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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2018 Michael R. P. Ragazzon
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Controls.h>
- #include <RmlUi/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include <RmlUi/Core/TransformPrimitive.h>
- #include <sstream>
- class DemoWindow
- {
- public:
- DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context)
- {
- using namespace Rml::Core;
- document = context->LoadDocument("basic/animation/data/animation.rml");
- if (document != nullptr)
- {
- {
- document->GetElementById("title")->SetInnerRML(title);
- document->SetProperty(PropertyId::Left, Property(position.x, Property::PX));
- document->SetProperty(PropertyId::Top, Property(position.y, Property::PX));
- //document->Animate("opacity", Property(0.0f, Property::NUMBER), 2.0f, Tween{ Tween::Quadratic, Tween::InOut }, -1, true, 1.0f);
- }
- // Button fun
- {
- auto el = document->GetElementById("start_game");
- auto p1 = Transform::MakeProperty({ Transforms::Rotate2D{10.f}, Transforms::TranslateX{100.f} });
- auto p2 = Transform::MakeProperty({ Transforms::Scale2D{3.f} });
- el->Animate("transform", p1, 1.8f, Tween{ Tween::Elastic, Tween::InOut }, -1, true);
- el->AddAnimationKey("transform", p2, 1.3f, Tween{ Tween::Elastic, Tween::InOut });
- }
- {
- auto el = document->GetElementById("high_scores");
- el->Animate("margin-left", Property(0.f, Property::PX), 0.3f, Tween{ Tween::Sine, Tween::In }, 10, true, 1.f);
- el->AddAnimationKey("margin-left", Property(100.f, Property::PX), 3.0f, Tween{ Tween::Circular, Tween::Out });
- }
- {
- auto el = document->GetElementById("options");
- el->Animate("image-color", Property(Colourb(128, 255, 255, 255), Property::COLOUR), 0.3f, Tween{}, -1, false);
- el->AddAnimationKey("image-color", Property(Colourb(128, 128, 255, 255), Property::COLOUR), 0.3f);
- el->AddAnimationKey("image-color", Property(Colourb(0, 128, 128, 255), Property::COLOUR), 0.3f);
- el->AddAnimationKey("image-color", Property(Colourb(64, 128, 255, 0), Property::COLOUR), 0.9f);
- el->AddAnimationKey("image-color", Property(Colourb(255, 255, 255, 255), Property::COLOUR), 0.3f);
- }
- {
- auto el = document->GetElementById("help");
- el->Animate("margin-left", Property(100.f, Property::PX), 1.0f, Tween{ Tween::Quadratic, Tween::InOut }, -1, true);
- }
- {
- auto el = document->GetElementById("exit");
- PropertyDictionary pd;
- StyleSheetSpecification::ParsePropertyDeclaration(pd, "transform", "translate(200px, 200px) rotate(1215deg)");
- el->Animate("transform", *pd.GetProperty(PropertyId::Transform), 3.f, Tween{ Tween::Bounce, Tween::Out }, -1);
- }
- // Transform tests
- {
- auto el = document->GetElementById("generic");
- auto p = Transform::MakeProperty({ Transforms::TranslateY{50, Property::PX}, Transforms::Rotate3D{0.8f, 0, 1, 110, Property::DEG}});
- el->Animate("transform", p, 1.3f, Tween{Tween::Quadratic, Tween::InOut}, -1, true);
- }
- {
- auto el = document->GetElementById("combine");
- auto p = Transform::MakeProperty({ Transforms::Translate2D{50, 50, Property::PX}, Transforms::Rotate2D(1215) });
- el->Animate("transform", p, 8.0f, Tween{}, -1, true);
- }
- {
- auto el = document->GetElementById("decomposition");
- auto p = Transform::MakeProperty({ Transforms::Translate2D{50, 50, Property::PX}, Transforms::Rotate2D(1215) });
- el->Animate("transform", p, 8.0f, Tween{}, -1, true);
- }
- // Mixed units tests
- {
- auto el = document->GetElementById("abs_rel");
- el->Animate("margin-left", Property(50.f, Property::PERCENT), 1.5f, Tween{}, -1, true);
- }
- {
- auto el = document->GetElementById("abs_rel_transform");
- auto p = Transform::MakeProperty({ Transforms::TranslateX{0, Property::PX} });
- el->Animate("transform", p, 1.5f, Tween{}, -1, true);
- }
- {
- auto el = document->GetElementById("animation_event");
- el->Animate("top", Property(Math::RandomReal(250.f), Property::PX), 1.5f, Tween{ Tween::Cubic, Tween::InOut });
- el->Animate("left", Property(Math::RandomReal(250.f), Property::PX), 1.5f, Tween{ Tween::Cubic, Tween::InOut });
- }
- document->Show();
- }
- }
- ~DemoWindow()
- {
- if (document)
- {
- document->Close();
- }
- }
- Rml::Core::ElementDocument * GetDocument() {
- return document;
- }
- private:
- Rml::Core::ElementDocument *document;
- };
- Rml::Core::Context* context = nullptr;
- ShellRenderInterfaceExtensions *shell_renderer;
- DemoWindow* window = nullptr;
- bool run_loop = true;
- bool single_loop = false;
- int nudge = 0;
- void GameLoop()
- {
- if(run_loop || single_loop)
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- single_loop = false;
- }
- static double t_prev = 0.0f;
- double t = Shell::GetElapsedTime();
- float dt = float(t - t_prev);
- static int count_frames = 0;
- count_frames += 1;
- if(nudge)
- {
- t_prev = t;
- static float ff = 0.0f;
- ff += float(nudge)*0.3f;
- auto el = window->GetDocument()->GetElementById("exit");
- auto f = el->GetProperty<float>("margin-left");
- el->SetProperty(Rml::Core::PropertyId::MarginLeft, Rml::Core::Property(ff, Rml::Core::Property::PX));
- float f_left = el->GetAbsoluteLeft();
- Rml::Core::Log::Message(Rml::Core::Log::LT_INFO, "margin-left: '%f' abs: %f.", ff, f_left);
- nudge = 0;
- }
- if (window && dt > 0.2f)
- {
- t_prev = t;
- auto el = window->GetDocument()->GetElementById("fps");
- float fps = float(count_frames) / dt;
- count_frames = 0;
- el->SetInnerRML(Rml::Core::CreateString( 20, "FPS: %f", fps ));
- }
- }
- class Event : public Rml::Core::EventListener
- {
- public:
- Event(const Rml::Core::String& value) : value(value) {}
- void ProcessEvent(Rml::Core::Event& event) override
- {
- using namespace Rml::Core;
- if(value == "exit")
- Shell::RequestExit();
- switch (event.GetId())
- {
- case EventId::Keydown:
- {
- Rml::Core::Input::KeyIdentifier key_identifier = (Rml::Core::Input::KeyIdentifier) event.GetParameter< int >("key_identifier", 0);
- if (key_identifier == Rml::Core::Input::KI_SPACE)
- {
- run_loop = !run_loop;
- }
- else if (key_identifier == Rml::Core::Input::KI_RETURN)
- {
- run_loop = false;
- single_loop = true;
- }
- else if (key_identifier == Rml::Core::Input::KI_OEM_PLUS)
- {
- nudge = 1;
- }
- else if (key_identifier == Rml::Core::Input::KI_OEM_MINUS)
- {
- nudge = -1;
- }
- else if (key_identifier == Rml::Core::Input::KI_ESCAPE)
- {
- Shell::RequestExit();
- }
- else if (key_identifier == Rml::Core::Input::KI_F8)
- {
- Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
- }
- else if (key_identifier == Rml::Core::Input::KI_LEFT)
- {
- auto el = context->GetRootElement()->GetElementById("keyevent_response");
- if (el) el->Animate("left", Property{ -200.f, Property::PX }, 0.5, Tween{ Tween::Cubic });
- }
- else if (key_identifier == Rml::Core::Input::KI_RIGHT)
- {
- auto el = context->GetRootElement()->GetElementById("keyevent_response");
- if (el) el->Animate("left", Property{ 200.f, Property::PX }, 0.5, Tween{ Tween::Cubic });
- }
- else if (key_identifier == Rml::Core::Input::KI_UP)
- {
- auto el = context->GetRootElement()->GetElementById("keyevent_response");
- auto offset_right = Property{ 200.f, Property::PX };
- if (el) el->Animate("left", Property{ 0.f, Property::PX }, 0.5, Tween{ Tween::Cubic }, 1, true, 0, &offset_right);
- }
- else if (key_identifier == Rml::Core::Input::KI_DOWN)
- {
- auto el = context->GetRootElement()->GetElementById("keyevent_response");
- if (el) el->Animate("left", Property{ 0.f, Property::PX }, 0.5, Tween{ Tween::Cubic });
- }
- }
- break;
- case EventId::Click:
- {
- auto el = event.GetTargetElement();
- if (el->GetId() == "transition_class")
- {
- el->SetClass("move_me", !el->IsClassSet("move_me"));
- }
- }
- break;
- case EventId::Animationend:
- {
- auto el = event.GetTargetElement();
- if (el->GetId() == "animation_event")
- {
- el->Animate("top", Property(Math::RandomReal(200.f), Property::PX), 1.2f, Tween{ Tween::Cubic, Tween::InOut });
- el->Animate("left", Property(Math::RandomReal(100.f), Property::PERCENT), 0.8f, Tween{ Tween::Cubic, Tween::InOut });
- }
- }
- break;
- default:
- break;
- }
- }
- void OnDetach(Rml::Core::Element* element) override { delete this; }
- private:
- Rml::Core::String value;
- };
- class EventInstancer : public Rml::Core::EventListenerInstancer
- {
- public:
- /// Instances a new event handle for Invaders.
- Rml::Core::EventListener* InstanceEventListener(const Rml::Core::String& value, Rml::Core::Element* element) override
- {
- return new Event(value);
- }
- };
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
- #else
- int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- RMLUI_UNUSED(instance_handle);
- RMLUI_UNUSED(previous_instance_handle);
- RMLUI_UNUSED(command_line);
- RMLUI_UNUSED(command_show);
- #else
- RMLUI_UNUSED(argc);
- RMLUI_UNUSED(argv);
- #endif
- const int width = 1800;
- const int height = 1000;
- ShellRenderInterfaceOpenGL opengl_renderer;
- shell_renderer = &opengl_renderer;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("Animation Sample", shell_renderer, width, height, true))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::Core::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(width, height);
- ShellSystemInterface system_interface;
- Rml::Core::SetSystemInterface(&system_interface);
- Rml::Core::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(width, height));
- if (context == nullptr)
- {
- Rml::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Controls::Initialise();
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- shell_renderer->SetContext(context);
- EventInstancer event_listener_instancer;
- Rml::Core::Factory::RegisterEventListenerInstancer(&event_listener_instancer);
- Shell::LoadFonts("assets/");
- window = new DemoWindow("Animation sample", Rml::Core::Vector2f(81, 100), context);
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Keydown, new Event("hello"));
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Keyup, new Event("hello"));
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Animationend, new Event("hello"));
- Shell::EventLoop(GameLoop);
- delete window;
- // Shutdown RmlUi.
- Rml::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
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