ElementFormControlInput.cpp 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Controls/ElementFormControlInput.h"
  29. #include "../../Include/RmlUi/Core/Event.h"
  30. #include "InputTypeButton.h"
  31. #include "InputTypeCheckbox.h"
  32. #include "InputTypeRadio.h"
  33. #include "InputTypeRange.h"
  34. #include "InputTypeSubmit.h"
  35. #include "InputTypeText.h"
  36. namespace Rml {
  37. namespace Controls {
  38. // Constructs a new ElementFormControlInput.
  39. ElementFormControlInput::ElementFormControlInput(const Rml::Core::String& tag) : ElementFormControl(tag)
  40. {
  41. // OnAttributeChange will be called right after this, possible with a non-default type. Thus,
  42. // creating the default InputTypeText here may result in it being destroyed in just a few moments.
  43. // Instead, we create the InputTypeText in OnAttributeChange in the case where the type attribute has not been set.
  44. type = nullptr;
  45. }
  46. ElementFormControlInput::~ElementFormControlInput()
  47. {
  48. delete type;
  49. }
  50. // Returns a string representation of the current value of the form control.
  51. Rml::Core::String ElementFormControlInput::GetValue() const
  52. {
  53. RMLUI_ASSERT(type);
  54. return type->GetValue();
  55. }
  56. // Sets the current value of the form control.
  57. void ElementFormControlInput::SetValue(const Rml::Core::String& value)
  58. {
  59. SetAttribute("value", value);
  60. }
  61. // Returns if this value should be submitted with the form.
  62. bool ElementFormControlInput::IsSubmitted()
  63. {
  64. RMLUI_ASSERT(type);
  65. return type->IsSubmitted();
  66. }
  67. // Updates the element's underlying type.
  68. void ElementFormControlInput::OnUpdate()
  69. {
  70. RMLUI_ASSERT(type);
  71. type->OnUpdate();
  72. }
  73. // Renders the element's underlying type.
  74. void ElementFormControlInput::OnRender()
  75. {
  76. RMLUI_ASSERT(type);
  77. type->OnRender();
  78. }
  79. void ElementFormControlInput::OnResize()
  80. {
  81. RMLUI_ASSERT(type);
  82. type->OnResize();
  83. }
  84. // Checks for necessary functional changes in the control as a result of changed attributes.
  85. void ElementFormControlInput::OnAttributeChange(const Core::ElementAttributes& changed_attributes)
  86. {
  87. ElementFormControl::OnAttributeChange(changed_attributes);
  88. Rml::Core::String new_type_name;
  89. auto it_type = changed_attributes.find("type");
  90. if (it_type != changed_attributes.end())
  91. {
  92. new_type_name = it_type->second.Get<Core::String>("text");
  93. }
  94. else if (!type)
  95. {
  96. // Ref. comment in constructor.
  97. new_type_name = "text";
  98. }
  99. if (!new_type_name.empty() && new_type_name != type_name)
  100. {
  101. InputType* new_type = nullptr;
  102. if (new_type_name == "password")
  103. new_type = new InputTypeText(this, Rml::Controls::InputTypeText::OBSCURED);
  104. else if (new_type_name == "radio")
  105. new_type = new InputTypeRadio(this);
  106. else if (new_type_name == "checkbox")
  107. new_type = new InputTypeCheckbox(this);
  108. else if (new_type_name == "range")
  109. new_type = new InputTypeRange(this);
  110. else if (new_type_name == "submit")
  111. new_type = new InputTypeSubmit(this);
  112. else if (new_type_name == "button")
  113. new_type = new InputTypeButton(this);
  114. else if (new_type_name == "text")
  115. new_type = new InputTypeText(this);
  116. if (new_type)
  117. {
  118. delete type;
  119. type = new_type;
  120. if(!type_name.empty())
  121. SetClass(type_name, false);
  122. SetClass(new_type_name, true);
  123. type_name = new_type_name;
  124. DirtyLayout();
  125. }
  126. }
  127. if (!type->OnAttributeChange(changed_attributes))
  128. DirtyLayout();
  129. }
  130. // Called when properties on the element are changed.
  131. void ElementFormControlInput::OnPropertyChange(const Core::PropertyNameList& changed_properties)
  132. {
  133. ElementFormControl::OnPropertyChange(changed_properties);
  134. if (type != nullptr)
  135. type->OnPropertyChange(changed_properties);
  136. }
  137. // If we are the added element, this will pass the call onto our type handler.
  138. void ElementFormControlInput::OnChildAdd(Rml::Core::Element* child)
  139. {
  140. if (child == this && type != nullptr)
  141. type->OnChildAdd();
  142. }
  143. // If we are the removed element, this will pass the call onto our type handler.
  144. void ElementFormControlInput::OnChildRemove(Rml::Core::Element* child)
  145. {
  146. if (child == this && type != nullptr)
  147. type->OnChildRemove();
  148. }
  149. // Handles the "click" event to toggle the control's checked status.
  150. void ElementFormControlInput::ProcessDefaultAction(Core::Event& event)
  151. {
  152. ElementFormControl::ProcessDefaultAction(event);
  153. if(type != nullptr)
  154. type->ProcessDefaultAction(event);
  155. }
  156. bool ElementFormControlInput::GetIntrinsicDimensions(Rml::Core::Vector2f& dimensions)
  157. {
  158. if (!type)
  159. return false;
  160. return type->GetIntrinsicDimensions(dimensions);
  161. }
  162. }
  163. }