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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_MESH_H
- #define RMLUI_CORE_MESH_H
- #include "Header.h"
- #include "Texture.h"
- #include "Vertex.h"
- namespace Rml {
- struct RMLUICORE_API Mesh {
- Vector<Vertex> vertices;
- Vector<int> indices;
- explicit operator bool() const { return !indices.empty(); }
- friend bool operator==(const Mesh& lhs, const Mesh& rhs) { return lhs.vertices == rhs.vertices && lhs.indices == rhs.indices; }
- friend bool operator!=(const Mesh& lhs, const Mesh& rhs) { return !(lhs == rhs); }
- };
- struct RMLUICORE_API TexturedMesh {
- Mesh mesh;
- Texture texture;
- };
- using TexturedMeshList = Vector<TexturedMesh>;
- } // namespace Rml
- #endif
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