LayoutEngine.cpp 16 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutEngine.h"
  29. #include "LayoutBlockBoxSpace.h"
  30. #include "LayoutDetails.h"
  31. #include "LayoutFlex.h"
  32. #include "LayoutInlineBoxText.h"
  33. #include "LayoutTable.h"
  34. #include "Pool.h"
  35. #include "../../Include/RmlUi/Core/Element.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Types.h"
  38. #include <cstddef>
  39. #include <float.h>
  40. namespace Rml {
  41. #define MAX(a, b) (a > b ? a : b)
  42. template <size_t Size>
  43. struct LayoutChunk {
  44. alignas(std::max_align_t) byte buffer[Size];
  45. };
  46. static constexpr std::size_t ChunkSizeBig = sizeof(LayoutBlockBox);
  47. static constexpr std::size_t ChunkSizeMedium = MAX(sizeof(LayoutInlineBox), sizeof(LayoutInlineBoxText));
  48. static constexpr std::size_t ChunkSizeSmall = MAX(sizeof(LayoutLineBox), sizeof(LayoutBlockBoxSpace));
  49. static Pool< LayoutChunk<ChunkSizeBig> > layout_chunk_pool_big(50, true);
  50. static Pool< LayoutChunk<ChunkSizeMedium> > layout_chunk_pool_medium(50, true);
  51. static Pool< LayoutChunk<ChunkSizeSmall> > layout_chunk_pool_small(50, true);
  52. // Formats the contents for a root-level element (usually a document or floating element).
  53. void LayoutEngine::FormatElement(Element* element, Vector2f containing_block, const Box* override_initial_box, Vector2f* out_visible_overflow_size)
  54. {
  55. RMLUI_ASSERT(element && containing_block.x >= 0 && containing_block.y >= 0);
  56. #ifdef RMLUI_ENABLE_PROFILING
  57. RMLUI_ZoneScopedC(0xB22222);
  58. auto name = CreateString(80, "%s %x", element->GetAddress(false, false).c_str(), element);
  59. RMLUI_ZoneName(name.c_str(), name.size());
  60. #endif
  61. auto containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  62. Box box;
  63. if (override_initial_box)
  64. box = *override_initial_box;
  65. else
  66. LayoutDetails::BuildBox(box, containing_block, element);
  67. float min_height, max_height;
  68. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  69. LayoutBlockBox* block_context_box = containing_block_box->AddBlockElement(element, box, min_height, max_height);
  70. for (int layout_iteration = 0; layout_iteration < 2; layout_iteration++)
  71. {
  72. for (int i = 0; i < element->GetNumChildren(); i++)
  73. {
  74. if (!FormatElement(block_context_box, element->GetChild(i)))
  75. i = -1;
  76. }
  77. if (block_context_box->Close() == LayoutBlockBox::OK)
  78. break;
  79. }
  80. block_context_box->CloseAbsoluteElements();
  81. if (out_visible_overflow_size)
  82. *out_visible_overflow_size = block_context_box->GetVisibleOverflowSize();
  83. element->OnLayout();
  84. }
  85. void* LayoutEngine::AllocateLayoutChunk(size_t size)
  86. {
  87. static_assert(ChunkSizeBig > ChunkSizeMedium && ChunkSizeMedium > ChunkSizeSmall, "The following assumes a strict ordering of the chunk sizes.");
  88. // Note: If any change is made here, make sure a corresponding change is applied to the deallocation procedure below.
  89. if (size <= ChunkSizeSmall)
  90. return layout_chunk_pool_small.AllocateAndConstruct();
  91. else if (size <= ChunkSizeMedium)
  92. return layout_chunk_pool_medium.AllocateAndConstruct();
  93. else if (size <= ChunkSizeBig)
  94. return layout_chunk_pool_big.AllocateAndConstruct();
  95. RMLUI_ERROR;
  96. return nullptr;
  97. }
  98. void LayoutEngine::DeallocateLayoutChunk(void* chunk, size_t size)
  99. {
  100. // Note: If any change is made here, make sure a corresponding change is applied to the allocation procedure above.
  101. if (size <= ChunkSizeSmall)
  102. layout_chunk_pool_small.DestroyAndDeallocate((LayoutChunk<ChunkSizeSmall>*)chunk);
  103. else if (size <= ChunkSizeMedium)
  104. layout_chunk_pool_medium.DestroyAndDeallocate((LayoutChunk<ChunkSizeMedium>*)chunk);
  105. else if (size <= ChunkSizeBig)
  106. layout_chunk_pool_big.DestroyAndDeallocate((LayoutChunk<ChunkSizeBig>*)chunk);
  107. else
  108. {
  109. RMLUI_ERROR;
  110. }
  111. }
  112. // Positions a single element and its children within this layout.
  113. bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* element)
  114. {
  115. #ifdef RMLUI_ENABLE_PROFILING
  116. RMLUI_ZoneScoped;
  117. auto name = CreateString(80, ">%s %x", element->GetAddress(false, false).c_str(), element);
  118. RMLUI_ZoneName(name.c_str(), name.size());
  119. #endif
  120. auto& computed = element->GetComputedValues();
  121. // Check if we have to do any special formatting for any elements that don't fit into the standard layout scheme.
  122. if (FormatElementSpecial(block_context_box, element))
  123. return true;
  124. const Style::Display display = element->GetDisplay();
  125. // Fetch the display property, and don't lay this element out if it is set to a display type of none.
  126. if (display == Style::Display::None)
  127. return true;
  128. // Tables and flex boxes need to be specially handled when they are absolutely positioned or floated. Currently it is assumed for both
  129. // FormatElement(element, containing_block) and GetShrinkToFitWidth(), and possibly others, that they are strictly called on block boxes.
  130. // The mentioned functions need to be updated if we want to support all combinations of display, position, and float properties.
  131. auto uses_unsupported_display_position_float_combination = [display, element](const char* abs_positioned_or_floated) -> bool {
  132. if (display == Style::Display::Flex || display == Style::Display::Table)
  133. {
  134. const char* element_type = (display == Style::Display::Flex ? "Flex" : "Table");
  135. Log::Message(Log::LT_WARNING,
  136. "%s elements cannot be %s. Instead, wrap it within a parent block element which is %s. Element will not be formatted: %s",
  137. element_type, abs_positioned_or_floated, abs_positioned_or_floated, element->GetAddress().c_str());
  138. return true;
  139. }
  140. return false;
  141. };
  142. // Check for an absolute position; if this has been set, then we remove it from the flow and add it to the current
  143. // block box to be laid out and positioned once the block has been closed and sized.
  144. if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
  145. {
  146. if (uses_unsupported_display_position_float_combination("absolutely positioned"))
  147. return true;
  148. // Display the element as a block element.
  149. block_context_box->AddAbsoluteElement(element);
  150. return true;
  151. }
  152. // If the element is floating, we remove it from the flow.
  153. if (computed.float_ != Style::Float::None)
  154. {
  155. if (uses_unsupported_display_position_float_combination("floated"))
  156. return true;
  157. LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
  158. return block_context_box->AddFloatElement(element);
  159. }
  160. // The element is nothing exceptional, so format it according to its display property.
  161. switch (display)
  162. {
  163. case Style::Display::Block: return FormatElementBlock(block_context_box, element);
  164. case Style::Display::Inline: return FormatElementInline(block_context_box, element);
  165. case Style::Display::InlineBlock: return FormatElementInlineBlock(block_context_box, element);
  166. case Style::Display::Flex: return FormatElementFlex(block_context_box, element);
  167. case Style::Display::Table: return FormatElementTable(block_context_box, element);
  168. case Style::Display::TableRow:
  169. case Style::Display::TableRowGroup:
  170. case Style::Display::TableColumn:
  171. case Style::Display::TableColumnGroup:
  172. case Style::Display::TableCell:
  173. {
  174. // These elements should have been handled within FormatElementTable, seems like we're encountering table parts in the wild.
  175. const Property* display_property = element->GetProperty(PropertyId::Display);
  176. Log::Message(Log::LT_WARNING, "Element has a display type '%s', but is not located in a table. Element will not be formatted: %s",
  177. display_property ? display_property->ToString().c_str() : "*unknown*",
  178. element->GetAddress().c_str()
  179. );
  180. return true;
  181. }
  182. case Style::Display::None: RMLUI_ERROR; /* handled above */ break;
  183. }
  184. return true;
  185. }
  186. // Formats and positions an element as a block element.
  187. bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element* element)
  188. {
  189. RMLUI_ZoneScopedC(0x2F4F4F);
  190. Box box;
  191. float min_height, max_height;
  192. LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element);
  193. LayoutBlockBox* new_block_context_box = block_context_box->AddBlockElement(element, box, min_height, max_height);
  194. if (new_block_context_box == nullptr)
  195. return false;
  196. // Format the element's children.
  197. for (int i = 0; i < element->GetNumChildren(); i++)
  198. {
  199. if (!FormatElement(new_block_context_box, element->GetChild(i)))
  200. i = -1;
  201. }
  202. // Close the block box, and check the return code; we may have overflowed either this element or our parent.
  203. switch (new_block_context_box->Close())
  204. {
  205. // We need to reformat ourself; format all of our children again and close the box. No need to check for error
  206. // codes, as we already have our vertical slider bar.
  207. case LayoutBlockBox::LAYOUT_SELF:
  208. {
  209. for (int i = 0; i < element->GetNumChildren(); i++)
  210. FormatElement(new_block_context_box, element->GetChild(i));
  211. if (new_block_context_box->Close() == LayoutBlockBox::OK)
  212. {
  213. element->OnLayout();
  214. break;
  215. }
  216. }
  217. //-fallthrough
  218. // We caused our parent to add a vertical scrollbar; bail out!
  219. case LayoutBlockBox::LAYOUT_PARENT:
  220. {
  221. return false;
  222. }
  223. break;
  224. default:
  225. element->OnLayout();
  226. }
  227. return true;
  228. }
  229. // Formats and positions an element as an inline element.
  230. bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Element* element)
  231. {
  232. RMLUI_ZoneScopedC(0x3F6F6F);
  233. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  234. Box box;
  235. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Inline);
  236. LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
  237. // Format the element's children.
  238. for (int i = 0; i < element->GetNumChildren(); i++)
  239. {
  240. if (!FormatElement(block_context_box, element->GetChild(i)))
  241. return false;
  242. }
  243. inline_box->Close();
  244. return true;
  245. }
  246. // Positions an element as a sized inline element, formatting its internal hierarchy as a block element.
  247. bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, Element* element)
  248. {
  249. RMLUI_ZoneScopedC(0x1F2F2F);
  250. // Format the element separately as a block element, then position it inside our own layout as an inline element.
  251. Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
  252. FormatElement(element, containing_block_size);
  253. block_context_box->AddInlineElement(element, element->GetBox())->Close();
  254. return true;
  255. }
  256. bool LayoutEngine::FormatElementFlex(LayoutBlockBox* block_context_box, Element* element)
  257. {
  258. const ComputedValues& computed = element->GetComputedValues();
  259. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  260. RMLUI_ASSERT(containing_block.x >= 0.f);
  261. // Build the initial box as specified by the flex's style, as if it was a normal block element.
  262. Box box;
  263. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Block);
  264. Vector2f min_size, max_size;
  265. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed, box, containing_block.x);
  266. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed, box, containing_block.y);
  267. // Add the flex container element as if it was a normal block element.
  268. LayoutBlockBox* flex_block_context_box = block_context_box->AddBlockElement(element, box, min_size.y, max_size.y);
  269. if (!flex_block_context_box)
  270. return false;
  271. // Format the flexbox and all its children.
  272. ElementList absolutely_positioned_elements;
  273. Vector2f formatted_content_size, content_overflow_size;
  274. LayoutFlex::Format(
  275. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  276. // Set the box content size to match the one determined by the formatting procedure.
  277. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  278. // Set the inner content size so that any overflow can be caught.
  279. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  280. // Finally, add any absolutely positioned flex children.
  281. for (Element* abs_element : absolutely_positioned_elements)
  282. flex_block_context_box->AddAbsoluteElement(abs_element);
  283. // Close the block box, this may result in scrollbars being added to ourself or our parent.
  284. const auto close_result = flex_block_context_box->Close();
  285. if (close_result == LayoutBlockBox::LAYOUT_PARENT)
  286. {
  287. // Scollbars added to parent, bail out to reformat all its children.
  288. return false;
  289. }
  290. else if (close_result == LayoutBlockBox::LAYOUT_SELF)
  291. {
  292. // Scrollbars added to flex container, it needs to be formatted again to account for changed width or height.
  293. absolutely_positioned_elements.clear();
  294. LayoutFlex::Format(
  295. box, min_size, max_size, containing_block, element, formatted_content_size, content_overflow_size, absolutely_positioned_elements);
  296. flex_block_context_box->GetBox().SetContent(formatted_content_size);
  297. flex_block_context_box->ExtendInnerContentSize(content_overflow_size);
  298. if (flex_block_context_box->Close() == LayoutBlockBox::LAYOUT_PARENT)
  299. return false;
  300. }
  301. element->OnLayout();
  302. return true;
  303. }
  304. bool LayoutEngine::FormatElementTable(LayoutBlockBox* block_context_box, Element* element_table)
  305. {
  306. const ComputedValues& computed_table = element_table->GetComputedValues();
  307. const Vector2f containing_block = LayoutDetails::GetContainingBlock(block_context_box);
  308. // Build the initial box as specified by the table's style, as if it was a normal block element.
  309. Box box;
  310. LayoutDetails::BuildBox(box, containing_block, element_table, BoxContext::Block);
  311. Vector2f min_size, max_size;
  312. LayoutDetails::GetMinMaxWidth(min_size.x, max_size.x, computed_table, box, containing_block.x);
  313. LayoutDetails::GetMinMaxHeight(min_size.y, max_size.y, computed_table, box, containing_block.y);
  314. const Vector2f initial_content_size = box.GetSize();
  315. // Format the table, this may adjust the box content size.
  316. const Vector2f table_content_overflow_size = LayoutTable::FormatTable(box, min_size, max_size, element_table);
  317. const Vector2f final_content_size = box.GetSize();
  318. RMLUI_ASSERT(final_content_size.y >= 0);
  319. if (final_content_size != initial_content_size)
  320. {
  321. // Perform this step to re-evaluate any auto margins.
  322. LayoutDetails::BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element_table, BoxContext::Block, true);
  323. }
  324. // Now that the box is finalized, we can add table as a block element. If we did it earlier, eg. just before formatting the table,
  325. // then the table element's offset would not be correct in cases where table size and auto-margins were adjusted.
  326. LayoutBlockBox* table_block_context_box = block_context_box->AddBlockElement(element_table, box, final_content_size.y, final_content_size.y);
  327. if (!table_block_context_box)
  328. return false;
  329. // Set the inner content size so that any overflow can be caught.
  330. table_block_context_box->ExtendInnerContentSize(table_content_overflow_size);
  331. // If the close failed, it probably means that its parent produced scrollbars.
  332. if (table_block_context_box->Close() != LayoutBlockBox::OK)
  333. return false;
  334. return true;
  335. }
  336. // Executes any special formatting for special elements.
  337. bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Element* element)
  338. {
  339. static const String br("br");
  340. // Check for a <br> tag.
  341. if (element->GetTagName() == br)
  342. {
  343. block_context_box->AddBreak();
  344. element->OnLayout();
  345. return true;
  346. }
  347. return false;
  348. }
  349. } // namespace Rml