DecoratorNinePatch.cpp 9.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorNinePatch.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  32. #include "../../Include/RmlUi/Core/Geometry.h"
  33. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  34. namespace Rml {
  35. DecoratorNinePatch::DecoratorNinePatch() {}
  36. DecoratorNinePatch::~DecoratorNinePatch() {}
  37. bool DecoratorNinePatch::Initialise(const Rectanglef& _rect_outer, const Rectanglef& _rect_inner, const Array<NumericValue, 4>* _edges,
  38. const Texture& _texture, float _display_scale)
  39. {
  40. rect_outer = _rect_outer;
  41. rect_inner = _rect_inner;
  42. display_scale = _display_scale;
  43. if (_edges)
  44. edges = MakeUnique<Array<NumericValue, 4>>(*_edges);
  45. int texture_index = AddTexture(_texture);
  46. return (texture_index >= 0);
  47. }
  48. DecoratorDataHandle DecoratorNinePatch::GenerateElementData(Element* element, BoxArea paint_area) const
  49. {
  50. const auto& computed = element->GetComputedValues();
  51. Geometry* data = new Geometry();
  52. const Texture* texture = GetTexture();
  53. data->SetTexture(texture);
  54. const Vector2f texture_dimensions(texture->GetDimensions());
  55. const Vector2f surface_offset = element->GetBox().GetPosition(paint_area);
  56. const Vector2f surface_dimensions = element->GetBox().GetSize(paint_area).Round();
  57. const ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
  58. /* In the following, we operate on the four diagonal vertices in the grid, as they define the whole grid. */
  59. // Absolute texture coordinates 'px'
  60. Vector2f tex_pos[4] = {
  61. rect_outer.TopLeft(),
  62. rect_inner.TopLeft(),
  63. rect_inner.BottomRight(),
  64. rect_outer.BottomRight(),
  65. };
  66. // Normalized texture coordinates [0, 1]
  67. Vector2f tex_coords[4];
  68. for (int i = 0; i < 4; i++)
  69. tex_coords[i] = tex_pos[i] / texture_dimensions;
  70. // Natural size is determined from the raw pixel size multiplied by the dp-ratio and the sprite's
  71. // display scale (determined by eg. the inverse of spritesheet's 'src-scale').
  72. const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale;
  73. // Surface position in pixels [0, surface_dimensions]
  74. // Need to keep the corner patches at their natural size, but stretch the inner patches.
  75. Vector2f surface_pos[4];
  76. surface_pos[0] = {0, 0};
  77. surface_pos[1] = (tex_pos[1] - tex_pos[0]) * scale_raw_to_natural_dimensions;
  78. surface_pos[2] = surface_dimensions - (tex_pos[3] - tex_pos[2]) * scale_raw_to_natural_dimensions;
  79. surface_pos[3] = surface_dimensions;
  80. // Change the size of the edges if specified.
  81. if (edges)
  82. {
  83. float lengths[4]; // top, right, bottom, left
  84. lengths[0] = element->ResolveNumericValue((*edges)[0], (surface_pos[1].y - surface_pos[0].y));
  85. lengths[1] = element->ResolveNumericValue((*edges)[1], (surface_pos[3].x - surface_pos[2].x));
  86. lengths[2] = element->ResolveNumericValue((*edges)[2], (surface_pos[3].y - surface_pos[2].y));
  87. lengths[3] = element->ResolveNumericValue((*edges)[3], (surface_pos[1].x - surface_pos[0].x));
  88. surface_pos[1].y = lengths[0];
  89. surface_pos[2].x = surface_dimensions.x - lengths[1];
  90. surface_pos[2].y = surface_dimensions.y - lengths[2];
  91. surface_pos[1].x = lengths[3];
  92. }
  93. // In case the surface dimensions are less than the size of the corners, we need to scale down the corner rectangles, one dimension at a time.
  94. const Vector2f surface_center_size = surface_pos[2] - surface_pos[1];
  95. for (int i = 0; i < 2; i++)
  96. {
  97. if (surface_center_size[i] < 0.0f)
  98. {
  99. float top_left_size = tex_pos[1][i] - tex_pos[0][i];
  100. float bottom_right_size = tex_pos[3][i] - tex_pos[2][i];
  101. surface_pos[1][i] = top_left_size / (top_left_size + bottom_right_size) * surface_dimensions[i];
  102. surface_pos[2][i] = surface_pos[1][i];
  103. }
  104. }
  105. // Now offset all positions, relative to the border box.
  106. for (Vector2f& surface_pos_entry : surface_pos)
  107. surface_pos_entry += surface_offset;
  108. // Round the inner corners
  109. surface_pos[1] = surface_pos[1].Round();
  110. surface_pos[2] = surface_pos[2].Round();
  111. /* Now we have all the coordinates we need. Expand the diagonal vertices to the 16 individual vertices. */
  112. Vector<Vertex>& vertices = data->GetVertices();
  113. Vector<int>& indices = data->GetIndices();
  114. vertices.resize(4 * 4);
  115. for (int y = 0; y < 4; y++)
  116. {
  117. for (int x = 0; x < 4; x++)
  118. {
  119. Vertex& vertex = vertices[y * 4 + x];
  120. vertex.colour = quad_colour;
  121. vertex.position = {surface_pos[x].x, surface_pos[y].y};
  122. vertex.tex_coord = {tex_coords[x].x, tex_coords[y].y};
  123. }
  124. }
  125. // Nine rectangles, two triangles per rectangle, three indices per triangle.
  126. indices.resize(9 * 2 * 3);
  127. // Fill in the indices one rectangle at a time.
  128. const int top_left_indices[9] = {0, 1, 2, 4, 5, 6, 8, 9, 10};
  129. for (int rectangle = 0; rectangle < 9; rectangle++)
  130. {
  131. int i = rectangle * 6;
  132. int top_left_index = top_left_indices[rectangle];
  133. indices[i] = top_left_index;
  134. indices[i + 1] = top_left_index + 4;
  135. indices[i + 2] = top_left_index + 1;
  136. indices[i + 3] = top_left_index + 1;
  137. indices[i + 4] = top_left_index + 4;
  138. indices[i + 5] = top_left_index + 5;
  139. }
  140. return reinterpret_cast<DecoratorDataHandle>(data);
  141. }
  142. void DecoratorNinePatch::ReleaseElementData(DecoratorDataHandle element_data) const
  143. {
  144. delete reinterpret_cast<Geometry*>(element_data);
  145. }
  146. void DecoratorNinePatch::RenderElement(Element* element, DecoratorDataHandle element_data) const
  147. {
  148. Geometry* data = reinterpret_cast<Geometry*>(element_data);
  149. data->Render(element->GetAbsoluteOffset(BoxArea::Border));
  150. }
  151. DecoratorNinePatchInstancer::DecoratorNinePatchInstancer()
  152. {
  153. sprite_outer_id = RegisterProperty("outer", "").AddParser("string").GetId();
  154. sprite_inner_id = RegisterProperty("inner", "").AddParser("string").GetId();
  155. edge_ids[0] = RegisterProperty("edge-top", "0px").AddParser("number_length_percent").GetId();
  156. edge_ids[1] = RegisterProperty("edge-right", "0px").AddParser("number_length_percent").GetId();
  157. edge_ids[2] = RegisterProperty("edge-bottom", "0px").AddParser("number_length_percent").GetId();
  158. edge_ids[3] = RegisterProperty("edge-left", "0px").AddParser("number_length_percent").GetId();
  159. RegisterShorthand("edge", "edge-top, edge-right, edge-bottom, edge-left", ShorthandType::Box);
  160. RMLUI_ASSERT(sprite_outer_id != PropertyId::Invalid && sprite_inner_id != PropertyId::Invalid);
  161. RegisterShorthand("decorator", "outer, inner, edge?", ShorthandType::RecursiveCommaSeparated);
  162. }
  163. DecoratorNinePatchInstancer::~DecoratorNinePatchInstancer() {}
  164. SharedPtr<Decorator> DecoratorNinePatchInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  165. const DecoratorInstancerInterface& instancer_interface)
  166. {
  167. bool edges_set = false;
  168. Array<NumericValue, 4> edges;
  169. for (int i = 0; i < 4; i++)
  170. {
  171. edges[i] = properties.GetProperty(edge_ids[i])->GetNumericValue();
  172. if (edges[i].number != 0.0f)
  173. {
  174. edges_set = true;
  175. }
  176. }
  177. const Sprite* sprite_outer = nullptr;
  178. const Sprite* sprite_inner = nullptr;
  179. {
  180. const String sprite_name = properties.GetProperty(sprite_outer_id)->Get<String>();
  181. sprite_outer = instancer_interface.GetSprite(sprite_name);
  182. if (!sprite_outer)
  183. {
  184. Log::Message(Log::LT_WARNING, "Could not find sprite named '%s' in ninepatch decorator.", sprite_name.c_str());
  185. return nullptr;
  186. }
  187. }
  188. {
  189. const String sprite_name = properties.GetProperty(sprite_inner_id)->Get<String>();
  190. sprite_inner = instancer_interface.GetSprite(sprite_name);
  191. if (!sprite_inner)
  192. {
  193. Log::Message(Log::LT_WARNING, "Could not find sprite named '%s' in ninepatch decorator.", sprite_name.c_str());
  194. return nullptr;
  195. }
  196. }
  197. if (sprite_outer->sprite_sheet != sprite_inner->sprite_sheet)
  198. {
  199. Log::Message(Log::LT_WARNING, "The outer and inner sprites in a ninepatch decorator must be from the same sprite sheet.");
  200. return nullptr;
  201. }
  202. auto decorator = MakeShared<DecoratorNinePatch>();
  203. if (!decorator->Initialise(sprite_outer->rectangle, sprite_inner->rectangle, (edges_set ? &edges : nullptr), sprite_outer->sprite_sheet->texture,
  204. sprite_outer->sprite_sheet->display_scale))
  205. {
  206. return nullptr;
  207. }
  208. return decorator;
  209. }
  210. } // namespace Rml