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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_DECORATORTILED_H
- #define RMLUI_CORE_DECORATORTILED_H
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Decorator.h"
- #include "../../Include/RmlUi/Core/Vertex.h"
- namespace Rml {
- struct Texture;
- /**
- Base class for tiled decorators.
- @author Peter Curry
- */
- class DecoratorTiled : public Decorator
- {
- public:
- DecoratorTiled();
- virtual ~DecoratorTiled();
- /**
- Stores the orientation of a tile.
- */
- enum TileOrientation
- {
- ORIENTATION_NONE, // No orientation.
- FLIP_HORIZONTAL, // Flipped horizontally.
- FLIP_VERTICAL, // Flipped vertically.
- ROTATE_180, // Rotated 180 degrees clockwise.
- };
- /**
- Stores the fit mode of a tile.
- */
- enum TileFitMode
- {
- FILL, // Tile is stretched to boundaries.
- CONTAIN, // Tile is stretched to boundaries, keeping aspect ratio fixed, 'letter-boxed'.
- COVER, // Tile is stretched to cover the boundaries, keeping aspect ratio fixed.
- SCALE_NONE, // Tile is never scaled.
- SCALE_DOWN, // Tile acts like 'scale-none' if smaller than boundaries, or like 'contain' otherwise.
- };
- /**
- Structure for storing the different tiles the tiled decorator uses internally over its
- surface.
- @author Peter Curry
- */
- struct Tile
- {
- /// Constructs the tile with safe default values.
- Tile();
- /// Calculates the tile's dimensions from the texture and texture coordinates.
- void CalculateDimensions(Element* element, const Texture& texture) const;
- /// Get the dimensions (in px) that this tile is ideally displayed as.
- /// Uses the dp-ratio of the current element and 'display_scale' to calculate the dimensions.
- Vector2f GetNaturalDimensions(Element* element) const;
- /// Generates geometry to render this tile across a surface.
- /// @param[out] vertices The array to store the generated vertex data.
- /// @param[out] indices The array to store the generated index data.
- /// @param[in] element The element hosting the decorator.
- /// @param[in] surface_origin The starting point of the first tile to generate.
- /// @param[in] surface_dimensions The dimensions of the surface to be tiled.
- /// @param[in] tile_dimensions The dimensions to render this tile at.
- void GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, Vector2f surface_origin, Vector2f surface_dimensions, Vector2f tile_dimensions) const;
- struct TileData
- {
- Vector2f size; // 'px' units
- Vector2f texcoords[2]; // relative units
- };
- using TileDataMap = SmallUnorderedMap< RenderInterface*, TileData >;
- int texture_index;
- // Scales the desired displayed size of the tile from raw pixel size. Eg. the 'display_scale' in a sprite sheet.
- float display_scale;
- // Position and size within the texture, absolute units (px)
- Vector2f position, size;
- mutable TileDataMap data;
- TileOrientation orientation;
- TileFitMode fit_mode;
- Style::LengthPercentage align[2];
- };
- protected:
- enum class Axis { Horizontal, Vertical };
- /// Scales a tile dimensions by a fixed value along one axis.
- /// @param tile_dimensions[in, out] The tile dimensions to scale.
- /// @param axis_value[in] The fixed value to scale against.
- /// @param axis[in] The axis to scale against.
- void ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis) const;
- };
- } // namespace Rml
- #endif
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