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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_LAYOUTTABLE_H
- #define RMLUI_CORE_LAYOUTTABLE_H
- #include "LayoutBlockBox.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- class Box;
- class LayoutTable
- {
- public:
- /// Formats and positions a table, including all elements contained within.
- /// @param[inout] box The box used for dimensioning the table, the resulting table size is set on the box.
- /// @param[in] min_size Minimum width and height of the table.
- /// @param[in] max_size Maximum width and height of the table.
- /// @param[in] element_table The table element.
- /// @return The content size of the table's overflowing content.
- static Vector2f FormatTable(Box& box, Vector2f min_size, Vector2f max_size, Element* element_table);
- private:
- LayoutTable(Element* element_table, Vector2f table_gap, Vector2f table_content_offset, Vector2f table_initial_content_size, Vector2f table_min_size, Vector2f table_max_size);
- struct Column {
- Element* element_column = nullptr; // The '<col>' element which begins at this column, or nullptr if there is no such element or if the column is spanned from a previous column.
- Element* element_group = nullptr; // The '<colgroup>' element which begins at this column, otherwise nullptr.
- float cell_width = 0; // The *border* width of cells in this column.
- float cell_offset = 0; // Horizontal offset from the table content box to the border box of cells in this column.
- float column_width = 0; // The *content* width of the column element, which may span multiple columns.
- float column_offset = 0; // Horizontal offset from the table content box to the border box of the column element.
- float group_width = 0; // The *content* width of the column group element, which may span multiple columns.
- float group_offset = 0; // Horizontal offset from the table content box to the border box of the column group element.
- };
- using ColumnList = Vector<Column>;
- struct Cell {
- Element* element_cell; // The <td> element.
- int row_last; // The last row the cell spans.
- int column_begin, column_last; // The first and last columns the cell spans.
- Box box; // The cell element's resulting sizing box.
- Vector2f table_offset; // The cell element's offset from the table border box.
- };
- using CellList = Vector<Cell>;
- struct Row {
- const int index;
- const float content_position_y;
- const float fixed_height;
- const float min_height, max_height;
- float content_height;
- };
- // Format the table.
- void FormatTable();
- // Determines the column widths and populates the 'columns' data member.
- void DetermineColumnWidths();
- // Format the table row element, add cell elements beginning at this row, and format all table cells ending at this row.
- // @return The y-position of the row's bottom edge.
- float FormatTableRow(int row_index, Element* element_row, float row_position_y);
- // Add cell elements beginning at this row and format all cells ending at this row.
- // @return The y-position of the row's bottom content edge.
- float FormatCellsInRow(const ElementList& cell_elements, Row& row);
- Element* const element_table;
- const Vector2f table_min_size, table_max_size;
- const Vector2f table_gap;
- const Vector2f table_content_offset;
- const Vector2f table_initial_content_size;
- // The final size of the table which will be determined by the size of its columns, rows, and spacing.
- Vector2f table_resulting_content_size;
- // Overflow size in case the contents of any cells overflow their cell box (without being caught by the cell).
- Vector2f table_content_overflow_size;
- // Defines all the columns of this table, one entry per table column (spanning columns will add multiple entries).
- ColumnList columns;
- // Cells are added during iteration of each table row, and removed once they are placed at the last of the rows they span.
- CellList cells;
- };
- } // namespace Rml
- #endif
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