| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2014 Markus Schöngart
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_TRANSFORM_H
- #define RMLUI_CORE_TRANSFORM_H
- #include "Header.h"
- #include "TransformPrimitive.h"
- #include "Types.h"
- namespace Rml {
- class Property;
- /**
- The Transform class holds the information parsed from an element's `transform' property.
- The class holds a list of transform primitives making up a complete transformation specification
- of an element. Each transform instance is relative to the element's parent coordinate system.
- During the Context::Render call, the transforms of the current element and its ancestors will be
- used to find the final transformation matrix for the global coordinate system.
- @author Markus Schöngart
- @see Rml::Variant
- */
- class RMLUICORE_API Transform {
- public:
- using PrimitiveList = Vector<TransformPrimitive>;
- /// Default constructor, initializes an identity transform
- Transform();
- /// Construct transform with a list of primitives
- Transform(PrimitiveList primitives);
- /// Helper function to create a 'transform' Property from the given list of primitives
- static Property MakeProperty(PrimitiveList primitives);
- /// Remove all Primitives from this Transform
- void ClearPrimitives();
- /// Add a Primitive to this Transform
- void AddPrimitive(const TransformPrimitive& p);
- /// Return the number of Primitives in this Transform
- int GetNumPrimitives() const noexcept;
- /// Return the i-th Primitive in this Transform
- const TransformPrimitive& GetPrimitive(int i) const noexcept;
- PrimitiveList& GetPrimitives() noexcept { return primitives; }
- const PrimitiveList& GetPrimitives() const noexcept { return primitives; }
- private:
- PrimitiveList primitives;
- };
- } // namespace Rml
- #endif
|