ElementDocument.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "../../Include/RmlUi/Core/StyleSheetContainer.h"
  36. #include "DocumentHeader.h"
  37. #include "ElementStyle.h"
  38. #include "EventDispatcher.h"
  39. #include "LayoutEngine.h"
  40. #include "StreamFile.h"
  41. #include "StyleSheetFactory.h"
  42. #include "Template.h"
  43. #include "TemplateCache.h"
  44. #include "XMLParseTools.h"
  45. namespace Rml {
  46. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  47. {
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheetContainer> new_style_sheet;
  83. // Combine any inline sheets.
  84. for (const DocumentHeader::Resource& rcss : header.rcss)
  85. {
  86. if (rcss.is_inline)
  87. {
  88. UniquePtr<StyleSheetContainer> inline_sheet = MakeUnique<StyleSheetContainer>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  90. stream->SetSourceURL(rcss.path);
  91. if (inline_sheet->LoadStyleSheetContainer(stream.get(), rcss.line))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheetContainer> combined_sheet = new_style_sheet->CombineStyleSheetContainer(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. else
  104. {
  105. SharedPtr<StyleSheetContainer> sub_sheet = StyleSheetFactory::GetStyleSheetContainer(rcss.path);
  106. if (sub_sheet)
  107. {
  108. if (new_style_sheet)
  109. {
  110. SharedPtr<StyleSheetContainer> combined_sheet = new_style_sheet->CombineStyleSheetContainer(*sub_sheet);
  111. new_style_sheet = std::move(combined_sheet);
  112. }
  113. else
  114. new_style_sheet = sub_sheet;
  115. }
  116. else
  117. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  118. }
  119. }
  120. // If a style sheet is available, set it on the document and release it.
  121. if (new_style_sheet)
  122. SetStyleSheetContainer(std::move(new_style_sheet));
  123. // Load scripts.
  124. for (const DocumentHeader::Resource& script : header.scripts)
  125. {
  126. if (script.is_inline)
  127. {
  128. LoadInlineScript(script.content, script.path, script.line);
  129. }
  130. else
  131. {
  132. LoadExternalScript(script.path);
  133. }
  134. }
  135. // Hide this document.
  136. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  137. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  138. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  139. // Update properties so that e.g. visibility status can be queried properly immediately.
  140. UpdateProperties(dp_ratio, vp_dimensions);
  141. }
  142. // Returns the document's context.
  143. Context* ElementDocument::GetContext()
  144. {
  145. return context;
  146. }
  147. // Sets the document's title.
  148. void ElementDocument::SetTitle(const String& _title)
  149. {
  150. title = _title;
  151. }
  152. const String& ElementDocument::GetTitle() const
  153. {
  154. return title;
  155. }
  156. const String& ElementDocument::GetSourceURL() const
  157. {
  158. return source_url;
  159. }
  160. // Sets the style sheet this document, and all of its children, uses.
  161. void ElementDocument::SetStyleSheetContainer(SharedPtr<StyleSheetContainer> _style_sheet_container)
  162. {
  163. RMLUI_ZoneScoped;
  164. if (style_sheet_container == _style_sheet_container)
  165. return;
  166. style_sheet_container = std::move(_style_sheet_container);
  167. GetStyle()->DirtyDefinition();
  168. }
  169. // Returns the document's style sheet.
  170. const StyleSheet* ElementDocument::GetStyleSheet() const
  171. {
  172. if(context && style_sheet_container)
  173. return style_sheet_container->GetCompiledStyleSheet(context->GetDensityIndependentPixelRatio(), Vector2f(context->GetDimensions()));
  174. return nullptr;
  175. }
  176. // Returns the document's style sheet container.
  177. const SharedPtr<StyleSheetContainer>& ElementDocument::GetStyleSheetContainer() const
  178. {
  179. return style_sheet_container;
  180. }
  181. // Reload the document's style sheet from source files.
  182. void ElementDocument::ReloadStyleSheet()
  183. {
  184. if (!context)
  185. return;
  186. auto stream = MakeUnique<StreamFile>();
  187. if (!stream->Open(source_url))
  188. {
  189. Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
  190. return;
  191. }
  192. Factory::ClearStyleSheetCache();
  193. Factory::ClearTemplateCache();
  194. ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
  195. if (!temp_doc) {
  196. Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
  197. return;
  198. }
  199. SetStyleSheetContainer(static_cast<ElementDocument*>(temp_doc.get())->GetStyleSheetContainer());
  200. }
  201. void ElementDocument::DirtyMediaQueries()
  202. {
  203. GetStyle()->DirtyDefinition();
  204. }
  205. // Brings the document to the front of the document stack.
  206. void ElementDocument::PullToFront()
  207. {
  208. if (context != nullptr)
  209. context->PullDocumentToFront(this);
  210. }
  211. // Sends the document to the back of the document stack.
  212. void ElementDocument::PushToBack()
  213. {
  214. if (context != nullptr)
  215. context->PushDocumentToBack(this);
  216. }
  217. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  218. {
  219. switch (modal_flag)
  220. {
  221. case ModalFlag::None: modal = false; break;
  222. case ModalFlag::Modal: modal = true; break;
  223. case ModalFlag::Keep: break;
  224. }
  225. bool focus = false;
  226. bool autofocus = false;
  227. bool focus_previous = false;
  228. switch (focus_flag)
  229. {
  230. case FocusFlag::None:
  231. break;
  232. case FocusFlag::Document:
  233. focus = true;
  234. break;
  235. case FocusFlag::Keep:
  236. focus = true;
  237. focus_previous = true;
  238. break;
  239. case FocusFlag::Auto:
  240. focus = true;
  241. autofocus = true;
  242. break;
  243. }
  244. // Set to visible and switch focus if necessary
  245. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  246. // We should update the document now, otherwise the focusing methods below do not think we are visible
  247. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  248. UpdateDocument();
  249. if (focus)
  250. {
  251. Element* focus_element = this;
  252. if (autofocus)
  253. {
  254. Element* first_element = nullptr;
  255. Element* element = FindNextTabElement(this, true);
  256. while (element && element != first_element)
  257. {
  258. if (!first_element)
  259. first_element = element;
  260. if (element->HasAttribute("autofocus"))
  261. {
  262. focus_element = element;
  263. break;
  264. }
  265. element = FindNextTabElement(element, true);
  266. }
  267. }
  268. else if (focus_previous)
  269. {
  270. focus_element = GetFocusLeafNode();
  271. }
  272. // Focus the window or element
  273. bool focused = focus_element->Focus();
  274. if (focused && focus_element != this)
  275. focus_element->ScrollIntoView(false);
  276. }
  277. DispatchEvent(EventId::Show, Dictionary());
  278. }
  279. void ElementDocument::Hide()
  280. {
  281. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  282. // We should update the document now, so that the (un)focusing will get the correct visibility
  283. UpdateDocument();
  284. DispatchEvent(EventId::Hide, Dictionary());
  285. if (context)
  286. {
  287. context->UnfocusDocument(this);
  288. }
  289. }
  290. // Close this document
  291. void ElementDocument::Close()
  292. {
  293. if (context != nullptr)
  294. context->UnloadDocument(this);
  295. }
  296. ElementPtr ElementDocument::CreateElement(const String& name)
  297. {
  298. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  299. }
  300. // Create a text element.
  301. ElementPtr ElementDocument::CreateTextNode(const String& text)
  302. {
  303. // Create the element.
  304. ElementPtr element = CreateElement("#text");
  305. if (!element)
  306. {
  307. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  308. return nullptr;
  309. }
  310. // Cast up
  311. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  312. if (!element_text)
  313. {
  314. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  315. return nullptr;
  316. }
  317. // Set the text
  318. element_text->SetText(text);
  319. return element;
  320. }
  321. // Is the current document modal
  322. bool ElementDocument::IsModal() const
  323. {
  324. return modal && IsVisible();
  325. }
  326. // Default load inline script implementation
  327. void ElementDocument::LoadInlineScript(const String& RMLUI_UNUSED_PARAMETER(content), const String& RMLUI_UNUSED_PARAMETER(source_path), int RMLUI_UNUSED_PARAMETER(line))
  328. {
  329. RMLUI_UNUSED(content);
  330. RMLUI_UNUSED(source_path);
  331. RMLUI_UNUSED(line);
  332. }
  333. // Default load external script implementation
  334. void ElementDocument::LoadExternalScript(const String& RMLUI_UNUSED_PARAMETER(source_path))
  335. {
  336. RMLUI_UNUSED(source_path);
  337. }
  338. // Updates the document, including its layout
  339. void ElementDocument::UpdateDocument()
  340. {
  341. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  342. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  343. Update(dp_ratio, vp_dimensions);
  344. UpdateLayout();
  345. UpdatePosition();
  346. }
  347. // Updates the layout if necessary.
  348. void ElementDocument::UpdateLayout()
  349. {
  350. // Note: Carefully consider when to call this function for performance reasons.
  351. // Ideally, only called once per update loop.
  352. if(layout_dirty)
  353. {
  354. RMLUI_ZoneScoped;
  355. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  356. Vector2f containing_block(0, 0);
  357. if (GetParentNode() != nullptr)
  358. containing_block = GetParentNode()->GetBox().GetSize();
  359. LayoutEngine::FormatElement(this, containing_block);
  360. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  361. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  362. layout_dirty = false;
  363. }
  364. }
  365. // Updates the position of the document based on the style properties.
  366. void ElementDocument::UpdatePosition()
  367. {
  368. if(position_dirty)
  369. {
  370. RMLUI_ZoneScoped;
  371. position_dirty = false;
  372. Element* root = GetParentNode();
  373. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  374. if (!root || !context || (root != context->GetRootElement()))
  375. return;
  376. Vector2f position;
  377. // Work out our containing block; relative offsets are calculated against it.
  378. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  379. auto& computed = GetComputedValues();
  380. if (computed.left.type != Style::Left::Auto)
  381. position.x = ResolveValue(computed.left, containing_block.x);
  382. else if (computed.right.type != Style::Right::Auto)
  383. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  384. else
  385. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  386. if (computed.top.type != Style::Top::Auto)
  387. position.y = ResolveValue(computed.top, containing_block.y);
  388. else if (computed.bottom.type != Style::Bottom::Auto)
  389. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  390. else
  391. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  392. SetOffset(position, nullptr);
  393. }
  394. }
  395. void ElementDocument::DirtyPosition()
  396. {
  397. position_dirty = true;
  398. }
  399. void ElementDocument::DirtyLayout()
  400. {
  401. layout_dirty = true;
  402. }
  403. bool ElementDocument::IsLayoutDirty()
  404. {
  405. return layout_dirty;
  406. }
  407. void ElementDocument::DirtyDpProperties()
  408. {
  409. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::DP);
  410. }
  411. void ElementDocument::DirtyVwAndVhProperties()
  412. {
  413. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::VW | Property::VH);
  414. }
  415. // Repositions the document if necessary.
  416. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  417. {
  418. Element::OnPropertyChange(changed_properties);
  419. // If the document's font-size has been changed, we need to dirty all rem properties.
  420. if (changed_properties.Contains(PropertyId::FontSize))
  421. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::REM);
  422. if (changed_properties.Contains(PropertyId::Top) ||
  423. changed_properties.Contains(PropertyId::Right) ||
  424. changed_properties.Contains(PropertyId::Bottom) ||
  425. changed_properties.Contains(PropertyId::Left))
  426. DirtyPosition();
  427. }
  428. // Processes the 'onpropertychange' event, checking for a change in position or size.
  429. void ElementDocument::ProcessDefaultAction(Event& event)
  430. {
  431. Element::ProcessDefaultAction(event);
  432. // Process generic keyboard events for this window in bubble phase
  433. if (event == EventId::Keydown)
  434. {
  435. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  436. // Process TAB
  437. if (key_identifier == Input::KI_TAB)
  438. {
  439. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  440. {
  441. if(element->Focus())
  442. {
  443. element->ScrollIntoView(false);
  444. event.StopPropagation();
  445. }
  446. }
  447. }
  448. // Process ENTER being pressed on a focusable object (emulate click)
  449. else if (key_identifier == Input::KI_RETURN ||
  450. key_identifier == Input::KI_NUMPADENTER)
  451. {
  452. Element* focus_node = GetFocusLeafNode();
  453. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  454. {
  455. focus_node->Click();
  456. event.StopPropagation();
  457. }
  458. }
  459. }
  460. }
  461. void ElementDocument::OnResize()
  462. {
  463. DirtyPosition();
  464. }
  465. enum class CanFocus { Yes, No, NoAndNoChildren };
  466. static CanFocus CanFocusElement(Element* element)
  467. {
  468. if (!element->IsVisible())
  469. return CanFocus::NoAndNoChildren;
  470. const ComputedValues& computed = element->GetComputedValues();
  471. if (computed.focus == Style::Focus::None)
  472. return CanFocus::NoAndNoChildren;
  473. if (computed.tab_index == Style::TabIndex::Auto)
  474. return CanFocus::Yes;
  475. return CanFocus::No;
  476. }
  477. // Find the next element to focus, starting at the current element
  478. //
  479. // This algorithm is quite sneaky, I originally thought a depth first search would
  480. // work, but it appears not. What is required is to cut the tree in half along the nodes
  481. // from current_element up the root and then either traverse the tree in a clockwise or
  482. // anticlock wise direction depending if you're searching forward or backward respectively
  483. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  484. {
  485. // If we're searching forward, check the immediate children of this node first off.
  486. if (forward)
  487. {
  488. for (int i = 0; i < current_element->GetNumChildren(); i++)
  489. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  490. return result;
  491. }
  492. // Now walk up the tree, testing either the bottom or top
  493. // of the tree, depending on whether we're going forward
  494. // or backward respectively.
  495. bool search_enabled = false;
  496. Element* document = current_element->GetOwnerDocument();
  497. Element* child = current_element;
  498. Element* parent = current_element->GetParentNode();
  499. while (child != document)
  500. {
  501. const int num_children = parent->GetNumChildren();
  502. for (int i = 0; i < num_children; i++)
  503. {
  504. // Calculate index into children
  505. const int child_index = forward ? i : (num_children - i - 1);
  506. Element* search_child = parent->GetChild(child_index);
  507. // Do a search if its enabled
  508. if (search_enabled)
  509. if(Element* result = SearchFocusSubtree(search_child, forward))
  510. return result;
  511. // Enable searching when we reach the child.
  512. if (search_child == child)
  513. search_enabled = true;
  514. }
  515. // Advance up the tree
  516. child = parent;
  517. parent = parent->GetParentNode();
  518. search_enabled = false;
  519. }
  520. // We could not find anything to focus along this direction.
  521. // If we can focus the document, then focus that now.
  522. if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
  523. return document;
  524. // Otherwise, search the entire document tree. This way we will wrap around.
  525. const int num_children = document->GetNumChildren();
  526. for (int i = 0; i < num_children; i++)
  527. {
  528. const int child_index = forward ? i : (num_children - i - 1);
  529. if (Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
  530. return result;
  531. }
  532. return nullptr;
  533. }
  534. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  535. {
  536. CanFocus can_focus = CanFocusElement(element);
  537. if (can_focus == CanFocus::Yes)
  538. return element;
  539. else if (can_focus == CanFocus::NoAndNoChildren)
  540. return nullptr;
  541. // Check all children
  542. for (int i = 0; i < element->GetNumChildren(); i++)
  543. {
  544. int child_index = i;
  545. if (!forward)
  546. child_index = element->GetNumChildren() - i - 1;
  547. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  548. return result;
  549. }
  550. return nullptr;
  551. }
  552. } // namespace Rml