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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_RENDERER_SDL_H
- #define RMLUI_BACKENDS_RENDERER_SDL_H
- #include <RmlUi/Core/RenderInterface.h>
- #include <SDL.h>
- class RenderInterface_SDL : public Rml::RenderInterface {
- public:
- RenderInterface_SDL(SDL_Renderer* renderer);
- // Sets up OpenGL states for taking rendering commands from RmlUi.
- void BeginFrame();
- void EndFrame();
- // -- Inherited from Rml::RenderInterface --
- void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture,
- const Rml::Vector2f& translation) override;
- void EnableScissorRegion(bool enable) override;
- void SetScissorRegion(int x, int y, int width, int height) override;
- bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- private:
- SDL_Renderer* renderer;
- SDL_Rect rect_scissor = {};
- bool scissor_region_enabled = false;
- };
- #endif
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