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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Controls.h>
- #include <RmlUi/Debugger.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include <Input.h>
- #include "DecoratorInstancerDefender.h"
- #include "DecoratorInstancerStarfield.h"
- #include "ElementGame.h"
- #include "EventHandlerHighScore.h"
- #include "EventHandlerOptions.h"
- #include "EventHandlerStartGame.h"
- #include "EventInstancer.h"
- #include "EventManager.h"
- #include "HighScores.h"
- #include "HighScoresNameFormatter.h"
- #include "HighScoresShipFormatter.h"
- Rml::Core::Context* context = nullptr;
- ShellRenderInterfaceExtensions *shell_renderer;
- void GameLoop()
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- }
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
- #else
- int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- RMLUI_UNUSED(instance_handle);
- RMLUI_UNUSED(previous_instance_handle);
- RMLUI_UNUSED(command_line);
- RMLUI_UNUSED(command_show);
- #else
- RMLUI_UNUSED(argc);
- RMLUI_UNUSED(argv);
- #endif
- #ifdef RMLUI_PLATFORM_WIN32
- AllocConsole();
- #endif
- int window_width = 1024;
- int window_height = 768;
- ShellRenderInterfaceOpenGL opengl_renderer;
- shell_renderer = &opengl_renderer;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("RmlUi Invaders from Mars", shell_renderer, window_width, window_height, false))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::Core::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(window_width, window_height);
- ShellSystemInterface system_interface;
- Rml::Core::SetSystemInterface(&system_interface);
- Rml::Core::Initialise();
- // Initialise the RmlUi Controls library.
- Rml::Controls::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(window_width, window_height));
- if (context == nullptr)
- {
- Rml::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- // Initialise the RmlUi debugger.
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- shell_renderer->SetContext(context);
- // Load the font faces required for Invaders.
- Shell::LoadFonts("assets/");
- // Register Invader's custom element and decorator instancers.
- Rml::Core::ElementInstancerGeneric< ElementGame > element_instancer_game;
- Rml::Core::Factory::RegisterElementInstancer("game", &element_instancer_game);
- DecoratorInstancerStarfield decorator_instancer_starfield;
- DecoratorInstancerDefender decorator_instancer_defender;
- Rml::Core::Factory::RegisterDecoratorInstancer("starfield", &decorator_instancer_starfield);
- Rml::Core::Factory::RegisterDecoratorInstancer("defender", &decorator_instancer_defender);
- // Register Invader's data formatters
- HighScoresNameFormatter name_formatter;
- HighScoresShipFormatter ship_formatter;
- // Construct the game singletons.
- HighScores::Initialise();
- // Initialise the event instancer and handlers.
- EventInstancer event_listener_instancer;
- Rml::Core::Factory::RegisterEventListenerInstancer(&event_listener_instancer);
- EventManager::RegisterEventHandler("start_game", new EventHandlerStartGame());
- EventManager::RegisterEventHandler("high_score", new EventHandlerHighScore());
- EventManager::RegisterEventHandler("options", new EventHandlerOptions());
- // Start the game.
- if (EventManager::LoadWindow("background") &&
- EventManager::LoadWindow("main_menu"))
- Shell::EventLoop(GameLoop);
- // Shut down the game singletons.
- HighScores::Shutdown();
- // Release the event handlers.
- EventManager::Shutdown();
- // Shutdown RmlUi.
- Rml::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
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