ElementScroll.cpp 9.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementScroll.h"
  29. #include "LayoutDetails.h"
  30. #include "WidgetScroll.h"
  31. #include "../../Include/RmlUi/Core/Context.h"
  32. #include "../../Include/RmlUi/Core/Element.h"
  33. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  34. #include "../../Include/RmlUi/Core/Event.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. namespace Rml {
  37. ElementScroll::ElementScroll(Element* _element)
  38. {
  39. element = _element;
  40. corner = nullptr;
  41. }
  42. ElementScroll::~ElementScroll()
  43. {}
  44. // Updates the increment / decrement arrows.
  45. void ElementScroll::Update()
  46. {
  47. for (int i = 0; i < 2; i++)
  48. {
  49. if (scrollbars[i].widget != nullptr)
  50. scrollbars[i].widget->Update();
  51. }
  52. }
  53. // Enables and sizes one of the scrollbars.
  54. void ElementScroll::EnableScrollbar(Orientation orientation, float element_width)
  55. {
  56. if (!scrollbars[orientation].enabled)
  57. {
  58. CreateScrollbar(orientation);
  59. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  60. scrollbars[orientation].enabled = true;
  61. }
  62. // Determine the size of the scrollbar.
  63. Box box;
  64. LayoutDetails::BuildBox(box, Vector2f(element_width, element_width), scrollbars[orientation].element);
  65. if (orientation == VERTICAL)
  66. scrollbars[orientation].size = box.GetSize(Box::MARGIN).x;
  67. if (orientation == HORIZONTAL)
  68. {
  69. if (box.GetSize().y < 0)
  70. scrollbars[orientation].size = box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  71. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  72. ResolveValue(scrollbars[orientation].element->GetComputedValues().height, element_width);
  73. else
  74. scrollbars[orientation].size = box.GetSize(Box::MARGIN).y;
  75. }
  76. }
  77. // Disables and hides one of the scrollbars.
  78. void ElementScroll::DisableScrollbar(Orientation orientation)
  79. {
  80. if (scrollbars[orientation].enabled)
  81. {
  82. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  83. scrollbars[orientation].enabled = false;
  84. }
  85. }
  86. // Updates the position of the scrollbar.
  87. void ElementScroll::UpdateScrollbar(Orientation orientation)
  88. {
  89. float bar_position;
  90. float traversable_track;
  91. if (orientation == VERTICAL)
  92. {
  93. bar_position = element->GetScrollTop();
  94. traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  95. }
  96. else
  97. {
  98. bar_position = element->GetScrollLeft();
  99. traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  100. }
  101. if (traversable_track <= 0)
  102. bar_position = 0;
  103. else
  104. bar_position /= traversable_track;
  105. if (scrollbars[orientation].widget != nullptr)
  106. {
  107. bar_position = Math::Clamp(bar_position, 0.0f, 1.0f);
  108. if (scrollbars[orientation].widget->GetBarPosition() != bar_position)
  109. scrollbars[orientation].widget->SetBarPosition(bar_position);
  110. }
  111. }
  112. // Returns one of the scrollbar elements.
  113. Element* ElementScroll::GetScrollbar(Orientation orientation)
  114. {
  115. return scrollbars[orientation].element;
  116. }
  117. // Returns the size, in pixels, of one of the scrollbars; for a vertical scrollbar, this is width, for a horizontal scrollbar, this is height.
  118. float ElementScroll::GetScrollbarSize(Orientation orientation)
  119. {
  120. if (!scrollbars[orientation].enabled)
  121. return 0;
  122. return scrollbars[orientation].size;
  123. }
  124. // Formats the enabled scrollbars based on the current size of the host element.
  125. void ElementScroll::FormatScrollbars()
  126. {
  127. const Box& element_box = element->GetBox();
  128. const Vector2f containing_block = element_box.GetSize(Box::PADDING);
  129. for (int i = 0; i < 2; i++)
  130. {
  131. if (!scrollbars[i].enabled)
  132. continue;
  133. if (i == VERTICAL)
  134. {
  135. scrollbars[i].widget->SetBarLength(element->GetClientHeight());
  136. scrollbars[i].widget->SetTrackLength(element->GetScrollHeight());
  137. float traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  138. if (traversable_track > 0)
  139. scrollbars[i].widget->SetBarPosition(element->GetScrollTop() / traversable_track);
  140. else
  141. scrollbars[i].widget->SetBarPosition(0);
  142. }
  143. else
  144. {
  145. scrollbars[i].widget->SetBarLength(element->GetClientWidth());
  146. scrollbars[i].widget->SetTrackLength(element->GetScrollWidth());
  147. float traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  148. if (traversable_track > 0)
  149. scrollbars[i].widget->SetBarPosition(element->GetScrollLeft() / traversable_track);
  150. else
  151. scrollbars[i].widget->SetBarPosition(0);
  152. }
  153. float slider_length = containing_block[1 - i];
  154. float user_scrollbar_margin = scrollbars[i].element->GetComputedValues().scrollbar_margin;
  155. float min_scrollbar_margin = GetScrollbarSize(i == VERTICAL ? HORIZONTAL : VERTICAL);
  156. slider_length -= Math::Max(user_scrollbar_margin, min_scrollbar_margin);
  157. scrollbars[i].widget->FormatElements(containing_block, slider_length);
  158. scrollbars[i].widget->SetLineHeight(element->GetLineHeight());
  159. int variable_axis = i == VERTICAL ? 0 : 1;
  160. Vector2f offset = element_box.GetPosition(Box::PADDING);
  161. offset[variable_axis] += containing_block[variable_axis] - (scrollbars[i].element->GetBox().GetSize(Box::BORDER)[variable_axis] + scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::RIGHT : Box::BOTTOM));
  162. // Add the top or left margin (as appropriate) onto the scrollbar's position.
  163. offset[1 - variable_axis] += scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::TOP : Box::LEFT);
  164. scrollbars[i].element->SetOffset(offset, element, true);
  165. }
  166. // Format the corner, if it is necessary.
  167. if (scrollbars[0].enabled &&
  168. scrollbars[1].enabled)
  169. {
  170. CreateCorner();
  171. Box corner_box;
  172. corner_box.SetContent(Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size));
  173. corner->SetBox(corner_box);
  174. corner->SetOffset(containing_block + element_box.GetPosition(Box::PADDING) - Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size), element, true);
  175. corner->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  176. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  177. }
  178. else
  179. {
  180. if (corner != nullptr)
  181. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  182. }
  183. }
  184. // Creates one of the scroll component's scrollbar.
  185. bool ElementScroll::CreateScrollbar(Orientation orientation)
  186. {
  187. if (scrollbars[orientation].element &&
  188. scrollbars[orientation].widget)
  189. return true;
  190. ElementPtr scrollbar_element = Factory::InstanceElement(element, "*", orientation == VERTICAL ? "scrollbarvertical" : "scrollbarhorizontal", XMLAttributes());
  191. scrollbars[orientation].element = scrollbar_element.get();
  192. scrollbars[orientation].element->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  193. scrollbars[orientation].widget = MakeUnique<WidgetScroll>(scrollbars[orientation].element);
  194. scrollbars[orientation].widget->Initialise(orientation == VERTICAL ? WidgetScroll::VERTICAL : WidgetScroll::HORIZONTAL);
  195. Element* child = element->AppendChild(std::move(scrollbar_element), false);
  196. UpdateScrollElementProperties(child);
  197. return true;
  198. }
  199. // Creates the scrollbar corner.
  200. bool ElementScroll::CreateCorner()
  201. {
  202. if (corner != nullptr)
  203. return true;
  204. ElementPtr corner_element = Factory::InstanceElement(element, "*", "scrollbarcorner", XMLAttributes());
  205. corner = corner_element.get();
  206. Element* child = element->AppendChild(std::move(corner_element), false);
  207. UpdateScrollElementProperties(child);
  208. return true;
  209. }
  210. void ElementScroll::UpdateScrollElementProperties(Element* scroll_element)
  211. {
  212. // The construction of scrollbars can occur during layouting, then we need some properties and computed values straight away.
  213. // In particular their size. Furthermore, updating these properties straight away avoids dirtying the document after layouting,
  214. // which may result in one less additional and unnecessary layouting procedure.
  215. Context* context = element->GetContext();
  216. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  217. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  218. scroll_element->Update(dp_ratio, vp_dimensions);
  219. }
  220. ElementScroll::Scrollbar::Scrollbar()
  221. {}
  222. ElementScroll::Scrollbar::~Scrollbar()
  223. {}
  224. } // namespace Rml