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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 Nuno Silva
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <Rocket/Core/Core.h>
- #include "RenderInterfaceSFML.h"
- #ifndef GL_CLAMP_TO_EDGE
- #define GL_CLAMP_TO_EDGE 0x812F
- #endif
- #ifdef ENABLE_GLEW
- class RocketSFMLRendererGeometryHandler
- {
- public:
- GLuint VertexID, IndexID;
- int NumVertices;
- Rocket::Core::TextureHandle Texture;
- RocketSFMLRendererGeometryHandler() : VertexID(0), IndexID(0), Texture(0), NumVertices(0)
- {
- };
- ~RocketSFMLRendererGeometryHandler()
- {
- if(VertexID)
- glDeleteBuffers(1, &VertexID);
- if(IndexID)
- glDeleteBuffers(1, &IndexID);
- VertexID = IndexID = 0;
- };
- };
- #endif
- struct RocketSFMLRendererVertex
- {
- sf::Vector2f Position, TexCoord;
- sf::Color Color;
- };
- RocketSFMLRenderer::RocketSFMLRenderer()
- {
- }
- void RocketSFMLRenderer::SetWindow(sf::RenderWindow *Window)
- {
- MyWindow = Window;
- Resize();
- };
- sf::RenderWindow *RocketSFMLRenderer::GetWindow()
- {
- return MyWindow;
- };
- void RocketSFMLRenderer::Resize()
- {
- static sf::View View;
- View.setViewport(sf::FloatRect(0, (float)MyWindow->getSize().x, (float)MyWindow->getSize().y, 0));
- MyWindow->setView(View);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, MyWindow->getSize().x, MyWindow->getSize().y, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glViewport(0, 0, MyWindow->getSize().x, MyWindow->getSize().y);
- };
- // Called by Rocket when it wants to render geometry that it does not wish to optimise.
- void RocketSFMLRenderer::RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
- {
- MyWindow->pushGLStates();
- glTranslatef(translation.x, translation.y, 0);
- std::vector<Rocket::Core::Vector2f> Positions(num_vertices);
- std::vector<Rocket::Core::Colourb> Colors(num_vertices);
- std::vector<Rocket::Core::Vector2f> TexCoords(num_vertices);
- for(int i = 0; i < num_vertices; i++)
- {
- Positions[i] = vertices[i].position;
- Colors[i] = vertices[i].colour;
- TexCoords[i] = vertices[i].tex_coord;
- };
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, &Positions[0]);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, &Colors[0]);
- glTexCoordPointer(2, GL_FLOAT, 0, &TexCoords[0]);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- sf::Texture *sfTexture = (sf::Texture *)texture;
- if(sfTexture)
- {
- sf::Texture::bind(sfTexture);
- }
- else
- {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindTexture(GL_TEXTURE_2D, 0);
- };
- glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glColor4f(1, 1, 1, 1);
- MyWindow->popGLStates();
- }
- // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
- Rocket::Core::CompiledGeometryHandle RocketSFMLRenderer::CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rocket::Core::TextureHandle texture)
- {
- #ifdef ENABLE_GLEW
- std::vector<RocketSFMLRendererVertex> Data(num_vertices);
- for(unsigned long i = 0; i < Data.size(); i++)
- {
- Data[i].Position = *(sf::Vector2f*)&vertices[i].position;
- Data[i].TexCoord = *(sf::Vector2f*)&vertices[i].tex_coord;
- Data[i].Color = sf::Color(vertices[i].colour.red, vertices[i].colour.green,
- vertices[i].colour.blue, vertices[i].colour.alpha);
- };
- RocketSFMLRendererGeometryHandler *Geometry = new RocketSFMLRendererGeometryHandler();
- Geometry->NumVertices = num_indices;
- glGenBuffers(1, &Geometry->VertexID);
- glBindBuffer(GL_ARRAY_BUFFER, Geometry->VertexID);
- glBufferData(GL_ARRAY_BUFFER, sizeof(RocketSFMLRendererVertex) * num_vertices, &Data[0],
- GL_STATIC_DRAW);
- glGenBuffers(1, &Geometry->IndexID);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Geometry->IndexID);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * num_indices, indices, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- Geometry->Texture = texture;
- return (Rocket::Core::CompiledGeometryHandle)Geometry;
- #else
- return (Rocket::Core::CompiledGeometryHandle)NULL;
- #endif
- }
- // Called by Rocket when it wants to render application-compiled geometry.
- void RocketSFMLRenderer::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation)
- {
- #ifdef ENABLE_GLEW
- RocketSFMLRendererGeometryHandler *RealGeometry = (RocketSFMLRendererGeometryHandler *)geometry;
- MyWindow->pushGLStates();
- glTranslatef(translation.x, translation.y, 0);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- sf::Texture *texture = (sf::Texture *)RealGeometry->Texture;
- if(texture)
- {
- sf::Texture::bind(texture);
- }
- else
- {
- glBindTexture(GL_TEXTURE_2D, 0);
- };
- glEnable(GL_VERTEX_ARRAY);
- glEnable(GL_TEXTURE_COORD_ARRAY);
- glEnable(GL_COLOR_ARRAY);
- #define BUFFER_OFFSET(x) ((char*)0 + x)
- glBindBuffer(GL_ARRAY_BUFFER, RealGeometry->VertexID);
- glVertexPointer(2, GL_FLOAT, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(0));
- glTexCoordPointer(2, GL_FLOAT, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(sizeof(sf::Vector2f)));
- glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(RocketSFMLRendererVertex), BUFFER_OFFSET(sizeof(sf::Vector2f[2])));
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RealGeometry->IndexID);
- glDrawElements(GL_TRIANGLES, RealGeometry->NumVertices, GL_UNSIGNED_INT, BUFFER_OFFSET(0));
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glDisable(GL_COLOR_ARRAY);
- glDisable(GL_TEXTURE_COORD_ARRAY);
- glDisable(GL_VERTEX_ARRAY);
- glColor4f(1, 1, 1, 1);
- MyWindow->popGLStates();
- #else
- ROCKET_ASSERT(false);
- #endif
- }
- // Called by Rocket when it wants to release application-compiled geometry.
- void RocketSFMLRenderer::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry)
- {
- #ifdef ENABLE_GLEW
- delete (RocketSFMLRendererGeometryHandler *)geometry;
- #else
- ROCKET_ASSERT(false);
- #endif
- }
- // Called by Rocket when it wants to enable or disable scissoring to clip content.
- void RocketSFMLRenderer::EnableScissorRegion(bool enable)
- {
- if (enable)
- glEnable(GL_SCISSOR_TEST);
- else
- glDisable(GL_SCISSOR_TEST);
- }
- // Called by Rocket when it wants to change the scissor region.
- void RocketSFMLRenderer::SetScissorRegion(int x, int y, int width, int height)
- {
- glScissor(x, MyWindow->getSize().y - (y + height), width, height);
- }
- // Called by Rocket when a texture is required by the library.
- bool RocketSFMLRenderer::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
- {
- Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
- Rocket::Core::FileHandle file_handle = file_interface->Open(source);
- if (file_handle == NULL)
- return false;
- file_interface->Seek(file_handle, 0, SEEK_END);
- size_t buffer_size = file_interface->Tell(file_handle);
- file_interface->Seek(file_handle, 0, SEEK_SET);
-
- char* buffer = new char[buffer_size];
- file_interface->Read(buffer, buffer_size, file_handle);
- file_interface->Close(file_handle);
- sf::Texture *texture = new sf::Texture();
- if(!texture->loadFromMemory(buffer, buffer_size))
- {
- delete buffer;
- delete texture;
- return false;
- };
- delete buffer;
- texture_handle = (Rocket::Core::TextureHandle) texture;
- texture_dimensions = Rocket::Core::Vector2i(texture->getSize().x, texture->getSize().y);
- return true;
- }
- // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
- bool RocketSFMLRenderer::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
- {
- sf::Texture *texture = new sf::Texture();
- if (!texture->create(source_dimensions.x, source_dimensions.y)) {
- delete texture;
- return false;
- }
- texture->update(source, source_dimensions.x, source_dimensions.y, 0, 0);
- texture_handle = (Rocket::Core::TextureHandle)texture;
- return true;
- }
- // Called by Rocket when a loaded texture is no longer required.
- void RocketSFMLRenderer::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
- {
- delete (sf::Texture *)texture_handle;
- }
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