InputTypeButton.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "InputTypeButton.h"
  29. #include "../../Include/RmlUi/Controls/ElementForm.h"
  30. #include "../../Include/RmlUi/Controls/ElementFormControlInput.h"
  31. namespace Rml {
  32. namespace Controls {
  33. InputTypeButton::InputTypeButton(ElementFormControlInput* element) : InputType(element)
  34. {
  35. document = NULL;
  36. // Call OnChildAdd() immediately; if the input element is already part of a document, this will
  37. // attach our listeners to the document so the events can be intercepted.
  38. OnChildAdd();
  39. }
  40. InputTypeButton::~InputTypeButton()
  41. {
  42. // Call OnChildRemove(); in case our element is still attached to a document, this will detach
  43. // our listeners.
  44. OnChildRemove();
  45. }
  46. // Buttons are never submitted.
  47. bool InputTypeButton::IsSubmitted()
  48. {
  49. return false;
  50. }
  51. // Checks for necessary functional changes in the control as a result of the event.
  52. void InputTypeButton::ProcessEvent(Core::Event& event)
  53. {
  54. // Stop a click event from proceeding any further if this button is disabled.
  55. if (event.GetTargetElement() == element &&
  56. element->IsDisabled() &&
  57. (event == "click" || event == "dblclick"))
  58. {
  59. event.StopPropagation();
  60. }
  61. }
  62. // Sizes the dimensions to the element's inherent size.
  63. bool InputTypeButton::GetIntrinsicDimensions(Rml::Core::Vector2f& RMLUI_UNUSED_PARAMETER(dimensions))
  64. {
  65. RMLUI_UNUSED(dimensions);
  66. return false;
  67. }
  68. // Called when the element is added into a hierarchy.
  69. void InputTypeButton::OnChildAdd()
  70. {
  71. document = element->GetOwnerDocument();
  72. if (document == NULL)
  73. return;
  74. document->AddEventListener("click", this, true);
  75. document->AddEventListener("dblclick", this, true);
  76. }
  77. // Called when the element is removed from a hierarchy.
  78. void InputTypeButton::OnChildRemove()
  79. {
  80. if (document != NULL)
  81. {
  82. document->RemoveEventListener("click", this, true);
  83. document->RemoveEventListener("dblclick", this, true);
  84. document = NULL;
  85. }
  86. }
  87. }
  88. }