ElementTextDefault.cpp 19 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTextDefault.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "FontFaceHandle.h"
  32. #include "../../Include/Rocket/Core/ElementDocument.h"
  33. #include "../../Include/Rocket/Core/ElementUtilities.h"
  34. #include "../../Include/Rocket/Core/Event.h"
  35. #include "../../Include/Rocket/Core/FontDatabase.h"
  36. #include "../../Include/Rocket/Core/Property.h"
  37. #include "../../Include/Rocket/Core/StyleSheetKeywords.h"
  38. namespace Rocket {
  39. namespace Core {
  40. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation);
  41. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = TEXT_DECORATION_NONE;
  46. decoration_property = TEXT_DECORATION_NONE;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const WString& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const WString& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  70. if (!font_face_handle)
  71. return;
  72. // If our font configuration has potentially changed, update it and force a geometry
  73. // generation if necessary.
  74. if (font_dirty &&
  75. UpdateFontConfiguration())
  76. {
  77. geometry_dirty = true;
  78. }
  79. // Regenerate the geometry if the colour or font configuration has altered.
  80. if (geometry_dirty)
  81. GenerateGeometry(font_face_handle);
  82. Vector2f translation = GetAbsoluteOffset();
  83. bool render = true;
  84. Vector2i clip_origin;
  85. Vector2i clip_dimensions;
  86. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  87. {
  88. float clip_top = (float)clip_origin.y;
  89. float clip_left = (float)clip_origin.x;
  90. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  91. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  92. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  93. render = false;
  94. for (size_t i = 0; i < lines.size(); ++i)
  95. {
  96. const Line& line = lines[i];
  97. float x = translation.x + line.position.x;
  98. float y = translation.y + line.position.y;
  99. bool render_line = !(x > clip_right);
  100. render_line = render_line && !(x + line.width < clip_left);
  101. render_line = render_line && !(y - line_height > clip_bottom);
  102. render_line = render_line && !(y < clip_top);
  103. if (render_line)
  104. {
  105. render = true;
  106. break;
  107. }
  108. }
  109. }
  110. translation = translation.Round();
  111. if (render)
  112. {
  113. for (size_t i = 0; i < geometry.size(); ++i)
  114. geometry[i].Render(translation);
  115. }
  116. if (decoration_property != TEXT_DECORATION_NONE)
  117. decoration.Render(translation);
  118. }
  119. // Generates a token of text from this element, returning only the width.
  120. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  121. {
  122. // Bail if we don't have a valid font face.
  123. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  124. if (font_face_handle == NULL ||
  125. line_begin >= (int) text.Length())
  126. return 0;
  127. // Determine how we are processing white-space while formatting the text.
  128. int white_space_property = GetWhitespace();
  129. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  130. white_space_property == WHITE_SPACE_NOWRAP ||
  131. white_space_property == WHITE_SPACE_PRE_LINE;
  132. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  133. white_space_property == WHITE_SPACE_PRE_WRAP ||
  134. white_space_property == WHITE_SPACE_PRE_LINE;
  135. const word* token_begin = text.CString() + line_begin;
  136. WString token;
  137. BuildToken(token, token_begin, text.CString() + text.Length(), true, collapse_white_space, break_at_endline, GetTextTransform());
  138. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  139. return LastToken(token_begin, text.CString() + text.Length(), collapse_white_space, break_at_endline);
  140. }
  141. // Generates a line of text rendered from this element
  142. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  143. {
  144. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  145. // Initialise the output variables.
  146. line.Clear();
  147. line_length = 0;
  148. line_width = 0;
  149. // Bail if we don't have a valid font face.
  150. if (font_face_handle == NULL)
  151. return true;
  152. // Determine how we are processing white-space while formatting the text.
  153. int white_space_property = GetWhitespace();
  154. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  155. white_space_property == WHITE_SPACE_NOWRAP ||
  156. white_space_property == WHITE_SPACE_PRE_LINE;
  157. bool break_at_line = maximum_line_width >= 0 &&
  158. (white_space_property == WHITE_SPACE_NORMAL ||
  159. white_space_property == WHITE_SPACE_PRE_WRAP ||
  160. white_space_property == WHITE_SPACE_PRE_LINE);
  161. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  162. white_space_property == WHITE_SPACE_PRE_WRAP ||
  163. white_space_property == WHITE_SPACE_PRE_LINE;
  164. // Determine what (if any) text transformation we are putting the characters through.
  165. int text_transform_property = GetTextTransform();
  166. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  167. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  168. // endline is found (and we're processing them), then the line is ended. kthxbai!
  169. const word* token_begin = text.CString() + line_begin;
  170. const word* string_end = text.CString() + text.Length();
  171. while (token_begin != string_end)
  172. {
  173. WString token;
  174. const word* next_token_begin = token_begin;
  175. // Generate the next token and determine its pixel-length.
  176. bool break_line = BuildToken(token, next_token_begin, string_end, line.Empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  177. int token_width = font_face_handle->GetStringWidth(token, line.Empty() ? 0 : line[line.Length() - 1]);
  178. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  179. if (break_at_line)
  180. {
  181. if (!line.Empty() &&
  182. (line_width + token_width > maximum_line_width ||
  183. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  184. {
  185. return false;
  186. }
  187. }
  188. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  189. // counters.
  190. line += token;
  191. line_length += (int)(next_token_begin - token_begin);
  192. line_width += token_width;
  193. // Break out of the loop if an endline was forced.
  194. if (break_line)
  195. return false;
  196. // Set the beginning of the next token.
  197. token_begin = next_token_begin;
  198. }
  199. return true;
  200. }
  201. // Clears all lines of generated text and prepares the element for generating new lines.
  202. void ElementTextDefault::ClearLines()
  203. {
  204. // Clear the rendering information.
  205. for (size_t i = 0; i < geometry.size(); ++i)
  206. geometry[i].Release(true);
  207. lines.clear();
  208. decoration.Release(true);
  209. }
  210. // Adds a new line into the text element.
  211. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  212. {
  213. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  214. if (font_face_handle == NULL)
  215. return;
  216. if (font_dirty)
  217. UpdateFontConfiguration();
  218. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  219. lines.push_back(Line(line, baseline_position));
  220. GenerateGeometry(font_face_handle, lines.back());
  221. geometry_dirty = false;
  222. if (decoration_property != TEXT_DECORATION_NONE)
  223. GenerateDecoration(font_face_handle, lines.back());
  224. }
  225. // Prevents the element from dirtying its document's layout when its text is changed.
  226. void ElementTextDefault::SuppressAutoLayout()
  227. {
  228. dirty_layout_on_change = false;
  229. }
  230. void ElementTextDefault::OnPropertyChange(const PropertyNameList& changed_properties)
  231. {
  232. Element::OnPropertyChange(changed_properties);
  233. bool colour_changed = false;
  234. bool font_face_changed = false;
  235. if (changed_properties.find(COLOR) != changed_properties.end() ||
  236. changed_properties.find(OPACITY) != changed_properties.end())
  237. {
  238. // Fetch our (potentially) new colour.
  239. Colourb new_colour = GetProperty(COLOR)->value.Get< Colourb >();
  240. float opacity = GetProperty(OPACITY)->value.Get< float>();
  241. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  242. colour_changed = colour != new_colour;
  243. if (colour_changed)
  244. colour = new_colour;
  245. }
  246. if (changed_properties.find(FONT_FAMILY) != changed_properties.end() ||
  247. changed_properties.find(FONT_CHARSET) != changed_properties.end() ||
  248. changed_properties.find(FONT_WEIGHT) != changed_properties.end() ||
  249. changed_properties.find(FONT_STYLE) != changed_properties.end() ||
  250. changed_properties.find(FONT_SIZE) != changed_properties.end())
  251. {
  252. font_face_changed = true;
  253. geometry.clear();
  254. font_dirty = true;
  255. }
  256. if (changed_properties.find(TEXT_DECORATION) != changed_properties.end())
  257. {
  258. decoration_property = GetProperty< int >(TEXT_DECORATION);
  259. if (decoration_property != TEXT_DECORATION_NONE)
  260. {
  261. if (decoration_property != generated_decoration)
  262. {
  263. decoration.Release(true);
  264. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  265. if (font_face_handle != NULL)
  266. {
  267. for (size_t i = 0; i < lines.size(); ++i)
  268. GenerateDecoration(font_face_handle, lines[i]);
  269. }
  270. generated_decoration = decoration_property;
  271. }
  272. }
  273. }
  274. if (font_face_changed)
  275. {
  276. // We have to let our document know we need to be regenerated.
  277. if (dirty_layout_on_change)
  278. DirtyLayout();
  279. }
  280. else if (colour_changed)
  281. {
  282. // Force the geometry to be regenerated.
  283. geometry_dirty = true;
  284. // Re-colour the decoration geometry.
  285. std::vector< Vertex >& vertices = decoration.GetVertices();
  286. for (size_t i = 0; i < vertices.size(); ++i)
  287. vertices[i].colour = colour;
  288. decoration.Release();
  289. }
  290. }
  291. // Returns the RML of this element
  292. void ElementTextDefault::GetRML(String& content)
  293. {
  294. text.ToUTF8(content, true);
  295. }
  296. // Forces a reevaluation of applicable font effects.
  297. void ElementTextDefault::DirtyFont()
  298. {
  299. font_dirty = true;
  300. }
  301. // Updates the configuration this element uses for its font.
  302. bool ElementTextDefault::UpdateFontConfiguration()
  303. {
  304. if (GetFontFaceHandle() == NULL)
  305. return false;
  306. font_dirty = false;
  307. // Build up a list of all applicable font effects set by our parent nodes.
  308. FontEffectMap font_effects;
  309. Element* element = GetParentNode();
  310. while (element != NULL)
  311. {
  312. const ElementDefinition* element_definition = element->GetDefinition();
  313. if (element_definition != NULL)
  314. element_definition->GetFontEffects(font_effects, element->GetStyle()->GetActivePseudoClasses());
  315. element = element->GetParentNode();
  316. }
  317. // Request a font layer configuration to match this set of effects. If this is different from
  318. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  319. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(font_effects);
  320. if (new_configuration != font_configuration)
  321. {
  322. font_configuration = new_configuration;
  323. return true;
  324. }
  325. return false;
  326. }
  327. // Clears and regenerates all of the text's geometry.
  328. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle)
  329. {
  330. // Release the old geometry ...
  331. for (size_t i = 0; i < geometry.size(); ++i)
  332. geometry[i].Release(true);
  333. /// ... and generate it all again!
  334. for (size_t i = 0; i < lines.size(); ++i)
  335. GenerateGeometry(font_face_handle, lines[i]);
  336. geometry_dirty = false;
  337. }
  338. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle, Line& line)
  339. {
  340. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  341. for (size_t i = 0; i < geometry.size(); ++i)
  342. geometry[i].SetHostElement(this);
  343. }
  344. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  345. void ElementTextDefault::GenerateDecoration(FontFaceHandle* font_face_handle, const Line& line)
  346. {
  347. Font::Line line_height;
  348. if (decoration_property == TEXT_DECORATION_OVERLINE)
  349. line_height = Font::OVERLINE;
  350. else if (decoration_property == TEXT_DECORATION_LINE_THROUGH)
  351. line_height = Font::STRIKE_THROUGH;
  352. else
  353. line_height = Font::UNDERLINE;
  354. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  355. }
  356. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation)
  357. {
  358. ROCKET_ASSERT(token_begin != string_end);
  359. token.Reserve(string_end - token_begin + token.Length());
  360. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  361. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  362. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  363. // places, depending on the white-space processing;
  364. // - at the end of a section of non-white-space characters,
  365. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  366. // - at an endline token, if we're breaking on endlines.
  367. while (token_begin != string_end)
  368. {
  369. bool force_non_whitespace = false;
  370. word character = *token_begin;
  371. const word* escape_begin = token_begin;
  372. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  373. if (character == '&')
  374. {
  375. // Find the terminating ';'.
  376. while (token_begin != string_end &&
  377. *token_begin != ';')
  378. ++token_begin;
  379. // If we couldn't find the ';', print the token like normal text.
  380. if (token_begin == string_end)
  381. {
  382. token_begin = escape_begin;
  383. }
  384. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  385. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  386. // is not recognised, print the token like normal text.
  387. else
  388. {
  389. WString ucs2_escape_code(escape_begin + 1, token_begin);
  390. String escape_code;
  391. ucs2_escape_code.ToUTF8(escape_code);
  392. if (ucs2_escape_code == "lt")
  393. character = '<';
  394. else if (ucs2_escape_code == "gt")
  395. character = '>';
  396. else if (ucs2_escape_code == "amp")
  397. character = '&';
  398. else if (ucs2_escape_code == "quot")
  399. character = '"';
  400. else if (ucs2_escape_code == "nbsp")
  401. {
  402. character = ' ';
  403. force_non_whitespace = true;
  404. }
  405. else
  406. token_begin = escape_begin;
  407. }
  408. }
  409. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  410. // forced break.
  411. if (break_at_endline &&
  412. character == '\n')
  413. {
  414. token += '\n';
  415. token_begin++;
  416. return true;
  417. }
  418. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  419. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  420. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  421. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  422. if (white_space != parsing_white_space)
  423. {
  424. if (!collapse_white_space)
  425. {
  426. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  427. token_begin = escape_begin;
  428. return false;
  429. }
  430. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  431. // once we've begun parsing non-white-space and then found white-space.
  432. if (!parsing_white_space)
  433. {
  434. // However, if we are the last non-whitespace character in the string, and there are trailing
  435. // whitespace characters after this token, then we need to append a single space to the end of this
  436. // token.
  437. if (token_begin != string_end &&
  438. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  439. token += ' ';
  440. return false;
  441. }
  442. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  443. if (!first_token)
  444. token += ' ';
  445. parsing_white_space = false;
  446. }
  447. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  448. // sections of white-space.
  449. if (white_space)
  450. {
  451. if (!collapse_white_space)
  452. token += ' ';
  453. }
  454. else
  455. {
  456. if (text_transformation == TEXT_TRANSFORM_UPPERCASE)
  457. {
  458. if (character >= 'a' && character <= 'z')
  459. character += (Rocket::Core::word)('A' - 'a');
  460. }
  461. else if (text_transformation == TEXT_TRANSFORM_LOWERCASE)
  462. {
  463. if (character >= 'A' && character <= 'Z')
  464. character -= (Rocket::Core::word)('A' - 'a');
  465. }
  466. token += character;
  467. }
  468. ++token_begin;
  469. }
  470. return false;
  471. }
  472. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  473. {
  474. bool last_token = (token_begin == string_end);
  475. if (collapse_white_space &&
  476. !last_token)
  477. {
  478. last_token = true;
  479. const word* character = token_begin;
  480. while (character != string_end)
  481. {
  482. if (!StringUtilities::IsWhitespace(*character) ||
  483. (break_at_endline && *character == '\n'))
  484. {
  485. last_token = false;
  486. break;
  487. }
  488. character++;
  489. }
  490. }
  491. return last_token;
  492. }
  493. }
  494. }