| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371 |
- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2018 Michael Ragazzon
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "ElementAnimation.h"
- #include "../../Include/Rocket/Core/TransformPrimitive.h"
- namespace Rocket {
- namespace Core {
- static Colourf ColourToLinearSpace(Colourb c)
- {
- Colourf result;
- // Approximate inverse sRGB function
- result.red = Math::SquareRoot((float)c.red / 255.f);
- result.green = Math::SquareRoot((float)c.green / 255.f);
- result.blue = Math::SquareRoot((float)c.blue / 255.f);
- result.alpha = (float)c.alpha / 255.f;
- return result;
- }
- static Colourb ColourFromLinearSpace(Colourf c)
- {
- Colourb result;
- result.red = (Rocket::Core::byte)Math::Clamp(c.red*c.red*255.f, 0.0f, 255.f);
- result.green = (Rocket::Core::byte)Math::Clamp(c.green*c.green*255.f, 0.0f, 255.f);
- result.blue = (Rocket::Core::byte)Math::Clamp(c.blue*c.blue*255.f, 0.0f, 255.f);
- result.alpha = (Rocket::Core::byte)Math::Clamp(c.alpha*255.f, 0.0f, 255.f);
- return result;
- }
- static Variant InterpolateValues(const Variant & v0, const Variant & v1, float alpha)
- {
- auto type0 = v0.GetType();
- auto type1 = v1.GetType();
- if (type0 != type1)
- {
- Log::Message(Log::LT_WARNING, "Interpolating properties must be of same unit. Got types: '%c' and '%c'.", type0, type1);
- return v0;
- }
- switch (type0)
- {
- case Variant::FLOAT:
- {
- float f0 = v0.Get<float>();
- float f1 = v1.Get<float>();
- float f = (1.0f - alpha) * f0 + alpha * f1;
- return Variant(f);
- }
- case Variant::COLOURB:
- {
- Colourf c0 = ColourToLinearSpace(v0.Get<Colourb>());
- Colourf c1 = ColourToLinearSpace(v1.Get<Colourb>());
- Colourf c = c0 * (1.0f - alpha) + c1 * alpha;
- return Variant(ColourFromLinearSpace(c));
- }
- case Variant::TRANSFORMREF:
- {
- using namespace Rocket::Core::Transforms;
- // Build the new, interpolating transform
- auto t = TransformRef{ new Transform };
- auto t0 = v0.Get<TransformRef>();
- auto t1 = v1.Get<TransformRef>();
- const auto& p0 = t0->GetPrimitives();
- const auto& p1 = t1->GetPrimitives();
- if (p0.size() != p1.size())
- {
- Log::Message(Log::LT_WARNING, "Transform primitives not of same size during interpolation.");
- return Variant{ t0 };
- }
- for (size_t i = 0; i < p0.size(); i++)
- {
- Primitive p = p0[i];
- if (!p.InterpolateWith(p1[i], alpha))
- {
- Log::Message(Log::LT_WARNING, "Transform primitives not of same type during interpolation.");
- return Variant{ t0 };
- }
- t->AddPrimitive(p);
- }
- return Variant(t);
- Log::Message(Log::LT_WARNING, "Could not decode transform for interpolation.");
- }
- }
- Log::Message(Log::LT_WARNING, "Currently, only float and color values can be interpolated. Got types of: '%c'.", type0);
- return v0;
- }
- enum class PrepareTransformResult { Unchanged = 0, ChangedT0 = 1, ChangedT1 = 2, ChangedT0andT1 = 3, Invalid = 4 };
- static PrepareTransformResult PrepareTransformPair(Transform& t0, Transform& t1, Element& element)
- {
- using namespace Transforms;
- // Insert missing primitives into transform
- // See e.g. https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms for inspiration
- auto& prims0 = t0.GetPrimitives();
- auto& prims1 = t1.GetPrimitives();
- // Check for trivial case where they contain the same primitives
- if (prims0.size() == prims1.size())
- {
- bool same_primitives = true;
- for (size_t i = 0; i < prims0.size(); i++)
- {
- if (prims0[i].primitive.index() != prims1[i].primitive.index())
- {
- same_primitives = false;
- break;
- }
- }
- if (same_primitives)
- return PrepareTransformResult::Unchanged;
- }
- if (prims0.size() != prims1.size())
- {
- // Try to match the smallest set of primitives to the larger set, set missing keys in the small set to identity.
- // Requirement: The small set must match types in the same order they appear in the big set.
- // Example: (letter indicates type, number represent values)
- // big: a0 b0 c0 b1
- // ^ ^
- // small: b2 b3
- // ^ ^
- // new small: a1 b2 c1 b3
- bool prims0_smallest = (prims0.size() < prims1.size());
- auto& small = (prims0_smallest ? prims0 : prims1);
- auto& big = (prims0_smallest ? prims1 : prims0);
- std::vector<size_t> matching_indices; // Indices into 'big' for matching types
- matching_indices.reserve(small.size() + 1);
- size_t big_index = 0;
- bool match_success = true;
- // Iterate through the small set to see if its types fit into the big set
- for (size_t i = 0; i < small.size(); i++)
- {
- auto small_type = small[i].primitive.index();
- match_success = false;
- for (; big_index < big.size(); big_index++)
- {
- auto big_type = big[big_index].primitive.index();
- if (small_type == big_type)
- {
- matching_indices.push_back(big_index);
- match_success = true;
- big_index += 1;
- break;
- }
- }
- if (!match_success)
- break;
- }
- if (match_success)
- {
- // Success, insert the missing primitives into the small set
- matching_indices.push_back(big.size()); // Needed to copy elements behind the last matching primitive
- small.reserve(big.size());
- size_t i0 = 0;
- for (size_t match_index : matching_indices)
- {
- for (size_t i = i0; i < match_index; i++)
- {
- Primitive p = big[i];
- p.SetIdentity();
- small.insert(small.begin() + i, p);
- }
- // Next value to copy is one-past the matching primitive
- i0 = match_index + 1;
- }
- return (prims0_smallest ? PrepareTransformResult::ChangedT0 : PrepareTransformResult::ChangedT1);
- }
- }
- // If we get here, things get tricky. Need to do full matrix interpolation.
- // We resolve the full transform here. This is not entirely correct if the elements box size changes
- // during the animation. Ideally, we would resolve it during each iteration.
- // For performance: We could also consider breaking up the transforms into their interpolating primitives (translate, rotate, skew, scale) here,
- // instead of doing this every animation tick.
- for(Transform* t : {&t0, &t1})
- {
- Matrix4f transform_value = Matrix4f::Identity();
- for (const auto& primitive : t->GetPrimitives())
- {
- Matrix4f m;
- if (primitive.ResolveTransform(m, element))
- transform_value *= m;
- }
- t->ClearPrimitives();
- t->AddPrimitive({ Matrix3D{transform_value} });
- }
- return PrepareTransformResult::ChangedT0andT1;
- }
- static bool PrepareTransforms(std::vector<AnimationKey>& keys, Element& element)
- {
- for (int i = 1; i < (int)keys.size();)
- {
- auto& ref0 = keys[i - 1].value.Get<TransformRef>();
- auto& ref1 = keys[i].value.Get<TransformRef>();
- auto result = PrepareTransformPair(*ref0, *ref1, element);
- bool changed_t0 = (result == PrepareTransformResult::ChangedT0 || result == PrepareTransformResult::ChangedT0andT1);
- if (changed_t0 && i > 1)
- --i;
- else
- ++i;
- }
- return true;
- }
- bool ElementAnimation::AddKey(float time, const Property & property, Element& element)
- {
- if (property.unit != property_unit)
- return false;
- if (property.unit == Property::TRANSFORM)
- {
- for (auto& primitive : property.value.Get<TransformRef>()->GetPrimitives())
- {
- if (!primitive.ResolveUnits(element))
- return false;
- }
- if (!PrepareTransforms(keys, element))
- return false;
- }
- keys.push_back({ time, property.value });
- return true;
- }
- Property ElementAnimation::UpdateAndGetProperty(float time)
- {
- Property result;
- //Log::Message(Log::LT_INFO, "Animation it = %d, t_it = %f, rev = %d, dt = %f", current_iteration, time_since_iteration_start, (int)reverse_direction, time - last_update_time);
- if (animation_complete || time - last_update_time <= 0.0f)
- return result;
- const float dt = time - last_update_time;
- last_update_time = time;
- time_since_iteration_start += dt;
- if (time_since_iteration_start >= duration)
- {
- // Next iteration
- current_iteration += 1;
- if (current_iteration < num_iterations || num_iterations == -1)
- {
- time_since_iteration_start = 0.0f;
- if (alternate_direction)
- reverse_direction = !reverse_direction;
- }
- else
- {
- animation_complete = true;
- time_since_iteration_start = duration;
- }
- }
- float t = time_since_iteration_start;
- if (reverse_direction)
- t = duration - t;
- int key0 = -1;
- int key1 = -1;
- {
- for (int i = 0; i < (int)keys.size(); i++)
- {
- if (keys[i].time >= t)
- {
- key1 = i;
- break;
- }
- }
- if (key1 < 0) key1 = (int)keys.size() - 1;
- key0 = (key1 == 0 ? 0 : key1 - 1 );
- }
- ROCKET_ASSERT(key0 >= 0 && key0 < (int)keys.size() && key1 >= 0 && key1 < (int)keys.size());
- float alpha = 0.0f;
- {
- const float t0 = keys[key0].time;
- const float t1 = keys[key1].time;
- const float eps = 1e-3f;
- if (t1 - t0 > eps)
- alpha = (t - t0) / (t1 - t0);
-
- alpha = Math::Clamp(alpha, 0.0f, 1.0f);
- }
- result.unit = property_unit;
- result.specificity = property_specificity;
- result.value = InterpolateValues(keys[key0].value, keys[key1].value, alpha);
-
- return result;
- }
- }
- }
|