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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTFACELAYER_H
- #define RMLUI_CORE_FONTENGINEDEFAULT_FONTFACELAYER_H
- #include "../../../Include/RmlUi/Core/FontGlyph.h"
- #include "../../../Include/RmlUi/Core/Geometry.h"
- #include "../../../Include/RmlUi/Core/GeometryUtilities.h"
- #include "../../../Include/RmlUi/Core/Texture.h"
- #include "../TextureLayout.h"
- namespace Rml {
- class FontEffect;
- class FontFaceHandleDefault;
- /**
- A textured layer stored as part of a font face handle. Each handle will have at least a base
- layer for the standard font. Further layers can be added to allow rendering of text effects.
- @author Peter Curry
- */
- class FontFaceLayer
- {
- public:
- FontFaceLayer(const SharedPtr<const FontEffect>& _effect);
- ~FontFaceLayer();
- /// Generates or re-generates the character and texture data for the layer.
- /// @param[in] handle The handle generating this layer.
- /// @param[in] effect The effect to initialise the layer with.
- /// @param[in] clone The layer to optionally clone geometry and texture data from.
- /// @return True if the layer was generated successfully, false if not.
- bool Generate(const FontFaceHandleDefault* handle, const FontFaceLayer* clone = nullptr, bool clone_glyph_origins = false);
- /// Generates the texture data for a layer (for the texture database).
- /// @param[out] texture_data The pointer to be set to the generated texture data.
- /// @param[out] texture_dimensions The dimensions of the texture.
- /// @param[in] texture_id The index of the texture within the layer to generate.
- /// @param[in] glyphs The glyphs required by the font face handle.
- bool GenerateTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, int texture_id, const FontGlyphMap& glyphs);
- /// Generates the geometry required to render a single character.
- /// @param[out] geometry An array of geometries this layer will write to. It must be at least as big as the number of textures in this layer.
- /// @param[in] character_code The character to generate geometry for.
- /// @param[in] position The position of the baseline.
- /// @param[in] colour The colour of the string.
- inline void GenerateGeometry(Geometry* geometry, const Character character_code, const Vector2f position, const Colourb colour) const
- {
- auto it = character_boxes.find(character_code);
- if (it == character_boxes.end())
- return;
- const TextureBox& box = it->second;
- if (box.texture_index < 0)
- return;
- // Generate the geometry for the character.
- Vector< Vertex >& character_vertices = geometry[box.texture_index].GetVertices();
- Vector< int >& character_indices = geometry[box.texture_index].GetIndices();
- character_vertices.resize(character_vertices.size() + 4);
- character_indices.resize(character_indices.size() + 6);
- GeometryUtilities::GenerateQuad(
- &character_vertices[0] + (character_vertices.size() - 4),
- &character_indices[0] + (character_indices.size() - 6),
- Vector2f(position.x + box.origin.x, position.y + box.origin.y).Round(),
- box.dimensions,
- colour,
- box.texcoords[0],
- box.texcoords[1],
- (int)character_vertices.size() - 4
- );
- }
- /// Returns the effect used to generate the layer.
- const FontEffect* GetFontEffect() const;
- /// Returns one of the layer's textures.
- const Texture* GetTexture(int index);
- /// Returns the number of textures employed by this layer.
- int GetNumTextures() const;
- /// Returns the layer's colour.
- Colourb GetColour() const;
- private:
- struct TextureBox
- {
- TextureBox() : texture_index(-1) { }
- // The offset, in pixels, of the baseline from the start of this character's geometry.
- Vector2f origin;
- // The width and height, in pixels, of this character's geometry.
- Vector2f dimensions;
- // The texture coordinates for the character's geometry.
- Vector2f texcoords[2];
- // The texture this character renders from.
- int texture_index;
- };
- using CharacterMap = UnorderedMap<Character, TextureBox>;
- using TextureList = Vector<Texture>;
- SharedPtr<const FontEffect> effect;
- TextureLayout texture_layout;
- CharacterMap character_boxes;
- TextureList textures;
- Colourb colour;
- };
- } // namespace Rml
- #endif
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