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- # Locate SDL2_image library
- # This module defines
- # SDL2_IMAGE_LIBRARY, the name of the library to link against
- # SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
- # SDL2_IMAGE_INCLUDE_DIR, where to find SDL.h
- #
- # Source: https://code.google.com/p/freerct/source/browse/trunk/CMake/FindSDL2_ttf.cmake
- #
- # $SDL2_IMAGE_DIR is an environment variable that would
- # correspond to the ./configure --prefix=$SDL2_IMAGE_DIR
- # used in building SDL2_image.
- # l.e.galup 9-20-02
- #
- # Modified by Eric Wing.
- # Added code to assist with automated building by using environmental variables
- # and providing a more controlled/consistent search behavior.
- # Added new modifications to recognize OS X frameworks and
- # additional Unix paths (FreeBSD, etc).
- # Also corrected the header search path to follow "proper" SDL guidelines.
- # Added a search for SDL2main which is needed by some platforms.
- # Added a search for threads which is needed by some platforms.
- # Added needed compile switches for MinGW.
- #
- # On OSX, this will prefer the Framework version (if found) over others.
- # People will have to manually change the cache values of
- # SDL2_LIBRARY to override this selection or set the CMake environment
- # CMAKE_INCLUDE_PATH to modify the search paths.
- #
- # Note that the header path has changed from SDL2/SDL.h to just SDL.h
- # This needed to change because "proper" SDL convention
- # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
- # reasons because not all systems place things in SDL2/ (see FreeBSD).
- #=============================================================================
- # Copyright 2003-2009 Kitware, Inc.
- #
- # Distributed under the OSI-approved BSD License (the "License");
- # see accompanying file Copyright.txt for details.
- #
- # This software is distributed WITHOUT ANY WARRANTY; without even the
- # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- # See the License for more information.
- #=============================================================================
- # (To distribute this file outside of CMake, substitute the full
- # License text for the above reference.)
- SET(SDL2_IMAGE_SEARCH_PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- /opt
- )
- FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
- HINTS
- $ENV{SDL2_IMAGE_DIR}
- PATH_SUFFIXES include/SDL2 include
- PATHS ${SDL2_IMAGE_SEARCH_PATHS}
- )
- FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
- NAMES SDL2_image
- HINTS
- $ENV{SDL2_IMAGE_DIR}
- PATH_SUFFIXES lib64 lib
- PATHS ${SDL2_IMAGE_SEARCH_PATHS}
- )
- # SDL2_image may require threads on your system.
- # The Apple build may not need an explicit flag because one of the
- # frameworks may already provide it.
- # But for non-OSX systems, I will use the CMake Threads package.
- # IF(NOT APPLE)
- # FIND_PACKAGE(Threads)
- # ENDIF(NOT APPLE)
- # MinGW needs an additional library, mwindows
- # It's total link flags should look like -lmingw32 -lSDL2_image -lmwindows
- # (Actually on second look, I think it only needs one of the m* libraries.)
- IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
- ENDIF(MINGW)
- IF(SDL2_IMAGE_LIBRARY_TEMP)
- # For OS X, SDL2_IMAGE uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- # IF(APPLE)
- # SET(SDL2_IMAGE_LIBRARY_TEMP ${SDL2_IMAGE_LIBRARY_TEMP} "-framework Cocoa")
- # ENDIF(APPLE)
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- # IF(NOT APPLE)
- # SET(SDL2_IMAGE_LIBRARY_TEMP ${SDL2_IMAGE_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- # ENDIF(NOT APPLE)
- # For MinGW library
- # IF(MINGW)
- # SET(SDL2_IMAGE_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_IMAGE_LIBRARY_TEMP})
- # ENDIF(MINGW)
- # Set the final string here so the GUI reflects the final state.
- SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_IMAGE Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
- ENDIF(SDL2_IMAGE_LIBRARY_TEMP)
- INCLUDE(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
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