SystemInterface.h 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUIDEBUGGERSYSTEMINTERFACE_H
  29. #define RMLUIDEBUGGERSYSTEMINTERFACE_H
  30. #include "../../Include/RmlUi/Core/SystemInterface.h"
  31. namespace Rml {
  32. namespace Debugger {
  33. class ElementLog;
  34. /**
  35. The log interface the debugger installs into RmlUi. This is a pass-through interface, so it holds onto the
  36. application's system interface and passes all the calls through.
  37. @author Peter Curry
  38. */
  39. class SystemInterface : public Core::SystemInterface
  40. {
  41. public:
  42. /// Instances a new debugging log interface.
  43. /// @param[in] log The logging element to send messages to.
  44. SystemInterface(ElementLog* log);
  45. virtual ~SystemInterface();
  46. /// Get the number of seconds elapsed since the start of the application.
  47. /// @return Elapsed time, in seconds.
  48. virtual double GetElapsedTime();
  49. /// Translate the input string into the translated string.
  50. /// @param[out] translated Translated string ready for display.
  51. /// @param[in] input String as received from XML.
  52. /// @return Number of translations that occured.
  53. virtual int TranslateString(Core::String& translated, const Core::String& input);
  54. /// Log the specified message.
  55. /// @param[in] type Type of log message, ERROR, WARNING, etc.
  56. /// @param[in] message Message to log.
  57. /// @return True to continue execution, false to break into the debugger.
  58. virtual bool LogMessage(Core::Log::Type type, const Core::String& message);
  59. /// Set mouse cursor.
  60. /// @param[in] cursor_name Cursor name to activate.
  61. virtual void SetMouseCursor(const Core::String& cursor_name);
  62. /// Activate keyboard (for touchscreen devices)
  63. virtual void ActivateKeyboard();
  64. /// Deactivate keyboard (for touchscreen devices)
  65. virtual void DeactivateKeyboard();
  66. private:
  67. Core::SystemInterface* application_interface;
  68. ElementLog* log;
  69. };
  70. }
  71. }
  72. #endif