RenderInterfaceSFML.cpp 9.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 Nuno Silva
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include <Rocket/Core/Core.h>
  28. #include "RenderInterfaceSFML.h"
  29. #ifndef GL_CLAMP_TO_EDGE
  30. #define GL_CLAMP_TO_EDGE 0x812F
  31. #endif
  32. #ifdef ENABLE_GLEW
  33. class RocketSFMLRendererGeometryHandler
  34. {
  35. public:
  36. GLuint VertexID, IndexID;
  37. int NumVertices;
  38. Rocket::Core::TextureHandle Texture;
  39. RocketSFMLRendererGeometryHandler() : VertexID(0), IndexID(0), Texture(0), NumVertices(0)
  40. {
  41. };
  42. ~RocketSFMLRendererGeometryHandler()
  43. {
  44. if(VertexID)
  45. glDeleteBuffers(1, &VertexID);
  46. if(IndexID)
  47. glDeleteBuffers(1, &IndexID);
  48. VertexID = IndexID = 0;
  49. };
  50. };
  51. #endif
  52. struct RocketSFMLRendererVertex
  53. {
  54. sf::Vector2f Position, TexCoord;
  55. sf::Color Color;
  56. };
  57. RocketSFMLRenderer::RocketSFMLRenderer()
  58. {
  59. }
  60. void RocketSFMLRenderer::SetWindow(sf::RenderWindow *Window)
  61. {
  62. MyWindow = Window;
  63. Resize();
  64. };
  65. sf::RenderWindow *RocketSFMLRenderer::GetWindow()
  66. {
  67. return MyWindow;
  68. };
  69. void RocketSFMLRenderer::Resize()
  70. {
  71. static sf::View View;
  72. View.setViewport(sf::FloatRect(0, (float)MyWindow->getSize().x, (float)MyWindow->getSize().y, 0));
  73. MyWindow->setView(View);
  74. glMatrixMode(GL_PROJECTION);
  75. glLoadIdentity();
  76. glOrtho(0, MyWindow->getSize().x, MyWindow->getSize().y, 0, -1, 1);
  77. glMatrixMode(GL_MODELVIEW);
  78. glViewport(0, 0, MyWindow->getSize().x, MyWindow->getSize().y);
  79. };
  80. // Called by Rocket when it wants to render geometry that it does not wish to optimise.
  81. void RocketSFMLRenderer::RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
  82. {
  83. MyWindow->pushGLStates();
  84. glTranslatef(translation.x, translation.y, 0);
  85. std::vector<Rocket::Core::Vector2f> Positions(num_vertices);
  86. std::vector<Rocket::Core::Colourb> Colors(num_vertices);
  87. std::vector<Rocket::Core::Vector2f> TexCoords(num_vertices);
  88. for(int i = 0; i < num_vertices; i++)
  89. {
  90. Positions[i] = vertices[i].position;
  91. Colors[i] = vertices[i].colour;
  92. TexCoords[i] = vertices[i].tex_coord;
  93. };
  94. glEnableClientState(GL_VERTEX_ARRAY);
  95. glEnableClientState(GL_COLOR_ARRAY);
  96. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  97. glVertexPointer(2, GL_FLOAT, 0, &Positions[0]);
  98. glColorPointer(4, GL_UNSIGNED_BYTE, 0, &Colors[0]);
  99. glTexCoordPointer(2, GL_FLOAT, 0, &TexCoords[0]);
  100. glEnable(GL_BLEND);
  101. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  102. sf::Texture *sfTexture = (sf::Texture *)texture;
  103. if(sfTexture)
  104. {
  105. sf::Texture::bind(sfTexture);
  106. }
  107. else
  108. {
  109. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  110. glBindTexture(GL_TEXTURE_2D, 0);
  111. };
  112. glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices);
  113. glDisableClientState(GL_VERTEX_ARRAY);
  114. glDisableClientState(GL_COLOR_ARRAY);
  115. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  116. glColor4f(1, 1, 1, 1);
  117. MyWindow->popGLStates();
  118. }
  119. // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
  120. Rocket::Core::CompiledGeometryHandle RocketSFMLRenderer::CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rocket::Core::TextureHandle texture)
  121. {
  122. #ifdef ENABLE_GLEW
  123. std::vector<RocketSFMLRendererVertex> Data(num_vertices);
  124. for(unsigned long i = 0; i < Data.size(); i++)
  125. {
  126. Data[i].Position = *(sf::Vector2f*)&vertices[i].position;
  127. Data[i].TexCoord = *(sf::Vector2f*)&vertices[i].tex_coord;
  128. Data[i].Color = sf::Color(vertices[i].colour.red, vertices[i].colour.green,
  129. vertices[i].colour.blue, vertices[i].colour.alpha);
  130. };
  131. RocketSFMLRendererGeometryHandler *Geometry = new RocketSFMLRendererGeometryHandler();
  132. Geometry->NumVertices = num_indices;
  133. glGenBuffers(1, &Geometry->VertexID);
  134. glBindBuffer(GL_ARRAY_BUFFER, Geometry->VertexID);
  135. glBufferData(GL_ARRAY_BUFFER, sizeof(RocketSFMLRendererVertex) * num_vertices, &Data[0],
  136. GL_STATIC_DRAW);
  137. glGenBuffers(1, &Geometry->IndexID);
  138. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Geometry->IndexID);
  139. glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * num_indices, indices, GL_STATIC_DRAW);
  140. glBindBuffer(GL_ARRAY_BUFFER, 0);
  141. Geometry->Texture = texture;
  142. return (Rocket::Core::CompiledGeometryHandle)Geometry;
  143. #else
  144. return (Rocket::Core::CompiledGeometryHandle)NULL;
  145. #endif
  146. }
  147. // Called by Rocket when it wants to render application-compiled geometry.
  148. void RocketSFMLRenderer::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation)
  149. {
  150. #ifdef ENABLE_GLEW
  151. RocketSFMLRendererGeometryHandler *RealGeometry = (RocketSFMLRendererGeometryHandler *)geometry;
  152. MyWindow->pushGLStates();
  153. glTranslatef(translation.x, translation.y, 0);
  154. glEnable(GL_BLEND);
  155. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  156. sf::Texture *texture = (sf::Texture *)RealGeometry->Texture;
  157. if(texture)
  158. {
  159. sf::Texture::bind(texture);
  160. }
  161. else
  162. {
  163. glBindTexture(GL_TEXTURE_2D, 0);
  164. };
  165. glEnable(GL_VERTEX_ARRAY);
  166. glEnable(GL_TEXTURE_COORD_ARRAY);
  167. glEnable(GL_COLOR_ARRAY);
  168. #define BUFFER_OFFSET(x) ((char*)0 + x)
  169. glBindBuffer(GL_ARRAY_BUFFER, RealGeometry->VertexID);
  170. glVertexPointer(2, GL_FLOAT, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(0));
  171. glTexCoordPointer(2, GL_FLOAT, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(sizeof(sf::Vector2f)));
  172. glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(sizeof(sf::Vector2f[2])));
  173. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RealGeometry->IndexID);
  174. glDrawElements(GL_TRIANGLES, RealGeometry->NumVertices, GL_UNSIGNED_INT, BUFFER_OFFSET(0));
  175. glBindBuffer(GL_ARRAY_BUFFER, 0);
  176. glDisable(GL_COLOR_ARRAY);
  177. glDisable(GL_TEXTURE_COORD_ARRAY);
  178. glDisable(GL_VERTEX_ARRAY);
  179. glColor4f(1, 1, 1, 1);
  180. MyWindow->popGLStates();
  181. #else
  182. ROCKET_ASSERT(false);
  183. #endif
  184. }
  185. // Called by Rocket when it wants to release application-compiled geometry.
  186. void RocketSFMLRenderer::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry)
  187. {
  188. #ifdef ENABLE_GLEW
  189. delete (RocketSFMLRendererGeometryHandler *)geometry;
  190. #else
  191. ROCKET_ASSERT(false);
  192. #endif
  193. }
  194. // Called by Rocket when it wants to enable or disable scissoring to clip content.
  195. void RocketSFMLRenderer::EnableScissorRegion(bool enable)
  196. {
  197. if (enable)
  198. glEnable(GL_SCISSOR_TEST);
  199. else
  200. glDisable(GL_SCISSOR_TEST);
  201. }
  202. // Called by Rocket when it wants to change the scissor region.
  203. void RocketSFMLRenderer::SetScissorRegion(int x, int y, int width, int height)
  204. {
  205. glScissor(x, MyWindow->getSize().y - (y + height), width, height);
  206. }
  207. // Called by Rocket when a texture is required by the library.
  208. bool RocketSFMLRenderer::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
  209. {
  210. Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
  211. Rocket::Core::FileHandle file_handle = file_interface->Open(source);
  212. if (file_handle == NULL)
  213. return false;
  214. file_interface->Seek(file_handle, 0, SEEK_END);
  215. size_t buffer_size = file_interface->Tell(file_handle);
  216. file_interface->Seek(file_handle, 0, SEEK_SET);
  217. char* buffer = new char[buffer_size];
  218. file_interface->Read(buffer, buffer_size, file_handle);
  219. file_interface->Close(file_handle);
  220. sf::Texture *texture = new sf::Texture();
  221. if(!texture->loadFromMemory(buffer, buffer_size))
  222. {
  223. delete buffer;
  224. delete texture;
  225. return false;
  226. };
  227. delete buffer;
  228. texture_handle = (Rocket::Core::TextureHandle) texture;
  229. texture_dimensions = Rocket::Core::Vector2i(texture->getSize().x, texture->getSize().y);
  230. return true;
  231. }
  232. // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
  233. bool RocketSFMLRenderer::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
  234. {
  235. sf::Texture *texture = new sf::Texture();
  236. if (!texture->create(source_dimensions.x, source_dimensions.y)) {
  237. delete texture;
  238. return false;
  239. }
  240. texture->update(source, source_dimensions.x, source_dimensions.y, 0, 0);
  241. texture_handle = (Rocket::Core::TextureHandle)texture;
  242. return true;
  243. }
  244. // Called by Rocket when a loaded texture is no longer required.
  245. void RocketSFMLRenderer::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
  246. {
  247. delete (sf::Texture *)texture_handle;
  248. }