PropertySpecification.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertySpecification.h"
  29. #include "../../Include/RmlUi/Core/Debug.h"
  30. #include "../../Include/RmlUi/Core/Log.h"
  31. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  32. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include "PropertyShorthandDefinition.h"
  35. #include "IdNameMap.h"
  36. #include <limits.h>
  37. #include <stdint.h>
  38. namespace Rml {
  39. PropertySpecification::PropertySpecification(size_t reserve_num_properties, size_t reserve_num_shorthands) :
  40. // Increment reserve numbers by one because the 'invalid' property occupies the first element
  41. properties(reserve_num_properties + 1), shorthands(reserve_num_shorthands + 1),
  42. property_map(MakeUnique<PropertyIdNameMap>(reserve_num_properties + 1)), shorthand_map(MakeUnique<ShorthandIdNameMap>(reserve_num_shorthands + 1))
  43. {
  44. }
  45. PropertySpecification::~PropertySpecification()
  46. {
  47. }
  48. // Registers a property with a new definition.
  49. PropertyDefinition& PropertySpecification::RegisterProperty(const String& property_name, const String& default_value, bool inherited, bool forces_layout, PropertyId id)
  50. {
  51. if (id == PropertyId::Invalid)
  52. id = property_map->GetOrCreateId(property_name);
  53. else
  54. property_map->AddPair(id, property_name);
  55. size_t index = (size_t)id;
  56. if (index >= size_t(PropertyId::MaxNumIds))
  57. {
  58. Log::Message(Log::LT_ERROR, "Fatal error while registering property '%s': Maximum number of allowed properties exceeded. Continuing execution may lead to crash.", property_name.c_str());
  59. RMLUI_ERROR;
  60. return *properties[0];
  61. }
  62. if (index < properties.size())
  63. {
  64. // We don't want to owerwrite an existing entry.
  65. if (properties[index])
  66. {
  67. Log::Message(Log::LT_ERROR, "While registering property '%s': The property is already registered.", property_name.c_str());
  68. return *properties[index];
  69. }
  70. }
  71. else
  72. {
  73. // Resize vector to hold the new index
  74. properties.resize((index*3)/2 + 1);
  75. }
  76. // Create and insert the new property
  77. properties[index] = MakeUnique<PropertyDefinition>(id, default_value, inherited, forces_layout);
  78. property_ids.Insert(id);
  79. if (inherited)
  80. property_ids_inherited.Insert(id);
  81. if (forces_layout)
  82. property_ids_forcing_layout.Insert(id);
  83. return *properties[index];
  84. }
  85. // Returns a property definition.
  86. const PropertyDefinition* PropertySpecification::GetProperty(PropertyId id) const
  87. {
  88. if (id == PropertyId::Invalid || (size_t)id >= properties.size())
  89. return nullptr;
  90. return properties[(size_t)id].get();
  91. }
  92. const PropertyDefinition* PropertySpecification::GetProperty(const String& property_name) const
  93. {
  94. return GetProperty(property_map->GetId(property_name));
  95. }
  96. // Fetches a list of the names of all registered property definitions.
  97. const PropertyIdSet& PropertySpecification::GetRegisteredProperties(void) const
  98. {
  99. return property_ids;
  100. }
  101. // Fetches a list of the names of all registered property definitions.
  102. const PropertyIdSet& PropertySpecification::GetRegisteredInheritedProperties(void) const
  103. {
  104. return property_ids_inherited;
  105. }
  106. const PropertyIdSet& PropertySpecification::GetRegisteredPropertiesForcingLayout() const
  107. {
  108. return property_ids_forcing_layout;
  109. }
  110. // Registers a shorthand property definition.
  111. ShorthandId PropertySpecification::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type, ShorthandId id)
  112. {
  113. if (id == ShorthandId::Invalid)
  114. id = shorthand_map->GetOrCreateId(shorthand_name);
  115. else
  116. shorthand_map->AddPair(id, shorthand_name);
  117. StringList property_list;
  118. StringUtilities::ExpandString(property_list, StringUtilities::ToLower(property_names));
  119. // Construct the new shorthand definition and resolve its properties.
  120. UniquePtr<ShorthandDefinition> property_shorthand(new ShorthandDefinition());
  121. for (const String& raw_name : property_list)
  122. {
  123. ShorthandItem item;
  124. bool optional = false;
  125. String name = raw_name;
  126. if (!raw_name.empty() && raw_name.back() == '?')
  127. {
  128. optional = true;
  129. name.pop_back();
  130. }
  131. PropertyId property_id = property_map->GetId(name);
  132. if (property_id != PropertyId::Invalid)
  133. {
  134. // We have a valid property
  135. if (const PropertyDefinition* property = GetProperty(property_id))
  136. item = ShorthandItem(property_id, property, optional);
  137. }
  138. else
  139. {
  140. // Otherwise, we must be a shorthand
  141. ShorthandId shorthand_id = shorthand_map->GetId(name);
  142. // Test for valid shorthand id. The recursive types (and only those) can hold other shorthands.
  143. if (shorthand_id != ShorthandId::Invalid && (type == ShorthandType::RecursiveRepeat || type == ShorthandType::RecursiveCommaSeparated))
  144. {
  145. if (const ShorthandDefinition * shorthand = GetShorthand(shorthand_id))
  146. item = ShorthandItem(shorthand_id, shorthand, optional);
  147. }
  148. }
  149. if (item.type == ShorthandItemType::Invalid)
  150. {
  151. Log::Message(Log::LT_ERROR, "Shorthand property '%s' was registered with invalid property '%s'.", shorthand_name.c_str(), name.c_str());
  152. return ShorthandId::Invalid;
  153. }
  154. property_shorthand->items.push_back(item);
  155. }
  156. property_shorthand->id = id;
  157. property_shorthand->type = type;
  158. const size_t index = (size_t)id;
  159. if (index >= size_t(ShorthandId::MaxNumIds))
  160. {
  161. Log::Message(Log::LT_ERROR, "Error while registering shorthand '%s': Maximum number of allowed shorthands exceeded.", shorthand_name.c_str());
  162. return ShorthandId::Invalid;
  163. }
  164. if (index < shorthands.size())
  165. {
  166. // We don't want to owerwrite an existing entry.
  167. if (shorthands[index])
  168. {
  169. Log::Message(Log::LT_ERROR, "The shorthand '%s' already exists, ignoring.", shorthand_name.c_str());
  170. return ShorthandId::Invalid;
  171. }
  172. }
  173. else
  174. {
  175. // Resize vector to hold the new index
  176. shorthands.resize((index * 3) / 2 + 1);
  177. }
  178. shorthands[index] = std::move(property_shorthand);
  179. return id;
  180. }
  181. // Returns a shorthand definition.
  182. const ShorthandDefinition* PropertySpecification::GetShorthand(ShorthandId id) const
  183. {
  184. if (id == ShorthandId::Invalid || (size_t)id >= shorthands.size())
  185. return nullptr;
  186. return shorthands[(size_t)id].get();
  187. }
  188. const ShorthandDefinition* PropertySpecification::GetShorthand(const String& shorthand_name) const
  189. {
  190. return GetShorthand(shorthand_map->GetId(shorthand_name));
  191. }
  192. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value) const
  193. {
  194. RMLUI_ZoneScoped;
  195. // Try as a property first
  196. PropertyId property_id = property_map->GetId(property_name);
  197. if (property_id != PropertyId::Invalid)
  198. return ParsePropertyDeclaration(dictionary, property_id, property_value);
  199. // Then, as a shorthand
  200. ShorthandId shorthand_id = shorthand_map->GetId(property_name);
  201. if (shorthand_id != ShorthandId::Invalid)
  202. return ParseShorthandDeclaration(dictionary, shorthand_id, property_value);
  203. return false;
  204. }
  205. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, PropertyId property_id, const String& property_value) const
  206. {
  207. // Parse as a single property.
  208. const PropertyDefinition* property_definition = GetProperty(property_id);
  209. if (!property_definition)
  210. return false;
  211. StringList property_values;
  212. if (!ParsePropertyValues(property_values, property_value, false) || property_values.size() == 0)
  213. return false;
  214. Property new_property;
  215. if (!property_definition->ParseValue(new_property, property_values[0]))
  216. return false;
  217. dictionary.SetProperty(property_id, new_property);
  218. return true;
  219. }
  220. // Parses a property declaration, setting any parsed and validated properties on the given dictionary.
  221. bool PropertySpecification::ParseShorthandDeclaration(PropertyDictionary& dictionary, ShorthandId shorthand_id, const String& property_value) const
  222. {
  223. StringList property_values;
  224. if (!ParsePropertyValues(property_values, property_value, true) || property_values.size() == 0)
  225. return false;
  226. // Parse as a shorthand.
  227. const ShorthandDefinition* shorthand_definition = GetShorthand(shorthand_id);
  228. if (!shorthand_definition)
  229. return false;
  230. // Handle the special behavior of the flex shorthand first, otherwise it acts like 'FallThrough'.
  231. if (shorthand_definition->type == ShorthandType::Flex)
  232. {
  233. RMLUI_ASSERT(shorthand_definition->items.size() == 3);
  234. if (!property_values.empty() && property_values[0] == "none")
  235. {
  236. property_values = {"0", "0", "auto"};
  237. }
  238. else
  239. {
  240. // Default values when omitted from the 'flex' shorthand is specified here. These defaults are special
  241. // for this shorthand only, otherwise each underlying property has a different default value.
  242. const char* default_omitted_values[] = {"1", "1", "0"}; // flex-grow, flex-shrink, flex-basis
  243. Property new_property;
  244. bool result = true;
  245. for (int i = 0; i < 3; i++)
  246. {
  247. auto& item = shorthand_definition->items[i];
  248. result &= item.property_definition->ParseValue(new_property, default_omitted_values[i]);
  249. dictionary.SetProperty(item.property_id, new_property);
  250. }
  251. RMLUI_ASSERT(result);
  252. }
  253. }
  254. // If this definition is a 'box'-style shorthand (x-top, x-right, x-bottom, x-left, etc) and there are fewer
  255. // than four values
  256. if (shorthand_definition->type == ShorthandType::Box &&
  257. property_values.size() < 4)
  258. {
  259. // This array tells which property index each side is parsed from
  260. Array<int, 4> box_side_to_value_index = { 0,0,0,0 };
  261. switch (property_values.size())
  262. {
  263. case 1:
  264. // Only one value is defined, so it is parsed onto all four sides.
  265. box_side_to_value_index = { 0,0,0,0 };
  266. break;
  267. case 2:
  268. // Two values are defined, so the first one is parsed onto the top and bottom value, the second onto
  269. // the left and right.
  270. box_side_to_value_index = { 0,1,0,1 };
  271. break;
  272. case 3:
  273. // Three values are defined, so the first is parsed into the top value, the second onto the left and
  274. // right, and the third onto the bottom.
  275. box_side_to_value_index = { 0,1,2,1 };
  276. break;
  277. default:
  278. RMLUI_ERROR;
  279. break;
  280. }
  281. for (int i = 0; i < 4; i++)
  282. {
  283. RMLUI_ASSERT(shorthand_definition->items[i].type == ShorthandItemType::Property);
  284. Property new_property;
  285. int value_index = box_side_to_value_index[i];
  286. if (!shorthand_definition->items[i].property_definition->ParseValue(new_property, property_values[value_index]))
  287. return false;
  288. dictionary.SetProperty(shorthand_definition->items[i].property_definition->GetId(), new_property);
  289. }
  290. }
  291. else if (shorthand_definition->type == ShorthandType::RecursiveRepeat)
  292. {
  293. bool result = true;
  294. for (size_t i = 0; i < shorthand_definition->items.size(); i++)
  295. {
  296. const ShorthandItem& item = shorthand_definition->items[i];
  297. if (item.type == ShorthandItemType::Property)
  298. result &= ParsePropertyDeclaration(dictionary, item.property_id, property_value);
  299. else if (item.type == ShorthandItemType::Shorthand)
  300. result &= ParseShorthandDeclaration(dictionary, item.shorthand_id, property_value);
  301. else
  302. result = false;
  303. }
  304. if (!result)
  305. return false;
  306. }
  307. else if (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated)
  308. {
  309. StringList subvalues;
  310. StringUtilities::ExpandString(subvalues, property_value);
  311. size_t num_optional = 0;
  312. for (auto& item : shorthand_definition->items)
  313. if (item.optional)
  314. num_optional += 1;
  315. if (subvalues.size() + num_optional < shorthand_definition->items.size())
  316. {
  317. // Not enough subvalues declared.
  318. return false;
  319. }
  320. size_t subvalue_i = 0;
  321. for (size_t i = 0; i < shorthand_definition->items.size() && subvalue_i < subvalues.size(); i++)
  322. {
  323. bool result = false;
  324. const ShorthandItem& item = shorthand_definition->items[i];
  325. if (item.type == ShorthandItemType::Property)
  326. result = ParsePropertyDeclaration(dictionary, item.property_id, subvalues[subvalue_i]);
  327. else if (item.type == ShorthandItemType::Shorthand)
  328. result = ParseShorthandDeclaration(dictionary, item.shorthand_id, subvalues[subvalue_i]);
  329. if (result)
  330. subvalue_i += 1;
  331. else if (!item.optional)
  332. return false;
  333. }
  334. }
  335. else
  336. {
  337. RMLUI_ASSERT(shorthand_definition->type == ShorthandType::Box || shorthand_definition->type == ShorthandType::FallThrough ||
  338. shorthand_definition->type == ShorthandType::Replicate || shorthand_definition->type == ShorthandType::Flex);
  339. size_t value_index = 0;
  340. size_t property_index = 0;
  341. for (; value_index < property_values.size() && property_index < shorthand_definition->items.size(); property_index++)
  342. {
  343. Property new_property;
  344. if (!shorthand_definition->items[property_index].property_definition->ParseValue(new_property, property_values[value_index]))
  345. {
  346. // This definition failed to parse; if we're falling through, try the next property. If there is no
  347. // next property, then abort!
  348. if (shorthand_definition->type == ShorthandType::FallThrough || shorthand_definition->type == ShorthandType::Flex)
  349. {
  350. if (property_index + 1 < shorthand_definition->items.size())
  351. continue;
  352. }
  353. return false;
  354. }
  355. dictionary.SetProperty(shorthand_definition->items[property_index].property_id, new_property);
  356. // Increment the value index, unless we're replicating the last value and we're up to the last value.
  357. if (shorthand_definition->type != ShorthandType::Replicate ||
  358. value_index < property_values.size() - 1)
  359. value_index++;
  360. }
  361. }
  362. return true;
  363. }
  364. // Sets all undefined properties in the dictionary to their defaults.
  365. void PropertySpecification::SetPropertyDefaults(PropertyDictionary& dictionary) const
  366. {
  367. for (const auto& property : properties)
  368. {
  369. if (property && dictionary.GetProperty(property->GetId()) == nullptr)
  370. dictionary.SetProperty(property->GetId(), *property->GetDefaultValue());
  371. }
  372. }
  373. String PropertySpecification::PropertiesToString(const PropertyDictionary& dictionary) const
  374. {
  375. String result;
  376. for (auto& pair : dictionary.GetProperties())
  377. {
  378. result += property_map->GetName(pair.first) + ": " + pair.second.ToString() + '\n';
  379. }
  380. return result;
  381. }
  382. bool PropertySpecification::ParsePropertyValues(StringList& values_list, const String& values, bool split_values) const
  383. {
  384. String value;
  385. enum ParseState { VALUE, VALUE_PARENTHESIS, VALUE_QUOTE };
  386. ParseState state = VALUE;
  387. int open_parentheses = 0;
  388. size_t character_index = 0;
  389. bool escape_next = false;
  390. while (character_index < values.size())
  391. {
  392. const char character = values[character_index];
  393. character_index++;
  394. const bool escape_character = escape_next;
  395. escape_next = false;
  396. switch (state)
  397. {
  398. case VALUE:
  399. {
  400. if (character == ';')
  401. {
  402. value = StringUtilities::StripWhitespace(value);
  403. if (value.size() > 0)
  404. {
  405. values_list.push_back(value);
  406. value.clear();
  407. }
  408. }
  409. else if (StringUtilities::IsWhitespace(character))
  410. {
  411. if (split_values)
  412. {
  413. value = StringUtilities::StripWhitespace(value);
  414. if (value.size() > 0)
  415. {
  416. values_list.push_back(value);
  417. value.clear();
  418. }
  419. }
  420. else
  421. value += character;
  422. }
  423. else if (character == '"')
  424. {
  425. if (split_values)
  426. {
  427. value = StringUtilities::StripWhitespace(value);
  428. if (value.size() > 0)
  429. {
  430. values_list.push_back(value);
  431. value.clear();
  432. }
  433. state = VALUE_QUOTE;
  434. }
  435. else
  436. {
  437. value += ' ';
  438. state = VALUE_QUOTE;
  439. }
  440. }
  441. else if (character == '(')
  442. {
  443. open_parentheses = 1;
  444. value += character;
  445. state = VALUE_PARENTHESIS;
  446. }
  447. else
  448. {
  449. value += character;
  450. }
  451. }
  452. break;
  453. case VALUE_PARENTHESIS:
  454. {
  455. if (escape_character)
  456. {
  457. if (character == ')' || character == '(' || character == '\\')
  458. {
  459. value += character;
  460. }
  461. else
  462. {
  463. value += '\\';
  464. value += character;
  465. }
  466. }
  467. else
  468. {
  469. if (character == '(')
  470. {
  471. open_parentheses++;
  472. value += character;
  473. }
  474. else if (character == ')')
  475. {
  476. open_parentheses--;
  477. value += character;
  478. if (open_parentheses == 0)
  479. state = VALUE;
  480. }
  481. else if (character == '\\')
  482. {
  483. escape_next = true;
  484. }
  485. else
  486. {
  487. value += character;
  488. }
  489. }
  490. }
  491. break;
  492. case VALUE_QUOTE:
  493. {
  494. if (escape_character)
  495. {
  496. if (character == '"' || character == '\\')
  497. {
  498. value += character;
  499. }
  500. else
  501. {
  502. value += '\\';
  503. value += character;
  504. }
  505. }
  506. else
  507. {
  508. if (character == '"')
  509. {
  510. if (split_values)
  511. {
  512. value = StringUtilities::StripWhitespace(value);
  513. if (value.size() > 0)
  514. {
  515. values_list.push_back(value);
  516. value.clear();
  517. }
  518. }
  519. else
  520. value += ' ';
  521. state = VALUE;
  522. }
  523. else if (character == '\\')
  524. {
  525. escape_next = true;
  526. }
  527. else
  528. {
  529. value += character;
  530. }
  531. }
  532. }
  533. }
  534. }
  535. if (state == VALUE)
  536. {
  537. value = StringUtilities::StripWhitespace(value);
  538. if (value.size() > 0)
  539. values_list.push_back(value);
  540. }
  541. return true;
  542. }
  543. } // namespace Rml