LuaElementInstancer.cpp 3.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LuaElementInstancer.h"
  29. #include <RmlUi/Core/Platform.h>
  30. #include <RmlUi/Lua/LuaType.h>
  31. #include <RmlUi/Lua/Interpreter.h>
  32. #include <RmlUi/Core/Log.h>
  33. namespace Rml {
  34. namespace Lua {
  35. //This will be called from ElementInstancernew
  36. LuaElementInstancer::LuaElementInstancer(lua_State* L) : ElementInstancer(), ref_InstanceElement(LUA_NOREF)
  37. {
  38. if(lua_type(L,1) != LUA_TFUNCTION && !lua_isnoneornil(L,1))
  39. {
  40. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.new has to be a function or nil. You passed in a %s.", luaL_typename(L,1));
  41. return;
  42. }
  43. PushFunctionsTable(L); //top of the table is now ELEMENTINSTANCERFUNCTIONS table
  44. lua_pushvalue(L,1); //copy of the function
  45. ref_InstanceElement = luaL_ref(L,-2);
  46. lua_pop(L,1); //pop the ELEMENTINSTANCERFUNCTIONS table
  47. }
  48. ElementPtr LuaElementInstancer::InstanceElement(Element* RMLUI_UNUSED_PARAMETER(parent), const String& tag, const XMLAttributes& RMLUI_UNUSED_PARAMETER(attributes))
  49. {
  50. RMLUI_UNUSED(parent);
  51. RMLUI_UNUSED(attributes);
  52. lua_State* L = Interpreter::GetLuaState();
  53. int top = lua_gettop(L);
  54. ElementPtr ret = nullptr;
  55. if(ref_InstanceElement != LUA_REFNIL && ref_InstanceElement != LUA_NOREF)
  56. {
  57. PushFunctionsTable(L);
  58. lua_rawgeti(L,-1,ref_InstanceElement); //push the function
  59. lua_pushstring(L,tag.c_str()); //push the tag
  60. Interpreter::ExecuteCall(1,1); //we pass in a string, and we want to get an Element back
  61. ret = std::move(*LuaType<ElementPtr>::check(L,-1));
  62. }
  63. else
  64. {
  65. Log::Message(Log::LT_WARNING, "Attempt to call the function for ElementInstancer.InstanceElement, the function does not exist.");
  66. }
  67. lua_settop(L,top);
  68. return ret;
  69. }
  70. void LuaElementInstancer::ReleaseElement(Element* element)
  71. {
  72. delete element;
  73. }
  74. void LuaElementInstancer::PushFunctionsTable(lua_State* L)
  75. {
  76. //make sure there is an area to save the function
  77. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  78. if(lua_isnoneornil(L,-1))
  79. {
  80. lua_newtable(L);
  81. lua_setglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  82. lua_pop(L,1); //pop the unsucessful getglobal
  83. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  84. }
  85. }
  86. } // namespace Lua
  87. } // namespace Rml