DebuggerPlugin.cpp 12 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DebuggerPlugin.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Factory.h"
  34. #include "../../Include/RmlUi/Core/Types.h"
  35. #include "DebuggerSystemInterface.h"
  36. #include "ElementContextHook.h"
  37. #include "ElementInfo.h"
  38. #include "ElementLog.h"
  39. #include "FontSource.h"
  40. #include "Geometry.h"
  41. #include "MenuSource.h"
  42. #include <stack>
  43. namespace Rml {
  44. namespace Debugger {
  45. DebuggerPlugin* DebuggerPlugin::instance = nullptr;
  46. DebuggerPlugin::DebuggerPlugin()
  47. {
  48. RMLUI_ASSERT(instance == nullptr);
  49. instance = this;
  50. host_context = nullptr;
  51. debug_context = nullptr;
  52. log_interface = nullptr;
  53. menu_element = nullptr;
  54. info_element = nullptr;
  55. log_element = nullptr;
  56. hook_element = nullptr;
  57. render_outlines = false;
  58. application_interface = nullptr;
  59. }
  60. DebuggerPlugin::~DebuggerPlugin()
  61. {
  62. instance = nullptr;
  63. }
  64. bool DebuggerPlugin::Initialise(Context* context)
  65. {
  66. host_context = context;
  67. Geometry::SetContext(context);
  68. if (!LoadFont())
  69. {
  70. Log::Message(Log::LT_ERROR, "Failed to initialise debugger, unable to load font.");
  71. return false;
  72. }
  73. if (!LoadMenuElement() || !LoadInfoElement() || !LoadLogElement())
  74. {
  75. Log::Message(Log::LT_ERROR, "Failed to initialise debugger, error while load debugger elements.");
  76. return false;
  77. }
  78. hook_element_instancer = MakeUnique<ElementInstancerGeneric<ElementContextHook>>();
  79. Factory::RegisterElementInstancer("debug-hook", hook_element_instancer.get());
  80. return true;
  81. }
  82. bool DebuggerPlugin::SetContext(Context* context)
  83. {
  84. // Remove the debug hook from the old context.
  85. if (debug_context && hook_element)
  86. {
  87. debug_context->UnloadDocument(hook_element);
  88. hook_element = nullptr;
  89. }
  90. // Add the debug hook into the new context.
  91. if (context)
  92. {
  93. ElementDocument* element = context->CreateDocument("debug-hook");
  94. if (!element)
  95. return false;
  96. RMLUI_ASSERT(!hook_element);
  97. hook_element = rmlui_dynamic_cast<ElementContextHook*>(element);
  98. if (!hook_element)
  99. {
  100. context->UnloadDocument(element);
  101. return false;
  102. }
  103. hook_element->Initialise(this);
  104. }
  105. // Attach the info element to the new context.
  106. if (info_element)
  107. {
  108. SetupInfoListeners(context);
  109. info_element->Reset();
  110. }
  111. debug_context = context;
  112. return true;
  113. }
  114. void DebuggerPlugin::SetVisible(bool visibility)
  115. {
  116. if (visibility)
  117. menu_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  118. else
  119. menu_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  120. }
  121. bool DebuggerPlugin::IsVisible()
  122. {
  123. return menu_element->IsVisible();
  124. }
  125. void DebuggerPlugin::Render()
  126. {
  127. // Render the outlines of the debug context's elements.
  128. if (render_outlines && debug_context)
  129. {
  130. for (int i = 0; i < debug_context->GetNumDocuments(); ++i)
  131. {
  132. ElementDocument* document = debug_context->GetDocument(i);
  133. if (document->GetId().find("rmlui-debug-") == 0)
  134. continue;
  135. Stack<Element*> element_stack;
  136. element_stack.push(document);
  137. while (!element_stack.empty())
  138. {
  139. Element* element = element_stack.top();
  140. element_stack.pop();
  141. if (element->IsVisible())
  142. {
  143. ElementUtilities::ApplyTransform(*element);
  144. for (int j = 0; j < element->GetNumBoxes(); ++j)
  145. {
  146. Vector2f box_offset;
  147. const Box& box = element->GetBox(j, box_offset);
  148. Geometry::RenderOutline(element->GetAbsoluteOffset(BoxArea::Border) + box_offset, box.GetSize(BoxArea::Border),
  149. Colourb(255, 0, 0, 128), 1);
  150. }
  151. for (int j = 0; j < element->GetNumChildren(); ++j)
  152. element_stack.push(element->GetChild(j));
  153. }
  154. }
  155. }
  156. }
  157. // Render the info element's boxes.
  158. if (info_element && info_element->IsVisible())
  159. {
  160. info_element->RenderHoverElement();
  161. info_element->RenderSourceElement();
  162. }
  163. }
  164. void DebuggerPlugin::OnShutdown()
  165. {
  166. // Release the elements before we leak track, this ensures the debugger hook has been cleared
  167. // and that we don't try send the messages to the debug log window
  168. ReleaseElements();
  169. hook_element_instancer.reset();
  170. delete this;
  171. }
  172. void DebuggerPlugin::OnContextDestroy(Context* context)
  173. {
  174. if (context == debug_context)
  175. {
  176. // The context we're debugging is being destroyed, so we need to remove our debug hook elements.
  177. SetContext(nullptr);
  178. }
  179. if (context == host_context)
  180. {
  181. // Our host is being destroyed, so we need to shut down the debugger.
  182. ReleaseElements();
  183. Geometry::SetContext(nullptr);
  184. host_context = nullptr;
  185. }
  186. }
  187. void DebuggerPlugin::OnElementDestroy(Element* element)
  188. {
  189. // Detect external destruction of any of the debugger documents. This can happen for example if the user calls
  190. // `Context::UnloadAllDocuments()` on the host context.
  191. if (element == menu_element || element == info_element || element == log_element)
  192. {
  193. Log::Message(Log::LT_ERROR,
  194. "A document owned by the Debugger plugin was destroyed externally. This is not allowed. Consider shutting down the debugger instead.");
  195. ReleaseElements();
  196. }
  197. if (info_element)
  198. info_element->OnElementDestroy(element);
  199. }
  200. void DebuggerPlugin::ProcessEvent(Event& event)
  201. {
  202. if (event == EventId::Click)
  203. {
  204. if (event.GetTargetElement()->GetId() == "event-log-button")
  205. {
  206. if (log_element->IsVisible())
  207. log_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  208. else
  209. log_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  210. }
  211. else if (event.GetTargetElement()->GetId() == "debug-info-button")
  212. {
  213. if (info_element->IsVisible())
  214. info_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  215. else
  216. info_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  217. }
  218. else if (event.GetTargetElement()->GetId() == "outlines-button")
  219. {
  220. render_outlines = !render_outlines;
  221. }
  222. }
  223. }
  224. DebuggerPlugin* DebuggerPlugin::GetInstance()
  225. {
  226. return instance;
  227. }
  228. bool DebuggerPlugin::LoadFont()
  229. {
  230. const String font_family_name = "rmlui-debugger-font";
  231. return (LoadFontFace({courier_prime_code, sizeof(courier_prime_code)}, font_family_name, Style::FontStyle::Normal, Style::FontWeight::Normal) &&
  232. LoadFontFace({courier_prime_code_italic, sizeof(courier_prime_code_italic)}, font_family_name, Style::FontStyle::Italic,
  233. Style::FontWeight::Normal));
  234. }
  235. bool DebuggerPlugin::LoadMenuElement()
  236. {
  237. menu_element = host_context->CreateDocument();
  238. if (!menu_element)
  239. return false;
  240. menu_element->SetId("rmlui-debug-menu");
  241. menu_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  242. menu_element->SetInnerRML(menu_rml);
  243. SharedPtr<StyleSheetContainer> style_sheet = Factory::InstanceStyleSheetString(menu_rcss);
  244. if (!style_sheet)
  245. {
  246. host_context->UnloadDocument(menu_element);
  247. menu_element = nullptr;
  248. return false;
  249. }
  250. menu_element->SetStyleSheetContainer(std::move(style_sheet));
  251. // Set the version info in the menu.
  252. menu_element->GetElementById("version-number")->SetInnerRML(Rml::GetVersion());
  253. // Attach to the buttons.
  254. Element* event_log_button = menu_element->GetElementById("event-log-button");
  255. event_log_button->AddEventListener(EventId::Click, this);
  256. Element* element_info_button = menu_element->GetElementById("debug-info-button");
  257. element_info_button->AddEventListener(EventId::Click, this);
  258. Element* outlines_button = menu_element->GetElementById("outlines-button");
  259. outlines_button->AddEventListener(EventId::Click, this);
  260. return true;
  261. }
  262. bool DebuggerPlugin::LoadInfoElement()
  263. {
  264. info_element_instancer = MakeUnique<ElementInstancerGeneric<ElementInfo>>();
  265. Factory::RegisterElementInstancer("debug-info", info_element_instancer.get());
  266. info_element = rmlui_dynamic_cast<ElementInfo*>(host_context->CreateDocument("debug-info"));
  267. if (!info_element)
  268. return false;
  269. info_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  270. if (!info_element->Initialise())
  271. {
  272. host_context->UnloadDocument(info_element);
  273. info_element = nullptr;
  274. return false;
  275. }
  276. return true;
  277. }
  278. bool DebuggerPlugin::LoadLogElement()
  279. {
  280. log_element_instancer = MakeUnique<ElementInstancerGeneric<ElementLog>>();
  281. Factory::RegisterElementInstancer("debug-log", log_element_instancer.get());
  282. log_element = rmlui_dynamic_cast<ElementLog*>(host_context->CreateDocument("debug-log"));
  283. if (!log_element)
  284. return false;
  285. log_element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  286. if (!log_element->Initialise())
  287. {
  288. host_context->UnloadDocument(log_element);
  289. log_element = nullptr;
  290. return false;
  291. }
  292. // Make the system interface; this will trap the log messages for us.
  293. application_interface = Rml::GetSystemInterface();
  294. log_interface = MakeUnique<DebuggerSystemInterface>(application_interface, log_element);
  295. Rml::SetSystemInterface(log_interface.get());
  296. return true;
  297. }
  298. void DebuggerPlugin::SetupInfoListeners(Rml::Context* new_context)
  299. {
  300. RMLUI_ASSERT(info_element);
  301. if (debug_context)
  302. {
  303. debug_context->RemoveEventListener("click", info_element, true);
  304. debug_context->RemoveEventListener("mouseover", info_element, true);
  305. debug_context->RemoveEventListener("mouseout", info_element, true);
  306. }
  307. if (new_context)
  308. {
  309. new_context->AddEventListener("click", info_element, true);
  310. new_context->AddEventListener("mouseover", info_element, true);
  311. new_context->AddEventListener("mouseout", info_element, true);
  312. }
  313. }
  314. void DebuggerPlugin::ReleaseElements()
  315. {
  316. // Erase event listeners to prevent crashes.
  317. if (info_element)
  318. SetupInfoListeners(nullptr);
  319. if (host_context)
  320. {
  321. if (menu_element)
  322. {
  323. host_context->UnloadDocument(menu_element);
  324. menu_element = nullptr;
  325. }
  326. if (info_element)
  327. {
  328. host_context->UnloadDocument(info_element);
  329. info_element = nullptr;
  330. }
  331. if (log_element)
  332. {
  333. host_context->UnloadDocument(log_element);
  334. log_element = nullptr;
  335. Rml::SetSystemInterface(application_interface);
  336. application_interface = nullptr;
  337. log_interface.reset();
  338. }
  339. // Update to release documents before the plugin gets deleted.
  340. // Helps avoid cleanup crashes.
  341. host_context->Update();
  342. }
  343. if (debug_context)
  344. {
  345. if (hook_element)
  346. {
  347. debug_context->UnloadDocument(hook_element);
  348. hook_element = nullptr;
  349. }
  350. // Update to release documents before the plugin gets deleted.
  351. // Helps avoid cleanup crashes.
  352. debug_context->Update();
  353. }
  354. }
  355. } // namespace Debugger
  356. } // namespace Rml