Controls.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include <RmlUi/Controls/Lua/Controls.h>
  30. #include <RmlUi/Core/Lua/LuaType.h>
  31. #include <RmlUi/Core/Lua/lua.hpp>
  32. #include <RmlUi/Core/Lua/Interpreter.h>
  33. #include <RmlUi/Core/Log.h>
  34. #include "SelectOptionsProxy.h"
  35. #include "DataFormatter.h"
  36. #include "DataSource.h"
  37. #include "ElementForm.h"
  38. #include "ElementFormControl.h"
  39. #include "ElementFormControlSelect.h"
  40. #include "ElementFormControlDataSelect.h"
  41. #include "ElementFormControlInput.h"
  42. #include "ElementFormControlTextArea.h"
  43. #include "ElementDataGrid.h"
  44. #include "ElementDataGridRow.h"
  45. #include "ElementTabSet.h"
  46. using Rml::Core::Lua::LuaType;
  47. namespace Rml {
  48. namespace Controls {
  49. namespace Lua {
  50. //This will define all of the types from RmlControls for Lua. There is not a
  51. //corresponding function for types of RmlCore, because they are defined automatically
  52. //when the Interpreter starts.
  53. void RegisterTypes(lua_State* L)
  54. {
  55. if(Rml::Core::Lua::Interpreter::GetLuaState() == nullptr)
  56. {
  57. Rml::Core::Log::Message(Rml::Core::Log::LT_ERROR,
  58. "In Rml::Controls::Lua::RegisterTypes: Tried to register the \'Controls\' types for Lua without first initializing the Interpreter.");
  59. return;
  60. }
  61. LuaType<ElementForm>::Register(L);
  62. LuaType<ElementFormControl>::Register(L);
  63. //Inherits from ElementFormControl
  64. LuaType<ElementFormControlSelect>::Register(L);
  65. LuaType<ElementFormControlDataSelect>::Register(L);
  66. LuaType<ElementFormControlInput>::Register(L);
  67. LuaType<ElementFormControlTextArea>::Register(L);
  68. LuaType<DataFormatter>::Register(L);
  69. LuaType<DataSource>::Register(L);
  70. LuaType<ElementDataGrid>::Register(L);
  71. LuaType<ElementDataGridRow>::Register(L);
  72. LuaType<ElementTabSet>::Register(L);
  73. //proxy tables
  74. LuaType<SelectOptionsProxy>::Register(L);
  75. }
  76. }
  77. }
  78. }