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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Debugger.h>
- #include <RmlUi/Lua.h>
- #include <Input.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include "DecoratorInstancerDefender.h"
- #include "DecoratorInstancerStarfield.h"
- #include "ElementGame.h"
- #include "HighScores.h"
- #include "LuaInterface.h"
- Rml::Context* context = nullptr;
- void DoAllocConsole();
- ShellRenderInterfaceExtensions *shell_renderer;
- void GameLoop()
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- }
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE, HINSTANCE, char*, int)
- #else
- int main(int, char**)
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- DoAllocConsole();
- #endif
- int window_width = 1024;
- int window_height = 768;
- ShellRenderInterfaceOpenGL opengl_renderer;
- shell_renderer = &opengl_renderer;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("RmlUi Invaders from Mars (Lua Powered)", shell_renderer, window_width, window_height, false))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(window_width, window_height);
- ShellSystemInterface system_interface;
- Rml::SetSystemInterface(&system_interface);
- Rml::Initialise();
- // Initialise the Lua interface
- Rml::Lua::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
- if (context == nullptr)
- {
- Rml::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- Shell::SetContext(context);
- // Load the font faces required for Invaders.
- Shell::LoadFonts("assets/");
- // Register Invader's custom decorator instancers.
- DecoratorInstancerStarfield decorator_starfield;
- DecoratorInstancerDefender decorator_defender;
- Rml::Factory::RegisterDecoratorInstancer("starfield", &decorator_starfield);
- Rml::Factory::RegisterDecoratorInstancer("defender", &decorator_defender);
- // Construct the game singletons.
- HighScores::Initialise(context);
- // Fire off the startup script.
- LuaInterface::Initialise(Rml::Lua::Interpreter::GetLuaState()); //the tables/functions defined in the samples
- Rml::Lua::Interpreter::LoadFile(Rml::String("luainvaders/lua/start.lua"));
- Shell::EventLoop(GameLoop);
- // Shut down the game singletons.
- HighScores::Shutdown();
- // Shutdown RmlUi.
- Rml::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
- #ifdef RMLUI_PLATFORM_WIN32
- #include <windows.h>
- #include <fcntl.h>
- #include <io.h>
- #include <process.h>
- void DoAllocConsole()
- {
- static const WORD MAX_CONSOLE_LINES = 500;
- int hConHandle;
- HANDLE lStdHandle;
- CONSOLE_SCREEN_BUFFER_INFO coninfo;
- FILE *fp;
- // allocate a console for this app
- AllocConsole();
- // set the screen buffer to be big enough to let us scroll text
- GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
- coninfo.dwSize.Y = MAX_CONSOLE_LINES;
- SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
- // redirect unbuffered STDOUT to the console
- lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
- hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
- fp = _fdopen( hConHandle, "w" );
- *stdout = *fp;
- setvbuf( stdout, nullptr, _IONBF, 0 );
- // redirect unbuffered STDIN to the console
- lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
- hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
- fp = _fdopen( hConHandle, "r" );
- *stdin = *fp;
- setvbuf( stdin, nullptr, _IONBF, 0 );
- // redirect unbuffered STDERR to the console
- lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
- hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
- fp = _fdopen( hConHandle, "w" );
- *stderr = *fp;
- setvbuf( stderr, nullptr, _IONBF, 0 );
- ShowWindow(GetConsoleWindow(), SW_SHOW);
- }
- #endif
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