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- #pragma once
- /*
- This defines the ElementDataGrid type in the Lua global namespace
-
- inherits from Element
- //methods
- noreturn ElementDataGrid:AddColumn(string fields, string formatter, float initial_width, string header_rml)
- noreturn ElementDataGrid:SetDataSource(string data_source_name)
- //getter
- {}key=int,value=ElementDataGridRow ElementDataGrid.rows
- --it returns a table, so you can acess it just like any other table.
- */
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Lua/lua.hpp>
- #include <Rocket/Controls/ElementDataGrid.h>
- using Rocket::Controls::ElementDataGrid;
- namespace Rocket {
- namespace Core {
- namespace Lua {
- //this will be used to "inherit" from Element
- template<> void LuaType<ElementDataGrid>::extra_init(lua_State* L, int metatable_index);
- //methods
- int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj);
- int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj);
- //getter
- int ElementDataGridGetAttrrows(lua_State* L);
- RegType<ElementDataGrid> ElementDataGridMethods[];
- luaL_reg ElementDataGridGetters[];
- luaL_reg ElementDataGridSetters[];
- /*
- template<> const char* GetTClassName<ElementDataGrid>();
- template<> RegType<ElementDataGrid>* GetMethodTable<ElementDataGrid>();
- template<> luaL_reg* GetAttrTable<ElementDataGrid>();
- template<> luaL_reg* SetAttrTable<ElementDataGrid>();
- */
- }
- }
- }
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