InputType.h 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICONTROLSINPUTTYPE_H
  29. #define RMLUICONTROLSINPUTTYPE_H
  30. #include "../../Include/RmlUi/Core/String.h"
  31. #include "../../Include/RmlUi/Core/Event.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. namespace Rml {
  34. namespace Controls {
  35. class ElementFormControlInput;
  36. /**
  37. An interface for a input type handler used by ElementFormControlInput. A concrete InputType object handles the
  38. functionality of an input element.
  39. @author Peter Curry
  40. */
  41. class InputType
  42. {
  43. public:
  44. InputType(ElementFormControlInput* element);
  45. virtual ~InputType();
  46. /// Returns a string representation of the current value of the form control.
  47. /// @return The value of the form control.
  48. virtual Rml::Core::String GetValue() const;
  49. /// Returns if this value should be submitted with the form.
  50. /// @return True if the form control is to be submitted, false otherwise.
  51. virtual bool IsSubmitted();
  52. /// Called every update from the host element.
  53. virtual void OnUpdate();
  54. /// Called every render from the host element.
  55. virtual void OnRender();
  56. /// Checks for necessary functional changes in the control as a result of changed attributes.
  57. /// @param[in] changed_attributes The list of changed attributes.
  58. /// @return True if no layout is required, false if the layout needs to be dirtied.
  59. virtual bool OnAttributeChange(const Core::AttributeNameList& changed_attributes);
  60. /// Called when properties on the control are changed.
  61. /// @param[in] changed_properties The properties changed on the element.
  62. virtual void OnPropertyChange(const Core::PropertyNameList& changed_properties);
  63. /// Called when the element is added into a hierarchy.
  64. virtual void OnChildAdd();
  65. /// Called when the element is removed from a hierarchy.
  66. virtual void OnChildRemove();
  67. /// Checks for necessary functional changes in the control as a result of the event.
  68. /// @param[in] event The event to process.
  69. virtual void ProcessEvent(Core::Event& event) = 0;
  70. /// Sizes the dimensions to the element's inherent size.
  71. /// @return True.
  72. virtual bool GetIntrinsicDimensions(Rml::Core::Vector2f& dimensions) = 0;
  73. protected:
  74. ElementFormControlInput* element;
  75. };
  76. }
  77. }
  78. #endif