Element.cpp 74 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/DataModel.h"
  32. #include "../../Include/RmlUi/Core/ElementDocument.h"
  33. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  34. #include "../../Include/RmlUi/Core/ElementScroll.h"
  35. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  36. #include "../../Include/RmlUi/Core/Factory.h"
  37. #include "../../Include/RmlUi/Core/Dictionary.h"
  38. #include "../../Include/RmlUi/Core/Profiling.h"
  39. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  40. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  41. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "../../Include/RmlUi/Core/TransformState.h"
  45. #include "Clock.h"
  46. #include "ComputeProperty.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackground.h"
  49. #include "ElementBorder.h"
  50. #include "ElementDefinition.h"
  51. #include "ElementStyle.h"
  52. #include "EventDispatcher.h"
  53. #include "EventSpecification.h"
  54. #include "ElementDecoration.h"
  55. #include "LayoutEngine.h"
  56. #include "PluginRegistry.h"
  57. #include "PropertiesIterator.h"
  58. #include "Pool.h"
  59. #include "StyleSheetParser.h"
  60. #include "StringCache.h"
  61. #include "XMLParseTools.h"
  62. #include <algorithm>
  63. namespace Rml {
  64. namespace Core {
  65. /**
  66. STL function object for sorting elements by z-type (ie, float-types before general types, etc).
  67. @author Peter Curry
  68. */
  69. class ElementSortZOrder
  70. {
  71. public:
  72. bool operator()(const std::pair< Element*, float >& lhs, const std::pair< Element*, float >& rhs) const
  73. {
  74. return lhs.second < rhs.second;
  75. }
  76. };
  77. /**
  78. STL function object for sorting elements by z-index property.
  79. @author Peter Curry
  80. */
  81. class ElementSortZIndex
  82. {
  83. public:
  84. bool operator()(const Element* lhs, const Element* rhs) const
  85. {
  86. // Check the z-index.
  87. return lhs->GetZIndex() < rhs->GetZIndex();
  88. }
  89. };
  90. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  91. static constexpr int ChildNotifyLevels = 2;
  92. // Meta objects for element collected in a single struct to reduce memory allocations
  93. struct ElementMeta
  94. {
  95. ElementMeta(Element* el) : event_dispatcher(el), style(el), background(el), border(el), decoration(el), scroll(el) {}
  96. EventDispatcher event_dispatcher;
  97. ElementStyle style;
  98. ElementBackground background;
  99. ElementBorder border;
  100. ElementDecoration decoration;
  101. ElementScroll scroll;
  102. Style::ComputedValues computed_values;
  103. };
  104. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  105. /// Constructs a new RmlUi element.
  106. Element::Element(const String& tag) : tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0), content_offset(0, 0), content_box(0, 0),
  107. transform_state(), dirty_transform(false), dirty_perspective(false), dirty_animation(false), dirty_transition(false)
  108. {
  109. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  110. parent = nullptr;
  111. focus = nullptr;
  112. instancer = nullptr;
  113. owner_document = nullptr;
  114. offset_fixed = false;
  115. offset_parent = nullptr;
  116. offset_dirty = true;
  117. client_area = Box::PADDING;
  118. num_non_dom_children = 0;
  119. visible = true;
  120. z_index = 0;
  121. local_stacking_context = false;
  122. local_stacking_context_forced = false;
  123. stacking_context_dirty = false;
  124. structure_dirty = false;
  125. computed_values_are_default_initialized = true;
  126. clipping_ignore_depth = 0;
  127. clipping_enabled = false;
  128. clipping_state_dirty = true;
  129. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  130. data_model = nullptr;
  131. }
  132. Element::~Element()
  133. {
  134. RMLUI_ASSERT(parent == nullptr);
  135. PluginRegistry::NotifyElementDestroy(this);
  136. // Remove scrollbar elements before we delete the children!
  137. meta->scroll.ClearScrollbars();
  138. // A simplified version of RemoveChild() for destruction.
  139. for (ElementPtr& child : children)
  140. {
  141. Element* child_ancestor = child.get();
  142. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  143. child_ancestor->OnChildRemove(child.get());
  144. child->SetParent(nullptr);
  145. }
  146. children.clear();
  147. num_non_dom_children = 0;
  148. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  149. }
  150. void Element::Update(float dp_ratio)
  151. {
  152. RMLUI_ZoneScoped;
  153. OnUpdate();
  154. UpdateStructure();
  155. HandleTransitionProperty();
  156. HandleAnimationProperty();
  157. AdvanceAnimations();
  158. meta->scroll.Update();
  159. UpdateProperties();
  160. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  161. if (dirty_animation)
  162. {
  163. HandleAnimationProperty();
  164. AdvanceAnimations();
  165. UpdateProperties();
  166. }
  167. for (size_t i = 0; i < children.size(); i++)
  168. children[i]->Update(dp_ratio);
  169. }
  170. void Element::UpdateProperties()
  171. {
  172. meta->style.UpdateDefinition();
  173. if (meta->style.AnyPropertiesDirty())
  174. {
  175. const ComputedValues* parent_values = nullptr;
  176. if (parent)
  177. parent_values = &parent->GetComputedValues();
  178. const ComputedValues* document_values = nullptr;
  179. float dp_ratio = 1.0f;
  180. if (auto doc = GetOwnerDocument())
  181. {
  182. document_values = &doc->GetComputedValues();
  183. if (Context * context = doc->GetContext())
  184. dp_ratio = context->GetDensityIndependentPixelRatio();
  185. }
  186. // Compute values and clear dirty properties
  187. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio);
  188. computed_values_are_default_initialized = false;
  189. // Computed values are just calculated and can safely be used in OnPropertyChange.
  190. // However, new properties set during this call will not be available until the next update loop.
  191. if (!dirty_properties.Empty())
  192. OnPropertyChange(dirty_properties);
  193. }
  194. }
  195. void Element::Render()
  196. {
  197. #ifdef RMLUI_ENABLE_PROFILING
  198. auto name = GetAddress(false, false);
  199. RMLUI_ZoneScoped;
  200. RMLUI_ZoneText(name.c_str(), name.size());
  201. #endif
  202. // Rebuild our stacking context if necessary.
  203. if (stacking_context_dirty)
  204. BuildLocalStackingContext();
  205. UpdateTransformState();
  206. // Render all elements in our local stacking context that have a z-index beneath our local index of 0.
  207. size_t i = 0;
  208. for (; i < stacking_context.size() && stacking_context[i]->z_index < 0; ++i)
  209. stacking_context[i]->Render();
  210. // Apply our transform
  211. ElementUtilities::ApplyTransform(*this);
  212. // Set up the clipping region for this element.
  213. if (ElementUtilities::SetClippingRegion(this))
  214. {
  215. meta->background.RenderBackground();
  216. meta->border.RenderBorder();
  217. meta->decoration.RenderDecorators();
  218. {
  219. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  220. OnRender();
  221. }
  222. }
  223. // Render the rest of the elements in the stacking context.
  224. for (; i < stacking_context.size(); ++i)
  225. stacking_context[i]->Render();
  226. }
  227. // Clones this element, returning a new, unparented element.
  228. ElementPtr Element::Clone() const
  229. {
  230. ElementPtr clone;
  231. if (instancer)
  232. {
  233. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  234. if (clone)
  235. clone->SetInstancer(instancer);
  236. }
  237. else
  238. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  239. if (clone != nullptr)
  240. {
  241. String inner_rml;
  242. GetInnerRML(inner_rml);
  243. clone->SetInnerRML(inner_rml);
  244. }
  245. return clone;
  246. }
  247. // Sets or removes a class on the element.
  248. void Element::SetClass(const String& class_name, bool activate)
  249. {
  250. meta->style.SetClass(class_name, activate);
  251. }
  252. // Checks if a class is set on the element.
  253. bool Element::IsClassSet(const String& class_name) const
  254. {
  255. return meta->style.IsClassSet(class_name);
  256. }
  257. // Specifies the entire list of classes for this element. This will replace any others specified.
  258. void Element::SetClassNames(const String& class_names)
  259. {
  260. SetAttribute("class", class_names);
  261. }
  262. /// Return the active class list
  263. String Element::GetClassNames() const
  264. {
  265. return meta->style.GetClassNames();
  266. }
  267. // Returns the active style sheet for this element. This may be nullptr.
  268. const SharedPtr<StyleSheet>& Element::GetStyleSheet() const
  269. {
  270. if (ElementDocument * document = GetOwnerDocument())
  271. return document->GetStyleSheet();
  272. static SharedPtr<StyleSheet> null_style_sheet;
  273. return null_style_sheet;
  274. }
  275. // Returns the element's definition.
  276. const ElementDefinition* Element::GetDefinition()
  277. {
  278. return meta->style.GetDefinition();
  279. }
  280. // Fills an String with the full address of this element.
  281. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  282. {
  283. // Add the tag name onto the address.
  284. String address(tag);
  285. // Add the ID if we have one.
  286. if (!id.empty())
  287. {
  288. address += "#";
  289. address += id;
  290. }
  291. String classes = meta->style.GetClassNames();
  292. if (!classes.empty())
  293. {
  294. classes = StringUtilities::Replace(classes, ' ', '.');
  295. address += ".";
  296. address += classes;
  297. }
  298. if (include_pseudo_classes)
  299. {
  300. const PseudoClassList& pseudo_classes = meta->style.GetActivePseudoClasses();
  301. for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
  302. {
  303. address += ":";
  304. address += (*i);
  305. }
  306. }
  307. if (include_parents && parent)
  308. {
  309. address += " < ";
  310. return address + parent->GetAddress(include_pseudo_classes, true);
  311. }
  312. else
  313. return address;
  314. }
  315. // Sets the position of this element, as a two-dimensional offset from another element.
  316. void Element::SetOffset(const Vector2f& offset, Element* _offset_parent, bool _offset_fixed)
  317. {
  318. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  319. // If our offset has definitely changed, or any of our parenting has, then these are set and
  320. // updated based on our left / right / top / bottom properties.
  321. if (relative_offset_base != offset ||
  322. offset_parent != _offset_parent ||
  323. offset_fixed != _offset_fixed)
  324. {
  325. relative_offset_base = offset;
  326. offset_fixed = _offset_fixed;
  327. offset_parent = _offset_parent;
  328. UpdateOffset();
  329. DirtyOffset();
  330. }
  331. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  332. // our final position, and our children are dirtied if they do.
  333. else
  334. {
  335. Vector2f& old_base = relative_offset_base;
  336. Vector2f& old_position = relative_offset_position;
  337. UpdateOffset();
  338. if (old_base != relative_offset_base ||
  339. old_position != relative_offset_position)
  340. DirtyOffset();
  341. }
  342. }
  343. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  344. Vector2f Element::GetRelativeOffset(Box::Area area)
  345. {
  346. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  347. }
  348. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  349. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  350. {
  351. if (offset_dirty)
  352. {
  353. offset_dirty = false;
  354. if (offset_parent != nullptr)
  355. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  356. else
  357. absolute_offset = relative_offset_base + relative_offset_position;
  358. // Add any parent scrolling onto our position as well. Could cache this if required.
  359. if (!offset_fixed)
  360. {
  361. Element* scroll_parent = parent;
  362. while (scroll_parent != nullptr)
  363. {
  364. absolute_offset -= (scroll_parent->scroll_offset + scroll_parent->content_offset);
  365. if (scroll_parent == offset_parent)
  366. break;
  367. else
  368. scroll_parent = scroll_parent->parent;
  369. }
  370. }
  371. }
  372. return absolute_offset + GetBox().GetPosition(area);
  373. }
  374. // Sets an alternate area to use as the client area.
  375. void Element::SetClientArea(Box::Area _client_area)
  376. {
  377. client_area = _client_area;
  378. }
  379. // Returns the area the element uses as its client area.
  380. Box::Area Element::GetClientArea() const
  381. {
  382. return client_area;
  383. }
  384. // Sets the dimensions of the element's internal content.
  385. void Element::SetContentBox(const Vector2f& _content_offset, const Vector2f& _content_box)
  386. {
  387. if (content_offset != _content_offset ||
  388. content_box != _content_box)
  389. {
  390. // Seems to be jittering a wee bit; might need to be looked at.
  391. scroll_offset.x += (content_offset.x - _content_offset.x);
  392. scroll_offset.y += (content_offset.y - _content_offset.y);
  393. content_offset = _content_offset;
  394. content_box = _content_box;
  395. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  396. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  397. DirtyOffset();
  398. }
  399. }
  400. // Sets the box describing the size of the element.
  401. void Element::SetBox(const Box& box)
  402. {
  403. if (box != main_box || additional_boxes.size() > 0)
  404. {
  405. main_box = box;
  406. additional_boxes.clear();
  407. OnResize();
  408. meta->background.DirtyBackground();
  409. meta->border.DirtyBorder();
  410. meta->decoration.DirtyDecorators();
  411. }
  412. }
  413. // Adds a box to the end of the list describing this element's geometry.
  414. void Element::AddBox(const Box& box)
  415. {
  416. additional_boxes.push_back(box);
  417. OnResize();
  418. meta->background.DirtyBackground();
  419. meta->border.DirtyBorder();
  420. meta->decoration.DirtyDecorators();
  421. }
  422. // Returns one of the boxes describing the size of the element.
  423. const Box& Element::GetBox()
  424. {
  425. return main_box;
  426. }
  427. // Returns one of the boxes describing the size of the element.
  428. const Box& Element::GetBox(int index)
  429. {
  430. if (index < 1)
  431. return main_box;
  432. int additional_box_index = index - 1;
  433. if (additional_box_index >= (int)additional_boxes.size())
  434. return main_box;
  435. return additional_boxes[additional_box_index];
  436. }
  437. // Returns the number of boxes making up this element's geometry.
  438. int Element::GetNumBoxes()
  439. {
  440. return 1 + (int)additional_boxes.size();
  441. }
  442. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  443. float Element::GetBaseline() const
  444. {
  445. return 0;
  446. }
  447. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  448. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions))
  449. {
  450. RMLUI_UNUSED(dimensions);
  451. return false;
  452. }
  453. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  454. bool Element::IsPointWithinElement(const Vector2f& point)
  455. {
  456. Vector2f position = GetAbsoluteOffset(Box::BORDER);
  457. for (int i = 0; i < GetNumBoxes(); ++i)
  458. {
  459. const Box& box = GetBox(i);
  460. Vector2f box_position = position + box.GetOffset();
  461. Vector2f box_dimensions = box.GetSize(Box::BORDER);
  462. if (point.x >= box_position.x &&
  463. point.x <= (box_position.x + box_dimensions.x) &&
  464. point.y >= box_position.y &&
  465. point.y <= (box_position.y + box_dimensions.y))
  466. {
  467. return true;
  468. }
  469. }
  470. return false;
  471. }
  472. // Returns the visibility of the element.
  473. bool Element::IsVisible() const
  474. {
  475. return visible;
  476. }
  477. // Returns the z-index of the element.
  478. float Element::GetZIndex() const
  479. {
  480. return z_index;
  481. }
  482. // Returns the element's font face handle.
  483. FontFaceHandle Element::GetFontFaceHandle() const
  484. {
  485. return meta->computed_values.font_face_handle;
  486. }
  487. // Sets a local property override on the element.
  488. bool Element::SetProperty(const String& name, const String& value)
  489. {
  490. // The name may be a shorthand giving us multiple underlying properties
  491. PropertyDictionary properties;
  492. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  493. {
  494. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  495. return false;
  496. }
  497. for (auto& property : properties.GetProperties())
  498. {
  499. if (!meta->style.SetProperty(property.first, property.second))
  500. return false;
  501. }
  502. return true;
  503. }
  504. // Sets a local property override on the element to a pre-parsed value.
  505. bool Element::SetProperty(PropertyId id, const Property& property)
  506. {
  507. return meta->style.SetProperty(id, property);
  508. }
  509. // Removes a local property override on the element.
  510. void Element::RemoveProperty(const String& name)
  511. {
  512. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  513. }
  514. // Removes a local property override on the element.
  515. void Element::RemoveProperty(PropertyId id)
  516. {
  517. meta->style.RemoveProperty(id);
  518. }
  519. // Returns one of this element's properties.
  520. const Property* Element::GetProperty(const String& name)
  521. {
  522. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  523. }
  524. // Returns one of this element's properties.
  525. const Property* Element::GetProperty(PropertyId id)
  526. {
  527. return meta->style.GetProperty(id);
  528. }
  529. // Returns one of this element's properties.
  530. const Property* Element::GetLocalProperty(const String& name)
  531. {
  532. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  533. }
  534. const Property* Element::GetLocalProperty(PropertyId id)
  535. {
  536. return meta->style.GetLocalProperty(id);
  537. }
  538. const PropertyMap& Element::GetLocalStyleProperties()
  539. {
  540. return meta->style.GetLocalStyleProperties();
  541. }
  542. float Element::ResolveNumericProperty(const Property *property, float base_value)
  543. {
  544. return meta->style.ResolveNumericProperty(property, base_value);
  545. }
  546. float Element::ResolveNumericProperty(const String& property_name)
  547. {
  548. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  549. if (!property)
  550. return 0.0f;
  551. if (property->unit & Property::ANGLE)
  552. return ComputeAngle(*property);
  553. RelativeTarget relative_target = RelativeTarget::None;
  554. if (property->definition)
  555. relative_target = property->definition->GetRelativeTarget();
  556. float result = meta->style.ResolveLength(property, relative_target);
  557. return result;
  558. }
  559. Vector2f Element::GetContainingBlock()
  560. {
  561. Vector2f containing_block(0, 0);
  562. if (offset_parent != nullptr)
  563. {
  564. using namespace Style;
  565. Position position_property = GetPosition();
  566. const Box& parent_box = offset_parent->GetBox();
  567. if (position_property == Position::Static || position_property == Position::Relative)
  568. {
  569. containing_block = parent_box.GetSize();
  570. }
  571. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  572. {
  573. containing_block = parent_box.GetSize(Box::PADDING);
  574. }
  575. }
  576. return containing_block;
  577. }
  578. Style::Position Element::GetPosition()
  579. {
  580. return meta->computed_values.position;
  581. }
  582. Style::Float Element::GetFloat()
  583. {
  584. return meta->computed_values.float_;
  585. }
  586. Style::Display Element::GetDisplay()
  587. {
  588. return meta->computed_values.display;
  589. }
  590. float Element::GetLineHeight()
  591. {
  592. return meta->computed_values.line_height.value;
  593. }
  594. // Returns this element's TransformState
  595. const TransformState *Element::GetTransformState() const noexcept
  596. {
  597. return transform_state.get();
  598. }
  599. // Project a 2D point in pixel coordinates onto the element's plane.
  600. bool Element::Project(Vector2f& point) const noexcept
  601. {
  602. if(!transform_state || !transform_state->GetTransform())
  603. return true;
  604. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  605. // taking into account the full transform applied to the element.
  606. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  607. {
  608. // Pick two points forming a line segment perpendicular to the window.
  609. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  610. // Project them into the local element space.
  611. window_points[0] = *inv_transform * window_points[0];
  612. window_points[1] = *inv_transform * window_points[1];
  613. Vector3f local_points[2] = {
  614. window_points[0].PerspectiveDivide(),
  615. window_points[1].PerspectiveDivide()
  616. };
  617. // Construct a ray from the two projected points in the local space of the current element.
  618. // Find the intersection with the z=0 plane to produce our destination point.
  619. Vector3f ray = local_points[1] - local_points[0];
  620. // Only continue if we are not close to parallel with the plane.
  621. if(std::abs(ray.z) > 1.0f)
  622. {
  623. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  624. float t = -local_points[0].z / ray.z;
  625. Vector3f p = local_points[0] + ray * t;
  626. point = Vector2f(p.x, p.y);
  627. return true;
  628. }
  629. }
  630. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  631. return false;
  632. }
  633. PropertiesIteratorView Element::IterateLocalProperties() const
  634. {
  635. return PropertiesIteratorView(std::make_unique<PropertiesIterator>(meta->style.Iterate()));
  636. }
  637. // Sets or removes a pseudo-class on the element.
  638. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  639. {
  640. meta->style.SetPseudoClass(pseudo_class, activate);
  641. }
  642. // Checks if a specific pseudo-class has been set on the element.
  643. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  644. {
  645. return meta->style.IsPseudoClassSet(pseudo_class);
  646. }
  647. // Checks if a complete set of pseudo-classes are set on the element.
  648. bool Element::ArePseudoClassesSet(const PseudoClassList& pseudo_classes) const
  649. {
  650. for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
  651. {
  652. if (!IsPseudoClassSet(*i))
  653. return false;
  654. }
  655. return true;
  656. }
  657. // Gets a list of the current active pseudo classes
  658. const PseudoClassList& Element::GetActivePseudoClasses() const
  659. {
  660. return meta->style.GetActivePseudoClasses();
  661. }
  662. /// Get the named attribute
  663. Variant* Element::GetAttribute(const String& name)
  664. {
  665. return GetIf(attributes, name);
  666. }
  667. // Checks if the element has a certain attribute.
  668. bool Element::HasAttribute(const String& name) const
  669. {
  670. return attributes.find(name) != attributes.end();
  671. }
  672. // Removes an attribute from the element
  673. void Element::RemoveAttribute(const String& name)
  674. {
  675. auto it = attributes.find(name);
  676. if (it != attributes.end())
  677. {
  678. attributes.erase(it);
  679. ElementAttributes changed_attributes;
  680. changed_attributes.emplace(name, Variant());
  681. OnAttributeChange(changed_attributes);
  682. }
  683. }
  684. // Gets the outer most focus element down the tree from this node
  685. Element* Element::GetFocusLeafNode()
  686. {
  687. // If there isn't a focus, then we are the leaf.
  688. if (!focus)
  689. {
  690. return this;
  691. }
  692. // Recurse down the tree until we found the leaf focus element
  693. Element* focus_element = focus;
  694. while (focus_element->focus)
  695. focus_element = focus_element->focus;
  696. return focus_element;
  697. }
  698. // Returns the element's context.
  699. Context* Element::GetContext() const
  700. {
  701. ElementDocument* document = GetOwnerDocument();
  702. if (document != nullptr)
  703. return document->GetContext();
  704. return nullptr;
  705. }
  706. // Set a group of attributes
  707. void Element::SetAttributes(const ElementAttributes& _attributes)
  708. {
  709. attributes.reserve(attributes.size() + _attributes.size());
  710. for (auto& pair : _attributes)
  711. attributes[pair.first] = pair.second;
  712. OnAttributeChange(_attributes);
  713. }
  714. // Returns the number of attributes on the element.
  715. int Element::GetNumAttributes() const
  716. {
  717. return (int)attributes.size();
  718. }
  719. // Gets the name of the element.
  720. const String& Element::GetTagName() const
  721. {
  722. return tag;
  723. }
  724. // Gets the ID of the element.
  725. const String& Element::GetId() const
  726. {
  727. return id;
  728. }
  729. // Sets the ID of the element.
  730. void Element::SetId(const String& _id)
  731. {
  732. SetAttribute("id", _id);
  733. }
  734. // Gets the horizontal offset from the context's left edge to element's left border edge.
  735. float Element::GetAbsoluteLeft()
  736. {
  737. return GetAbsoluteOffset(Box::BORDER).x;
  738. }
  739. // Gets the vertical offset from the context's top edge to element's top border edge.
  740. float Element::GetAbsoluteTop()
  741. {
  742. return GetAbsoluteOffset(Box::BORDER).y;
  743. }
  744. // Gets the width of the left border of an element.
  745. float Element::GetClientLeft()
  746. {
  747. return GetBox().GetPosition(client_area).x;
  748. }
  749. // Gets the height of the top border of an element.
  750. float Element::GetClientTop()
  751. {
  752. return GetBox().GetPosition(client_area).y;
  753. }
  754. // Gets the inner width of the element.
  755. float Element::GetClientWidth()
  756. {
  757. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  758. }
  759. // Gets the inner height of the element.
  760. float Element::GetClientHeight()
  761. {
  762. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  763. }
  764. // Returns the element from which all offset calculations are currently computed.
  765. Element* Element::GetOffsetParent()
  766. {
  767. return offset_parent;
  768. }
  769. // Gets the distance from this element's left border to its offset parent's left border.
  770. float Element::GetOffsetLeft()
  771. {
  772. return relative_offset_base.x + relative_offset_position.x;
  773. }
  774. // Gets the distance from this element's top border to its offset parent's top border.
  775. float Element::GetOffsetTop()
  776. {
  777. return relative_offset_base.y + relative_offset_position.y;
  778. }
  779. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  780. float Element::GetOffsetWidth()
  781. {
  782. return GetBox().GetSize(Box::BORDER).x;
  783. }
  784. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  785. float Element::GetOffsetHeight()
  786. {
  787. return GetBox().GetSize(Box::BORDER).y;
  788. }
  789. // Gets the left scroll offset of the element.
  790. float Element::GetScrollLeft()
  791. {
  792. return scroll_offset.x;
  793. }
  794. // Sets the left scroll offset of the element.
  795. void Element::SetScrollLeft(float scroll_left)
  796. {
  797. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  798. if (new_offset != scroll_offset.x)
  799. {
  800. scroll_offset.x = new_offset;
  801. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  802. DirtyOffset();
  803. DispatchEvent(EventId::Scroll, Dictionary());
  804. }
  805. }
  806. // Gets the top scroll offset of the element.
  807. float Element::GetScrollTop()
  808. {
  809. return scroll_offset.y;
  810. }
  811. // Sets the top scroll offset of the element.
  812. void Element::SetScrollTop(float scroll_top)
  813. {
  814. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  815. if(new_offset != scroll_offset.y)
  816. {
  817. scroll_offset.y = new_offset;
  818. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  819. DirtyOffset();
  820. DispatchEvent(EventId::Scroll, Dictionary());
  821. }
  822. }
  823. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  824. float Element::GetScrollWidth()
  825. {
  826. return Math::Max(content_box.x, GetClientWidth());
  827. }
  828. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  829. float Element::GetScrollHeight()
  830. {
  831. return Math::Max(content_box.y, GetClientHeight());
  832. }
  833. // Gets the object representing the declarations of an element's style attributes.
  834. ElementStyle* Element::GetStyle() const
  835. {
  836. return &meta->style;
  837. }
  838. // Gets the document this element belongs to.
  839. ElementDocument* Element::GetOwnerDocument() const
  840. {
  841. #ifdef RMLUI_DEBUG
  842. if (parent && !owner_document)
  843. {
  844. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  845. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  846. // This check ensures that we didn't just forget to set the owner document.
  847. RMLUI_ASSERT(!parent->GetOwnerDocument());
  848. }
  849. #endif
  850. return owner_document;
  851. }
  852. // Gets this element's parent node.
  853. Element* Element::GetParentNode() const
  854. {
  855. return parent;
  856. }
  857. // Gets the element immediately following this one in the tree.
  858. Element* Element::GetNextSibling() const
  859. {
  860. if (parent == nullptr)
  861. return nullptr;
  862. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  863. {
  864. if (parent->children[i].get() == this)
  865. return parent->children[i + 1].get();
  866. }
  867. return nullptr;
  868. }
  869. // Gets the element immediately preceding this one in the tree.
  870. Element* Element::GetPreviousSibling() const
  871. {
  872. if (parent == nullptr)
  873. return nullptr;
  874. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  875. {
  876. if (parent->children[i].get() == this)
  877. return parent->children[i - 1].get();
  878. }
  879. return nullptr;
  880. }
  881. // Returns the first child of this element.
  882. Element* Element::GetFirstChild() const
  883. {
  884. if (GetNumChildren() > 0)
  885. return children[0].get();
  886. return nullptr;
  887. }
  888. // Gets the last child of this element.
  889. Element* Element::GetLastChild() const
  890. {
  891. if (GetNumChildren() > 0)
  892. return (children.end() - (num_non_dom_children + 1))->get();
  893. return nullptr;
  894. }
  895. Element* Element::GetChild(int index) const
  896. {
  897. if (index < 0 || index >= (int) children.size())
  898. return nullptr;
  899. return children[index].get();
  900. }
  901. int Element::GetNumChildren(bool include_non_dom_elements) const
  902. {
  903. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  904. }
  905. // Gets the markup and content of the element.
  906. void Element::GetInnerRML(String& content) const
  907. {
  908. for (int i = 0; i < GetNumChildren(); i++)
  909. {
  910. children[i]->GetRML(content);
  911. }
  912. }
  913. // Gets the markup and content of the element.
  914. String Element::GetInnerRML() const {
  915. String result;
  916. GetInnerRML(result);
  917. return result;
  918. }
  919. // Sets the markup and content of the element. All existing children will be replaced.
  920. void Element::SetInnerRML(const String& rml)
  921. {
  922. RMLUI_ZoneScopedC(0x6495ED);
  923. // Remove all DOM children.
  924. while ((int) children.size() > num_non_dom_children)
  925. RemoveChild(children.front().get());
  926. if(!rml.empty())
  927. Factory::InstanceElementText(this, rml);
  928. }
  929. // Sets the current element as the focus object.
  930. bool Element::Focus()
  931. {
  932. // Are we allowed focus?
  933. Style::Focus focus_property = meta->computed_values.focus;
  934. if (focus_property == Style::Focus::None)
  935. return false;
  936. // Ask our context if we can switch focus.
  937. Context* context = GetContext();
  938. if (context == nullptr)
  939. return false;
  940. if (!context->OnFocusChange(this))
  941. return false;
  942. // Set this as the end of the focus chain.
  943. focus = nullptr;
  944. // Update the focus chain up the hierarchy.
  945. Element* element = this;
  946. while (Element* parent = element->GetParentNode())
  947. {
  948. parent->focus = element;
  949. element = parent;
  950. }
  951. return true;
  952. }
  953. // Removes focus from from this element.
  954. void Element::Blur()
  955. {
  956. if (parent)
  957. {
  958. Context* context = GetContext();
  959. if (context == nullptr)
  960. return;
  961. if (context->GetFocusElement() == this)
  962. {
  963. parent->Focus();
  964. }
  965. else if (parent->focus == this)
  966. {
  967. parent->focus = nullptr;
  968. }
  969. }
  970. }
  971. // Fakes a mouse click on this element.
  972. void Element::Click()
  973. {
  974. Context* context = GetContext();
  975. if (context == nullptr)
  976. return;
  977. context->GenerateClickEvent(this);
  978. }
  979. // Adds an event listener
  980. void Element::AddEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  981. {
  982. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  983. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  984. }
  985. // Adds an event listener
  986. void Element::AddEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  987. {
  988. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  989. }
  990. // Removes an event listener from this element.
  991. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  992. {
  993. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  994. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  995. }
  996. // Removes an event listener from this element.
  997. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  998. {
  999. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1000. }
  1001. // Dispatches the specified event
  1002. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1003. {
  1004. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1005. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1006. }
  1007. // Dispatches the specified event
  1008. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1009. {
  1010. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1011. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1012. }
  1013. // Dispatches the specified event
  1014. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1015. {
  1016. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1017. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1018. }
  1019. // Scrolls the parent element's contents so that this element is visible.
  1020. void Element::ScrollIntoView(bool align_with_top)
  1021. {
  1022. Vector2f size(0, 0);
  1023. if (!align_with_top)
  1024. {
  1025. size.y = main_box.GetOffset().y +
  1026. main_box.GetSize(Box::BORDER).y;
  1027. }
  1028. Element* scroll_parent = parent;
  1029. while (scroll_parent != nullptr)
  1030. {
  1031. Style::Overflow overflow_x_property = scroll_parent->GetComputedValues().overflow_x;
  1032. Style::Overflow overflow_y_property = scroll_parent->GetComputedValues().overflow_y;
  1033. if ((overflow_x_property != Style::Overflow::Visible &&
  1034. scroll_parent->GetScrollWidth() > scroll_parent->GetClientWidth()) ||
  1035. (overflow_y_property != Style::Overflow::Visible &&
  1036. scroll_parent->GetScrollHeight() > scroll_parent->GetClientHeight()))
  1037. {
  1038. Vector2f offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1039. Vector2f scroll_offset(scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop());
  1040. scroll_offset -= offset;
  1041. scroll_offset.x += scroll_parent->GetClientLeft();
  1042. scroll_offset.y += scroll_parent->GetClientTop();
  1043. if (!align_with_top)
  1044. scroll_offset.y -= (scroll_parent->GetClientHeight() - size.y);
  1045. if (overflow_x_property != Style::Overflow::Visible)
  1046. scroll_parent->SetScrollLeft(scroll_offset.x);
  1047. if (overflow_y_property != Style::Overflow::Visible)
  1048. scroll_parent->SetScrollTop(scroll_offset.y);
  1049. }
  1050. scroll_parent = scroll_parent->GetParentNode();
  1051. }
  1052. }
  1053. // Appends a child to this element
  1054. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1055. {
  1056. RMLUI_ASSERT(child);
  1057. Element* child_ptr = child.get();
  1058. if (dom_element)
  1059. children.insert(children.end() - num_non_dom_children, std::move(child));
  1060. else
  1061. {
  1062. children.push_back(std::move(child));
  1063. num_non_dom_children++;
  1064. }
  1065. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1066. child_ptr->SetParent(this);
  1067. Element* ancestor = child_ptr;
  1068. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1069. ancestor->OnChildAdd(child_ptr);
  1070. DirtyStackingContext();
  1071. DirtyStructure();
  1072. if (dom_element)
  1073. DirtyLayout();
  1074. return child_ptr;
  1075. }
  1076. // Adds a child to this element, directly after the adjacent element. Inherits
  1077. // the dom/non-dom status from the adjacent element.
  1078. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1079. {
  1080. RMLUI_ASSERT(child);
  1081. // Find the position in the list of children of the adjacent element. If
  1082. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1083. // children, as a dom element.
  1084. size_t child_index = 0;
  1085. bool found_child = false;
  1086. if (adjacent_element)
  1087. {
  1088. for (child_index = 0; child_index < children.size(); child_index++)
  1089. {
  1090. if (children[child_index].get() == adjacent_element)
  1091. {
  1092. found_child = true;
  1093. break;
  1094. }
  1095. }
  1096. }
  1097. Element* child_ptr = nullptr;
  1098. if (found_child)
  1099. {
  1100. child_ptr = child.get();
  1101. if ((int) child_index >= GetNumChildren())
  1102. num_non_dom_children++;
  1103. else
  1104. DirtyLayout();
  1105. children.insert(children.begin() + child_index, std::move(child));
  1106. child_ptr->SetParent(this);
  1107. Element* ancestor = child_ptr;
  1108. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1109. ancestor->OnChildAdd(child_ptr);
  1110. DirtyStackingContext();
  1111. DirtyStructure();
  1112. }
  1113. else
  1114. {
  1115. child_ptr = AppendChild(std::move(child));
  1116. }
  1117. return child_ptr;
  1118. }
  1119. // Replaces the second node with the first node.
  1120. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1121. {
  1122. RMLUI_ASSERT(inserted_element);
  1123. auto insertion_point = children.begin();
  1124. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1125. {
  1126. ++insertion_point;
  1127. }
  1128. Element* inserted_element_ptr = inserted_element.get();
  1129. if (insertion_point == children.end())
  1130. {
  1131. AppendChild(std::move(inserted_element));
  1132. return nullptr;
  1133. }
  1134. children.insert(insertion_point, std::move(inserted_element));
  1135. inserted_element_ptr->SetParent(this);
  1136. ElementPtr result = RemoveChild(replaced_element);
  1137. Element* ancestor = inserted_element_ptr;
  1138. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1139. ancestor->OnChildAdd(inserted_element_ptr);
  1140. return result;
  1141. }
  1142. // Removes the specified child
  1143. ElementPtr Element::RemoveChild(Element* child)
  1144. {
  1145. size_t child_index = 0;
  1146. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1147. {
  1148. // Add the element to the delete list
  1149. if (itr->get() == child)
  1150. {
  1151. Element* ancestor = child;
  1152. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1153. ancestor->OnChildRemove(child);
  1154. if (child_index >= children.size() - num_non_dom_children)
  1155. num_non_dom_children--;
  1156. ElementPtr detached_child = std::move(*itr);
  1157. children.erase(itr);
  1158. // Remove the child element as the focused child of this element.
  1159. if (child == focus)
  1160. {
  1161. focus = nullptr;
  1162. // If this child (or a descendant of this child) is the context's currently
  1163. // focused element, set the focus to us instead.
  1164. if (Context * context = GetContext())
  1165. {
  1166. Element* focus_element = context->GetFocusElement();
  1167. while (focus_element)
  1168. {
  1169. if (focus_element == child)
  1170. {
  1171. Focus();
  1172. break;
  1173. }
  1174. focus_element = focus_element->GetParentNode();
  1175. }
  1176. }
  1177. }
  1178. detached_child->SetParent(nullptr);
  1179. DirtyLayout();
  1180. DirtyStackingContext();
  1181. DirtyStructure();
  1182. return detached_child;
  1183. }
  1184. child_index++;
  1185. }
  1186. return nullptr;
  1187. }
  1188. bool Element::HasChildNodes() const
  1189. {
  1190. return (int) children.size() > num_non_dom_children;
  1191. }
  1192. Element* Element::GetElementById(const String& id)
  1193. {
  1194. // Check for special-case tokens.
  1195. if (id == "#self")
  1196. return this;
  1197. else if (id == "#document")
  1198. return GetOwnerDocument();
  1199. else if (id == "#parent")
  1200. return this->parent;
  1201. else
  1202. {
  1203. Element* search_root = GetOwnerDocument();
  1204. if (search_root == nullptr)
  1205. search_root = this;
  1206. return ElementUtilities::GetElementById(search_root, id);
  1207. }
  1208. }
  1209. // Get all elements with the given tag.
  1210. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1211. {
  1212. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1213. }
  1214. // Get all elements with the given class set on them.
  1215. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1216. {
  1217. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1218. }
  1219. // Access the event dispatcher
  1220. EventDispatcher* Element::GetEventDispatcher() const
  1221. {
  1222. return &meta->event_dispatcher;
  1223. }
  1224. String Element::GetEventDispatcherSummary() const
  1225. {
  1226. return meta->event_dispatcher.ToString();
  1227. }
  1228. // Access the element background.
  1229. ElementBackground* Element::GetElementBackground() const
  1230. {
  1231. return &meta->background;
  1232. }
  1233. // Access the element border.
  1234. ElementBorder* Element::GetElementBorder() const
  1235. {
  1236. return &meta->border;
  1237. }
  1238. // Access the element decorators
  1239. ElementDecoration* Element::GetElementDecoration() const
  1240. {
  1241. return &meta->decoration;
  1242. }
  1243. // Returns the element's scrollbar functionality.
  1244. ElementScroll* Element::GetElementScroll() const
  1245. {
  1246. return &meta->scroll;
  1247. }
  1248. DataModel* Element::GetDataModel() const
  1249. {
  1250. return data_model;
  1251. }
  1252. int Element::GetClippingIgnoreDepth()
  1253. {
  1254. if (clipping_state_dirty)
  1255. {
  1256. IsClippingEnabled();
  1257. }
  1258. return clipping_ignore_depth;
  1259. }
  1260. bool Element::IsClippingEnabled()
  1261. {
  1262. if (clipping_state_dirty)
  1263. {
  1264. const auto& computed = GetComputedValues();
  1265. // Is clipping enabled for this element, yes unless both overlow properties are set to visible
  1266. clipping_enabled = computed.overflow_x != Style::Overflow::Visible
  1267. || computed.overflow_y != Style::Overflow::Visible;
  1268. // Get the clipping ignore depth from the clip property
  1269. clipping_ignore_depth = computed.clip.number;
  1270. clipping_state_dirty = false;
  1271. }
  1272. return clipping_enabled;
  1273. }
  1274. // Gets the render interface owned by this element's context.
  1275. RenderInterface* Element::GetRenderInterface()
  1276. {
  1277. if (Context* context = GetContext())
  1278. return context->GetRenderInterface();
  1279. return Rml::Core::GetRenderInterface();
  1280. }
  1281. void Element::SetInstancer(ElementInstancer* _instancer)
  1282. {
  1283. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1284. // which case we don't want to update the lowest level instancer.
  1285. if (!instancer)
  1286. {
  1287. instancer = _instancer;
  1288. }
  1289. }
  1290. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1291. void Element::ForceLocalStackingContext()
  1292. {
  1293. local_stacking_context_forced = true;
  1294. local_stacking_context = true;
  1295. DirtyStackingContext();
  1296. }
  1297. // Called during the update loop after children are rendered.
  1298. void Element::OnUpdate()
  1299. {
  1300. }
  1301. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1302. void Element::OnRender()
  1303. {
  1304. }
  1305. void Element::OnResize()
  1306. {
  1307. }
  1308. // Called during a layout operation, when the element is being positioned and sized.
  1309. void Element::OnLayout()
  1310. {
  1311. }
  1312. // Called when attributes on the element are changed.
  1313. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1314. {
  1315. auto it = changed_attributes.find("id");
  1316. if (it != changed_attributes.end())
  1317. {
  1318. id = it->second.Get<String>();
  1319. meta->style.DirtyDefinition();
  1320. }
  1321. it = changed_attributes.find("class");
  1322. if (it != changed_attributes.end())
  1323. {
  1324. meta->style.SetClassNames(it->second.Get<String>());
  1325. }
  1326. it = changed_attributes.find("style");
  1327. if (it != changed_attributes.end())
  1328. {
  1329. PropertyDictionary properties;
  1330. StyleSheetParser parser;
  1331. parser.ParseProperties(properties, it->second.Get<String>());
  1332. for (auto& id_property_pair : properties.GetProperties())
  1333. meta->style.SetProperty(id_property_pair.first, id_property_pair.second);
  1334. }
  1335. }
  1336. // Called when properties on the element are changed.
  1337. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1338. {
  1339. RMLUI_ZoneScoped;
  1340. if (!IsLayoutDirty())
  1341. {
  1342. // Force a relayout if any of the changed properties require it.
  1343. const PropertyIdSet changed_properties_forcing_layout = (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1344. if(!changed_properties_forcing_layout.Empty())
  1345. DirtyLayout();
  1346. }
  1347. // Update the visibility.
  1348. if (changed_properties.Contains(PropertyId::Visibility) ||
  1349. changed_properties.Contains(PropertyId::Display))
  1350. {
  1351. bool new_visibility = (meta->computed_values.display != Style::Display::None && meta->computed_values.visibility == Style::Visibility::Visible);
  1352. if (visible != new_visibility)
  1353. {
  1354. visible = new_visibility;
  1355. if (parent != nullptr)
  1356. parent->DirtyStackingContext();
  1357. if (!visible)
  1358. Blur();
  1359. }
  1360. if (changed_properties.Contains(PropertyId::Display))
  1361. {
  1362. // Due to structural pseudo-classes, this may change the element definition in siblings and parent.
  1363. // However, the definitions will only be changed on the next update loop which may result in jarring behavior for one @frame.
  1364. // A possible workaround is to add the parent to a list of elements that need to be updated again.
  1365. if (parent != nullptr)
  1366. parent->DirtyStructure();
  1367. }
  1368. }
  1369. // Update the position.
  1370. if (changed_properties.Contains(PropertyId::Left) ||
  1371. changed_properties.Contains(PropertyId::Right) ||
  1372. changed_properties.Contains(PropertyId::Top) ||
  1373. changed_properties.Contains(PropertyId::Bottom))
  1374. {
  1375. // TODO: This should happen during/after layout, as the containing box is not properly defined yet. Off-by-one @frame issue.
  1376. UpdateOffset();
  1377. DirtyOffset();
  1378. }
  1379. // Update the z-index.
  1380. if (changed_properties.Contains(PropertyId::ZIndex))
  1381. {
  1382. Style::ZIndex z_index_property = meta->computed_values.z_index;
  1383. if (z_index_property.type == Style::ZIndex::Auto)
  1384. {
  1385. if (local_stacking_context &&
  1386. !local_stacking_context_forced)
  1387. {
  1388. // We're no longer acting as a stacking context.
  1389. local_stacking_context = false;
  1390. stacking_context_dirty = false;
  1391. stacking_context.clear();
  1392. }
  1393. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1394. if (z_index != 0)
  1395. {
  1396. z_index = 0;
  1397. DirtyStackingContext();
  1398. }
  1399. }
  1400. else
  1401. {
  1402. float new_z_index = z_index_property.value;
  1403. if (new_z_index != z_index)
  1404. {
  1405. z_index = new_z_index;
  1406. if (parent != nullptr)
  1407. parent->DirtyStackingContext();
  1408. }
  1409. if (!local_stacking_context)
  1410. {
  1411. local_stacking_context = true;
  1412. stacking_context_dirty = true;
  1413. }
  1414. }
  1415. }
  1416. // Dirty the background if it's changed.
  1417. if (changed_properties.Contains(PropertyId::BackgroundColor) ||
  1418. changed_properties.Contains(PropertyId::Opacity) ||
  1419. changed_properties.Contains(PropertyId::ImageColor)) {
  1420. meta->background.DirtyBackground();
  1421. }
  1422. // Dirty the decoration if it's changed.
  1423. if (changed_properties.Contains(PropertyId::Decorator) ||
  1424. changed_properties.Contains(PropertyId::Opacity) ||
  1425. changed_properties.Contains(PropertyId::ImageColor)) {
  1426. meta->decoration.DirtyDecorators();
  1427. }
  1428. // Dirty the border if it's changed.
  1429. if (changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1430. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1431. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1432. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1433. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1434. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1435. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1436. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1437. changed_properties.Contains(PropertyId::Opacity))
  1438. meta->border.DirtyBorder();
  1439. // Check for clipping state changes
  1440. if (changed_properties.Contains(PropertyId::Clip) ||
  1441. changed_properties.Contains(PropertyId::OverflowX) ||
  1442. changed_properties.Contains(PropertyId::OverflowY))
  1443. {
  1444. clipping_state_dirty = true;
  1445. }
  1446. // Check for `perspective' and `perspective-origin' changes
  1447. if (changed_properties.Contains(PropertyId::Perspective) ||
  1448. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1449. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1450. {
  1451. DirtyTransformState(true, false);
  1452. }
  1453. // Check for `transform' and `transform-origin' changes
  1454. if (changed_properties.Contains(PropertyId::Transform) ||
  1455. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1456. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1457. changed_properties.Contains(PropertyId::TransformOriginZ))
  1458. {
  1459. DirtyTransformState(false, true);
  1460. }
  1461. // Check for `animation' changes
  1462. if (changed_properties.Contains(PropertyId::Animation))
  1463. {
  1464. dirty_animation = true;
  1465. }
  1466. // Check for `transition' changes
  1467. if (changed_properties.Contains(PropertyId::Transition))
  1468. {
  1469. dirty_transition = true;
  1470. }
  1471. }
  1472. // Called when a child node has been added somewhere in the hierarchy
  1473. void Element::OnChildAdd(Element* child)
  1474. {
  1475. }
  1476. // Called when a child node has been removed somewhere in the hierarchy
  1477. void Element::OnChildRemove(Element* child)
  1478. {
  1479. }
  1480. // Forces a re-layout of this element, and any other children required.
  1481. void Element::DirtyLayout()
  1482. {
  1483. Element* document = GetOwnerDocument();
  1484. if (document != nullptr)
  1485. document->DirtyLayout();
  1486. }
  1487. // Forces a re-layout of this element, and any other children required.
  1488. bool Element::IsLayoutDirty()
  1489. {
  1490. Element* document = GetOwnerDocument();
  1491. if (document != nullptr)
  1492. return document->IsLayoutDirty();
  1493. return false;
  1494. }
  1495. void Element::ProcessDefaultAction(Event& event)
  1496. {
  1497. if (event == EventId::Mousedown && IsPointWithinElement(Vector2f(event.GetParameter< float >("mouse_x", 0), event.GetParameter< float >("mouse_y", 0))) &&
  1498. event.GetParameter< int >("button", 0) == 0)
  1499. SetPseudoClass("active", true);
  1500. if (event == EventId::Mousescroll)
  1501. {
  1502. if (GetScrollHeight() > GetClientHeight())
  1503. {
  1504. Style::Overflow overflow_property = meta->computed_values.overflow_y;
  1505. if (overflow_property == Style::Overflow::Auto ||
  1506. overflow_property == Style::Overflow::Scroll)
  1507. {
  1508. // Stop the propagation if the current element has scrollbars.
  1509. // This prevents scrolling in parent elements, which is often unintended. If instead desired behavior is
  1510. // to scroll in parent elements when reaching top/bottom, move StopPropagation inside the next if statement.
  1511. event.StopPropagation();
  1512. const float wheel_delta = event.GetParameter< float >("wheel_delta", 0.f);
  1513. if ((wheel_delta < 0 && GetScrollTop() > 0) ||
  1514. (wheel_delta > 0 && GetScrollHeight() > GetScrollTop() + GetClientHeight()))
  1515. {
  1516. // Defined as three times the default line-height, multiplied by the dp ratio.
  1517. float default_scroll_length = 3.f * DefaultComputedValues.line_height.value;
  1518. if (const Context* context = GetContext())
  1519. default_scroll_length *= context->GetDensityIndependentPixelRatio();
  1520. SetScrollTop(GetScrollTop() + wheel_delta * default_scroll_length);
  1521. }
  1522. }
  1523. }
  1524. return;
  1525. }
  1526. if (event.GetPhase() == EventPhase::Target)
  1527. {
  1528. switch (event.GetId())
  1529. {
  1530. case EventId::Mouseover:
  1531. SetPseudoClass("hover", true);
  1532. break;
  1533. case EventId::Mouseout:
  1534. SetPseudoClass("hover", false);
  1535. break;
  1536. case EventId::Focus:
  1537. SetPseudoClass(FOCUS, true);
  1538. break;
  1539. case EventId::Blur:
  1540. SetPseudoClass(FOCUS, false);
  1541. break;
  1542. default:
  1543. break;
  1544. }
  1545. }
  1546. }
  1547. const Style::ComputedValues& Element::GetComputedValues() const
  1548. {
  1549. return meta->computed_values;
  1550. }
  1551. void Element::GetRML(String& content)
  1552. {
  1553. // First we start the open tag, add the attributes then close the open tag.
  1554. // Then comes the children in order, then we add our close tag.
  1555. content += "<";
  1556. content += tag;
  1557. for (auto& pair : attributes)
  1558. {
  1559. auto& name = pair.first;
  1560. auto& variant = pair.second;
  1561. String value;
  1562. if (variant.GetInto(value))
  1563. content += " " + name + "=\"" + value + "\"";
  1564. }
  1565. if (HasChildNodes())
  1566. {
  1567. content += ">";
  1568. GetInnerRML(content);
  1569. content += "</";
  1570. content += tag;
  1571. content += ">";
  1572. }
  1573. else
  1574. {
  1575. content += " />";
  1576. }
  1577. }
  1578. void Element::SetOwnerDocument(ElementDocument* document)
  1579. {
  1580. // If this element is a document, then never change owner_document.
  1581. if (owner_document != this)
  1582. {
  1583. if (owner_document && !document)
  1584. {
  1585. // We are detaching from the document and thereby also the context.
  1586. if (Context * context = owner_document->GetContext())
  1587. context->OnElementDetach(this);
  1588. }
  1589. if (owner_document != document)
  1590. {
  1591. owner_document = document;
  1592. for (ElementPtr& child : children)
  1593. child->SetOwnerDocument(document);
  1594. }
  1595. }
  1596. }
  1597. void Element::SetDataModel(DataModel* new_data_model)
  1598. {
  1599. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1600. if (data_model == new_data_model)
  1601. return;
  1602. if (data_model)
  1603. data_model->OnElementRemove(this);
  1604. data_model = new_data_model;
  1605. if (data_model)
  1606. ElementUtilities::ApplyDataViewsControllers(this);
  1607. for (ElementPtr& child : children)
  1608. child->SetDataModel(new_data_model);
  1609. }
  1610. void Element::Release()
  1611. {
  1612. if (instancer)
  1613. instancer->ReleaseElement(this);
  1614. else
  1615. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1616. }
  1617. void Element::SetParent(Element* _parent)
  1618. {
  1619. // Assumes we are already detached from the hierarchy or we are detaching now.
  1620. RMLUI_ASSERT(!parent || !_parent);
  1621. parent = _parent;
  1622. if (parent)
  1623. {
  1624. // We need to update our definition and make sure we inherit the properties of our new parent.
  1625. meta->style.DirtyDefinition();
  1626. meta->style.DirtyInheritedProperties();
  1627. }
  1628. // The transform state may require recalculation.
  1629. if (transform_state || (parent && parent->transform_state))
  1630. DirtyTransformState(true, true);
  1631. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1632. if (!parent)
  1633. {
  1634. if (data_model)
  1635. SetDataModel(nullptr);
  1636. }
  1637. else
  1638. {
  1639. auto it = attributes.find("data-model");
  1640. if (it == attributes.end())
  1641. {
  1642. SetDataModel(parent->data_model);
  1643. }
  1644. else if (Context* context = GetContext())
  1645. {
  1646. String name = it->second.Get<String>();
  1647. if (DataModel* model = context->GetDataModel(name))
  1648. SetDataModel(model);
  1649. else
  1650. Log::Message(Log::LT_WARNING, "Could not locate data model '%s'.", name.c_str());
  1651. }
  1652. }
  1653. }
  1654. void Element::DirtyOffset()
  1655. {
  1656. if(!offset_dirty)
  1657. {
  1658. offset_dirty = true;
  1659. if(transform_state)
  1660. DirtyTransformState(true, true);
  1661. // Not strictly true ... ?
  1662. for (size_t i = 0; i < children.size(); i++)
  1663. children[i]->DirtyOffset();
  1664. }
  1665. }
  1666. void Element::UpdateOffset()
  1667. {
  1668. using namespace Style;
  1669. const auto& computed = meta->computed_values;
  1670. Position position_property = computed.position;
  1671. if (position_property == Position::Absolute ||
  1672. position_property == Position::Fixed)
  1673. {
  1674. if (offset_parent != nullptr)
  1675. {
  1676. const Box& parent_box = offset_parent->GetBox();
  1677. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1678. // If the element is anchored left, then the position is offset by that resolved value.
  1679. if (computed.left.type != Left::Auto)
  1680. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) + (ResolveValue(computed.left, containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1681. // If the element is anchored right, then the position is set first so the element's right-most edge
  1682. // (including margins) will render up against the containing box's right-most content edge, and then
  1683. // offset by the resolved value.
  1684. else if (computed.right.type != Right::Auto)
  1685. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) - (ResolveValue(computed.right, containing_block.x) + GetBox().GetSize(Box::BORDER).x + GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1686. // If the element is anchored top, then the position is offset by that resolved value.
  1687. if (computed.top.type != Top::Auto)
  1688. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) + (ResolveValue(computed.top, containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1689. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1690. // (including margins) will render up against the containing box's right-most content edge, and then
  1691. // offset by the resolved value.
  1692. else if (computed.bottom.type != Bottom::Auto)
  1693. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) - (ResolveValue(computed.bottom, containing_block.y) + GetBox().GetSize(Box::BORDER).y + GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1694. }
  1695. }
  1696. else if (position_property == Position::Relative)
  1697. {
  1698. if (offset_parent != nullptr)
  1699. {
  1700. const Box& parent_box = offset_parent->GetBox();
  1701. Vector2f containing_block = parent_box.GetSize();
  1702. if (computed.left.type != Left::Auto)
  1703. relative_offset_position.x = ResolveValue(computed.left, containing_block.x);
  1704. else if (computed.right.type != Right::Auto)
  1705. relative_offset_position.x = -1 * ResolveValue(computed.right, containing_block.x);
  1706. else
  1707. relative_offset_position.x = 0;
  1708. if (computed.top.type != Top::Auto)
  1709. relative_offset_position.y = ResolveValue(computed.top, containing_block.y);
  1710. else if (computed.bottom.type != Bottom::Auto)
  1711. relative_offset_position.y = -1 * ResolveValue(computed.bottom, containing_block.y);
  1712. else
  1713. relative_offset_position.y = 0;
  1714. }
  1715. }
  1716. else
  1717. {
  1718. relative_offset_position.x = 0;
  1719. relative_offset_position.y = 0;
  1720. }
  1721. }
  1722. void Element::BuildLocalStackingContext()
  1723. {
  1724. stacking_context_dirty = false;
  1725. stacking_context.clear();
  1726. BuildStackingContext(&stacking_context);
  1727. std::stable_sort(stacking_context.begin(), stacking_context.end(), ElementSortZIndex());
  1728. }
  1729. void Element::BuildStackingContext(ElementList* new_stacking_context)
  1730. {
  1731. RMLUI_ZoneScoped;
  1732. // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
  1733. // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
  1734. // on top of floated elements, which will render on top of block elements.
  1735. std::vector< std::pair< Element*, float > > ordered_children;
  1736. for (size_t i = 0; i < children.size(); ++i)
  1737. {
  1738. Element* child = children[i].get();
  1739. if (!child->IsVisible())
  1740. continue;
  1741. std::pair< Element*, float > ordered_child;
  1742. ordered_child.first = child;
  1743. if (child->GetPosition() != Style::Position::Static)
  1744. ordered_child.second = 3;
  1745. else if (child->GetFloat() != Style::Float::None)
  1746. ordered_child.second = 1;
  1747. else if (child->GetDisplay() == Style::Display::Block)
  1748. ordered_child.second = 0;
  1749. else
  1750. ordered_child.second = 2;
  1751. ordered_children.push_back(ordered_child);
  1752. }
  1753. // Sort the list!
  1754. std::stable_sort(ordered_children.begin(), ordered_children.end(), ElementSortZOrder());
  1755. // Add the list of ordered children into the stacking context in order.
  1756. for (size_t i = 0; i < ordered_children.size(); ++i)
  1757. {
  1758. new_stacking_context->push_back(ordered_children[i].first);
  1759. if (!ordered_children[i].first->local_stacking_context)
  1760. ordered_children[i].first->BuildStackingContext(new_stacking_context);
  1761. }
  1762. }
  1763. void Element::DirtyStackingContext()
  1764. {
  1765. // The first ancestor of ours that doesn't have an automatic z-index is the ancestor that is establishing our local
  1766. // stacking context.
  1767. Element* stacking_context_parent = this;
  1768. while (stacking_context_parent != nullptr &&
  1769. !stacking_context_parent->local_stacking_context)
  1770. stacking_context_parent = stacking_context_parent->GetParentNode();
  1771. if (stacking_context_parent != nullptr)
  1772. stacking_context_parent->stacking_context_dirty = true;
  1773. }
  1774. void Element::DirtyStructure()
  1775. {
  1776. structure_dirty = true;
  1777. }
  1778. void Element::UpdateStructure()
  1779. {
  1780. if (structure_dirty)
  1781. {
  1782. structure_dirty = false;
  1783. // If this element or its children depend on structured selectors, they may need to be updated.
  1784. GetStyle()->DirtyDefinition();
  1785. }
  1786. }
  1787. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  1788. {
  1789. bool result = false;
  1790. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1791. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  1792. if (it_animation != animations.end())
  1793. {
  1794. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  1795. if (!result)
  1796. animations.erase(it_animation);
  1797. }
  1798. return result;
  1799. }
  1800. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  1801. {
  1802. ElementAnimation* animation = nullptr;
  1803. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1804. for (auto& existing_animation : animations) {
  1805. if (existing_animation.GetPropertyId() == property_id) {
  1806. animation = &existing_animation;
  1807. break;
  1808. }
  1809. }
  1810. if (!animation)
  1811. return false;
  1812. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  1813. return result;
  1814. }
  1815. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  1816. {
  1817. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  1818. if (it != animations.end())
  1819. {
  1820. *it = ElementAnimation{};
  1821. }
  1822. else
  1823. {
  1824. animations.emplace_back();
  1825. it = animations.end() - 1;
  1826. }
  1827. Property value;
  1828. if (start_value)
  1829. {
  1830. value = *start_value;
  1831. if (!value.definition)
  1832. if(auto default_value = GetProperty(property_id))
  1833. value.definition = default_value->definition;
  1834. }
  1835. else if (auto default_value = GetProperty(property_id))
  1836. {
  1837. value = *default_value;
  1838. }
  1839. if (value.definition)
  1840. {
  1841. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  1842. double start_time = Clock::GetElapsedTime() + (double)delay;
  1843. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  1844. }
  1845. if(!it->IsInitalized())
  1846. {
  1847. animations.erase(it);
  1848. it = animations.end();
  1849. }
  1850. return it;
  1851. }
  1852. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  1853. {
  1854. if (!target_value)
  1855. target_value = meta->style.GetProperty(property_id);
  1856. if (!target_value)
  1857. return false;
  1858. ElementAnimation* animation = nullptr;
  1859. for (auto& existing_animation : animations) {
  1860. if (existing_animation.GetPropertyId() == property_id) {
  1861. animation = &existing_animation;
  1862. break;
  1863. }
  1864. }
  1865. if (!animation)
  1866. return false;
  1867. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  1868. return result;
  1869. }
  1870. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  1871. {
  1872. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  1873. if (it != animations.end() && !it->IsTransition())
  1874. return false;
  1875. float duration = transition.duration;
  1876. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  1877. if (it == animations.end())
  1878. {
  1879. // Add transition as new animation
  1880. animations.push_back(
  1881. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  1882. );
  1883. it = (animations.end() - 1);
  1884. }
  1885. else
  1886. {
  1887. // Compress the duration based on the progress of the current animation
  1888. float f = it->GetInterpolationFactor();
  1889. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  1890. duration = duration * f;
  1891. // Replace old transition
  1892. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  1893. }
  1894. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  1895. if (result)
  1896. SetProperty(transition.id, start_value);
  1897. else
  1898. animations.erase(it);
  1899. return result;
  1900. }
  1901. void Element::HandleTransitionProperty()
  1902. {
  1903. if(dirty_transition)
  1904. {
  1905. dirty_transition = false;
  1906. // Remove all transitions that are no longer in our local list
  1907. const TransitionList& keep_transitions = GetComputedValues().transition;
  1908. if (keep_transitions.all)
  1909. return;
  1910. auto it_remove = animations.end();
  1911. if (keep_transitions.none)
  1912. {
  1913. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  1914. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  1915. it_remove = std::partition(animations.begin(), animations.end(),
  1916. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  1917. );
  1918. }
  1919. else
  1920. {
  1921. // Only remove the transitions that are not in our keep list.
  1922. const auto& keep_transitions_list = keep_transitions.transitions;
  1923. it_remove = std::partition(animations.begin(), animations.end(),
  1924. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  1925. if (!animation.IsTransition())
  1926. return true;
  1927. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  1928. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  1929. );
  1930. bool keep_animation = (it != keep_transitions_list.end());
  1931. return keep_animation;
  1932. }
  1933. );
  1934. }
  1935. // We can decide what to do with cancelled transitions here.
  1936. for (auto it = it_remove; it != animations.end(); ++it)
  1937. RemoveProperty(it->GetPropertyId());
  1938. animations.erase(it_remove, animations.end());
  1939. }
  1940. }
  1941. void Element::HandleAnimationProperty()
  1942. {
  1943. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  1944. // or find another approach which only updates actual "dirty" animations.
  1945. if (dirty_animation)
  1946. {
  1947. dirty_animation = false;
  1948. const AnimationList& animation_list = meta->computed_values.animation;
  1949. bool element_has_animations = (!animation_list.empty() || !animations.empty());
  1950. StyleSheet* stylesheet = nullptr;
  1951. if (element_has_animations && (stylesheet = GetStyleSheet().get()))
  1952. {
  1953. // Remove existing animations
  1954. {
  1955. // We only touch the animations that originate from the 'animation' property.
  1956. auto it_remove = std::partition(animations.begin(), animations.end(),
  1957. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  1958. );
  1959. // We can decide what to do with cancelled animations here.
  1960. for (auto it = it_remove; it != animations.end(); ++it)
  1961. RemoveProperty(it->GetPropertyId());
  1962. animations.erase(it_remove, animations.end());
  1963. }
  1964. // Start animations
  1965. for (const auto& animation : animation_list)
  1966. {
  1967. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  1968. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  1969. {
  1970. auto& property_ids = keyframes_ptr->property_ids;
  1971. auto& blocks = keyframes_ptr->blocks;
  1972. bool has_from_key = (blocks[0].normalized_time == 0);
  1973. bool has_to_key = (blocks.back().normalized_time == 1);
  1974. // If the first key defines initial conditions for a given property, use those values, else, use this element's current values.
  1975. for (PropertyId id : property_ids)
  1976. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations, animation.alternate, animation.delay, true);
  1977. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  1978. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  1979. {
  1980. // Add properties of current key to animation
  1981. float time = blocks[i].normalized_time * animation.duration;
  1982. for (auto& property : blocks[i].properties.GetProperties())
  1983. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  1984. }
  1985. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  1986. float time = animation.duration;
  1987. for (PropertyId id : property_ids)
  1988. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  1989. }
  1990. }
  1991. }
  1992. }
  1993. }
  1994. void Element::AdvanceAnimations()
  1995. {
  1996. if (!animations.empty())
  1997. {
  1998. double time = Clock::GetElapsedTime();
  1999. for (auto& animation : animations)
  2000. {
  2001. Property property = animation.UpdateAndGetProperty(time, *this);
  2002. if (property.unit != Property::UNKNOWN)
  2003. SetProperty(animation.GetPropertyId(), property);
  2004. }
  2005. // Move all completed animations to the end of the list
  2006. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2007. std::vector<Dictionary> dictionary_list;
  2008. std::vector<bool> is_transition;
  2009. dictionary_list.reserve(animations.end() - it_completed);
  2010. is_transition.reserve(animations.end() - it_completed);
  2011. for (auto it = it_completed; it != animations.end(); ++it)
  2012. {
  2013. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2014. dictionary_list.emplace_back();
  2015. dictionary_list.back().emplace("property", Variant(property_name));
  2016. is_transition.push_back(it->IsTransition());
  2017. // Remove completed transition- and animation-initiated properties.
  2018. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2019. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2020. RemoveProperty(it->GetPropertyId());
  2021. }
  2022. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2023. animations.erase(it_completed, animations.end());
  2024. for (size_t i = 0; i < dictionary_list.size(); i++)
  2025. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2026. }
  2027. }
  2028. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2029. {
  2030. dirty_perspective |= perspective_dirty;
  2031. dirty_transform |= transform_dirty;
  2032. }
  2033. void Element::UpdateTransformState()
  2034. {
  2035. if (!dirty_perspective && !dirty_transform)
  2036. return;
  2037. const ComputedValues& computed = meta->computed_values;
  2038. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2039. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2040. bool perspective_or_transform_changed = false;
  2041. if (dirty_perspective)
  2042. {
  2043. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2044. // and let the children's transform update merge it with their transform.
  2045. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2046. float distance = computed.perspective;
  2047. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2048. bool have_perspective = false;
  2049. if (distance > 0.0f)
  2050. {
  2051. have_perspective = true;
  2052. // Compute the vanishing point from the perspective origin
  2053. if (computed.perspective_origin_x.type == Style::PerspectiveOrigin::Percentage)
  2054. vanish.x = pos.x + computed.perspective_origin_x.value * 0.01f * size.x;
  2055. else
  2056. vanish.x = pos.x + computed.perspective_origin_x.value;
  2057. if (computed.perspective_origin_y.type == Style::PerspectiveOrigin::Percentage)
  2058. vanish.y = pos.y + computed.perspective_origin_y.value * 0.01f * size.y;
  2059. else
  2060. vanish.y = pos.y + computed.perspective_origin_y.value;
  2061. }
  2062. if (have_perspective)
  2063. {
  2064. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2065. Matrix4f perspective = Matrix4f::FromRows(
  2066. { 1, 0, -vanish.x / distance, 0 },
  2067. { 0, 1, -vanish.y / distance, 0 },
  2068. { 0, 0, 1, 0 },
  2069. { 0, 0, -1 / distance, 1 }
  2070. );
  2071. if (!transform_state)
  2072. transform_state = std::make_unique<TransformState>();
  2073. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2074. }
  2075. else if (transform_state)
  2076. transform_state->SetLocalPerspective(nullptr);
  2077. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2078. dirty_perspective = false;
  2079. }
  2080. if (dirty_transform)
  2081. {
  2082. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2083. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2084. bool had_transform = (transform_state && transform_state->GetTransform());
  2085. bool have_transform = false;
  2086. Matrix4f transform = Matrix4f::Identity();
  2087. if (computed.transform)
  2088. {
  2089. // First find the current element's transform
  2090. const int n = computed.transform->GetNumPrimitives();
  2091. for (int i = 0; i < n; ++i)
  2092. {
  2093. const Transforms::Primitive& primitive = computed.transform->GetPrimitive(i);
  2094. Matrix4f matrix;
  2095. if (primitive.ResolveTransform(matrix, *this))
  2096. {
  2097. transform *= matrix;
  2098. have_transform = true;
  2099. }
  2100. }
  2101. if(have_transform)
  2102. {
  2103. // Compute the transform origin
  2104. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2105. if (computed.transform_origin_x.type == Style::TransformOrigin::Percentage)
  2106. transform_origin.x = pos.x + computed.transform_origin_x.value * size.x * 0.01f;
  2107. else
  2108. transform_origin.x = pos.x + computed.transform_origin_x.value;
  2109. if (computed.transform_origin_y.type == Style::TransformOrigin::Percentage)
  2110. transform_origin.y = pos.y + computed.transform_origin_y.value * size.y * 0.01f;
  2111. else
  2112. transform_origin.y = pos.y + computed.transform_origin_y.value;
  2113. transform_origin.z = computed.transform_origin_z;
  2114. // Make the transformation apply relative to the transform origin
  2115. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2116. }
  2117. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2118. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2119. }
  2120. if (parent && parent->transform_state)
  2121. {
  2122. // Apply the parent's local perspective and transform.
  2123. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2124. const TransformState& parent_state = *parent->transform_state;
  2125. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2126. {
  2127. transform = *parent_perspective * transform;
  2128. have_transform = true;
  2129. }
  2130. if (auto parent_transform = parent_state.GetTransform())
  2131. {
  2132. transform = *parent_transform * transform;
  2133. have_transform = true;
  2134. }
  2135. }
  2136. if (have_transform)
  2137. {
  2138. if (!transform_state)
  2139. transform_state = std::make_unique<TransformState>();
  2140. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2141. }
  2142. else if (transform_state)
  2143. transform_state->SetTransform(nullptr);
  2144. perspective_or_transform_changed |= (had_transform != have_transform);
  2145. }
  2146. // A change in perspective or transform will require an update to children transforms as well.
  2147. if (perspective_or_transform_changed)
  2148. {
  2149. for (size_t i = 0; i < children.size(); i++)
  2150. children[i]->DirtyTransformState(false, true);
  2151. }
  2152. // No reason to keep the transform state around if transform and perspective have been removed.
  2153. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2154. {
  2155. transform_state.reset();
  2156. }
  2157. }
  2158. }
  2159. }