RmlUi_Backend_GLFW_GL3.cpp 8.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "RmlUi_Backend.h"
  29. #include "RmlUi_Platform_GLFW.h"
  30. #include "RmlUi_Renderer_GL3.h"
  31. #include <RmlUi/Core/Context.h>
  32. #include <RmlUi/Core/Input.h>
  33. #include <RmlUi/Core/Profiling.h>
  34. #include <GLFW/glfw3.h>
  35. static void SetupCallbacks(GLFWwindow* window);
  36. static void LogErrorFromGLFW(int error, const char* description)
  37. {
  38. Rml::Log::Message(Rml::Log::LT_ERROR, "GLFW error (0x%x): %s", error, description);
  39. }
  40. /**
  41. Global data used by this backend.
  42. Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
  43. */
  44. struct BackendData {
  45. SystemInterface_GLFW system_interface;
  46. RenderInterface_GL3 render_interface;
  47. GLFWwindow* window = nullptr;
  48. int glfw_active_modifiers = 0;
  49. bool context_dimensions_dirty = true;
  50. // Arguments set during event processing and nulled otherwise.
  51. Rml::Context* context = nullptr;
  52. KeyDownCallback key_down_callback = nullptr;
  53. };
  54. static Rml::UniquePtr<BackendData> data;
  55. bool Backend::Initialize(const char* name, int width, int height, bool allow_resize)
  56. {
  57. RMLUI_ASSERT(!data);
  58. glfwSetErrorCallback(LogErrorFromGLFW);
  59. if (!glfwInit())
  60. return false;
  61. // Set window hints for OpenGL 3.3 Core context creation.
  62. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  63. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  64. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  65. glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
  66. // Request stencil buffer of at least 8-bit size to supporting clipping on transformed elements.
  67. glfwWindowHint(GLFW_STENCIL_BITS, 8);
  68. // Enable MSAA for better-looking visuals, especially when transforms are applied.
  69. glfwWindowHint(GLFW_SAMPLES, 2);
  70. // Apply window properties and create it.
  71. glfwWindowHint(GLFW_RESIZABLE, allow_resize ? GLFW_TRUE : GLFW_FALSE);
  72. glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
  73. GLFWwindow* window = glfwCreateWindow(width, height, name, nullptr, nullptr);
  74. if (!window)
  75. return false;
  76. glfwMakeContextCurrent(window);
  77. glfwSwapInterval(1);
  78. // Load the OpenGL functions.
  79. Rml::String renderer_message;
  80. if (!RmlGL3::Initialize(&renderer_message))
  81. return false;
  82. // Construct the system and render interface, this includes compiling all the shaders. If this fails, it is likely an error in the shader code.
  83. data = Rml::MakeUnique<BackendData>();
  84. if (!data || !data->render_interface)
  85. return false;
  86. data->window = window;
  87. data->system_interface.SetWindow(window);
  88. data->system_interface.LogMessage(Rml::Log::LT_INFO, renderer_message);
  89. // The window size may have been scaled by DPI settings, get the actual pixel size.
  90. glfwGetFramebufferSize(window, &width, &height);
  91. data->render_interface.SetViewport(width, height);
  92. // Setup the input and window event callback functions.
  93. SetupCallbacks(window);
  94. return true;
  95. }
  96. void Backend::Shutdown()
  97. {
  98. RMLUI_ASSERT(data);
  99. glfwDestroyWindow(data->window);
  100. data.reset();
  101. RmlGL3::Shutdown();
  102. glfwTerminate();
  103. }
  104. Rml::SystemInterface* Backend::GetSystemInterface()
  105. {
  106. RMLUI_ASSERT(data);
  107. return &data->system_interface;
  108. }
  109. Rml::RenderInterface* Backend::GetRenderInterface()
  110. {
  111. RMLUI_ASSERT(data);
  112. return &data->render_interface;
  113. }
  114. bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback)
  115. {
  116. RMLUI_ASSERT(data && context);
  117. // The initial window size may have been affected by system DPI settings, apply the actual pixel size and dp-ratio to the context.
  118. if (data->context_dimensions_dirty)
  119. {
  120. data->context_dimensions_dirty = false;
  121. Rml::Vector2i window_size;
  122. float dp_ratio = 1.f;
  123. glfwGetFramebufferSize(data->window, &window_size.x, &window_size.y);
  124. glfwGetWindowContentScale(data->window, &dp_ratio, nullptr);
  125. context->SetDimensions(window_size);
  126. context->SetDensityIndependentPixelRatio(dp_ratio);
  127. }
  128. data->context = context;
  129. data->key_down_callback = key_down_callback;
  130. glfwPollEvents();
  131. data->context = nullptr;
  132. data->key_down_callback = nullptr;
  133. return !glfwWindowShouldClose(data->window);
  134. }
  135. void Backend::RequestExit()
  136. {
  137. RMLUI_ASSERT(data);
  138. glfwSetWindowShouldClose(data->window, GLFW_TRUE);
  139. }
  140. void Backend::BeginFrame()
  141. {
  142. RMLUI_ASSERT(data);
  143. data->render_interface.BeginFrame();
  144. data->render_interface.Clear();
  145. }
  146. void Backend::PresentFrame()
  147. {
  148. RMLUI_ASSERT(data);
  149. data->render_interface.EndFrame();
  150. glfwSwapBuffers(data->window);
  151. // Optional, used to mark frames during performance profiling.
  152. RMLUI_FrameMark;
  153. }
  154. static void SetupCallbacks(GLFWwindow* window)
  155. {
  156. RMLUI_ASSERT(data);
  157. // Key input
  158. glfwSetKeyCallback(window, [](GLFWwindow* /*window*/, int glfw_key, int /*scancode*/, int glfw_action, int glfw_mods) {
  159. if (!data->context)
  160. return;
  161. // Store the active modifiers for later because GLFW doesn't provide them in the callbacks to the mouse input events.
  162. data->glfw_active_modifiers = glfw_mods;
  163. // Override the default key event callback to add global shortcuts for the samples.
  164. Rml::Context* context = data->context;
  165. KeyDownCallback key_down_callback = data->key_down_callback;
  166. switch (glfw_action)
  167. {
  168. case GLFW_PRESS:
  169. case GLFW_REPEAT:
  170. {
  171. const Rml::Input::KeyIdentifier key = RmlGLFW::ConvertKey(glfw_key);
  172. const int key_modifier = RmlGLFW::ConvertKeyModifiers(glfw_mods);
  173. float dp_ratio = 1.f;
  174. glfwGetWindowContentScale(data->window, &dp_ratio, nullptr);
  175. // See if we have any global shortcuts that take priority over the context.
  176. if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, true))
  177. break;
  178. // Otherwise, hand the event over to the context by calling the input handler as normal.
  179. if (!RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods))
  180. break;
  181. // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
  182. if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, false))
  183. break;
  184. }
  185. break;
  186. case GLFW_RELEASE:
  187. RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods);
  188. break;
  189. }
  190. });
  191. glfwSetCharCallback(window, [](GLFWwindow* /*window*/, unsigned int codepoint) { RmlGLFW::ProcessCharCallback(data->context, codepoint); });
  192. glfwSetCursorEnterCallback(window, [](GLFWwindow* /*window*/, int entered) { RmlGLFW::ProcessCursorEnterCallback(data->context, entered); });
  193. // Mouse input
  194. glfwSetCursorPosCallback(window, [](GLFWwindow* /*window*/, double xpos, double ypos) {
  195. RmlGLFW::ProcessCursorPosCallback(data->context, xpos, ypos, data->glfw_active_modifiers);
  196. });
  197. glfwSetMouseButtonCallback(window, [](GLFWwindow* /*window*/, int button, int action, int mods) {
  198. data->glfw_active_modifiers = mods;
  199. RmlGLFW::ProcessMouseButtonCallback(data->context, button, action, mods);
  200. });
  201. glfwSetScrollCallback(window, [](GLFWwindow* /*window*/, double /*xoffset*/, double yoffset) {
  202. RmlGLFW::ProcessScrollCallback(data->context, yoffset, data->glfw_active_modifiers);
  203. });
  204. // Window events
  205. glfwSetFramebufferSizeCallback(window, [](GLFWwindow* /*window*/, int width, int height) {
  206. data->render_interface.SetViewport(width, height);
  207. RmlGLFW::ProcessFramebufferSizeCallback(data->context, width, height);
  208. });
  209. glfwSetWindowContentScaleCallback(window,
  210. [](GLFWwindow* /*window*/, float xscale, float /*yscale*/) { RmlGLFW::ProcessContentScaleCallback(data->context, xscale); });
  211. }