ElementFormControlInput.cpp 5.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../../Include/RmlUi/Core/Elements/ElementFormControlInput.h"
  29. #include "../../../Include/RmlUi/Core/Event.h"
  30. #include "InputTypeButton.h"
  31. #include "InputTypeCheckbox.h"
  32. #include "InputTypeRadio.h"
  33. #include "InputTypeRange.h"
  34. #include "InputTypeSubmit.h"
  35. #include "InputTypeText.h"
  36. namespace Rml {
  37. // Constructs a new ElementFormControlInput.
  38. ElementFormControlInput::ElementFormControlInput(const String& tag) : ElementFormControl(tag)
  39. {
  40. // OnAttributeChange will be called right after this, possible with a non-default type. Thus,
  41. // creating the default InputTypeText here may result in it being destroyed in just a few moments.
  42. // Instead, we create the InputTypeText in OnAttributeChange in the case where the type attribute has not been set.
  43. type = nullptr;
  44. }
  45. ElementFormControlInput::~ElementFormControlInput()
  46. {
  47. delete type;
  48. }
  49. // Returns a string representation of the current value of the form control.
  50. String ElementFormControlInput::GetValue() const
  51. {
  52. RMLUI_ASSERT(type);
  53. return type->GetValue();
  54. }
  55. // Sets the current value of the form control.
  56. void ElementFormControlInput::SetValue(const String& value)
  57. {
  58. SetAttribute("value", value);
  59. }
  60. // Returns if this value should be submitted with the form.
  61. bool ElementFormControlInput::IsSubmitted()
  62. {
  63. RMLUI_ASSERT(type);
  64. return type->IsSubmitted();
  65. }
  66. // Updates the element's underlying type.
  67. void ElementFormControlInput::OnUpdate()
  68. {
  69. RMLUI_ASSERT(type);
  70. type->OnUpdate();
  71. }
  72. // Renders the element's underlying type.
  73. void ElementFormControlInput::OnRender()
  74. {
  75. RMLUI_ASSERT(type);
  76. type->OnRender();
  77. }
  78. void ElementFormControlInput::OnResize()
  79. {
  80. RMLUI_ASSERT(type);
  81. type->OnResize();
  82. }
  83. void ElementFormControlInput::OnLayout()
  84. {
  85. RMLUI_ASSERT(type);
  86. type->OnLayout();
  87. }
  88. // Checks for necessary functional changes in the control as a result of changed attributes.
  89. void ElementFormControlInput::OnAttributeChange(const ElementAttributes& changed_attributes)
  90. {
  91. ElementFormControl::OnAttributeChange(changed_attributes);
  92. String new_type_name;
  93. auto it_type = changed_attributes.find("type");
  94. if (it_type != changed_attributes.end())
  95. {
  96. new_type_name = it_type->second.Get<String>("text");
  97. }
  98. if (!type || (!new_type_name.empty() && new_type_name != type_name))
  99. {
  100. InputType* new_type = nullptr;
  101. if (new_type_name == "password")
  102. new_type = new InputTypeText(this, InputTypeText::OBSCURED);
  103. else if (new_type_name == "radio")
  104. new_type = new InputTypeRadio(this);
  105. else if (new_type_name == "checkbox")
  106. new_type = new InputTypeCheckbox(this);
  107. else if (new_type_name == "range")
  108. new_type = new InputTypeRange(this);
  109. else if (new_type_name == "submit")
  110. new_type = new InputTypeSubmit(this);
  111. else if (new_type_name == "button")
  112. new_type = new InputTypeButton(this);
  113. else
  114. {
  115. new_type_name = "text";
  116. new_type = new InputTypeText(this);
  117. }
  118. if (new_type)
  119. {
  120. delete type;
  121. type = new_type;
  122. if(!type_name.empty())
  123. SetClass(type_name, false);
  124. SetClass(new_type_name, true);
  125. type_name = new_type_name;
  126. DirtyLayout();
  127. }
  128. }
  129. RMLUI_ASSERT(type);
  130. if (!type->OnAttributeChange(changed_attributes))
  131. DirtyLayout();
  132. }
  133. // Called when properties on the element are changed.
  134. void ElementFormControlInput::OnPropertyChange(const PropertyIdSet& changed_properties)
  135. {
  136. ElementFormControl::OnPropertyChange(changed_properties);
  137. if (type != nullptr)
  138. type->OnPropertyChange(changed_properties);
  139. }
  140. // If we are the added element, this will pass the call onto our type handler.
  141. void ElementFormControlInput::OnChildAdd(Element* child)
  142. {
  143. if (child == this && type != nullptr)
  144. type->OnChildAdd();
  145. }
  146. // If we are the removed element, this will pass the call onto our type handler.
  147. void ElementFormControlInput::OnChildRemove(Element* child)
  148. {
  149. if (child == this && type != nullptr)
  150. type->OnChildRemove();
  151. }
  152. // Handles the "click" event to toggle the control's checked status.
  153. void ElementFormControlInput::ProcessDefaultAction(Event& event)
  154. {
  155. ElementFormControl::ProcessDefaultAction(event);
  156. if(type != nullptr)
  157. type->ProcessDefaultAction(event);
  158. }
  159. bool ElementFormControlInput::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
  160. {
  161. if (!type)
  162. return false;
  163. return type->GetIntrinsicDimensions(dimensions, ratio);
  164. }
  165. } // namespace Rml