ASSERT(element);
  200. Box box;
  201. float min_height, max_height;
  202. LayoutDetails::BuildBox(box, containing_block, element, false, containing_block.x);
  203. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  204. // First we need to format the element, then we get the shrink-to-fit width based on the largest line or box.
  205. LayoutBlockBox containing_block_box(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  206. // Here we fix the element's width to its containing block so that any content is wrapped at this width.
  207. // We can consider to instead set this to infinity and clamp it to the available width later after formatting,
  208. // but right now the formatting procedure doesn't work well with such numbers.
  209. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, box, min_height, max_height);
  210. // @performance. Some formatting can be simplified, eg. absolute elements do not contribute to the shrink-to-fit width.
  211. // Also, children of elements with a fixed width and height don't need to be formatted further.
  212. for (int i = 0; i < element->GetNumChildren(); i++)
  213. {
  214. if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
  215. i = -1;
  216. }
  217. // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
  218. // away with not closing the boxes. This is avoided for performance reasons.
  219. //block_context_box->Close();
  220. return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
  221. }
  222. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  223. {
  224. return ComputedAxisSize{computed.width, computed.min_width, computed.max_width, computed.padding_left, computed.padding_right,
  225. computed.margin_left, computed.margin_right, computed.border_left_width, computed.border_right_width, computed.box_sizing};
  226. }
  227. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  228. {
  229. return ComputedAxisSize{computed.height, computed.min_height, computed.max_height, computed.padding_top, computed.padding_bottom,
  230. computed.margin_top, computed.margin_bottom, computed.border_top_width, computed.border_bottom_width, computed.box_sizing};
  231. }
  232. void LayoutDetails::GetEdgeSizes(
  233. float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b, const ComputedAxisSize& computed_size, const float base_value)
  234. {
  235. margin_a = ResolveValue(computed_size.margin_a, base_value);
  236. margin_b = ResolveValue(computed_size.margin_b, base_value);
  237. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  238. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  239. }
  240. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size, const Vector2f intrinsic_size, const float intrinsic_ratio)
  241. {
  242. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  243. // dimensions and ratio to find a suitable content size.
  244. Vector2f content_size = specified_content_size;
  245. const bool auto_width = (content_size.x < 0);
  246. const bool auto_height = (content_size.y < 0);
  247. if (auto_width)
  248. content_size.x = intrinsic_size.x;
  249. if (auto_height)
  250. content_size.y = intrinsic_size.y;
  251. // Use a fallback size if we still couldn't determine the size.
  252. if (content_size.x < 0)
  253. content_size.x = 300;
  254. if (content_size.y < 0)
  255. content_size.y = 150;
  256. // Resolve the size constraints.
  257. const float min_width = min_size.x;
  258. const float max_width = max_size.x;
  259. const float min_height = min_size.y;
  260. const float max_height = max_size.y;
  261. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  262. if (intrinsic_ratio > 0)
  263. {
  264. if (auto_width && !auto_height)
  265. {
  266. content_size.x = content_size.y * intrinsic_ratio;
  267. }
  268. else if (auto_height && !auto_width)
  269. {
  270. content_size.y = content_size.x / intrinsic_ratio;
  271. }
  272. else if (auto_width && auto_height)
  273. {
  274. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  275. const float w = content_size.x;
  276. const float h = content_size.y;
  277. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  278. {
  279. // Cannot preserve aspect ratio, let it be clamped.
  280. }
  281. else if (w < min_width && h < min_height)
  282. {
  283. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  284. // be clamped below, preserving the aspect ratio.
  285. if (min_width <= min_height * intrinsic_ratio)
  286. content_size.x = min_height * intrinsic_ratio;
  287. else
  288. content_size.y = min_width / intrinsic_ratio;
  289. }
  290. else if (w > max_width && h > max_height)
  291. {
  292. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  293. // be clamped below, preserving the aspect ratio.
  294. if (max_width <= max_height * intrinsic_ratio)
  295. content_size.y = max_width / intrinsic_ratio;
  296. else
  297. content_size.x = max_height * intrinsic_ratio;
  298. }
  299. else
  300. {
  301. // Single constraint violations.
  302. if (w < min_width)
  303. content_size.y = min_width / intrinsic_ratio;
  304. else if (w > max_width)
  305. content_size.y = max_width / intrinsic_ratio;
  306. else if (h < min_height)
  307. content_size.x = min_height * intrinsic_ratio;
  308. else if (h > max_height)
  309. content_size.x = max_height * intrinsic_ratio;
  310. }
  311. }
  312. }
  313. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  314. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  315. return content_size;
  316. }
  317. // Builds the block-specific width and horizontal margins of a Box.
  318. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block, Element* element, bool replaced_element, float override_shrink_to_fit_width)
  319. {
  320. RMLUI_ZoneScoped;
  321. Vector2f content_area = box.GetSize();
  322. // Determine if the element has automatic margins.
  323. bool margins_auto[2];
  324. int num_auto_margins = 0;
  325. for (int i = 0; i < 2; ++i)
  326. {
  327. const Style::Margin& margin_value = (i == 0 ? computed.margin_left : computed.margin_right);
  328. if (margin_value.type == Style::Margin::Auto)
  329. {
  330. margins_auto[i] = true;
  331. num_auto_margins++;
  332. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, 0);
  333. }
  334. else
  335. {
  336. margins_auto[i] = false;
  337. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(margin_value, containing_block.x));
  338. }
  339. }
  340. const bool width_auto = (content_area.x < 0);
  341. // If the width is set to auto, we need to calculate the width
  342. if (width_auto)
  343. {
  344. // Apply the shrink-to-fit algorithm here to find the width of the element.
  345. // See CSS 2.1 section 10.3.7 for when this should be applied.
  346. const bool shrink_to_fit = !replaced_element &&
  347. (
  348. (computed.float_ != Style::Float::None) ||
  349. ((computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed) && (computed.left.type == Style::Left::Auto || computed.right.type == Style::Right::Auto)) ||
  350. (computed.display == Style::Display::InlineBlock)
  351. );
  352. float left = 0.0f, right = 0.0f;
  353. // If we are dealing with an absolutely positioned element we need to
  354. // consider if the left and right properties are set, since the width can be affected.
  355. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  356. {
  357. if (computed.left.type != Style::Left::Auto)
  358. left = ResolveValue(computed.left, containing_block.x);
  359. if (computed.right.type != Style::Right::Auto)
  360. right = ResolveValue(computed.right, containing_block.x);
  361. }
  362. if (shrink_to_fit && override_shrink_to_fit_width < 0)
  363. {
  364. content_area.x = GetShrinkToFitWidth(element, containing_block);
  365. override_shrink_to_fit_width = content_area.x;
  366. }
  367. else if (shrink_to_fit)
  368. {
  369. content_area.x = override_shrink_to_fit_width;
  370. }
  371. else
  372. {
  373. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  374. content_area.x = containing_block.x - (left +
  375. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  376. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  377. right);
  378. content_area.x = Math::Max(0.0f, content_area.x);
  379. }
  380. }
  381. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  382. else if (num_auto_margins > 0)
  383. {
  384. const float margin = (containing_block.x - box.GetSizeAcross(Box::HORIZONTAL, Box::MARGIN)) / float(num_auto_margins);
  385. if (margins_auto[0])
  386. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  387. if (margins_auto[1])
  388. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  389. }
  390. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  391. // they were set to auto.
  392. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  393. if (clamped_width != content_area.x)
  394. {
  395. content_area.x = clamped_width;
  396. box.SetContent(content_area);
  397. if (num_auto_margins > 0)
  398. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, override_shrink_to_fit_width);
  399. }
  400. else
  401. box.SetContent(content_area);
  402. }
  403. // Builds the block-specific height and vertical margins of a Box.
  404. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  405. {
  406. RMLUI_ZoneScoped;
  407. Vector2f content_area = box.GetSize();
  408. // Determine if the element has automatic margins.
  409. bool margins_auto[2];
  410. int num_auto_margins = 0;
  411. for (int i = 0; i < 2; ++i)
  412. {
  413. const Style::Margin& margin_value = (i == 0 ? computed.margin_top : computed.margin_bottom);
  414. if (margin_value.type == Style::Margin::Auto)
  415. {
  416. margins_auto[i] = true;
  417. num_auto_margins++;
  418. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, 0);
  419. }
  420. else
  421. {
  422. margins_auto[i] = false;
  423. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(margin_value, containing_block_height));
  424. }
  425. }
  426. const bool height_auto = (content_area.y < 0);
  427. // If the height is set to auto, we need to calculate the height
  428. if (height_auto)
  429. {
  430. // If the height is set to auto for a box in normal flow, the height is set to -1.
  431. content_area.y = -1;
  432. // But if we are dealing with an absolutely positioned element we need to
  433. // consider if the top and bottom properties are set, since the height can be affected.
  434. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  435. {
  436. float top = 0.0f, bottom = 0.0f;
  437. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  438. {
  439. top = ResolveValue(computed.top, containing_block_height );
  440. bottom = ResolveValue(computed.bottom, containing_block_height );
  441. // The height gets resolved to whatever is left of the containing block
  442. content_area.y = containing_block_height - (top +
  443. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  444. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  445. bottom);
  446. content_area.y = Math::Max(0.0f, content_area.y);
  447. }
  448. }
  449. }
  450. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  451. else if (num_auto_margins > 0)
  452. {
  453. float margin = 0;
  454. if (content_area.y >= 0)
  455. margin = (containing_block_height - box.GetSizeAcross(Box::VERTICAL, Box::MARGIN)) / num_auto_margins;
  456. if (margins_auto[0])
  457. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  458. if (margins_auto[1])
  459. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  460. }
  461. if (content_area.y >= 0)
  462. {
  463. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  464. // they were set to auto.
  465. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  466. if (clamped_height != content_area.y)
  467. {
  468. content_area.y = clamped_height;
  469. box.SetContent(content_area);
  470. if (num_auto_margins > 0)
  471. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  472. return;
  473. }
  474. }
  475. box.SetContent(content_area);
  476. }
  477. } // namespace Rml