LayoutDetails.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../Include/RmlUi/Core/Math.h"
  33. #include "../../Include/RmlUi/Core/Profiling.h"
  34. #include "LayoutEngine.h"
  35. #include <float.h>
  36. namespace Rml {
  37. // Convert width or height of a border box to the width or height of its corresponding content box.
  38. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  39. {
  40. if (border_size < 0.0f || border_size == FLT_MAX)
  41. return border_size;
  42. return Math::Max(0.0f, border_size - border_padding_edges_size);
  43. }
  44. // Generates the box for an element.
  45. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BoxContext box_context, float override_shrink_to_fit_width)
  46. {
  47. if (!element)
  48. {
  49. box.SetContent(containing_block);
  50. return;
  51. }
  52. const ComputedValues& computed = element->GetComputedValues();
  53. // Calculate the padding area.
  54. box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  55. box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  56. box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  57. box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  58. // Calculate the border area.
  59. box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width()));
  60. box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width()));
  61. box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width()));
  62. box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width()));
  63. // Prepare sizing of the content area.
  64. Vector2f content_area(-1, -1);
  65. Vector2f min_size = Vector2f(0, 0);
  66. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  67. // Intrinsic size for replaced elements.
  68. Vector2f intrinsic_size(-1, -1);
  69. float intrinsic_ratio = -1;
  70. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  71. // Calculate the content area and constraints. 'auto' width and height are handled later.
  72. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  73. if (box_context == BoxContext::Block || box_context == BoxContext::FlexOrTable || replaced_element)
  74. {
  75. if (content_area.x < 0 && computed.width().type != Style::Width::Auto)
  76. content_area.x = ResolveValue(computed.width(), containing_block.x);
  77. if (content_area.y < 0 && computed.height().type != Style::Width::Auto)
  78. content_area.y = ResolveValue(computed.height(), containing_block.y);
  79. min_size = Vector2f(
  80. ResolveValue(computed.min_width(), containing_block.x),
  81. ResolveValue(computed.min_height(), containing_block.y)
  82. );
  83. max_size = Vector2f(
  84. (computed.max_width().value < 0.f ? FLT_MAX : ResolveValue(computed.max_width(), containing_block.x)),
  85. (computed.max_height().value < 0.f ? FLT_MAX : ResolveValue(computed.max_height(), containing_block.y))
  86. );
  87. // Adjust sizes for the given box sizing model.
  88. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  89. {
  90. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  91. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  92. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  93. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  94. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  95. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  96. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  97. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  98. }
  99. if (content_area.x >= 0)
  100. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  101. if (content_area.y >= 0)
  102. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  103. if (replaced_element)
  104. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  105. }
  106. box.SetContent(content_area);
  107. // Evaluate the margins, and width and height if they are auto.
  108. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_context, replaced_element, override_shrink_to_fit_width);
  109. }
  110. // Generates the box for an element placed in a block box.
  111. void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, BoxContext box_context,
  112. float override_shrink_to_fit_width)
  113. {
  114. Vector2f containing_block = LayoutDetails::GetContainingBlock(containing_box);
  115. BuildBox(box, containing_block, element, box_context, override_shrink_to_fit_width);
  116. if (element)
  117. GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  118. else
  119. min_height = max_height = box.GetSize().y;
  120. }
  121. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  122. {
  123. min_width = ResolveValue(computed.min_width(), containing_block_width);
  124. max_width = (computed.max_width().value < 0.f ? FLT_MAX : ResolveValue(computed.max_width(), containing_block_width));
  125. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  126. {
  127. const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
  128. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  129. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  130. }
  131. }
  132. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  133. {
  134. min_height = ResolveValue(computed.min_height(), containing_block_height);
  135. max_height = (computed.max_height().value < 0.f ? FLT_MAX : ResolveValue(computed.max_height(), containing_block_height));
  136. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  137. {
  138. const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
  139. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  140. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  141. }
  142. }
  143. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
  144. {
  145. const float box_height = box.GetSize().y;
  146. if (box_height < 0)
  147. {
  148. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  149. }
  150. else
  151. {
  152. min_height = box_height;
  153. max_height = box_height;
  154. }
  155. }
  156. // Returns the fully-resolved, fixed-width and -height containing block from a block box.
  157. Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
  158. {
  159. RMLUI_ASSERT(containing_box);
  160. Vector2f containing_block;
  161. containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
  162. if (containing_box->GetElement() != nullptr)
  163. containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  164. while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
  165. {
  166. containing_box = containing_box->GetParent();
  167. if (containing_box == nullptr)
  168. {
  169. RMLUI_ERROR;
  170. containing_block.y = 0;
  171. }
  172. }
  173. if (containing_box != nullptr &&
  174. containing_box->GetElement() != nullptr)
  175. containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  176. containing_block.x = Math::Max(0.0f, containing_block.x);
  177. containing_block.y = Math::Max(0.0f, containing_block.y);
  178. return containing_block;
  179. }
  180. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  181. BoxContext box_context, bool replaced_element, float override_shrink_to_fit_width)
  182. {
  183. const ComputedValues& computed = element->GetComputedValues();
  184. if (box_context == BoxContext::Inline || box_context == BoxContext::FlexOrTable)
  185. {
  186. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  187. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  188. box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top(), containing_block.x));
  189. box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right(), containing_block.x));
  190. box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom(), containing_block.x));
  191. box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left(), containing_block.x));
  192. }
  193. else
  194. {
  195. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  196. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, override_shrink_to_fit_width);
  197. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  198. }
  199. }
  200. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
  201. {
  202. RMLUI_ASSERT(element);
  203. Box box;
  204. float min_height, max_height;
  205. LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Block, containing_block.x);
  206. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  207. // First we need to format the element, then we get the shrink-to-fit width based on the largest line or box.
  208. LayoutBlockBox containing_block_box(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
  209. // Here we fix the element's width to its containing block so that any content is wrapped at this width.
  210. // We can consider to instead set this to infinity and clamp it to the available width later after formatting,
  211. // but right now the formatting procedure doesn't work well with such numbers.
  212. LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, box, min_height, max_height);
  213. // @performance. Some formatting can be simplified, eg. absolute elements do not contribute to the shrink-to-fit width.
  214. // Also, children of elements with a fixed width and height don't need to be formatted further.
  215. for (int i = 0; i < element->GetNumChildren(); i++)
  216. {
  217. if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
  218. i = -1;
  219. }
  220. // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
  221. // away with not closing the boxes. This is avoided for performance reasons.
  222. //block_context_box->Close();
  223. return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
  224. }
  225. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  226. {
  227. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  228. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  229. }
  230. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  231. {
  232. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  233. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  234. }
  235. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  236. const ComputedAxisSize& computed_size, const float base_value)
  237. {
  238. margin_a = ResolveValue(computed_size.margin_a, base_value);
  239. margin_b = ResolveValue(computed_size.margin_b, base_value);
  240. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  241. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  242. }
  243. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size, const Vector2f intrinsic_size, const float intrinsic_ratio)
  244. {
  245. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  246. // dimensions and ratio to find a suitable content size.
  247. Vector2f content_size = specified_content_size;
  248. const bool auto_width = (content_size.x < 0);
  249. const bool auto_height = (content_size.y < 0);
  250. if (auto_width)
  251. content_size.x = intrinsic_size.x;
  252. if (auto_height)
  253. content_size.y = intrinsic_size.y;
  254. // Use a fallback size if we still couldn't determine the size.
  255. if (content_size.x < 0)
  256. content_size.x = 300;
  257. if (content_size.y < 0)
  258. content_size.y = 150;
  259. // Resolve the size constraints.
  260. const float min_width = min_size.x;
  261. const float max_width = max_size.x;
  262. const float min_height = min_size.y;
  263. const float max_height = max_size.y;
  264. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  265. if (intrinsic_ratio > 0)
  266. {
  267. if (auto_width && !auto_height)
  268. {
  269. content_size.x = content_size.y * intrinsic_ratio;
  270. }
  271. else if (auto_height && !auto_width)
  272. {
  273. content_size.y = content_size.x / intrinsic_ratio;
  274. }
  275. else if (auto_width && auto_height)
  276. {
  277. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  278. const float w = content_size.x;
  279. const float h = content_size.y;
  280. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  281. {
  282. // Cannot preserve aspect ratio, let it be clamped.
  283. }
  284. else if (w < min_width && h < min_height)
  285. {
  286. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  287. // be clamped below, preserving the aspect ratio.
  288. if (min_width <= min_height * intrinsic_ratio)
  289. content_size.x = min_height * intrinsic_ratio;
  290. else
  291. content_size.y = min_width / intrinsic_ratio;
  292. }
  293. else if (w > max_width && h > max_height)
  294. {
  295. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  296. // be clamped below, preserving the aspect ratio.
  297. if (max_width <= max_height * intrinsic_ratio)
  298. content_size.y = max_width / intrinsic_ratio;
  299. else
  300. content_size.x = max_height * intrinsic_ratio;
  301. }
  302. else
  303. {
  304. // Single constraint violations.
  305. if (w < min_width)
  306. content_size.y = min_width / intrinsic_ratio;
  307. else if (w > max_width)
  308. content_size.y = max_width / intrinsic_ratio;
  309. else if (h < min_height)
  310. content_size.x = min_height * intrinsic_ratio;
  311. else if (h > max_height)
  312. content_size.x = max_height * intrinsic_ratio;
  313. }
  314. }
  315. }
  316. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  317. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  318. return content_size;
  319. }
  320. // Builds the block-specific width and horizontal margins of a Box.
  321. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block, Element* element, bool replaced_element, float override_shrink_to_fit_width)
  322. {
  323. RMLUI_ZoneScoped;
  324. Vector2f content_area = box.GetSize();
  325. // Determine if the element has automatic margins.
  326. bool margins_auto[2];
  327. int num_auto_margins = 0;
  328. for (int i = 0; i < 2; ++i)
  329. {
  330. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  331. if (margin_value.type == Style::Margin::Auto)
  332. {
  333. margins_auto[i] = true;
  334. num_auto_margins++;
  335. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, 0);
  336. }
  337. else
  338. {
  339. margins_auto[i] = false;
  340. box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(margin_value, containing_block.x));
  341. }
  342. }
  343. const bool width_auto = (content_area.x < 0);
  344. // If the width is set to auto, we need to calculate the width
  345. if (width_auto)
  346. {
  347. // Apply the shrink-to-fit algorithm here to find the width of the element.
  348. // See CSS 2.1 section 10.3.7 for when this should be applied.
  349. const bool shrink_to_fit = !replaced_element &&
  350. ((computed.float_() != Style::Float::None) ||
  351. ((computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed) &&
  352. (computed.left().type == Style::Left::Auto || computed.right().type == Style::Right::Auto)) ||
  353. (computed.display() == Style::Display::InlineBlock));
  354. float left = 0.0f, right = 0.0f;
  355. // If we are dealing with an absolutely positioned element we need to
  356. // consider if the left and right properties are set, since the width can be affected.
  357. if (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed)
  358. {
  359. if (computed.left().type != Style::Left::Auto)
  360. left = ResolveValue(computed.left(), containing_block.x);
  361. if (computed.right().type != Style::Right::Auto)
  362. right = ResolveValue(computed.right(), containing_block.x);
  363. }
  364. if (shrink_to_fit && override_shrink_to_fit_width < 0)
  365. {
  366. content_area.x = GetShrinkToFitWidth(element, containing_block);
  367. override_shrink_to_fit_width = content_area.x;
  368. }
  369. else if (shrink_to_fit)
  370. {
  371. content_area.x = override_shrink_to_fit_width;
  372. }
  373. else
  374. {
  375. // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
  376. content_area.x = containing_block.x - (left +
  377. box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  378. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  379. right);
  380. content_area.x = Math::Max(0.0f, content_area.x);
  381. }
  382. }
  383. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  384. else if (num_auto_margins > 0)
  385. {
  386. const float margin = (containing_block.x - box.GetSizeAcross(Box::HORIZONTAL, Box::MARGIN)) / float(num_auto_margins);
  387. if (margins_auto[0])
  388. box.SetEdge(Box::MARGIN, Box::LEFT, margin);
  389. if (margins_auto[1])
  390. box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
  391. }
  392. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  393. // they were set to auto.
  394. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  395. if (clamped_width != content_area.x)
  396. {
  397. content_area.x = clamped_width;
  398. box.SetContent(content_area);
  399. if (num_auto_margins > 0)
  400. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, override_shrink_to_fit_width);
  401. }
  402. else
  403. box.SetContent(content_area);
  404. }
  405. // Builds the block-specific height and vertical margins of a Box.
  406. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  407. {
  408. RMLUI_ZoneScoped;
  409. Vector2f content_area = box.GetSize();
  410. // Determine if the element has automatic margins.
  411. bool margins_auto[2];
  412. int num_auto_margins = 0;
  413. for (int i = 0; i < 2; ++i)
  414. {
  415. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  416. if (margin_value.type == Style::Margin::Auto)
  417. {
  418. margins_auto[i] = true;
  419. num_auto_margins++;
  420. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, 0);
  421. }
  422. else
  423. {
  424. margins_auto[i] = false;
  425. box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(margin_value, containing_block_height));
  426. }
  427. }
  428. const bool height_auto = (content_area.y < 0);
  429. // If the height is set to auto, we need to calculate the height
  430. if (height_auto)
  431. {
  432. // If the height is set to auto for a box in normal flow, the height is set to -1.
  433. content_area.y = -1;
  434. // But if we are dealing with an absolutely positioned element we need to
  435. // consider if the top and bottom properties are set, since the height can be affected.
  436. if (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed)
  437. {
  438. float top = 0.0f, bottom = 0.0f;
  439. if (computed.top().type != Style::Top::Auto && computed.bottom().type != Style::Bottom::Auto)
  440. {
  441. top = ResolveValue(computed.top(), containing_block_height);
  442. bottom = ResolveValue(computed.bottom(), containing_block_height);
  443. // The height gets resolved to whatever is left of the containing block
  444. content_area.y = containing_block_height - (top +
  445. box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
  446. box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
  447. bottom);
  448. content_area.y = Math::Max(0.0f, content_area.y);
  449. }
  450. }
  451. }
  452. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  453. else if (num_auto_margins > 0)
  454. {
  455. float margin = 0;
  456. if (content_area.y >= 0)
  457. margin = (containing_block_height - box.GetSizeAcross(Box::VERTICAL, Box::MARGIN)) / num_auto_margins;
  458. if (margins_auto[0])
  459. box.SetEdge(Box::MARGIN, Box::TOP, margin);
  460. if (margins_auto[1])
  461. box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
  462. }
  463. if (content_area.y >= 0)
  464. {
  465. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  466. // they were set to auto.
  467. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  468. if (clamped_height != content_area.y)
  469. {
  470. content_area.y = clamped_height;
  471. box.SetContent(content_area);
  472. if (num_auto_margins > 0)
  473. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  474. return;
  475. }
  476. }
  477. box.SetContent(content_area);
  478. }
  479. } // namespace Rml