StyleSheetNode.h 5.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_STYLESHEETNODE_H
  29. #define RMLUI_CORE_STYLESHEETNODE_H
  30. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  31. #include "../../Include/RmlUi/Core/Types.h"
  32. #include "StyleSheetSelector.h"
  33. namespace Rml {
  34. struct StyleSheetIndex;
  35. class StyleSheetNode;
  36. using StructuralSelectorList = Vector<StructuralSelector>;
  37. using StyleSheetNodeList = Vector<UniquePtr<StyleSheetNode>>;
  38. /**
  39. A style sheet is composed of a tree of nodes.
  40. @author Pete / Lloyd
  41. */
  42. class StyleSheetNode {
  43. public:
  44. StyleSheetNode();
  45. StyleSheetNode(StyleSheetNode* parent, const String& tag, const String& id, const StringList& classes, const StringList& pseudo_classes,
  46. const StructuralSelectorList& structural_selectors, SelectorCombinator combinator);
  47. StyleSheetNode(StyleSheetNode* parent, String&& tag, String&& id, StringList&& classes, StringList&& pseudo_classes,
  48. StructuralSelectorList&& structural_selectors, SelectorCombinator combinator);
  49. /// Retrieves a child node with the given requirements if they match an existing node, or else creates a new one.
  50. StyleSheetNode* GetOrCreateChildNode(String&& tag, String&& id, StringList&& classes, StringList&& pseudo_classes,
  51. StructuralSelectorList&& structural_selectors, SelectorCombinator combinator);
  52. /// Retrieves or creates a child node with requirements equivalent to the 'other' node.
  53. StyleSheetNode* GetOrCreateChildNode(const StyleSheetNode& other);
  54. /// Merges an entire tree hierarchy into our hierarchy.
  55. void MergeHierarchy(StyleSheetNode* node, int specificity_offset = 0);
  56. /// Copy this node including all descendent nodes.
  57. UniquePtr<StyleSheetNode> DeepCopy(StyleSheetNode* parent = nullptr) const;
  58. /// Recursively set structural volatility.
  59. bool SetStructurallyVolatileRecursive(bool ancestor_is_structurally_volatile);
  60. /// Builds up a style sheet's index recursively.
  61. void BuildIndex(StyleSheetIndex& styled_node_index) const;
  62. /// Imports properties from a single rule definition into the node's properties and sets the appropriate specificity on them. Any existing
  63. /// attributes sharing a key with a new attribute will be overwritten if they are of a lower specificity.
  64. /// @param[in] properties The properties to import.
  65. /// @param[in] rule_specificity The specificity of the importing rule.
  66. void ImportProperties(const PropertyDictionary& properties, int rule_specificity);
  67. /// Returns the node's default properties.
  68. const PropertyDictionary& GetProperties() const;
  69. /// Returns true if this node is applicable to the given element, given its IDs, classes and heritage.
  70. /// @note For performance reasons this call does not check whether 'element' is a text element. The caller must manually check this condition and
  71. /// consider any text element not applicable.
  72. bool IsApplicable(const Element* element) const;
  73. /// Returns the specificity of this node.
  74. int GetSpecificity() const;
  75. /// Returns true if this node employs a structural selector, and therefore generates element definitions that are sensitive to sibling changes.
  76. /// @warning Result is only valid if structural volatility is set since any changes to the node tree.
  77. bool IsStructurallyVolatile() const;
  78. private:
  79. // Returns true if the requirements of this node equals the given arguments.
  80. bool EqualRequirements(const String& tag, const String& id, const StringList& classes, const StringList& pseudo_classes,
  81. const StructuralSelectorList& structural_pseudo_classes, SelectorCombinator combinator) const;
  82. void CalculateAndSetSpecificity();
  83. // Match an element to the local node requirements.
  84. inline bool Match(const Element* element) const;
  85. inline bool MatchClassPseudoClass(const Element* element) const;
  86. inline bool MatchStructuralSelector(const Element* element) const;
  87. // The parent of this node; is nullptr for the root node.
  88. StyleSheetNode* parent = nullptr;
  89. // Node requirements
  90. String tag;
  91. String id;
  92. StringList class_names;
  93. StringList pseudo_class_names;
  94. StructuralSelectorList structural_selectors; // Represents structural pseudo classes
  95. SelectorCombinator combinator = SelectorCombinator::None;
  96. // True if any ancestor, descendent, or self is a structural pseudo class.
  97. bool is_structurally_volatile = true;
  98. // A measure of specificity of this node; the attribute in a node with a higher value will override those of a node with a lower value.
  99. int specificity = 0;
  100. PropertyDictionary properties;
  101. StyleSheetNodeList children;
  102. };
  103. } // namespace Rml
  104. #endif