Mesh.h 1.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_MESH_H
  29. #define RMLUI_CORE_MESH_H
  30. #include "Header.h"
  31. #include "Texture.h"
  32. #include "Vertex.h"
  33. namespace Rml {
  34. struct RMLUICORE_API Mesh {
  35. Vector<Vertex> vertices;
  36. Vector<int> indices;
  37. explicit operator bool() const { return !indices.empty(); }
  38. friend bool operator==(const Mesh& lhs, const Mesh& rhs) { return lhs.vertices == rhs.vertices && lhs.indices == rhs.indices; }
  39. friend bool operator!=(const Mesh& lhs, const Mesh& rhs) { return !(lhs == rhs); }
  40. };
  41. struct RMLUICORE_API TexturedMesh {
  42. Mesh mesh;
  43. Texture texture;
  44. };
  45. using TexturedMeshList = Vector<TexturedMesh>;
  46. } // namespace Rml
  47. #endif