PropertyDictionary.cpp 3.8 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/PropertyDictionary.h"
  29. namespace Rocket {
  30. namespace Core {
  31. PropertyDictionary::PropertyDictionary()
  32. {
  33. }
  34. PropertyDictionary::~PropertyDictionary()
  35. {
  36. }
  37. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  38. void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
  39. {
  40. ROCKET_ASSERT(id != PropertyId::Invalid);
  41. properties[id] = property;
  42. }
  43. // Removes a property from the dictionary, if it exists.
  44. void PropertyDictionary::RemoveProperty(PropertyId id)
  45. {
  46. ROCKET_ASSERT(id != PropertyId::Invalid);
  47. properties.erase(id);
  48. }
  49. // Returns the value of the property with the requested name, if one exists.
  50. const Property* PropertyDictionary::GetProperty(PropertyId id) const
  51. {
  52. PropertyMap::const_iterator iterator = properties.find(id);
  53. if (iterator == properties.end())
  54. return NULL;
  55. return &(*iterator).second;
  56. }
  57. // Returns the number of properties in the dictionary.
  58. int PropertyDictionary::GetNumProperties() const
  59. {
  60. return (int)properties.size();
  61. }
  62. // Returns the map of properties in the dictionary.
  63. const PropertyMap& PropertyDictionary::GetProperties() const
  64. {
  65. return properties;
  66. }
  67. // Imports potentially un-specified properties into the dictionary.
  68. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  69. {
  70. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  71. {
  72. const Property& property = iterator->second;
  73. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  74. }
  75. }
  76. // Merges the contents of another fully-specified property dictionary with this one.
  77. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  78. {
  79. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  80. {
  81. const Property& property = iterator->second;
  82. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  83. }
  84. }
  85. // Sets a property on the dictionary and its specificity.
  86. void PropertyDictionary::SetProperty(PropertyId id, const Rocket::Core::Property& property, int specificity)
  87. {
  88. PropertyMap::iterator iterator = properties.find(id);
  89. if (iterator != properties.end() &&
  90. iterator->second.specificity > specificity)
  91. return;
  92. Property& new_property = (properties[id] = property);
  93. new_property.specificity = specificity;
  94. }
  95. }
  96. }