ElementDocument.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "DocumentHeader.h"
  36. #include "ElementStyle.h"
  37. #include "EventDispatcher.h"
  38. #include "LayoutEngine.h"
  39. #include "StreamFile.h"
  40. #include "StyleSheetFactory.h"
  41. #include "Template.h"
  42. #include "TemplateCache.h"
  43. #include "XMLParseTools.h"
  44. namespace Rml {
  45. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  46. {
  47. style_sheet = nullptr;
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheet> new_style_sheet;
  83. // Combine any inline sheets.
  84. for (const DocumentHeader::Resource& rcss : header.rcss)
  85. {
  86. if (rcss.is_inline)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = MakeUnique<StyleSheet>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  90. stream->SetSourceURL(rcss.path);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), rcss.line))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. else
  104. {
  105. SharedPtr<StyleSheet> sub_sheet = StyleSheetFactory::GetStyleSheet(rcss.path);
  106. if (sub_sheet)
  107. {
  108. if (new_style_sheet)
  109. {
  110. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*sub_sheet);
  111. new_style_sheet = std::move(combined_sheet);
  112. }
  113. else
  114. new_style_sheet = sub_sheet;
  115. }
  116. else
  117. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  118. }
  119. }
  120. // If a style sheet is available, set it on the document and release it.
  121. if (new_style_sheet)
  122. {
  123. SetStyleSheet(std::move(new_style_sheet));
  124. }
  125. // Load scripts.
  126. for (const DocumentHeader::Resource& script : header.scripts)
  127. {
  128. if (script.is_inline)
  129. {
  130. LoadInlineScript(script.content, script.path, script.line);
  131. }
  132. else
  133. {
  134. LoadExternalScript(script.path);
  135. }
  136. }
  137. // Hide this document.
  138. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  139. // Update properties so that e.g. visibility status can be queried properly immediately.
  140. UpdateProperties();
  141. }
  142. // Returns the document's context.
  143. Context* ElementDocument::GetContext()
  144. {
  145. return context;
  146. }
  147. // Sets the document's title.
  148. void ElementDocument::SetTitle(const String& _title)
  149. {
  150. title = _title;
  151. }
  152. const String& ElementDocument::GetTitle() const
  153. {
  154. return title;
  155. }
  156. const String& ElementDocument::GetSourceURL() const
  157. {
  158. return source_url;
  159. }
  160. // Sets the style sheet this document, and all of its children, uses.
  161. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  162. {
  163. RMLUI_ZoneScoped;
  164. if (style_sheet == _style_sheet)
  165. return;
  166. style_sheet = std::move(_style_sheet);
  167. if (style_sheet)
  168. {
  169. style_sheet->BuildNodeIndex();
  170. style_sheet->OptimizeNodeProperties();
  171. }
  172. GetStyle()->DirtyDefinition();
  173. }
  174. // Returns the document's style sheet.
  175. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  176. {
  177. return style_sheet;
  178. }
  179. // Brings the document to the front of the document stack.
  180. void ElementDocument::PullToFront()
  181. {
  182. if (context != nullptr)
  183. context->PullDocumentToFront(this);
  184. }
  185. // Sends the document to the back of the document stack.
  186. void ElementDocument::PushToBack()
  187. {
  188. if (context != nullptr)
  189. context->PushDocumentToBack(this);
  190. }
  191. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  192. {
  193. switch (modal_flag)
  194. {
  195. case ModalFlag::None: modal = false; break;
  196. case ModalFlag::Modal: modal = true; break;
  197. case ModalFlag::Keep: break;
  198. }
  199. bool focus = false;
  200. bool autofocus = false;
  201. bool focus_previous = false;
  202. switch (focus_flag)
  203. {
  204. case FocusFlag::None:
  205. break;
  206. case FocusFlag::Document:
  207. focus = true;
  208. break;
  209. case FocusFlag::Keep:
  210. focus = true;
  211. focus_previous = true;
  212. break;
  213. case FocusFlag::Auto:
  214. focus = true;
  215. autofocus = true;
  216. break;
  217. }
  218. // Set to visible and switch focus if necessary
  219. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  220. // We should update the document now, otherwise the focusing methods below do not think we are visible
  221. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  222. UpdateDocument();
  223. if (focus)
  224. {
  225. Element* focus_element = this;
  226. if (autofocus)
  227. {
  228. Element* first_element = nullptr;
  229. Element* element = FindNextTabElement(this, true);
  230. while (element && element != first_element)
  231. {
  232. if (!first_element)
  233. first_element = element;
  234. if (element->HasAttribute("autofocus"))
  235. {
  236. focus_element = element;
  237. break;
  238. }
  239. element = FindNextTabElement(element, true);
  240. }
  241. }
  242. else if (focus_previous)
  243. {
  244. focus_element = GetFocusLeafNode();
  245. }
  246. // Focus the window or element
  247. bool focused = focus_element->Focus();
  248. if (focused && focus_element != this)
  249. focus_element->ScrollIntoView(false);
  250. }
  251. DispatchEvent(EventId::Show, Dictionary());
  252. }
  253. void ElementDocument::Hide()
  254. {
  255. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  256. // We should update the document now, so that the (un)focusing will get the correct visibility
  257. UpdateDocument();
  258. DispatchEvent(EventId::Hide, Dictionary());
  259. if (context)
  260. {
  261. context->UnfocusDocument(this);
  262. }
  263. }
  264. // Close this document
  265. void ElementDocument::Close()
  266. {
  267. if (context != nullptr)
  268. context->UnloadDocument(this);
  269. }
  270. ElementPtr ElementDocument::CreateElement(const String& name)
  271. {
  272. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  273. }
  274. // Create a text element.
  275. ElementPtr ElementDocument::CreateTextNode(const String& text)
  276. {
  277. // Create the element.
  278. ElementPtr element = CreateElement("#text");
  279. if (!element)
  280. {
  281. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  282. return nullptr;
  283. }
  284. // Cast up
  285. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  286. if (!element_text)
  287. {
  288. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  289. return nullptr;
  290. }
  291. // Set the text
  292. element_text->SetText(text);
  293. return element;
  294. }
  295. // Is the current document modal
  296. bool ElementDocument::IsModal() const
  297. {
  298. return modal && IsVisible();
  299. }
  300. // Default load inline script implementation
  301. void ElementDocument::LoadInlineScript(const String& RMLUI_UNUSED_PARAMETER(content), const String& RMLUI_UNUSED_PARAMETER(source_path), int RMLUI_UNUSED_PARAMETER(line))
  302. {
  303. RMLUI_UNUSED(content);
  304. RMLUI_UNUSED(source_path);
  305. RMLUI_UNUSED(line);
  306. }
  307. // Default load external script implementation
  308. void ElementDocument::LoadExternalScript(const String& RMLUI_UNUSED_PARAMETER(source_path))
  309. {
  310. RMLUI_UNUSED(source_path);
  311. }
  312. // Updates the document, including its layout
  313. void ElementDocument::UpdateDocument()
  314. {
  315. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  316. Update(dp_ratio);
  317. UpdateLayout();
  318. UpdatePosition();
  319. }
  320. // Updates the layout if necessary.
  321. void ElementDocument::UpdateLayout()
  322. {
  323. // Note: Carefully consider when to call this function for performance reasons.
  324. // Ideally, only called once per update loop.
  325. if(layout_dirty)
  326. {
  327. RMLUI_ZoneScoped;
  328. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  329. Vector2f containing_block(0, 0);
  330. if (GetParentNode() != nullptr)
  331. containing_block = GetParentNode()->GetBox().GetSize();
  332. LayoutEngine::FormatElement(this, containing_block);
  333. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  334. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  335. layout_dirty = false;
  336. }
  337. }
  338. // Updates the position of the document based on the style properties.
  339. void ElementDocument::UpdatePosition()
  340. {
  341. if(position_dirty)
  342. {
  343. RMLUI_ZoneScoped;
  344. position_dirty = false;
  345. Element* root = GetParentNode();
  346. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  347. if (!root || !context || (root != context->GetRootElement()))
  348. return;
  349. Vector2f position;
  350. // Work out our containing block; relative offsets are calculated against it.
  351. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  352. auto& computed = GetComputedValues();
  353. if (computed.left.type != Style::Left::Auto)
  354. position.x = ResolveValue(computed.left, containing_block.x);
  355. else if (computed.right.type != Style::Right::Auto)
  356. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  357. else
  358. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  359. if (computed.top.type != Style::Top::Auto)
  360. position.y = ResolveValue(computed.top, containing_block.y);
  361. else if (computed.bottom.type != Style::Bottom::Auto)
  362. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  363. else
  364. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  365. SetOffset(position, nullptr);
  366. }
  367. }
  368. void ElementDocument::DirtyPosition()
  369. {
  370. position_dirty = true;
  371. }
  372. void ElementDocument::DirtyLayout()
  373. {
  374. layout_dirty = true;
  375. }
  376. bool ElementDocument::IsLayoutDirty()
  377. {
  378. return layout_dirty;
  379. }
  380. void ElementDocument::DirtyDpProperties()
  381. {
  382. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  383. }
  384. // Repositions the document if necessary.
  385. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  386. {
  387. Element::OnPropertyChange(changed_properties);
  388. // If the document's font-size has been changed, we need to dirty all rem properties.
  389. if (changed_properties.Contains(PropertyId::FontSize))
  390. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  391. if (changed_properties.Contains(PropertyId::Top) ||
  392. changed_properties.Contains(PropertyId::Right) ||
  393. changed_properties.Contains(PropertyId::Bottom) ||
  394. changed_properties.Contains(PropertyId::Left))
  395. DirtyPosition();
  396. }
  397. // Processes the 'onpropertychange' event, checking for a change in position or size.
  398. void ElementDocument::ProcessDefaultAction(Event& event)
  399. {
  400. Element::ProcessDefaultAction(event);
  401. // Process generic keyboard events for this window in bubble phase
  402. if (event == EventId::Keydown)
  403. {
  404. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  405. // Process TAB
  406. if (key_identifier == Input::KI_TAB)
  407. {
  408. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  409. {
  410. if(element->Focus())
  411. {
  412. element->ScrollIntoView(false);
  413. event.StopPropagation();
  414. }
  415. }
  416. }
  417. // Process ENTER being pressed on a focusable object (emulate click)
  418. else if (key_identifier == Input::KI_RETURN ||
  419. key_identifier == Input::KI_NUMPADENTER)
  420. {
  421. Element* focus_node = GetFocusLeafNode();
  422. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  423. {
  424. focus_node->Click();
  425. event.StopPropagation();
  426. }
  427. }
  428. }
  429. }
  430. void ElementDocument::OnResize()
  431. {
  432. DirtyPosition();
  433. }
  434. enum class CanFocus { Yes, No, NoAndNoChildren };
  435. static CanFocus CanFocusElement(Element* element)
  436. {
  437. if (element->IsPseudoClassSet("disabled"))
  438. return CanFocus::NoAndNoChildren;
  439. if (!element->IsVisible())
  440. return CanFocus::NoAndNoChildren;
  441. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  442. return CanFocus::Yes;
  443. return CanFocus::No;
  444. }
  445. // Find the next element to focus, starting at the current element
  446. //
  447. // This algorithm is quite sneaky, I originally thought a depth first search would
  448. // work, but it appears not. What is required is to cut the tree in half along the nodes
  449. // from current_element up the root and then either traverse the tree in a clockwise or
  450. // anticlock wise direction depending if you're searching forward or backward respectively
  451. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  452. {
  453. // If we're searching forward, check the immediate children of this node first off
  454. if (forward)
  455. {
  456. for (int i = 0; i < current_element->GetNumChildren(); i++)
  457. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  458. return result;
  459. }
  460. // Now walk up the tree, testing either the bottom or top
  461. // of the tree, depending on whether we're going forwards
  462. // or backwards respectively
  463. //
  464. // If we make it all the way up to the document, then
  465. // we search the entire tree (to loop back round)
  466. bool search_enabled = false;
  467. Element* document = current_element->GetOwnerDocument();
  468. Element* child = current_element;
  469. Element* parent = current_element->GetParentNode();
  470. while (child != document)
  471. {
  472. for (int i = 0; i < parent->GetNumChildren(); i++)
  473. {
  474. // Calculate index into children
  475. int child_index = i;
  476. if (!forward)
  477. child_index = parent->GetNumChildren() - i - 1;
  478. Element* search_child = parent->GetChild(child_index);
  479. // Do a search if its enabled
  480. if (search_enabled)
  481. if(Element* result = SearchFocusSubtree(search_child, forward))
  482. return result;
  483. // Enable searching when we reach the child.
  484. if (search_child == child)
  485. search_enabled = true;
  486. }
  487. // Advance up the tree
  488. child = parent;
  489. parent = parent->GetParentNode();
  490. if (parent == document)
  491. {
  492. // When we hit the top, see if we can focus the document first.
  493. if (CanFocusElement(document) == CanFocus::Yes)
  494. return document;
  495. // Otherwise, search the entire tree to loop back around.
  496. search_enabled = true;
  497. }
  498. else
  499. {
  500. // Prepare for the next iteration by disabling searching.
  501. search_enabled = false;
  502. }
  503. }
  504. return nullptr;
  505. }
  506. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  507. {
  508. CanFocus can_focus = CanFocusElement(element);
  509. if (can_focus == CanFocus::Yes)
  510. return element;
  511. else if (can_focus == CanFocus::NoAndNoChildren)
  512. return nullptr;
  513. // Check all children
  514. for (int i = 0; i < element->GetNumChildren(); i++)
  515. {
  516. int child_index = i;
  517. if (!forward)
  518. child_index = element->GetNumChildren() - i - 1;
  519. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  520. return result;
  521. }
  522. return nullptr;
  523. }
  524. } // namespace Rml