LayoutBlockBox.cpp 24 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutBlockBox.h"
  29. #include "LayoutBlockBoxSpace.h"
  30. #include "LayoutEngine.h"
  31. #include "LayoutDetails.h"
  32. #include "../../Include/RmlUi/Core/Element.h"
  33. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/Property.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include <float.h>
  38. namespace Rml {
  39. // Creates a new block box for rendering a block element.
  40. LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent, Element* _element, float override_shrink_to_fit_width) : position(0), visible_outer_width(0)
  41. {
  42. RMLUI_ZoneScoped;
  43. space_owner = MakeUnique<LayoutBlockBoxSpace>(this);
  44. space = space_owner.get();
  45. parent = _parent;
  46. context = BLOCK;
  47. element = _element;
  48. interrupted_chain = nullptr;
  49. box_cursor = 0;
  50. vertical_overflow = false;
  51. // Get our offset root from our parent, if it has one; otherwise, our element is the offset parent.
  52. if (parent != nullptr &&
  53. parent->offset_root->GetElement() != nullptr)
  54. offset_root = parent->offset_root;
  55. else
  56. offset_root = this;
  57. // Determine the offset parent for this element.
  58. const LayoutBlockBox* self_offset_parent;
  59. if (parent != nullptr &&
  60. parent->offset_parent->GetElement() != nullptr)
  61. self_offset_parent = parent->offset_parent;
  62. else
  63. self_offset_parent = this;
  64. // Determine the offset parent for our children.
  65. if (parent != nullptr &&
  66. parent->offset_parent->GetElement() != nullptr &&
  67. (element == nullptr || element->GetPosition() == Style::Position::Static))
  68. offset_parent = parent->offset_parent;
  69. else
  70. offset_parent = this;
  71. // Build the box for our element, and position it if we can.
  72. if (parent != nullptr)
  73. {
  74. space->ImportSpace(*parent->space);
  75. // Build our box if possible; if not, it will have to be set up manually.
  76. LayoutDetails::BuildBox(box, min_height, max_height, parent, element, false, override_shrink_to_fit_width);
  77. // Position ourselves within our containing block (if we have a valid offset parent).
  78. if (parent->GetElement() != nullptr)
  79. {
  80. if (self_offset_parent != this)
  81. {
  82. // Get the next position within our offset parent's containing block.
  83. parent->PositionBlockBox(position, box, element ? element->GetComputedValues().clear : Style::Clear::None);
  84. element->SetOffset(position - (self_offset_parent->GetPosition() - offset_root->GetPosition()), self_offset_parent->GetElement());
  85. }
  86. else
  87. element->SetOffset(position, nullptr);
  88. }
  89. }
  90. if (element != nullptr)
  91. {
  92. const auto& computed = element->GetComputedValues();
  93. wrap_content = computed.white_space != Style::WhiteSpace::Nowrap;
  94. // Determine if this element should have scrollbars or not, and create them if so.
  95. overflow_x_property = computed.overflow_x;
  96. overflow_y_property = computed.overflow_y;
  97. if (overflow_x_property == Style::Overflow::Scroll)
  98. element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
  99. else
  100. element->GetElementScroll()->DisableScrollbar(ElementScroll::HORIZONTAL);
  101. if (overflow_y_property == Style::Overflow::Scroll)
  102. element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
  103. else
  104. element->GetElementScroll()->DisableScrollbar(ElementScroll::VERTICAL);
  105. }
  106. else
  107. {
  108. wrap_content = true;
  109. overflow_x_property = Style::Overflow::Visible;
  110. overflow_y_property = Style::Overflow::Visible;
  111. }
  112. }
  113. // Creates a new block box in an inline context.
  114. LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent) : position(-1, -1)
  115. {
  116. parent = _parent;
  117. offset_parent = parent->offset_parent;
  118. offset_root = parent->offset_root;
  119. space = _parent->space;
  120. context = INLINE;
  121. line_boxes.push_back(MakeUnique<LayoutLineBox>(this));
  122. wrap_content = parent->wrap_content;
  123. element = nullptr;
  124. interrupted_chain = nullptr;
  125. box_cursor = 0;
  126. vertical_overflow = false;
  127. LayoutDetails::BuildBox(box, min_height, max_height, parent, nullptr, false);
  128. parent->PositionBlockBox(position, box, Style::Clear::None);
  129. box.SetContent(Vector2f(box.GetSize(Box::CONTENT).x, -1));
  130. // Reset the min and max heights; they're not valid for inline block boxes.
  131. min_height = 0;
  132. max_height = FLT_MAX;
  133. }
  134. // Releases the block box.
  135. LayoutBlockBox::~LayoutBlockBox()
  136. {
  137. }
  138. // Closes the box.
  139. LayoutBlockBox::CloseResult LayoutBlockBox::Close()
  140. {
  141. // If the last child of this block box is an inline box, then we haven't closed it; close it now!
  142. if (context == BLOCK)
  143. {
  144. CloseResult result = CloseInlineBlockBox();
  145. if (result != OK)
  146. return LAYOUT_SELF;
  147. }
  148. // Otherwise, we're an inline context box; so close our last line, which will still be open.
  149. else
  150. {
  151. line_boxes.back()->Close();
  152. // Expand our content area if any line boxes had to push themselves out.
  153. Vector2f content_area = box.GetSize();
  154. for (size_t i = 0; i < line_boxes.size(); i++)
  155. content_area.x = Math::Max(content_area.x, line_boxes[i]->GetDimensions().x);
  156. box.SetContent(content_area);
  157. }
  158. // Set this box's height, if necessary.
  159. if (box.GetSize(Box::CONTENT).y < 0)
  160. {
  161. Vector2f content_area = box.GetSize();
  162. content_area.y = Math::Clamp(box_cursor, min_height, max_height);
  163. if (element != nullptr)
  164. content_area.y = Math::Max(content_area.y, space->GetDimensions().y);
  165. box.SetContent(content_area);
  166. }
  167. visible_outer_width = 0;
  168. RMLUI_ASSERTMSG(!(context == INLINE && element), "The following assumes inline contexts do not represent a particular element.");
  169. // Set the computed box on the element.
  170. if (context == BLOCK && element)
  171. {
  172. // Calculate the dimensions of the box's *internal* content; this is the tightest-fitting box around all of the
  173. // internal elements, plus this element's padding.
  174. Vector2f content_box(0, 0);
  175. for (size_t i = 0; i < block_boxes.size(); i++)
  176. {
  177. // TODO: Only if the containing block is not an ancestor of us (ie. we are the containing block?).
  178. content_box.x = Math::Max(content_box.x, block_boxes[i]->visible_outer_width);
  179. }
  180. // Check how big our floated area is.
  181. Vector2f space_box = space->GetDimensions();
  182. content_box.x = Math::Max(content_box.x, space_box.x);
  183. // If our content is larger than our window, we can enable the horizontal scrollbar if
  184. // we're set to auto-scrollbars. If we're set to always use scrollbars, then the horiontal
  185. // scrollbar will already have been enabled in the constructor.
  186. if (content_box.x > box.GetSize().x + 0.5f)
  187. {
  188. if (overflow_x_property == Style::Overflow::Auto)
  189. {
  190. element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
  191. if (!CatchVerticalOverflow())
  192. return LAYOUT_SELF;
  193. }
  194. }
  195. content_box.x += (box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT));
  196. content_box.y = box_cursor;
  197. content_box.y = Math::Max(content_box.y, space_box.y);
  198. if (!CatchVerticalOverflow(content_box.y))
  199. return LAYOUT_SELF;
  200. content_box.y += (box.GetEdge(Box::PADDING, Box::TOP) + box.GetEdge(Box::PADDING, Box::BOTTOM));
  201. element->SetBox(box);
  202. element->SetContentBox(space->GetOffset(), content_box);
  203. const float margin_width = box.GetSize(Box::MARGIN).x;
  204. // Set the visible outer width so that ancestors can catch any overflow produced by us. That is, hiding it or providing a scrolling mechanism.
  205. // If we catch our own overflow here, then just use the normal margin box as that will effectively remove the overflow from our ancestor's perspective.
  206. if (overflow_x_property != Style::Overflow::Visible)
  207. visible_outer_width = margin_width;
  208. else
  209. visible_outer_width = Math::Max(margin_width, space->GetOffset().x + content_box.x + box.GetEdge(Box::MARGIN, Box::LEFT) + box.GetEdge(Box::MARGIN, Box::RIGHT));
  210. // Format any scrollbars which were enabled on this element.
  211. element->GetElementScroll()->FormatScrollbars();
  212. }
  213. else if (context == INLINE)
  214. {
  215. // Find the largest line in this layout block
  216. for (size_t i = 0; i < line_boxes.size(); i++)
  217. {
  218. LayoutLineBox* line_box = line_boxes[i].get();
  219. visible_outer_width = Math::Max(visible_outer_width, line_box->GetBoxCursor());
  220. }
  221. }
  222. // Increment the parent's cursor.
  223. if (parent != nullptr)
  224. {
  225. // If this close fails, it means this block box has caused our parent block box to generate an automatic vertical scrollbar.
  226. if (!parent->CloseBlockBox(this))
  227. return LAYOUT_PARENT;
  228. }
  229. if (context == BLOCK && element)
  230. {
  231. // If we represent a positioned element, then we can now (as we've been sized) act as the containing block for all
  232. // the absolutely-positioned elements of our descendants.
  233. if (element->GetPosition() != Style::Position::Static)
  234. {
  235. CloseAbsoluteElements();
  236. }
  237. // Set the baseline for inline-block elements to the baseline of the last line of the element.
  238. // This is a special rule for inline-blocks (see CSS 2.1 §10.8.1).
  239. if (element->GetDisplay() == Style::Display::InlineBlock)
  240. {
  241. bool found_baseline = false;
  242. float baseline = 0;
  243. for (int i = (int)block_boxes.size() - 1; i >= 0; i--)
  244. {
  245. if (block_boxes[i]->context == INLINE)
  246. {
  247. const LineBoxList& line_boxes = block_boxes[i]->line_boxes;
  248. for (int j = (int)line_boxes.size() - 1; j >= 0; j--)
  249. {
  250. found_baseline = line_boxes[j]->GetBaselineOfLastLine(baseline);
  251. if (found_baseline)
  252. break;
  253. }
  254. if (found_baseline)
  255. break;
  256. }
  257. }
  258. if (found_baseline)
  259. {
  260. if (baseline < 0 && (overflow_x_property != Style::Overflow::Visible || overflow_x_property != Style::Overflow::Visible))
  261. {
  262. baseline = 0;
  263. }
  264. element->SetBaseline(baseline);
  265. }
  266. }
  267. }
  268. return OK;
  269. }
  270. // Called by a closing block box child.
  271. bool LayoutBlockBox::CloseBlockBox(LayoutBlockBox* child)
  272. {
  273. RMLUI_ASSERT(context == BLOCK);
  274. box_cursor = (child->GetPosition().y - child->box.GetEdge(Box::MARGIN, Box::TOP) - (box.GetPosition().y + position.y)) + child->GetBox().GetSize(Box::MARGIN).y;
  275. return CatchVerticalOverflow();
  276. }
  277. // Called by a closing line box child.
  278. LayoutInlineBox* LayoutBlockBox::CloseLineBox(LayoutLineBox* child, UniquePtr<LayoutInlineBox> overflow, LayoutInlineBox* overflow_chain)
  279. {
  280. RMLUI_ZoneScoped;
  281. RMLUI_ASSERT(context == INLINE);
  282. if (child->GetDimensions().x > 0)
  283. box_cursor = (child->GetPosition().y - (box.GetPosition().y + position.y)) + child->GetDimensions().y;
  284. // If we have any pending floating elements for our parent, then this would be an ideal time to position them.
  285. if (!float_elements.empty())
  286. {
  287. for (size_t i = 0; i < float_elements.size(); ++i)
  288. parent->PositionFloat(float_elements[i], box_cursor);
  289. float_elements.clear();
  290. }
  291. // Add a new line box.
  292. line_boxes.push_back(MakeUnique<LayoutLineBox>(this));
  293. if (overflow_chain)
  294. line_boxes.back()->AddChainedBox(overflow_chain);
  295. if (overflow)
  296. return line_boxes.back()->AddBox(std::move(overflow));
  297. return nullptr;
  298. }
  299. // Adds a new block element to this block box.
  300. LayoutBlockBox* LayoutBlockBox::AddBlockElement(Element* element, float override_shrink_to_fit_width)
  301. {
  302. RMLUI_ZoneScoped;
  303. RMLUI_ASSERT(context == BLOCK);
  304. // Check if our most previous block box is rendering in an inline context.
  305. if (!block_boxes.empty() &&
  306. block_boxes.back()->context == INLINE)
  307. {
  308. LayoutBlockBox* inline_block_box = block_boxes.back().get();
  309. LayoutInlineBox* open_inline_box = inline_block_box->line_boxes.back()->GetOpenInlineBox();
  310. if (open_inline_box != nullptr)
  311. {
  312. // There's an open inline box chain, which means this block element is parented to it. The chain needs to
  313. // be positioned (if it hasn't already), closed and duplicated after this block box closes. Also, this
  314. // block needs to be aware of its parentage, so it can correctly compute its relative position. First of
  315. // all, we need to close the inline box; this will position the last line if necessary, but it will also
  316. // create a new line in the inline block box; we want this line to be in an inline box after our block
  317. // element.
  318. if (inline_block_box->Close() != OK)
  319. return nullptr;
  320. interrupted_chain = open_inline_box;
  321. }
  322. else
  323. {
  324. // There are no open inline boxes, so this inline box just needs to be closed.
  325. if (CloseInlineBlockBox() != OK)
  326. return nullptr;
  327. }
  328. }
  329. block_boxes.push_back(MakeUnique<LayoutBlockBox>(this, element, override_shrink_to_fit_width));
  330. return block_boxes.back().get();
  331. }
  332. // Adds a new inline element to this inline box.
  333. LayoutInlineBox* LayoutBlockBox::AddInlineElement(Element* element, const Box& box)
  334. {
  335. RMLUI_ZoneScoped;
  336. if (context == BLOCK)
  337. {
  338. LayoutInlineBox* inline_box;
  339. // If we have an open child rendering in an inline context, we can add this element into it.
  340. if (!block_boxes.empty() &&
  341. block_boxes.back()->context == INLINE)
  342. inline_box = block_boxes.back()->AddInlineElement(element, box);
  343. // No dice! Ah well, nothing for it but to open a new inline context block box.
  344. else
  345. {
  346. block_boxes.push_back(MakeUnique<LayoutBlockBox>(this));
  347. if (interrupted_chain != nullptr)
  348. {
  349. block_boxes.back()->line_boxes.back()->AddChainedBox(interrupted_chain);
  350. interrupted_chain = nullptr;
  351. }
  352. inline_box = block_boxes.back()->AddInlineElement(element, box);
  353. }
  354. return inline_box;
  355. }
  356. else
  357. {
  358. // We're an inline context box, so we'll add this new inline element into our line boxes.
  359. return line_boxes.back()->AddElement(element, box);
  360. }
  361. }
  362. // Adds a line-break to this block box.
  363. void LayoutBlockBox::AddBreak()
  364. {
  365. float line_height = element->GetLineHeight();
  366. // Check for an inline box as our last child; if so, we can simply end its line and bail.
  367. if (!block_boxes.empty())
  368. {
  369. LayoutBlockBox* block_box = block_boxes.back().get();
  370. if (block_box->context == INLINE)
  371. {
  372. LayoutLineBox* last_line = block_box->line_boxes.back().get();
  373. if (last_line->GetDimensions().y < 0)
  374. block_box->box_cursor += line_height;
  375. else
  376. last_line->Close();
  377. return;
  378. }
  379. }
  380. // No inline box as our last child; no problem, just increment the cursor by the line height of this element.
  381. box_cursor += line_height;
  382. }
  383. // Adds an element to this block box to be handled as a floating element.
  384. bool LayoutBlockBox::AddFloatElement(Element* element)
  385. {
  386. // If we have an open inline block box, then we have to position the box a little differently.
  387. if (!block_boxes.empty() &&
  388. block_boxes.back()->context == INLINE)
  389. block_boxes.back()->float_elements.push_back(element);
  390. // Nope ... just place it!
  391. else
  392. PositionFloat(element);
  393. return true;
  394. }
  395. // Adds an element to this block box to be handled as an absolutely-positioned element.
  396. void LayoutBlockBox::AddAbsoluteElement(Element* element)
  397. {
  398. RMLUI_ASSERT(context == BLOCK);
  399. AbsoluteElement absolute_element;
  400. absolute_element.element = element;
  401. PositionBox(absolute_element.position, 0);
  402. // If we have an open inline-context block box as our last child, then the absolute element must appear after it,
  403. // but not actually close the box.
  404. if (!block_boxes.empty()
  405. && block_boxes.back()->context == INLINE)
  406. {
  407. LayoutBlockBox* inline_context_box = block_boxes.back().get();
  408. float last_line_height = inline_context_box->line_boxes.back()->GetDimensions().y;
  409. absolute_element.position.y += (inline_context_box->box_cursor + Math::Max(0.0f, last_line_height));
  410. }
  411. // Find the positioned parent for this element.
  412. LayoutBlockBox* absolute_parent = this;
  413. while (absolute_parent != absolute_parent->offset_parent)
  414. absolute_parent = absolute_parent->parent;
  415. absolute_parent->absolute_elements.push_back(absolute_element);
  416. }
  417. // Lays out, sizes, and positions all absolute elements in this block relative to the containing block.
  418. void LayoutBlockBox::CloseAbsoluteElements()
  419. {
  420. if (!absolute_elements.empty())
  421. {
  422. // The size of the containing box, including the padding. This is used to resolve relative offsets.
  423. Vector2f containing_block = GetBox().GetSize(Box::PADDING);
  424. for (size_t i = 0; i < absolute_elements.size(); i++)
  425. {
  426. Element* absolute_element = absolute_elements[i].element;
  427. Vector2f absolute_position = absolute_elements[i].position;
  428. absolute_position -= position - offset_root->GetPosition();
  429. // Lay out the element.
  430. LayoutEngine::FormatElement(absolute_element, containing_block);
  431. // Now that the element's box has been built, we can offset the position we determined was appropriate for
  432. // it by the element's margin. This is necessary because the coordinate system for the box begins at the
  433. // border, not the margin.
  434. absolute_position.x += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  435. absolute_position.y += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  436. // Set the offset of the element; the element itself will take care of any RCSS-defined positional offsets.
  437. absolute_element->SetOffset(absolute_position, element);
  438. }
  439. absolute_elements.clear();
  440. }
  441. }
  442. // Returns the offset from the top-left corner of this box that the next child box will be positioned at.
  443. void LayoutBlockBox::PositionBox(Vector2f& box_position, float top_margin, Style::Clear clear_property) const
  444. {
  445. // If our element is establishing a new offset hierarchy, then any children of ours don't inherit our offset.
  446. box_position = GetPosition();
  447. box_position += box.GetPosition();
  448. box_position.y += box_cursor;
  449. float clear_margin = space->ClearBoxes(box_position.y + top_margin, clear_property) - (box_position.y + top_margin);
  450. if (clear_margin > 0)
  451. box_position.y += clear_margin;
  452. else
  453. {
  454. // Check for a collapsing vertical margin.
  455. if (!block_boxes.empty() &&
  456. block_boxes.back()->context == BLOCK)
  457. {
  458. float bottom_margin = block_boxes.back()->GetBox().GetEdge(Box::MARGIN, Box::BOTTOM);
  459. box_position.y -= Math::Min(top_margin, bottom_margin);
  460. }
  461. }
  462. }
  463. // Returns the offset from the top-left corner of this box's offset element the next child block box, of the given
  464. // dimensions, will be positioned at. This will include the margins on the new block box.
  465. void LayoutBlockBox::PositionBlockBox(Vector2f& box_position, const Box& box, Style::Clear clear_property) const
  466. {
  467. PositionBox(box_position, box.GetEdge(Box::MARGIN, Box::TOP), clear_property);
  468. box_position.x += box.GetEdge(Box::MARGIN, Box::LEFT);
  469. box_position.y += box.GetEdge(Box::MARGIN, Box::TOP);
  470. }
  471. // Returns the offset from the top-left corner of this box for the next line.
  472. void LayoutBlockBox::PositionLineBox(Vector2f& box_position, float& box_width, bool& _wrap_content, const Vector2f& dimensions) const
  473. {
  474. Vector2f cursor;
  475. PositionBox(cursor);
  476. space->PositionBox(box_position, box_width, cursor.y, dimensions);
  477. // Also, probably shouldn't check for widths when positioning the box?
  478. _wrap_content = wrap_content;
  479. }
  480. // Calculate the dimensions of the box's internal content width; i.e. the size of the largest line.
  481. float LayoutBlockBox::GetShrinkToFitWidth() const
  482. {
  483. float content_width = 0.0f;
  484. if (context == BLOCK)
  485. {
  486. auto get_content_width_from_children = [this, &content_width]() {
  487. for (size_t i = 0; i < block_boxes.size(); i++)
  488. {
  489. const Box& box = block_boxes[i]->GetBox();
  490. const float edge_size = box.GetCumulativeEdge(Box::PADDING, Box::LEFT) + box.GetCumulativeEdge(Box::PADDING, Box::RIGHT);
  491. content_width = Math::Max(content_width, block_boxes[i]->GetShrinkToFitWidth() + edge_size);
  492. }
  493. };
  494. // Block boxes with definite sizes should use that size. Otherwise, find the maximum content width of our children.
  495. // Alternative solution: Add some 'intrinsic_width' property to every 'LayoutBlockBox' and have that propagate up.
  496. if (element)
  497. {
  498. auto& computed = element->GetComputedValues();
  499. const float block_width = box.GetSize(Box::CONTENT).x;
  500. if(computed.width.type == Style::Width::Auto)
  501. {
  502. get_content_width_from_children();
  503. }
  504. else
  505. {
  506. float width_value = ResolveValue(computed.width, block_width);
  507. content_width = Math::Max(content_width, width_value);
  508. }
  509. content_width = LayoutDetails::ClampWidth(content_width, computed, box, block_width);
  510. }
  511. else
  512. {
  513. get_content_width_from_children();
  514. }
  515. // Can add the dimensions of floating elements here if we want to support that.
  516. }
  517. else
  518. {
  519. // Find the largest line in this layout block
  520. for (size_t i = 0; i < line_boxes.size(); i++)
  521. {
  522. // Perhaps a more robust solution is to modify how we set the line box dimension on 'line_box->close()'
  523. // and use that, or add another value in the line_box ... but seems to work for now.
  524. LayoutLineBox* line_box = line_boxes[i].get();
  525. content_width = Math::Max(content_width, line_box->GetBoxCursor());
  526. }
  527. content_width = Math::Min(content_width, box.GetSize(Box::CONTENT).x);
  528. }
  529. return content_width;
  530. }
  531. // Returns the block box's element.
  532. Element* LayoutBlockBox::GetElement() const
  533. {
  534. return element;
  535. }
  536. // Returns the block box's parent.
  537. LayoutBlockBox* LayoutBlockBox::GetParent() const
  538. {
  539. return parent;
  540. }
  541. // Returns the position of the block box, relative to its parent's content area.
  542. const Vector2f& LayoutBlockBox::GetPosition() const
  543. {
  544. return position;
  545. }
  546. // Returns the element against which all positions of boxes in the hierarchy are calculated relative to.
  547. const LayoutBlockBox* LayoutBlockBox::GetOffsetParent() const
  548. {
  549. return offset_parent;
  550. }
  551. // Returns the block box against which all positions of boxes in the hierarchy are calculated relative to.
  552. const LayoutBlockBox* LayoutBlockBox::GetOffsetRoot() const
  553. {
  554. return offset_root;
  555. }
  556. // Returns the block box's dimension box.
  557. Box& LayoutBlockBox::GetBox()
  558. {
  559. return box;
  560. }
  561. // Returns the block box's dimension box.
  562. const Box& LayoutBlockBox::GetBox() const
  563. {
  564. return box;
  565. }
  566. void* LayoutBlockBox::operator new(size_t size)
  567. {
  568. void* memory = LayoutEngine::AllocateLayoutChunk(size);
  569. return memory;
  570. }
  571. void LayoutBlockBox::operator delete(void* chunk)
  572. {
  573. LayoutEngine::DeallocateLayoutChunk(chunk);
  574. }
  575. // Closes our last block box, if it is an open inline block box.
  576. LayoutBlockBox::CloseResult LayoutBlockBox::CloseInlineBlockBox()
  577. {
  578. if (!block_boxes.empty() &&
  579. block_boxes.back()->context == INLINE)
  580. return block_boxes.back()->Close();
  581. return OK;
  582. }
  583. // Positions a floating element within this block box.
  584. void LayoutBlockBox::PositionFloat(Element* element, float offset)
  585. {
  586. Vector2f box_position;
  587. PositionBox(box_position);
  588. space->PositionBox(box_position.y + offset, element);
  589. }
  590. // Checks if we have a new vertical overflow on an auto-scrolling element.
  591. bool LayoutBlockBox::CatchVerticalOverflow(float cursor)
  592. {
  593. if (cursor == -1)
  594. cursor = box_cursor;
  595. float box_height = box.GetSize().y;
  596. if (box_height < 0)
  597. box_height = max_height;
  598. // If we're auto-scrolling and our height is fixed, we have to check if this box has exceeded our client height.
  599. if (!vertical_overflow &&
  600. box_height >= 0 &&
  601. overflow_y_property == Style::Overflow::Auto)
  602. {
  603. if (cursor > box_height - element->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL) + 0.5f)
  604. {
  605. RMLUI_ZoneScopedC(0xDD3322);
  606. vertical_overflow = true;
  607. element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
  608. block_boxes.clear();
  609. space_owner = MakeUnique<LayoutBlockBoxSpace>(this);
  610. space = space_owner.get();
  611. box_cursor = 0;
  612. interrupted_chain = nullptr;
  613. return false;
  614. }
  615. }
  616. return true;
  617. }
  618. } // namespace Rml