LayoutDetails.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "LayoutEngine.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include <float.h>
  35. namespace Rml {
  36. static inline float BorderWidthToContentWidth(float border_width, const Box& box)
  37. {
  38. const float border_padding_edges_width = box.GetEdge(Box::BORDER, Box::LEFT) + box.GetEdge(Box::BORDER, Box::RIGHT) + box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT);
  39. return Math::Max(0.0f, border_width - border_padding_edges_width);
  40. }
  41. static inline float BorderHeightToContentHeight(float border_height, const Box& box)
  42. {
  43. const float border_padding_edges_height = box.GetEdge(Box::BORDER, Box::TOP) + box.GetEdge(Box::BORDER, Box::BOTTOM) + box.GetEdge(Box::PADDING, Box::TOP) + box.GetEdge(Box::PADDING, Box::BOTTOM);
  44. return Math::Max(0.0f, border_height - border_padding_edges_height);
  45. }
  46. // Generates the box for an element.
  47. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element, float override_shrink_to_fit_width)
  48. {
  49. if (!element)
  50. {
  51. box.SetContent(containing_block);
  52. return;
  53. }
  54. const ComputedValues& computed = element->GetComputedValues();
  55. // Calculate the padding area.
  56. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, ResolveValue(computed.padding_top, containing_block.x)));
  57. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, ResolveValue(computed.padding_right, containing_block.x)));
  58. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, ResolveValue(computed.padding_bottom, containing_block.x)));
  59. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, ResolveValue(computed.padding_left, containing_block.x)));
  60. // Calculate the border area.
  61. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
  62. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
  63. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
  64. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
  65. // Calculate the size of the content area.
  66. Vector2f content_area(-1, -1);
  67. bool replaced_element = false;
  68. // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
  69. // them if a non-auto style has been applied to them.
  70. if (element->GetIntrinsicDimensions(content_area))
  71. {
  72. replaced_element = true;
  73. Vector2f original_content_area = content_area;
  74. // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
  75. // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
  76. bool auto_width = false, auto_height = false;
  77. if (computed.width.type != Style::Width::Auto)
  78. content_area.x = ResolveValue(computed.width, containing_block.x);
  79. else
  80. auto_width = true;
  81. if (computed.height.type != Style::Height::Auto)
  82. content_area.y = ResolveValue(computed.height, containing_block.y);
  83. else
  84. auto_height = true;
  85. // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
  86. if (auto_width && !auto_height)
  87. content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
  88. else if (auto_height && !auto_width)
  89. content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
  90. // Reduce the width and height to make up for borders and padding.
  91. content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
  92. box.GetEdge(Box::PADDING, Box::LEFT) +
  93. box.GetEdge(Box::BORDER, Box::RIGHT) +
  94. box.GetEdge(Box::PADDING, Box::RIGHT));
  95. content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
  96. box.GetEdge(Box::PADDING, Box::TOP) +
  97. box.GetEdge(Box::BORDER, Box::BOTTOM) +
  98. box.GetEdge(Box::PADDING, Box::BOTTOM));
  99. content_area.x = Math::Max(content_area.x, 0.0f);
  100. content_area.y = Math::Max(content_area.y, 0.0f);
  101. }
  102. // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
  103. // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
  104. if (inline_element)
  105. {
  106. if (replaced_element)
  107. {
  108. content_area.x = ClampWidth(content_area.x, computed, box, containing_block.x);
  109. content_area.y = ClampHeight(content_area.y, computed, box, containing_block.y);
  110. }
  111. // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
  112. // height properties.
  113. box.SetContent(content_area);
  114. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  115. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
  116. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
  117. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
  118. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
  119. }
  120. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
  121. // dimensions.
  122. else
  123. {
  124. box.SetContent(content_area);
  125. BuildBoxWidth(box, computed, containing_block, element, replaced_element, override_shrink_to_fit_width);
  126. BuildBoxHeight(box, computed, containing_block.y);
  127. }
  128. }
  129. // Generates the box for an element placed in a block box.
  130. void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element, float override_shrink_to_fit_width)
  131. {
  132. Vector2f containing_block = GetContainingBlock(containing_box);
  133. BuildBox(box, containing_block, element, inline_element, override_shrink_to_fit_width);
  134. float box_height = box.GetSize().y;
  135. if (box_height < 0 && element)
  136. {
  137. auto& computed = element->GetComputedValues();
  138. min_height = ResolveValue(computed.min_height, containing_block.y);
  139. max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y));
  140. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  141. {
  142. min_height = BorderHeightToContentHeight(min_height, box);
  143. max_height = BorderHeightToContentHeight(max_height, box);
  144. }
  145. }
  146. else
  147. {
  148. min_height = box_height;
  149. max_height = box_height;
  150. }
  151. }
  152. // Clamps the width of an element based from its min-width and max-width properties.
  153. float LayoutDetails::ClampWidth(float width, const ComputedValues& computed, const Box& box, float containing_block_width)
  154. {
  155. float min_width = ResolveValue(computed.min_width, containing_block_width);
  156. float max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
  157. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  158. {
  159. min_width = BorderWidthToContentWidth(min_width, box);
  160. max_width = BorderWidthToContentWidth(max_width, box);
  161. }
  162. return Math::Clamp(width, min_width, max_width);
  163. }
  164. // Clamps the height of an element based from its min-height and max-height properties.
  165. float LayoutDetails::ClampHeight(float height, const ComputedValues& computed, const Box& box, float containing_block_height)
  166. {
  167. float min_height = ResolveValue(computed.min_height, containing_block_height);
  168. float max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
  169. if (computed.box_sizing == Style::BoxSizing::BorderBox)
  170. {
  171. min_height = BorderHeightToContentHeight(min_height, box);
  172. max_height = BorderHeightToContentHeight(max_height, box);
  173. }
  174. return Math::Clamp(height, min_height, max_height);
  175. }
  176. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  177. Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
  178. {
  179. Vector2f containing_block;
  180. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  181. if (containing_box->GetElement() != nullptr)
  182. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  183. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  184. {
  185. containing_box = containing_box->GetParent();
  186. if (containing_box == nullptr)
  187. {
  188. RMLUI_ERROR;
  189. containing_block.y = 0;
  190. }
  191. }
  192. if (containing_box != nullptr &&
  193. containing_box->GetElement() != nullptr)
  194. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  195. containing_block.x = Math::Max(0.0f, containing_block.x);
  196. containing_block.y = Math::Max(0.0f, containing_block.y);
  197. return containing_block;
  198. }
  199. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  200. {
  201. // First we need to format the element, then we get the shrink-to-fit width based on the largest line or box.
  202. LayoutBlockBox containing_block_box(nullptr, nullptr);
  203. containing_block_box.GetBox().SetContent(containing_block);
  204. // Here we fix the element's width to its containing block so that any content is wrapped at this width.
  205. // We can consider to instead set this to infinity and clamp it to the available width later after formatting,
  206. // but right now the formatting procedure doesn't work well with such numbers.
  207. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, containing_block.x);
  208. // @performance. Some formatting can be simplified, eg. absolute elements do not contribute to the shrink-to-fit width.
  209. // Also, children of elements with a fixed width and height don't need to be formatted further.
  210. for (int i = 0; i < element->GetNumChildren(); i++)
  211. {
  212. if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
  213. i = -1;
  214. }
  215. // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
  216. // away with not closing the boxes. This is avoided for performance reasons.
  217. //block_context_box->Close();
  218. return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
  219. }
  220. // Builds the block-specific width and horizontal margins of a Box.
  221. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, Vector2f containing_block, Element* element, bool replaced_element, float override_shrink_to_fit_width)
  222. {
  223. RMLUI_ZoneScoped;
  224. Vector2f content_area = box.GetSize();
  225. // Determine if the element has an automatic width, and if not calculate it.
  226. bool width_auto = false;
  227. if (content_area.x < 0)
  228. {
  229. if (computed.width.type == Style::Width::Auto)
  230. width_auto = true;
  231. else if (computed.box_sizing == Style::BoxSizing::ContentBox)
  232. content_area.x = ResolveValue(computed.width, containing_block.x);
  233. else
  234. content_area.x = BorderWidthToContentWidth(ResolveValue(computed.width, containing_block.x), box);
  235. }
  236. // Determine if the element has automatic margins.
  237. bool margins_auto[2];
  238. int num_auto_margins = 0;
  239. for (int i = 0; i < 2; ++i)
  240. {
  241. auto* margin_value = (i == 0 ? &computed.margin_left : &computed.margin_right);
  242. if (margin_value->type == Style::Margin::Auto)
  243. {
  244. margins_auto[i] = true;
  245. num_auto_margins++;
  246. }
  247. else
  248. {
  249. margins_auto[i] = false;
  250. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(*margin_value, containing_block.x));
  251. }
  252. }
  253. // If the width is set to auto, we need to calculate the width
  254. if (width_auto)
  255. {
  256. // Apply the shrink-to-fit algorithm here to find the width of the element.
  257. // See CSS 2.1 section 10.3.7 for when this should be applied.
  258. const bool shrink_to_fit = !replaced_element &&
  259. (
  260. (computed.float_ != Style::Float::None) ||
  261. ((computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed) && (computed.left.type == Style::Left::Auto || computed.right.type == Style::Right::Auto)) ||
  262. (computed.display == Style::Display::InlineBlock)
  263. );
  264. float left = 0.0f, right = 0.0f;
  265. // If we are dealing with an absolutely positioned element we need to
  266. // consider if the left and right properties are set, since the width can be affected.
  267. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  268. {
  269. if (computed.left.type != Style::Left::Auto)
  270. left = ResolveValue(computed.left, containing_block.x);
  271. if (computed.right.type != Style::Right::Auto)
  272. right = ResolveValue(computed.right, containing_block.x);
  273. }
  274. if (margins_auto[0])
  275. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  276. if (margins_auto[1])
  277. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  278. if (shrink_to_fit && override_shrink_to_fit_width < 0)
  279. {
  280. content_area.x = GetShrinkToFitWidth(element, containing_block);
  281. override_shrink_to_fit_width = content_area.x;
  282. }
  283. else if (shrink_to_fit)
  284. {
  285. content_area.x = override_shrink_to_fit_width;
  286. }
  287. else
  288. {
  289. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  290. content_area.x = containing_block.x - (left +
  291. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  292. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  293. right);
  294. content_area.x = Math::Max(0.0f, content_area.x);
  295. }
  296. }
  297. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  298. else if (num_auto_margins > 0)
  299. {
  300. float margin = (containing_block.x - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  301. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  302. content_area.x)) / num_auto_margins;
  303. if (margins_auto[0])
  304. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  305. if (margins_auto[1])
  306. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  307. }
  308. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  309. // they were set to auto.
  310. float clamped_width = ClampWidth(content_area.x, computed, box, containing_block.x);
  311. if (clamped_width != content_area.x)
  312. {
  313. content_area.x = clamped_width;
  314. box.SetContent(content_area);
  315. if (num_auto_margins > 0)
  316. {
  317. // Reset the automatic margins.
  318. if (margins_auto[0])
  319. box.SetEdge(Box::MARGIN, Box::LEFT, 0);
  320. if (margins_auto[1])
  321. box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
  322. BuildBoxWidth(box, computed, containing_block, element, replaced_element, override_shrink_to_fit_width);
  323. }
  324. }
  325. else
  326. box.SetContent(content_area);
  327. }
  328. // Builds the block-specific height and vertical margins of a Box.
  329. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float containing_block_height)
  330. {
  331. RMLUI_ZoneScoped;
  332. Vector2f content_area = box.GetSize();
  333. // Determine if the element has an automatic height, and if not calculate it.
  334. bool height_auto = false;
  335. if (content_area.y < 0)
  336. {
  337. if (computed.height.type == Style::Width::Auto)
  338. height_auto = true;
  339. else if (computed.box_sizing == Style::BoxSizing::ContentBox)
  340. content_area.y = ResolveValue(computed.height, containing_block_height);
  341. else
  342. content_area.y = BorderHeightToContentHeight(ResolveValue(computed.height, containing_block_height), box);
  343. }
  344. // Determine if the element has automatic margins.
  345. bool margins_auto[2];
  346. int num_auto_margins = 0;
  347. for (int i = 0; i < 2; ++i)
  348. {
  349. auto* margin_value = (i == 0 ? &computed.margin_top : &computed.margin_bottom);
  350. if (margin_value->type == Style::Margin::Auto)
  351. {
  352. margins_auto[i] = true;
  353. num_auto_margins++;
  354. }
  355. else
  356. {
  357. margins_auto[i] = false;
  358. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(*margin_value, containing_block_height));
  359. }
  360. }
  361. // If the height is set to auto, we need to calculate the height
  362. if (height_auto)
  363. {
  364. // We resolve any auto margins to 0
  365. if (margins_auto[0])
  366. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  367. if (margins_auto[1])
  368. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  369. // If the height is set to auto for a box in normal flow, the height is set to -1.
  370. content_area.y = -1;
  371. // But if we are dealing with an absolutely positioned element we need to
  372. // consider if the top and bottom properties are set, since the height can be affected.
  373. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  374. {
  375. float top = 0.0f, bottom = 0.0f;
  376. if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
  377. {
  378. top = ResolveValue(computed.top, containing_block_height );
  379. bottom = ResolveValue(computed.bottom, containing_block_height );
  380. // The height gets resolved to whatever is left of the containing block
  381. content_area.y = containing_block_height - (top +
  382. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  383. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  384. bottom);
  385. content_area.y = Math::Max(0.0f, content_area.y);
  386. }
  387. }
  388. }
  389. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  390. else if (num_auto_margins > 0)
  391. {
  392. float margin;
  393. if (content_area.y >= 0)
  394. {
  395. margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  396. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  397. content_area.y)) / num_auto_margins;
  398. }
  399. else
  400. margin = 0;
  401. if (margins_auto[0])
  402. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  403. if (margins_auto[1])
  404. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  405. }
  406. if (content_area.y >= 0)
  407. {
  408. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  409. // they were set to auto.
  410. float clamped_height = ClampHeight(content_area.y, computed, box, containing_block_height);
  411. if (clamped_height != content_area.y)
  412. {
  413. content_area.y = clamped_height;
  414. box.SetContent(content_area);
  415. if (num_auto_margins > 0)
  416. {
  417. // Reset the automatic margins.
  418. if (margins_auto[0])
  419. box.SetEdge(Box::MARGIN, Box::TOP, 0);
  420. if (margins_auto[1])
  421. box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
  422. BuildBoxHeight(box, computed, containing_block_height);
  423. }
  424. return;
  425. }
  426. }
  427. box.SetContent(content_area);
  428. }
  429. } // namespace Rml