Element.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "Element.h"
  29. #include "ElementStyleProxy.h"
  30. #include "LuaEventListener.h"
  31. #include "ElementAttributesProxy.h"
  32. #include "ElementChildNodesProxy.h"
  33. #include <RmlUi/Lua/Utilities.h>
  34. namespace Rml {
  35. namespace Lua {
  36. typedef ElementDocument Document;
  37. template<> void ExtraInit<Element>(lua_State* L, int metatable_index)
  38. {
  39. int top = lua_gettop(L);
  40. //guarantee the "Element.As" table exists
  41. lua_getfield(L,metatable_index-1,"As");
  42. if(lua_isnoneornil(L,-1)) //if it doesn't exist, create it
  43. {
  44. lua_newtable(L);
  45. lua_setfield(L,metatable_index-1,"As");
  46. }
  47. lua_pop(L,1); //pop the result of lua_getfield
  48. lua_pushcfunction(L,Elementnew);
  49. lua_setfield(L,metatable_index-1,"new");
  50. lua_settop(L,top);
  51. }
  52. int Elementnew(lua_State* L)
  53. {
  54. const char* tag = luaL_checkstring(L,1);
  55. Element* ele = new Element(tag);
  56. LuaType<Element>::push(L,ele,true);
  57. return 1;
  58. }
  59. //methods
  60. int ElementAddEventListener(lua_State* L, Element* obj)
  61. {
  62. int top = lua_gettop(L);
  63. bool capture = false;
  64. //default false if they didn't pass it in
  65. if (top > 2)
  66. capture = RMLUI_CHECK_BOOL(L,3);
  67. const char* event = luaL_checkstring(L,1);
  68. LuaEventListener* listener = nullptr;
  69. int type = lua_type(L,2);
  70. if(type == LUA_TFUNCTION)
  71. {
  72. listener = new LuaEventListener(L,2,obj);
  73. }
  74. else if(type == LUA_TSTRING)
  75. {
  76. const char* code = luaL_checkstring(L,2);
  77. listener = new LuaEventListener(code,obj);
  78. }
  79. else
  80. {
  81. Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
  82. }
  83. if(listener != nullptr)
  84. {
  85. obj->AddEventListener(event,listener,capture);
  86. }
  87. return 0;
  88. }
  89. int ElementAppendChild(lua_State* L, Element* obj)
  90. {
  91. ElementPtr* element = LuaType<ElementPtr>::check(L, 1);
  92. if (*element)
  93. obj->AppendChild(std::move(*element));
  94. else
  95. Log::Message(Log::LT_WARNING, "Could not append child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  96. return 0;
  97. }
  98. int ElementBlur(lua_State* /*L*/, Element* obj)
  99. {
  100. obj->Blur();
  101. return 0;
  102. }
  103. int ElementClick(lua_State* /*L*/, Element* obj)
  104. {
  105. obj->Click();
  106. return 0;
  107. }
  108. int ElementDispatchEvent(lua_State* L, Element* obj)
  109. {
  110. const char* event = luaL_checkstring(L,1);
  111. Dictionary params;
  112. lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
  113. while(lua_next(L,2) != 0)
  114. {
  115. //[-1] is value, [-2] is key
  116. int type = lua_type(L,-1);
  117. const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
  118. switch(type)
  119. {
  120. case LUA_TNUMBER:
  121. params[key] = (float)lua_tonumber(L,-1);
  122. break;
  123. case LUA_TBOOLEAN:
  124. params[key] = RMLUI_CHECK_BOOL(L,-1);
  125. break;
  126. case LUA_TSTRING:
  127. params[key] = luaL_checkstring(L,-1);
  128. break;
  129. case LUA_TUSERDATA:
  130. case LUA_TLIGHTUSERDATA:
  131. params[key] = lua_touserdata(L,-1);
  132. break;
  133. default:
  134. break;
  135. }
  136. lua_pop(L, 1); //pops value, leaves key for next iteration
  137. }
  138. obj->DispatchEvent(event, params);
  139. return 0;
  140. }
  141. int ElementFocus(lua_State* /*L*/, Element* obj)
  142. {
  143. obj->Focus();
  144. return 0;
  145. }
  146. int ElementGetAttribute(lua_State* L, Element* obj)
  147. {
  148. const char* name = luaL_checkstring(L,1);
  149. Variant* var = obj->GetAttribute(name);
  150. PushVariant(L,var);
  151. return 1;
  152. }
  153. int ElementGetElementById(lua_State* L, Element* obj)
  154. {
  155. const char* id = luaL_checkstring(L,1);
  156. Element* ele = obj->GetElementById(id);
  157. LuaType<Element>::push(L,ele,false);
  158. return 1;
  159. }
  160. int ElementGetElementsByTagName(lua_State* L, Element* obj)
  161. {
  162. const char* tag = luaL_checkstring(L,1);
  163. ElementList list;
  164. obj->GetElementsByTagName(list,tag);
  165. lua_newtable(L);
  166. for(unsigned int i = 0; i < list.size(); i++)
  167. {
  168. PushIndex(L,i);
  169. LuaType<Element>::push(L,list[i],false);
  170. lua_settable(L,-3); //-3 is the table
  171. }
  172. return 1;
  173. }
  174. int ElementHasAttribute(lua_State* L, Element* obj)
  175. {
  176. const char* name = luaL_checkstring(L,1);
  177. lua_pushboolean(L,obj->HasAttribute(name));
  178. return 1;
  179. }
  180. int ElementHasChildNodes(lua_State* L, Element* obj)
  181. {
  182. lua_pushboolean(L,obj->HasChildNodes());
  183. return 1;
  184. }
  185. int ElementInsertBefore(lua_State* L, Element* obj)
  186. {
  187. ElementPtr* element = LuaType<ElementPtr>::check(L,1);
  188. Element* adjacent = LuaType<Element>::check(L,2);
  189. if(*element)
  190. obj->InsertBefore(std::move(*element), adjacent);
  191. else
  192. Log::Message(Log::LT_WARNING, "Could not insert child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  193. return 0;
  194. }
  195. int ElementIsClassSet(lua_State* L, Element* obj)
  196. {
  197. const char* name = luaL_checkstring(L,1);
  198. lua_pushboolean(L,obj->IsClassSet(name));
  199. return 1;
  200. }
  201. int ElementRemoveAttribute(lua_State* L, Element* obj)
  202. {
  203. const char* name = luaL_checkstring(L,1);
  204. obj->RemoveAttribute(name);
  205. return 0;
  206. }
  207. int ElementRemoveChild(lua_State* L, Element* obj)
  208. {
  209. Element* element = LuaType<Element>::check(L,1);
  210. lua_pushboolean(L,static_cast<bool>(obj->RemoveChild(element)));
  211. return 1;
  212. }
  213. int ElementReplaceChild(lua_State* L, Element* obj)
  214. {
  215. ElementPtr* inserted = LuaType<ElementPtr>::check(L,1);
  216. Element* replaced = LuaType<Element>::check(L,2);
  217. if(*inserted)
  218. lua_pushboolean(L, static_cast<bool>(obj->ReplaceChild(std::move(*inserted),replaced)));
  219. else
  220. Log::Message(Log::LT_WARNING, "Could not replace child in element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
  221. return 1;
  222. }
  223. int ElementScrollIntoView(lua_State* L, Element* obj)
  224. {
  225. bool align = RMLUI_CHECK_BOOL(L,1);
  226. obj->ScrollIntoView(align);
  227. return 0;
  228. }
  229. int ElementSetAttribute(lua_State* L, Element* obj)
  230. {
  231. const char* name = luaL_checkstring(L,1);
  232. const char* value = luaL_checkstring(L,2);
  233. obj->SetAttribute(name,String(value));
  234. return 0;
  235. }
  236. int ElementSetClass(lua_State* L, Element* obj)
  237. {
  238. const char* name = luaL_checkstring(L,1);
  239. bool value = RMLUI_CHECK_BOOL(L,2);
  240. obj->SetClass(name,value);
  241. return 0;
  242. }
  243. //getters
  244. int ElementGetAttrattributes(lua_State* L)
  245. {
  246. Element* ele = LuaType<Element>::check(L,1);
  247. RMLUI_CHECK_OBJ(ele);
  248. ElementAttributesProxy* proxy = new ElementAttributesProxy();
  249. proxy->owner = ele;
  250. LuaType<ElementAttributesProxy>::push(L,proxy,true);
  251. return 1;
  252. }
  253. int ElementGetAttrchild_nodes(lua_State* L)
  254. {
  255. Element* ele = LuaType<Element>::check(L,1);
  256. RMLUI_CHECK_OBJ(ele);
  257. ElementChildNodesProxy* ecnp = new ElementChildNodesProxy();
  258. ecnp->owner = ele;
  259. LuaType<ElementChildNodesProxy>::push(L,ecnp,true);
  260. return 1;
  261. }
  262. int ElementGetAttrclass_name(lua_State* L)
  263. {
  264. Element* ele = LuaType<Element>::check(L,1);
  265. RMLUI_CHECK_OBJ(ele);
  266. String classnames = ele->GetClassNames();
  267. lua_pushstring(L,classnames.c_str());
  268. return 1;
  269. }
  270. int ElementGetAttrclient_left(lua_State* L)
  271. {
  272. Element* ele = LuaType<Element>::check(L,1);
  273. RMLUI_CHECK_OBJ(ele);
  274. lua_pushnumber(L,ele->GetClientLeft());
  275. return 1;
  276. }
  277. int ElementGetAttrclient_height(lua_State* L)
  278. {
  279. Element* ele = LuaType<Element>::check(L,1);
  280. RMLUI_CHECK_OBJ(ele);
  281. lua_pushnumber(L,ele->GetClientHeight());
  282. return 1;
  283. }
  284. int ElementGetAttrclient_top(lua_State* L)
  285. {
  286. Element* ele = LuaType<Element>::check(L,1);
  287. RMLUI_CHECK_OBJ(ele);
  288. lua_pushnumber(L,ele->GetClientTop());
  289. return 1;
  290. }
  291. int ElementGetAttrclient_width(lua_State* L)
  292. {
  293. Element* ele = LuaType<Element>::check(L,1);
  294. RMLUI_CHECK_OBJ(ele);
  295. lua_pushnumber(L,ele->GetClientWidth());
  296. return 1;
  297. }
  298. int ElementGetAttrfirst_child(lua_State* L)
  299. {
  300. Element* ele = LuaType<Element>::check(L,1);
  301. RMLUI_CHECK_OBJ(ele);
  302. Element* child = ele->GetFirstChild();
  303. if(child == nullptr)
  304. lua_pushnil(L);
  305. else
  306. LuaType<Element>::push(L,child,false);
  307. return 1;
  308. }
  309. int ElementGetAttrid(lua_State* L)
  310. {
  311. Element* ele = LuaType<Element>::check(L,1);
  312. RMLUI_CHECK_OBJ(ele);
  313. lua_pushstring(L,ele->GetId().c_str());
  314. return 1;
  315. }
  316. int ElementGetAttrinner_rml(lua_State* L)
  317. {
  318. Element* ele = LuaType<Element>::check(L,1);
  319. RMLUI_CHECK_OBJ(ele);
  320. lua_pushstring(L,ele->GetInnerRML().c_str());
  321. return 1;
  322. }
  323. int ElementGetAttrlast_child(lua_State* L)
  324. {
  325. Element* ele = LuaType<Element>::check(L,1);
  326. RMLUI_CHECK_OBJ(ele);
  327. Element* child = ele->GetLastChild();
  328. if(child == nullptr)
  329. lua_pushnil(L);
  330. else
  331. LuaType<Element>::push(L,child,false);
  332. return 1;
  333. }
  334. int ElementGetAttrnext_sibling(lua_State* L)
  335. {
  336. Element* ele = LuaType<Element>::check(L,1);
  337. RMLUI_CHECK_OBJ(ele);
  338. Element* sibling = ele->GetNextSibling();
  339. if(sibling == nullptr)
  340. lua_pushnil(L);
  341. else
  342. LuaType<Element>::push(L,sibling,false);
  343. return 1;
  344. }
  345. int ElementGetAttroffset_height(lua_State* L)
  346. {
  347. Element* ele = LuaType<Element>::check(L,1);
  348. RMLUI_CHECK_OBJ(ele);
  349. lua_pushnumber(L,ele->GetOffsetHeight());
  350. return 1;
  351. }
  352. int ElementGetAttroffset_left(lua_State* L)
  353. {
  354. Element* ele = LuaType<Element>::check(L,1);
  355. RMLUI_CHECK_OBJ(ele);
  356. lua_pushnumber(L,ele->GetOffsetLeft());
  357. return 1;
  358. }
  359. int ElementGetAttroffset_parent(lua_State* L)
  360. {
  361. Element* ele = LuaType<Element>::check(L,1);
  362. RMLUI_CHECK_OBJ(ele);
  363. Element* parent = ele->GetOffsetParent();
  364. LuaType<Element>::push(L,parent,false);
  365. return 1;
  366. }
  367. int ElementGetAttroffset_top(lua_State* L)
  368. {
  369. Element* ele = LuaType<Element>::check(L,1);
  370. RMLUI_CHECK_OBJ(ele);
  371. lua_pushnumber(L, ele->GetOffsetTop());
  372. return 1;
  373. }
  374. int ElementGetAttroffset_width(lua_State* L)
  375. {
  376. Element* ele = LuaType<Element>::check(L,1);
  377. RMLUI_CHECK_OBJ(ele);
  378. lua_pushnumber(L,ele->GetOffsetWidth());
  379. return 1;
  380. }
  381. int ElementGetAttrowner_document(lua_State* L)
  382. {
  383. Element* ele = LuaType<Element>::check(L,1);
  384. RMLUI_CHECK_OBJ(ele);
  385. Document* doc = ele->GetOwnerDocument();
  386. LuaType<Document>::push(L,doc,false);
  387. return 1;
  388. }
  389. int ElementGetAttrparent_node(lua_State* L)
  390. {
  391. Element* ele = LuaType<Element>::check(L,1);
  392. RMLUI_CHECK_OBJ(ele);
  393. Element* parent = ele->GetParentNode();
  394. if(parent == nullptr)
  395. lua_pushnil(L);
  396. else
  397. LuaType<Element>::push(L,parent,false);
  398. return 1;
  399. }
  400. int ElementGetAttrprevious_sibling(lua_State* L)
  401. {
  402. Element* ele = LuaType<Element>::check(L,1);
  403. RMLUI_CHECK_OBJ(ele);
  404. Element* sibling = ele->GetPreviousSibling();
  405. if(sibling == nullptr)
  406. lua_pushnil(L);
  407. else
  408. LuaType<Element>::push(L,sibling,false);
  409. return 1;
  410. }
  411. int ElementGetAttrscroll_height(lua_State* L)
  412. {
  413. Element* ele = LuaType<Element>::check(L,1);
  414. RMLUI_CHECK_OBJ(ele);
  415. lua_pushnumber(L,ele->GetScrollHeight());
  416. return 1;
  417. }
  418. int ElementGetAttrscroll_left(lua_State* L)
  419. {
  420. Element* ele = LuaType<Element>::check(L,1);
  421. RMLUI_CHECK_OBJ(ele);
  422. lua_pushnumber(L,ele->GetScrollLeft());
  423. return 1;
  424. }
  425. int ElementGetAttrscroll_top(lua_State* L)
  426. {
  427. Element* ele = LuaType<Element>::check(L,1);
  428. RMLUI_CHECK_OBJ(ele);
  429. lua_pushnumber(L,ele->GetScrollTop());
  430. return 1;
  431. }
  432. int ElementGetAttrscroll_width(lua_State* L)
  433. {
  434. Element* ele = LuaType<Element>::check(L,1);
  435. RMLUI_CHECK_OBJ(ele);
  436. lua_pushnumber(L,ele->GetScrollWidth());
  437. return 1;
  438. }
  439. int ElementGetAttrstyle(lua_State* L)
  440. {
  441. Element* ele = LuaType<Element>::check(L,1);
  442. RMLUI_CHECK_OBJ(ele);
  443. ElementStyleProxy* prox = new ElementStyleProxy();
  444. prox->owner = ele;
  445. LuaType<ElementStyleProxy>::push(L,prox,true);
  446. return 1;
  447. }
  448. int ElementGetAttrtag_name(lua_State* L)
  449. {
  450. Element* ele = LuaType<Element>::check(L,1);
  451. RMLUI_CHECK_OBJ(ele);
  452. lua_pushstring(L,ele->GetTagName().c_str());
  453. return 1;
  454. }
  455. //setters
  456. int ElementSetAttrclass_name(lua_State* L)
  457. {
  458. Element* ele = LuaType<Element>::check(L,1);
  459. RMLUI_CHECK_OBJ(ele);
  460. const char* name = luaL_checkstring(L,2);
  461. ele->SetClassNames(name);
  462. return 0;
  463. }
  464. int ElementSetAttrid(lua_State* L)
  465. {
  466. Element* ele = LuaType<Element>::check(L,1);
  467. RMLUI_CHECK_OBJ(ele);
  468. const char* id = luaL_checkstring(L,2);
  469. ele->SetId(id);
  470. return 0;
  471. }
  472. int ElementSetAttrinner_rml(lua_State* L)
  473. {
  474. Element* ele = LuaType<Element>::check(L,1);
  475. RMLUI_CHECK_OBJ(ele);
  476. const char* rml = luaL_checkstring(L,2);
  477. ele->SetInnerRML(rml);
  478. return 0;
  479. }
  480. int ElementSetAttrscroll_left(lua_State* L)
  481. {
  482. Element* ele = LuaType<Element>::check(L,1);
  483. RMLUI_CHECK_OBJ(ele);
  484. float scroll = (float)luaL_checknumber(L,2);
  485. ele->SetScrollLeft(scroll);
  486. return 0;
  487. }
  488. int ElementSetAttrscroll_top(lua_State* L)
  489. {
  490. Element* ele = LuaType<Element>::check(L,1);
  491. RMLUI_CHECK_OBJ(ele);
  492. float scroll = (float)luaL_checknumber(L,2);
  493. ele->SetScrollTop(scroll);
  494. return 0;
  495. }
  496. RegType<Element> ElementMethods[] =
  497. {
  498. RMLUI_LUAMETHOD(Element,AddEventListener)
  499. RMLUI_LUAMETHOD(Element,AppendChild)
  500. RMLUI_LUAMETHOD(Element,Blur)
  501. RMLUI_LUAMETHOD(Element,Click)
  502. RMLUI_LUAMETHOD(Element,DispatchEvent)
  503. RMLUI_LUAMETHOD(Element,Focus)
  504. RMLUI_LUAMETHOD(Element,GetAttribute)
  505. RMLUI_LUAMETHOD(Element,GetElementById)
  506. RMLUI_LUAMETHOD(Element,GetElementsByTagName)
  507. RMLUI_LUAMETHOD(Element,HasAttribute)
  508. RMLUI_LUAMETHOD(Element,HasChildNodes)
  509. RMLUI_LUAMETHOD(Element,InsertBefore)
  510. RMLUI_LUAMETHOD(Element,IsClassSet)
  511. RMLUI_LUAMETHOD(Element,RemoveAttribute)
  512. RMLUI_LUAMETHOD(Element,RemoveChild)
  513. RMLUI_LUAMETHOD(Element,ReplaceChild)
  514. RMLUI_LUAMETHOD(Element,ScrollIntoView)
  515. RMLUI_LUAMETHOD(Element,SetAttribute)
  516. RMLUI_LUAMETHOD(Element,SetClass)
  517. { nullptr, nullptr },
  518. };
  519. luaL_Reg ElementGetters[] =
  520. {
  521. RMLUI_LUAGETTER(Element,attributes)
  522. RMLUI_LUAGETTER(Element,child_nodes)
  523. RMLUI_LUAGETTER(Element,class_name)
  524. RMLUI_LUAGETTER(Element,client_left)
  525. RMLUI_LUAGETTER(Element,client_height)
  526. RMLUI_LUAGETTER(Element,client_top)
  527. RMLUI_LUAGETTER(Element,client_width)
  528. RMLUI_LUAGETTER(Element,first_child)
  529. RMLUI_LUAGETTER(Element,id)
  530. RMLUI_LUAGETTER(Element,inner_rml)
  531. RMLUI_LUAGETTER(Element,last_child)
  532. RMLUI_LUAGETTER(Element,next_sibling)
  533. RMLUI_LUAGETTER(Element,offset_height)
  534. RMLUI_LUAGETTER(Element,offset_left)
  535. RMLUI_LUAGETTER(Element,offset_parent)
  536. RMLUI_LUAGETTER(Element,offset_top)
  537. RMLUI_LUAGETTER(Element,offset_width)
  538. RMLUI_LUAGETTER(Element,owner_document)
  539. RMLUI_LUAGETTER(Element,parent_node)
  540. RMLUI_LUAGETTER(Element,previous_sibling)
  541. RMLUI_LUAGETTER(Element,scroll_height)
  542. RMLUI_LUAGETTER(Element,scroll_left)
  543. RMLUI_LUAGETTER(Element,scroll_top)
  544. RMLUI_LUAGETTER(Element,scroll_width)
  545. RMLUI_LUAGETTER(Element,style)
  546. RMLUI_LUAGETTER(Element,tag_name)
  547. { nullptr, nullptr },
  548. };
  549. luaL_Reg ElementSetters[] =
  550. {
  551. RMLUI_LUASETTER(Element,class_name)
  552. RMLUI_LUASETTER(Element,id)
  553. RMLUI_LUASETTER(Element,inner_rml)
  554. RMLUI_LUASETTER(Element,scroll_left)
  555. RMLUI_LUASETTER(Element,scroll_top)
  556. { nullptr, nullptr },
  557. };
  558. RMLUI_LUATYPE_DEFINE(Element)
  559. template<> void ExtraInit<ElementPtr>(lua_State* /*L*/, int /*metatable_index*/)
  560. {
  561. return;
  562. }
  563. RegType<ElementPtr> ElementPtrMethods[] =
  564. {
  565. { nullptr, nullptr },
  566. };
  567. luaL_Reg ElementPtrGetters[] =
  568. {
  569. { nullptr, nullptr },
  570. };
  571. luaL_Reg ElementPtrSetters[] =
  572. {
  573. { nullptr, nullptr },
  574. };
  575. RMLUI_LUATYPE_DEFINE(ElementPtr)
  576. } // namespace Lua
  577. } // namespace Rml