ElementDocument.cpp 15 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ElementDocument.h"
  30. #include "../../Include/RmlUi/Core/StreamMemory.h"
  31. #include "../../Include/RmlUi/Core.h"
  32. #include "DocumentHeader.h"
  33. #include "ElementStyle.h"
  34. #include "EventDispatcher.h"
  35. #include "LayoutEngine.h"
  36. #include "StreamFile.h"
  37. #include "StyleSheetFactory.h"
  38. #include "Template.h"
  39. #include "TemplateCache.h"
  40. #include "XMLParseTools.h"
  41. namespace Rml {
  42. namespace Core {
  43. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  44. {
  45. style_sheet = nullptr;
  46. context = nullptr;
  47. modal = false;
  48. layout_dirty = true;
  49. position_dirty = false;
  50. ForceLocalStackingContext();
  51. SetOwnerDocument(this);
  52. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  53. }
  54. ElementDocument::~ElementDocument()
  55. {
  56. }
  57. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  58. {
  59. RMLUI_ZoneScoped;
  60. // Store the source address that we came from
  61. source_url = document_header->source;
  62. // Construct a new header and copy the template details across
  63. DocumentHeader header;
  64. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  65. // Merge in any templates, note a merge may cause more templates to merge
  66. for (size_t i = 0; i < header.template_resources.size(); i++)
  67. {
  68. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  69. if (merge_template)
  70. header.MergeHeader(*merge_template->GetHeader());
  71. else
  72. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  73. }
  74. // Merge the document's header last, as it is the most overriding.
  75. header.MergeHeader(*document_header);
  76. // Set the title to the document title.
  77. title = document_header->title;
  78. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  79. // on the element; all of its children will inherit it by default.
  80. SharedPtr<StyleSheet> new_style_sheet;
  81. if (header.rcss_external.size() > 0)
  82. new_style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  83. // Combine any inline sheets.
  84. if (header.rcss_inline.size() > 0)
  85. {
  86. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = std::make_unique<StyleSheet>();
  89. auto stream = std::make_unique<StreamMemory>((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  90. stream->SetSourceURL(document_header->source);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), header.rcss_inline_line_numbers[i]))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. }
  104. // If a style sheet is available, set it on the document and release it.
  105. if (new_style_sheet)
  106. {
  107. SetStyleSheet(std::move(new_style_sheet));
  108. }
  109. // Load external scripts.
  110. for (size_t i = 0; i < header.scripts_external.size(); i++)
  111. {
  112. auto stream = std::make_unique<StreamFile>();
  113. if (stream->Open(header.scripts_external[i]))
  114. LoadScript(stream.get(), header.scripts_external[i]);
  115. }
  116. // Load internal scripts.
  117. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  118. {
  119. auto stream = std::make_unique<StreamMemory>((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  120. LoadScript(stream.get(), "");
  121. }
  122. // Hide this document.
  123. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  124. }
  125. // Returns the document's context.
  126. Context* ElementDocument::GetContext()
  127. {
  128. return context;
  129. }
  130. // Sets the document's title.
  131. void ElementDocument::SetTitle(const String& _title)
  132. {
  133. title = _title;
  134. }
  135. const String& ElementDocument::GetTitle() const
  136. {
  137. return title;
  138. }
  139. const String& ElementDocument::GetSourceURL() const
  140. {
  141. return source_url;
  142. }
  143. // Sets the style sheet this document, and all of its children, uses.
  144. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  145. {
  146. RMLUI_ZoneScoped;
  147. if (style_sheet == _style_sheet)
  148. return;
  149. style_sheet = _style_sheet;
  150. if (style_sheet)
  151. style_sheet->BuildNodeIndexAndOptimizeProperties();
  152. GetStyle()->DirtyDefinition();
  153. }
  154. // Returns the document's style sheet.
  155. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  156. {
  157. return style_sheet;
  158. }
  159. // Brings the document to the front of the document stack.
  160. void ElementDocument::PullToFront()
  161. {
  162. if (context != nullptr)
  163. context->PullDocumentToFront(this);
  164. }
  165. // Sends the document to the back of the document stack.
  166. void ElementDocument::PushToBack()
  167. {
  168. if (context != nullptr)
  169. context->PushDocumentToBack(this);
  170. }
  171. void ElementDocument::Show(int focus_flags)
  172. {
  173. // Store the modal attribute
  174. modal = (focus_flags & MODAL) > 0;
  175. // Set to visible and switch focus if necessary
  176. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  177. // We should update the document now, otherwise the focusing methods below do not think we are visible
  178. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  179. UpdateDocument();
  180. if (focus_flags & FOCUS || focus_flags & MODAL)
  181. {
  182. // Focus the window when shown
  183. Focus();
  184. }
  185. DispatchEvent(EventId::Show, Dictionary());
  186. }
  187. void ElementDocument::Hide()
  188. {
  189. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  190. // We should update the document now, so that the focusing below will get the correct visibility
  191. UpdateDocument();
  192. DispatchEvent(EventId::Hide, Dictionary());
  193. if (context)
  194. {
  195. auto focus = context->GetFocusElement();
  196. if (focus && focus != this && focus->GetOwnerDocument() == this)
  197. Focus();
  198. }
  199. }
  200. // Close this document
  201. void ElementDocument::Close()
  202. {
  203. if (context != nullptr)
  204. context->UnloadDocument(this);
  205. }
  206. ElementPtr ElementDocument::CreateElement(const String& name)
  207. {
  208. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  209. }
  210. // Create a text element.
  211. ElementPtr ElementDocument::CreateTextNode(const String& text)
  212. {
  213. // Create the element.
  214. ElementPtr element = CreateElement("#text");
  215. if (!element)
  216. {
  217. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  218. return nullptr;
  219. }
  220. // Cast up
  221. ElementText* element_text = dynamic_cast< ElementText* >(element.get());
  222. if (!element_text)
  223. {
  224. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  225. return nullptr;
  226. }
  227. // Set the text
  228. element_text->SetText(StringUtilities::ToUCS2(text));
  229. return element;
  230. }
  231. // Is the current document modal
  232. bool ElementDocument::IsModal() const
  233. {
  234. return modal && IsVisible();
  235. }
  236. // Default load script implementation
  237. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  238. {
  239. RMLUI_UNUSED(stream);
  240. RMLUI_UNUSED(source_name);
  241. }
  242. // Updates the document, including its layout
  243. void ElementDocument::UpdateDocument()
  244. {
  245. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  246. Update(dp_ratio);
  247. UpdateLayout();
  248. UpdatePosition();
  249. }
  250. // Updates the layout if necessary.
  251. void ElementDocument::UpdateLayout()
  252. {
  253. // Note: Carefully consider when to call this function for performance reasons.
  254. // Ideally, only called once per update loop.
  255. if(layout_dirty)
  256. {
  257. RMLUI_ZoneScoped;
  258. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  259. layout_dirty = false;
  260. Vector2f containing_block(0, 0);
  261. if (GetParentNode() != nullptr)
  262. containing_block = GetParentNode()->GetBox().GetSize();
  263. LayoutEngine layout_engine;
  264. layout_engine.FormatElement(this, containing_block);
  265. }
  266. }
  267. // Updates the position of the document based on the style properties.
  268. void ElementDocument::UpdatePosition()
  269. {
  270. if(position_dirty)
  271. {
  272. RMLUI_ZoneScoped;
  273. position_dirty = false;
  274. Element* root = GetParentNode();
  275. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  276. if (!root || !context || (root != context->GetRootElement()))
  277. return;
  278. Vector2f position;
  279. // Work out our containing block; relative offsets are calculated against it.
  280. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  281. auto& computed = GetComputedValues();
  282. if (computed.left.type != Style::Left::Auto)
  283. position.x = ResolveValue(computed.left, containing_block.x);
  284. else if (computed.right.type != Style::Right::Auto)
  285. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  286. else
  287. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  288. if (computed.top.type != Style::Top::Auto)
  289. position.y = ResolveValue(computed.top, containing_block.y);
  290. else if (computed.bottom.type != Style::Bottom::Auto)
  291. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  292. else
  293. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  294. SetOffset(position, nullptr);
  295. }
  296. }
  297. void ElementDocument::DirtyPosition()
  298. {
  299. position_dirty = true;
  300. }
  301. void ElementDocument::DirtyLayout()
  302. {
  303. layout_dirty = true;
  304. }
  305. bool ElementDocument::IsLayoutDirty()
  306. {
  307. return layout_dirty;
  308. }
  309. void ElementDocument::DirtyDpProperties()
  310. {
  311. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  312. }
  313. // Repositions the document if necessary.
  314. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  315. {
  316. Element::OnPropertyChange(changed_properties);
  317. // If the document's font-size has been changed, we need to dirty all rem properties.
  318. if (changed_properties.Contains(PropertyId::FontSize))
  319. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  320. if (changed_properties.Contains(PropertyId::Top) ||
  321. changed_properties.Contains(PropertyId::Right) ||
  322. changed_properties.Contains(PropertyId::Bottom) ||
  323. changed_properties.Contains(PropertyId::Left))
  324. DirtyPosition();
  325. }
  326. // Processes the 'onpropertychange' event, checking for a change in position or size.
  327. void ElementDocument::ProcessDefaultAction(Event& event)
  328. {
  329. Element::ProcessDefaultAction(event);
  330. // Process generic keyboard events for this window in bubble phase
  331. if (event == EventId::Keydown)
  332. {
  333. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  334. // Process TAB
  335. if (key_identifier == Input::KI_TAB)
  336. {
  337. FocusNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false));
  338. }
  339. // Process ENTER being pressed on a focusable object (emulate click)
  340. else if (key_identifier == Input::KI_RETURN ||
  341. key_identifier == Input::KI_NUMPADENTER)
  342. {
  343. Element* focus_node = GetFocusLeafNode();
  344. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  345. {
  346. focus_node->Click();
  347. }
  348. }
  349. }
  350. }
  351. void ElementDocument::OnResize()
  352. {
  353. DirtyPosition();
  354. }
  355. // Find the next element to focus, starting at the current element
  356. //
  357. // This algorithm is quite sneaky, I originally thought a depth first search would
  358. // work, but it appears not. What is required is to cut the tree in half along the nodes
  359. // from current_element up the root and then either traverse the tree in a clockwise or
  360. // anticlock wise direction depending if you're searching forward or backward respectively
  361. bool ElementDocument::FocusNextTabElement(Element* current_element, bool forward)
  362. {
  363. // If we're searching forward, check the immediate children of this node first off
  364. if (forward)
  365. {
  366. for (int i = 0; i < current_element->GetNumChildren(); i++)
  367. if (SearchFocusSubtree(current_element->GetChild(i), forward))
  368. return true;
  369. }
  370. // Now walk up the tree, testing either the bottom or top
  371. // of the tree, depending on whether we're going forwards
  372. // or backwards respectively
  373. //
  374. // If we make it all the way up to the document, then
  375. // we search the entire tree (to loop back round)
  376. bool search_enabled = false;
  377. Element* document = current_element->GetOwnerDocument();
  378. Element* child = current_element;
  379. Element* parent = current_element->GetParentNode();
  380. while (child != document)
  381. {
  382. for (int i = 0; i < parent->GetNumChildren(); i++)
  383. {
  384. // Calculate index into children
  385. int child_index = i;
  386. if (!forward)
  387. child_index = parent->GetNumChildren() - i - 1;
  388. Element* search_child = parent->GetChild(child_index);
  389. // Do a search if its enabled
  390. if (search_enabled && SearchFocusSubtree(search_child, forward))
  391. return true;
  392. // If we find the child, enable searching
  393. if (search_child == child)
  394. search_enabled = true;
  395. }
  396. // Advance up the tree
  397. child = parent;
  398. parent = parent->GetParentNode();
  399. // If we hit the top, enable searching the entire tree
  400. if (parent == document)
  401. search_enabled = true;
  402. else // otherwise enable searching if we're going backward and disable if we're going forward
  403. search_enabled = false;
  404. }
  405. return false;
  406. }
  407. bool ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  408. {
  409. // Skip disabled elements
  410. if (element->IsPseudoClassSet("disabled"))
  411. {
  412. return false;
  413. }
  414. if (!element->IsVisible())
  415. {
  416. return false;
  417. }
  418. // Check if this is the node we're looking for
  419. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  420. {
  421. element->Focus();
  422. element->ScrollIntoView(false);
  423. return true;
  424. }
  425. // Check all children
  426. for (int i = 0; i < element->GetNumChildren(); i++)
  427. {
  428. int child_index = i;
  429. if (!forward)
  430. child_index = element->GetNumChildren() - i - 1;
  431. if (SearchFocusSubtree(element->GetChild(child_index), forward))
  432. return true;
  433. }
  434. return false;
  435. }
  436. }
  437. }