PropertyDictionary.cpp 3.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  30. namespace Rml {
  31. namespace Core {
  32. PropertyDictionary::PropertyDictionary()
  33. {
  34. }
  35. PropertyDictionary::~PropertyDictionary()
  36. {
  37. }
  38. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  39. void PropertyDictionary::SetProperty(const String& name, const Property& property)
  40. {
  41. properties[name] = property;
  42. }
  43. // Removes a property from the dictionary, if it exists.
  44. void PropertyDictionary::RemoveProperty(const String& name)
  45. {
  46. properties.erase(name);
  47. }
  48. // Returns the value of the property with the requested name, if one exists.
  49. const Property* PropertyDictionary::GetProperty(const String& name) const
  50. {
  51. PropertyMap::const_iterator iterator = properties.find(name);
  52. if (iterator == properties.end())
  53. return NULL;
  54. return &(*iterator).second;
  55. }
  56. // Returns the number of properties in the dictionary.
  57. int PropertyDictionary::GetNumProperties() const
  58. {
  59. return (int)properties.size();
  60. }
  61. // Returns the map of properties in the dictionary.
  62. const PropertyMap& PropertyDictionary::GetProperties() const
  63. {
  64. return properties;
  65. }
  66. // Imports potentially un-specified properties into the dictionary.
  67. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  68. {
  69. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  70. {
  71. const Property& property = iterator->second;
  72. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  73. }
  74. }
  75. // Merges the contents of another fully-specified property dictionary with this one.
  76. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  77. {
  78. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  79. {
  80. const Property& property = iterator->second;
  81. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  82. }
  83. }
  84. // Sets a property on the dictionary and its specificity.
  85. void PropertyDictionary::SetProperty(const String& name, const Rml::Core::Property& property, int specificity)
  86. {
  87. PropertyMap::iterator iterator = properties.find(name);
  88. if (iterator != properties.end() &&
  89. iterator->second.specificity > specificity)
  90. return;
  91. Property& new_property = (properties[name] = property);
  92. new_property.specificity = specificity;
  93. }
  94. }
  95. }