LayoutBlockBox.cpp 26 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutBlockBox.h"
  29. #include "LayoutBlockBoxSpace.h"
  30. #include "LayoutEngine.h"
  31. #include "LayoutDetails.h"
  32. #include "../../Include/RmlUi/Core/Element.h"
  33. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/Property.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include <float.h>
  38. namespace Rml {
  39. // Creates a new block box for rendering a block element.
  40. LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent, Element* _element, const Box& _box, float _min_height, float _max_height)
  41. : position(0), box(_box), min_height(_min_height), max_height(_max_height)
  42. {
  43. RMLUI_ZoneScoped;
  44. space_owner = MakeUnique<LayoutBlockBoxSpace>(this);
  45. space = space_owner.get();
  46. parent = _parent;
  47. context = BLOCK;
  48. element = _element;
  49. interrupted_chain = nullptr;
  50. box_cursor = 0;
  51. vertical_overflow = false;
  52. // Get our offset root from our parent, if it has one; otherwise, our element is the offset parent.
  53. if (parent && parent->offset_root->GetElement())
  54. offset_root = parent->offset_root;
  55. else
  56. offset_root = this;
  57. // Determine the offset parent for this element.
  58. LayoutBlockBox* self_offset_parent;
  59. if (parent && parent->offset_parent->GetElement())
  60. self_offset_parent = parent->offset_parent;
  61. else
  62. self_offset_parent = this;
  63. // Determine the offset parent for our children.
  64. if (parent &&
  65. parent->offset_parent->GetElement() &&
  66. (!element || element->GetPosition() == Style::Position::Static))
  67. offset_parent = parent->offset_parent;
  68. else
  69. offset_parent = this;
  70. // Build the box for our element, and position it if we can.
  71. if (parent)
  72. {
  73. space->ImportSpace(*parent->space);
  74. // Position ourselves within our containing block (if we have a valid offset parent).
  75. if (parent->GetElement())
  76. {
  77. if (self_offset_parent != this)
  78. {
  79. // Get the next position within our offset parent's containing block.
  80. parent->PositionBlockBox(position, box, element ? element->GetComputedValues().clear : Style::Clear::None);
  81. element->SetOffset(position - (self_offset_parent->GetPosition() - offset_root->GetPosition()), self_offset_parent->GetElement());
  82. }
  83. else
  84. element->SetOffset(position, nullptr);
  85. }
  86. }
  87. if (element)
  88. {
  89. const auto& computed = element->GetComputedValues();
  90. wrap_content = computed.white_space != Style::WhiteSpace::Nowrap;
  91. // Determine if this element should have scrollbars or not, and create them if so.
  92. overflow_x_property = computed.overflow_x;
  93. overflow_y_property = computed.overflow_y;
  94. if (overflow_x_property == Style::Overflow::Scroll)
  95. element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
  96. else
  97. element->GetElementScroll()->DisableScrollbar(ElementScroll::HORIZONTAL);
  98. if (overflow_y_property == Style::Overflow::Scroll)
  99. element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
  100. else
  101. element->GetElementScroll()->DisableScrollbar(ElementScroll::VERTICAL);
  102. // Store relatively positioned elements with their containing block so that their offset can be updated after their containing block has been
  103. // sized.
  104. if (self_offset_parent != this && computed.position == Style::Position::Relative)
  105. self_offset_parent->relative_elements.push_back(element);
  106. }
  107. else
  108. {
  109. wrap_content = true;
  110. overflow_x_property = Style::Overflow::Visible;
  111. overflow_y_property = Style::Overflow::Visible;
  112. }
  113. }
  114. // Creates a new block box in an inline context.
  115. LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent) : position(-1, -1)
  116. {
  117. RMLUI_ASSERT(_parent);
  118. parent = _parent;
  119. offset_parent = parent->offset_parent;
  120. offset_root = parent->offset_root;
  121. space = _parent->space;
  122. context = INLINE;
  123. line_boxes.push_back(MakeUnique<LayoutLineBox>(this));
  124. wrap_content = parent->wrap_content;
  125. element = nullptr;
  126. interrupted_chain = nullptr;
  127. box_cursor = 0;
  128. vertical_overflow = false;
  129. const Vector2f containing_block = LayoutDetails::GetContainingBlock(parent);
  130. box.SetContent(Vector2f(containing_block.x, -1));
  131. parent->PositionBlockBox(position, box, Style::Clear::None);
  132. // Reset the min and max heights; they're not valid for inline block boxes.
  133. min_height = 0;
  134. max_height = FLT_MAX;
  135. }
  136. // Releases the block box.
  137. LayoutBlockBox::~LayoutBlockBox()
  138. {
  139. }
  140. // Closes the box.
  141. LayoutBlockBox::CloseResult LayoutBlockBox::Close()
  142. {
  143. // If the last child of this block box is an inline box, then we haven't closed it; close it now!
  144. if (context == BLOCK)
  145. {
  146. CloseResult result = CloseInlineBlockBox();
  147. if (result != OK)
  148. return LAYOUT_SELF;
  149. }
  150. // Otherwise, we're an inline context box; so close our last line, which will still be open.
  151. else
  152. {
  153. line_boxes.back()->Close();
  154. // Expand our content area if any line boxes had to push themselves out.
  155. Vector2f content_area = box.GetSize();
  156. for (size_t i = 0; i < line_boxes.size(); i++)
  157. content_area.x = Math::Max(content_area.x, line_boxes[i]->GetDimensions().x);
  158. box.SetContent(content_area);
  159. }
  160. // Set this box's height, if necessary.
  161. if (box.GetSize(Box::CONTENT).y < 0)
  162. {
  163. Vector2f content_area = box.GetSize();
  164. content_area.y = Math::Clamp(box_cursor, min_height, max_height);
  165. if (element != nullptr)
  166. content_area.y = Math::Max(content_area.y, space->GetDimensions().y);
  167. box.SetContent(content_area);
  168. }
  169. visible_overflow_size = Vector2f(0);
  170. RMLUI_ASSERTMSG(!(context == INLINE && element), "The following assumes inline contexts do not represent a particular element.");
  171. // Set the computed box on the element.
  172. if (context == BLOCK && element)
  173. {
  174. // Calculate the dimensions of the box's *internal* content; this is the tightest-fitting box around all of the
  175. // internal elements, plus this element's padding.
  176. // Start with the inner content size, as set by the child blocks boxes or external formatting contexts.
  177. Vector2f content_box = inner_content_size;
  178. // Check how big our floated area is.
  179. const Vector2f space_box = space->GetDimensions();
  180. content_box.x = Math::Max(content_box.x, space_box.x);
  181. // If our content is larger than our window, we can enable the horizontal scrollbar if
  182. // we're set to auto-scrollbars. If we're set to always use scrollbars, then the horiontal
  183. // scrollbar will already have been enabled in the constructor.
  184. if (content_box.x > box.GetSize().x + 0.5f)
  185. {
  186. if (overflow_x_property == Style::Overflow::Auto)
  187. {
  188. element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
  189. if (!CatchVerticalOverflow())
  190. return LAYOUT_SELF;
  191. }
  192. }
  193. content_box.y = Math::Max(content_box.y, box_cursor);
  194. content_box.y = Math::Max(content_box.y, space_box.y);
  195. if (!CatchVerticalOverflow(content_box.y))
  196. return LAYOUT_SELF;
  197. const Vector2f padding_edges = Vector2f(
  198. box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT),
  199. box.GetEdge(Box::PADDING, Box::TOP) + box.GetEdge(Box::PADDING, Box::BOTTOM)
  200. );
  201. element->SetBox(box);
  202. element->SetContentBox(space->GetOffset(), content_box + padding_edges);
  203. const Vector2f margin_size = box.GetSize(Box::MARGIN);
  204. // Set the visible overflow size so that ancestors can catch any overflow produced by us. That is, hiding it or providing a scrolling mechanism.
  205. // If we catch our own overflow here, then just use the normal margin box as that will effectively remove the overflow from our ancestor's perspective.
  206. if (overflow_x_property != Style::Overflow::Visible)
  207. visible_overflow_size.x = margin_size.x;
  208. else
  209. visible_overflow_size.x = Math::Max(margin_size.x, content_box.x + box.GetEdge(Box::MARGIN, Box::LEFT) + box.GetEdge(Box::BORDER, Box::LEFT) + box.GetEdge(Box::PADDING, Box::LEFT));
  210. if (overflow_y_property != Style::Overflow::Visible)
  211. visible_overflow_size.y = margin_size.y;
  212. else
  213. visible_overflow_size.y = Math::Max(margin_size.y, content_box.y + box.GetEdge(Box::MARGIN, Box::TOP) + box.GetEdge(Box::BORDER, Box::TOP) + box.GetEdge(Box::PADDING, Box::TOP));
  214. // Format any scrollbars which were enabled on this element.
  215. element->GetElementScroll()->FormatScrollbars();
  216. }
  217. else if (context == INLINE)
  218. {
  219. // Find the largest line in this layout block
  220. for (size_t i = 0; i < line_boxes.size(); i++)
  221. {
  222. LayoutLineBox* line_box = line_boxes[i].get();
  223. visible_overflow_size.x = Math::Max(visible_overflow_size.x, line_box->GetBoxCursor());
  224. }
  225. }
  226. // Increment the parent's cursor.
  227. if (parent != nullptr)
  228. {
  229. // If this close fails, it means this block box has caused our parent block box to generate an automatic vertical scrollbar.
  230. if (!parent->CloseBlockBox(this))
  231. return LAYOUT_PARENT;
  232. }
  233. if (context == BLOCK && element)
  234. {
  235. // If we represent a positioned element, then we can now (as we've been sized) act as the containing block for all
  236. // the absolutely-positioned elements of our descendants.
  237. if (element->GetPosition() != Style::Position::Static)
  238. CloseAbsoluteElements();
  239. // Any relatively positioned elements that we act as containing block for may also need to be have their positions
  240. // updated to reflect changes to the size of this block box.
  241. for (Element* child : relative_elements)
  242. child->UpdateOffset();
  243. // Set the baseline for inline-block elements to the baseline of the last line of the element.
  244. // This is a special rule for inline-blocks (see CSS 2.1 Sec. 10.8.1).
  245. if (element->GetDisplay() == Style::Display::InlineBlock)
  246. {
  247. bool found_baseline = false;
  248. float baseline = 0;
  249. for (int i = (int)block_boxes.size() - 1; i >= 0; i--)
  250. {
  251. if (block_boxes[i]->context == INLINE)
  252. {
  253. const LineBoxList& line_boxes = block_boxes[i]->line_boxes;
  254. for (int j = (int)line_boxes.size() - 1; j >= 0; j--)
  255. {
  256. found_baseline = line_boxes[j]->GetBaselineOfLastLine(baseline);
  257. if (found_baseline)
  258. break;
  259. }
  260. if (found_baseline)
  261. break;
  262. }
  263. }
  264. if (found_baseline)
  265. {
  266. if (baseline < 0 && (overflow_x_property != Style::Overflow::Visible || overflow_y_property != Style::Overflow::Visible))
  267. {
  268. baseline = 0;
  269. }
  270. element->SetBaseline(baseline);
  271. }
  272. }
  273. }
  274. return OK;
  275. }
  276. // Called by a closing block box child.
  277. bool LayoutBlockBox::CloseBlockBox(LayoutBlockBox* child)
  278. {
  279. RMLUI_ASSERT(context == BLOCK);
  280. const float child_position_y = child->GetPosition().y - child->box.GetEdge(Box::MARGIN, Box::TOP) - (box.GetPosition().y + position.y);
  281. box_cursor = child_position_y + child->GetBox().GetSize(Box::MARGIN).y;
  282. // Extend the inner content size. The vertical size can be larger than the box_cursor due to overflow.
  283. inner_content_size.x = Math::Max(inner_content_size.x, child->visible_overflow_size.x);
  284. inner_content_size.y = Math::Max(inner_content_size.y, child_position_y + child->visible_overflow_size.y);
  285. return CatchVerticalOverflow();
  286. }
  287. // Called by a closing line box child.
  288. LayoutInlineBox* LayoutBlockBox::CloseLineBox(LayoutLineBox* child, UniquePtr<LayoutInlineBox> overflow, LayoutInlineBox* overflow_chain)
  289. {
  290. RMLUI_ZoneScoped;
  291. RMLUI_ASSERT(context == INLINE);
  292. if (child->GetDimensions().x > 0)
  293. box_cursor = (child->GetPosition().y - (box.GetPosition().y + position.y)) + child->GetDimensions().y;
  294. // If we have any pending floating elements for our parent, then this would be an ideal time to position them.
  295. if (!float_elements.empty())
  296. {
  297. for (size_t i = 0; i < float_elements.size(); ++i)
  298. parent->PositionFloat(float_elements[i], box_cursor);
  299. float_elements.clear();
  300. }
  301. // Add a new line box.
  302. line_boxes.push_back(MakeUnique<LayoutLineBox>(this));
  303. if (overflow_chain)
  304. line_boxes.back()->AddChainedBox(overflow_chain);
  305. if (overflow)
  306. return line_boxes.back()->AddBox(std::move(overflow));
  307. return nullptr;
  308. }
  309. // Adds a new block element to this block box.
  310. LayoutBlockBox* LayoutBlockBox::AddBlockElement(Element* element, const Box& box, float min_height, float max_height)
  311. {
  312. RMLUI_ZoneScoped;
  313. RMLUI_ASSERT(context == BLOCK);
  314. // Check if our most previous block box is rendering in an inline context.
  315. if (!block_boxes.empty() &&
  316. block_boxes.back()->context == INLINE)
  317. {
  318. LayoutBlockBox* inline_block_box = block_boxes.back().get();
  319. LayoutInlineBox* open_inline_box = inline_block_box->line_boxes.back()->GetOpenInlineBox();
  320. if (open_inline_box != nullptr)
  321. {
  322. // There's an open inline box chain, which means this block element is parented to it. The chain needs to
  323. // be positioned (if it hasn't already), closed and duplicated after this block box closes. Also, this
  324. // block needs to be aware of its parentage, so it can correctly compute its relative position. First of
  325. // all, we need to close the inline box; this will position the last line if necessary, but it will also
  326. // create a new line in the inline block box; we want this line to be in an inline box after our block
  327. // element.
  328. if (inline_block_box->Close() != OK)
  329. return nullptr;
  330. interrupted_chain = open_inline_box;
  331. }
  332. else
  333. {
  334. // There are no open inline boxes, so this inline box just needs to be closed.
  335. if (CloseInlineBlockBox() != OK)
  336. return nullptr;
  337. }
  338. }
  339. block_boxes.push_back(MakeUnique<LayoutBlockBox>(this, element, box, min_height, max_height));
  340. return block_boxes.back().get();
  341. }
  342. // Adds a new inline element to this inline box.
  343. LayoutInlineBox* LayoutBlockBox::AddInlineElement(Element* element, const Box& box)
  344. {
  345. RMLUI_ZoneScoped;
  346. if (context == BLOCK)
  347. {
  348. LayoutInlineBox* inline_box;
  349. // If we have an open child rendering in an inline context, we can add this element into it.
  350. if (!block_boxes.empty() &&
  351. block_boxes.back()->context == INLINE)
  352. inline_box = block_boxes.back()->AddInlineElement(element, box);
  353. // No dice! Ah well, nothing for it but to open a new inline context block box.
  354. else
  355. {
  356. block_boxes.push_back(MakeUnique<LayoutBlockBox>(this));
  357. if (interrupted_chain != nullptr)
  358. {
  359. block_boxes.back()->line_boxes.back()->AddChainedBox(interrupted_chain);
  360. interrupted_chain = nullptr;
  361. }
  362. inline_box = block_boxes.back()->AddInlineElement(element, box);
  363. }
  364. return inline_box;
  365. }
  366. else
  367. {
  368. // We're an inline context box, so we'll add this new inline element into our line boxes.
  369. return line_boxes.back()->AddElement(element, box);
  370. }
  371. }
  372. // Adds a line-break to this block box.
  373. void LayoutBlockBox::AddBreak()
  374. {
  375. float line_height = element->GetLineHeight();
  376. // Check for an inline box as our last child; if so, we can simply end its line and bail.
  377. if (!block_boxes.empty())
  378. {
  379. LayoutBlockBox* block_box = block_boxes.back().get();
  380. if (block_box->context == INLINE)
  381. {
  382. LayoutLineBox* last_line = block_box->line_boxes.back().get();
  383. if (last_line->GetDimensions().y < 0)
  384. block_box->box_cursor += line_height;
  385. else
  386. last_line->Close();
  387. return;
  388. }
  389. }
  390. // No inline box as our last child; no problem, just increment the cursor by the line height of this element.
  391. box_cursor += line_height;
  392. }
  393. // Adds an element to this block box to be handled as a floating element.
  394. bool LayoutBlockBox::AddFloatElement(Element* element)
  395. {
  396. // If we have an open inline block box, then we have to position the box a little differently.
  397. if (!block_boxes.empty() &&
  398. block_boxes.back()->context == INLINE)
  399. block_boxes.back()->float_elements.push_back(element);
  400. // Nope ... just place it!
  401. else
  402. PositionFloat(element);
  403. return true;
  404. }
  405. // Adds an element to this block box to be handled as an absolutely-positioned element.
  406. void LayoutBlockBox::AddAbsoluteElement(Element* element)
  407. {
  408. RMLUI_ASSERT(context == BLOCK);
  409. AbsoluteElement absolute_element;
  410. absolute_element.element = element;
  411. PositionBox(absolute_element.position, 0);
  412. // If we have an open inline-context block box as our last child, then the absolute element must appear after it,
  413. // but not actually close the box.
  414. if (!block_boxes.empty()
  415. && block_boxes.back()->context == INLINE)
  416. {
  417. LayoutBlockBox* inline_context_box = block_boxes.back().get();
  418. float last_line_height = inline_context_box->line_boxes.back()->GetDimensions().y;
  419. absolute_element.position.y += (inline_context_box->box_cursor + Math::Max(0.0f, last_line_height));
  420. }
  421. // Find the positioned parent for this element.
  422. LayoutBlockBox* absolute_parent = this;
  423. while (absolute_parent != absolute_parent->offset_parent)
  424. absolute_parent = absolute_parent->parent;
  425. absolute_parent->absolute_elements.push_back(absolute_element);
  426. }
  427. // Lays out, sizes, and positions all absolute elements in this block relative to the containing block.
  428. void LayoutBlockBox::CloseAbsoluteElements()
  429. {
  430. if (!absolute_elements.empty())
  431. {
  432. // The size of the containing box, including the padding. This is used to resolve relative offsets.
  433. Vector2f containing_block = GetBox().GetSize(Box::PADDING);
  434. for (size_t i = 0; i < absolute_elements.size(); i++)
  435. {
  436. Element* absolute_element = absolute_elements[i].element;
  437. Vector2f absolute_position = absolute_elements[i].position;
  438. absolute_position -= position - offset_root->GetPosition();
  439. // Lay out the element.
  440. LayoutEngine::FormatElement(absolute_element, containing_block);
  441. // Now that the element's box has been built, we can offset the position we determined was appropriate for
  442. // it by the element's margin. This is necessary because the coordinate system for the box begins at the
  443. // border, not the margin.
  444. absolute_position.x += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  445. absolute_position.y += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  446. // Set the offset of the element; the element itself will take care of any RCSS-defined positional offsets.
  447. absolute_element->SetOffset(absolute_position, element);
  448. }
  449. absolute_elements.clear();
  450. }
  451. }
  452. // Returns the offset from the top-left corner of this box that the next child box will be positioned at.
  453. void LayoutBlockBox::PositionBox(Vector2f& box_position, float top_margin, Style::Clear clear_property) const
  454. {
  455. // If our element is establishing a new offset hierarchy, then any children of ours don't inherit our offset.
  456. box_position = GetPosition();
  457. box_position += box.GetPosition();
  458. box_position.y += box_cursor;
  459. float clear_margin = space->ClearBoxes(box_position.y + top_margin, clear_property) - (box_position.y + top_margin);
  460. if (clear_margin > 0)
  461. box_position.y += clear_margin;
  462. else
  463. {
  464. // Check for a collapsing vertical margin.
  465. if (!block_boxes.empty() &&
  466. block_boxes.back()->context == BLOCK)
  467. {
  468. const float bottom_margin = block_boxes.back()->GetBox().GetEdge(Box::MARGIN, Box::BOTTOM);
  469. const int num_negative_margins = int(top_margin < 0.f) + int(bottom_margin < 0.f);
  470. switch (num_negative_margins)
  471. {
  472. case 0:
  473. // Use the largest margin by subtracting the smallest margin.
  474. box_position.y -= Math::Min(top_margin, bottom_margin);
  475. break;
  476. case 1:
  477. // Use the sum of the positive and negative margin, no special behavior needed here.
  478. break;
  479. case 2:
  480. // Use the most negative margin by subtracting the least negative margin.
  481. box_position.y -= Math::Max(top_margin, bottom_margin);
  482. break;
  483. }
  484. }
  485. }
  486. }
  487. // Returns the offset from the top-left corner of this box's offset element the next child block box, of the given
  488. // dimensions, will be positioned at. This will include the margins on the new block box.
  489. void LayoutBlockBox::PositionBlockBox(Vector2f& box_position, const Box& box, Style::Clear clear_property) const
  490. {
  491. PositionBox(box_position, box.GetEdge(Box::MARGIN, Box::TOP), clear_property);
  492. box_position.x += box.GetEdge(Box::MARGIN, Box::LEFT);
  493. box_position.y += box.GetEdge(Box::MARGIN, Box::TOP);
  494. }
  495. // Returns the offset from the top-left corner of this box for the next line.
  496. void LayoutBlockBox::PositionLineBox(Vector2f& box_position, float& box_width, bool& _wrap_content, const Vector2f dimensions) const
  497. {
  498. Vector2f cursor;
  499. PositionBox(cursor);
  500. space->PositionBox(box_position, box_width, cursor.y, dimensions);
  501. // Also, probably shouldn't check for widths when positioning the box?
  502. _wrap_content = wrap_content;
  503. }
  504. // Calculate the dimensions of the box's internal content width; i.e. the size of the largest line.
  505. float LayoutBlockBox::GetShrinkToFitWidth() const
  506. {
  507. float content_width = 0.0f;
  508. if (context == BLOCK)
  509. {
  510. auto get_content_width_from_children = [this, &content_width]() {
  511. for (size_t i = 0; i < block_boxes.size(); i++)
  512. {
  513. const Box& box = block_boxes[i]->GetBox();
  514. const float edge_size = box.GetCumulativeEdge(Box::PADDING, Box::LEFT) + box.GetCumulativeEdge(Box::PADDING, Box::RIGHT);
  515. content_width = Math::Max(content_width, block_boxes[i]->GetShrinkToFitWidth() + edge_size);
  516. }
  517. };
  518. // Block boxes with definite sizes should use that size. Otherwise, find the maximum content width of our children.
  519. // Alternative solution: Add some 'intrinsic_width' property to every 'LayoutBlockBox' and have that propagate up.
  520. if (element)
  521. {
  522. auto& computed = element->GetComputedValues();
  523. const float block_width = box.GetSize(Box::CONTENT).x;
  524. if(computed.width.type == Style::Width::Auto)
  525. {
  526. get_content_width_from_children();
  527. }
  528. else
  529. {
  530. float width_value = ResolveValue(computed.width, block_width);
  531. content_width = Math::Max(content_width, width_value);
  532. }
  533. float min_width, max_width;
  534. LayoutDetails::GetMinMaxWidth(min_width, max_width, computed, box, block_width);
  535. content_width = Math::Clamp(content_width, min_width, max_width);
  536. }
  537. else
  538. {
  539. get_content_width_from_children();
  540. }
  541. // Can add the dimensions of floating elements here if we want to support that.
  542. }
  543. else
  544. {
  545. // Find the largest line in this layout block
  546. for (size_t i = 0; i < line_boxes.size(); i++)
  547. {
  548. // Perhaps a more robust solution is to modify how we set the line box dimension on 'line_box->close()'
  549. // and use that, or add another value in the line_box ... but seems to work for now.
  550. LayoutLineBox* line_box = line_boxes[i].get();
  551. content_width = Math::Max(content_width, line_box->GetBoxCursor());
  552. }
  553. content_width = Math::Min(content_width, box.GetSize(Box::CONTENT).x);
  554. }
  555. return content_width;
  556. }
  557. Vector2f LayoutBlockBox::GetVisibleOverflowSize() const
  558. {
  559. return visible_overflow_size;
  560. }
  561. void LayoutBlockBox::ExtendInnerContentSize(Vector2f _inner_content_size)
  562. {
  563. inner_content_size.x = Math::Max(inner_content_size.x, _inner_content_size.x);
  564. inner_content_size.y = Math::Max(inner_content_size.y, _inner_content_size.y);
  565. }
  566. // Returns the block box's element.
  567. Element* LayoutBlockBox::GetElement() const
  568. {
  569. return element;
  570. }
  571. // Returns the block box's parent.
  572. LayoutBlockBox* LayoutBlockBox::GetParent() const
  573. {
  574. return parent;
  575. }
  576. // Returns the position of the block box, relative to its parent's content area.
  577. Vector2f LayoutBlockBox::GetPosition() const
  578. {
  579. return position;
  580. }
  581. // Returns the element against which all positions of boxes in the hierarchy are calculated relative to.
  582. const LayoutBlockBox* LayoutBlockBox::GetOffsetParent() const
  583. {
  584. return offset_parent;
  585. }
  586. // Returns the block box against which all positions of boxes in the hierarchy are calculated relative to.
  587. const LayoutBlockBox* LayoutBlockBox::GetOffsetRoot() const
  588. {
  589. return offset_root;
  590. }
  591. // Returns the block box's dimension box.
  592. Box& LayoutBlockBox::GetBox()
  593. {
  594. return box;
  595. }
  596. // Returns the block box's dimension box.
  597. const Box& LayoutBlockBox::GetBox() const
  598. {
  599. return box;
  600. }
  601. void* LayoutBlockBox::operator new(size_t size)
  602. {
  603. void* memory = LayoutEngine::AllocateLayoutChunk(size);
  604. return memory;
  605. }
  606. void LayoutBlockBox::operator delete(void* chunk, size_t size)
  607. {
  608. LayoutEngine::DeallocateLayoutChunk(chunk, size);
  609. }
  610. // Closes our last block box, if it is an open inline block box.
  611. LayoutBlockBox::CloseResult LayoutBlockBox::CloseInlineBlockBox()
  612. {
  613. if (!block_boxes.empty() &&
  614. block_boxes.back()->context == INLINE)
  615. return block_boxes.back()->Close();
  616. return OK;
  617. }
  618. // Positions a floating element within this block box.
  619. void LayoutBlockBox::PositionFloat(Element* element, float offset)
  620. {
  621. Vector2f box_position;
  622. PositionBox(box_position);
  623. space->PositionBox(box_position.y + offset, element);
  624. }
  625. // Checks if we have a new vertical overflow on an auto-scrolling element.
  626. bool LayoutBlockBox::CatchVerticalOverflow(float cursor)
  627. {
  628. if (cursor == -1)
  629. cursor = Math::Max(box_cursor, inner_content_size.y);
  630. float box_height = box.GetSize().y;
  631. if (box_height < 0)
  632. box_height = max_height;
  633. // If we're auto-scrolling and our height is fixed, we have to check if this box has exceeded our client height.
  634. if (!vertical_overflow &&
  635. box_height >= 0 &&
  636. overflow_y_property == Style::Overflow::Auto)
  637. {
  638. if (cursor > box_height - element->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL) + 0.5f)
  639. {
  640. RMLUI_ZoneScopedC(0xDD3322);
  641. vertical_overflow = true;
  642. element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
  643. block_boxes.clear();
  644. space_owner = MakeUnique<LayoutBlockBoxSpace>(this);
  645. space = space_owner.get();
  646. box_cursor = 0;
  647. interrupted_chain = nullptr;
  648. inner_content_size = Vector2f(0);
  649. return false;
  650. }
  651. }
  652. return true;
  653. }
  654. } // namespace Rml