DecoratorTiled.cpp 9.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/Rocket/Core.h"
  30. namespace Rocket {
  31. namespace Core {
  32. DecoratorTiled::DecoratorTiled()
  33. {
  34. }
  35. DecoratorTiled::~DecoratorTiled()
  36. {
  37. }
  38. static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)},
  39. {Vector2f(0, 1), Vector2f(1, 0)},
  40. {Vector2f(1, 1), Vector2f(0, 0)},
  41. {Vector2f(1, 0), Vector2f(0, 1)},
  42. {Vector2f(1, 0), Vector2f(0, 1)},
  43. {Vector2f(0, 1), Vector2f(1, 0)}};
  44. DecoratorTiled::Tile::Tile()
  45. {
  46. texture_index = -1;
  47. repeat_mode = STRETCH;
  48. orientation = ROTATE_0_CW;
  49. texcoords[0].x = 0;
  50. texcoords[0].y = 0;
  51. texcoords[1].x = 1;
  52. texcoords[1].y = 1;
  53. texcoords_absolute[0][0] = false;
  54. texcoords_absolute[0][1] = false;
  55. texcoords_absolute[1][0] = false;
  56. texcoords_absolute[1][1] = false;
  57. }
  58. struct TileDataMapCmp {
  59. RenderInterface* find;
  60. using Element = std::pair< RenderInterface*, DecoratorTiled::Tile::TileData >;
  61. bool operator() (const Element& el) const {
  62. return el.first == find;
  63. }
  64. };
  65. // Calculates the tile's dimensions from the texture and texture coordinates.
  66. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture)
  67. {
  68. RenderInterface* render_interface = element->GetRenderInterface();
  69. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  70. if (data_iterator == data.end())
  71. {
  72. TileData new_data;
  73. Vector2i texture_dimensions = texture.GetDimensions(render_interface);
  74. for (int i = 0; i < 2; i++)
  75. {
  76. new_data.texcoords[i] = texcoords[i];
  77. if (texcoords_absolute[i][0] &&
  78. texture_dimensions.x > 0)
  79. new_data.texcoords[i].x /= texture_dimensions.x;
  80. if (texcoords_absolute[i][1] &&
  81. texture_dimensions.y > 0)
  82. new_data.texcoords[i].y /= texture_dimensions.y;
  83. }
  84. new_data.dimensions.x = Math::AbsoluteValue((new_data.texcoords[1].x * texture_dimensions.x) - (new_data.texcoords[0].x * texture_dimensions.x));
  85. new_data.dimensions.y = Math::AbsoluteValue((new_data.texcoords[1].y * texture_dimensions.y) - (new_data.texcoords[0].y * texture_dimensions.y));
  86. data.emplace_back( render_interface, new_data );
  87. }
  88. }
  89. // Get this tile's dimensions.
  90. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element)
  91. {
  92. RenderInterface* render_interface = element->GetRenderInterface();
  93. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  94. if (data_iterator == data.end())
  95. return Vector2f(0, 0);
  96. return data_iterator->second.dimensions;
  97. }
  98. // Generates geometry to render this tile across a surface.
  99. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  100. {
  101. RenderInterface* render_interface = element->GetRenderInterface();
  102. const auto& computed = element->GetComputedValues();
  103. float opacity = computed.opacity;
  104. Colourb quad_colour = computed.image_color;
  105. // Apply opacity
  106. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  107. TileDataMap::iterator data_iterator = std::find_if(data.begin(), data.end(), TileDataMapCmp{ render_interface });
  108. if (data_iterator == data.end())
  109. return;
  110. const TileData& data = data_iterator->second;
  111. int num_tiles[2];
  112. Vector2f final_tile_dimensions;
  113. // Generate the oriented texture coordinates for the tiles.
  114. Vector2f scaled_texcoords[3];
  115. for (int i = 0; i < 2; i++)
  116. {
  117. scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x);
  118. scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y);
  119. }
  120. scaled_texcoords[2] = scaled_texcoords[1];
  121. // Resize the dimensions (if necessary) to fit this tile's repeat mode.
  122. for (int i = 0; i < 2; i++)
  123. {
  124. if (surface_dimensions[i] <= 0)
  125. num_tiles[i] = 0;
  126. else
  127. {
  128. switch (repeat_mode)
  129. {
  130. // If the tile is stretched, we only need one quad.
  131. case STRETCH:
  132. {
  133. num_tiles[i] = 1;
  134. final_tile_dimensions[i] = surface_dimensions[i];
  135. }
  136. break;
  137. // If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's
  138. // larger (to take the last stretched pixel).
  139. case CLAMP_STRETCH:
  140. case CLAMP_TRUNCATE:
  141. {
  142. num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1;
  143. if (num_tiles[i] == 1)
  144. {
  145. final_tile_dimensions[i] = surface_dimensions[i];
  146. if (repeat_mode == CLAMP_TRUNCATE)
  147. scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  148. }
  149. else
  150. final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i];
  151. }
  152. break;
  153. case REPEAT_STRETCH:
  154. case REPEAT_TRUNCATE:
  155. {
  156. num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]);
  157. num_tiles[i] = Math::Max(0, num_tiles[i]);
  158. final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i];
  159. if (final_tile_dimensions[i] <= 0)
  160. final_tile_dimensions[i] = tile_dimensions[i];
  161. if (repeat_mode == REPEAT_TRUNCATE)
  162. scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  163. }
  164. break;
  165. }
  166. }
  167. }
  168. // If any of the axes are zero or below, then we have a zero surface area and nothing to render.
  169. if (num_tiles[0] <= 0 || num_tiles[1] <= 0)
  170. return;
  171. // Resize the vertex and index arrays to fit the new geometry.
  172. int index_offset = (int) vertices.size();
  173. vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4);
  174. Vertex* new_vertices = &vertices[0] + index_offset;
  175. size_t num_indices = indices.size();
  176. indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6);
  177. int* new_indices = &indices[0] + num_indices;
  178. // Generate the vertices for the tiled surface.
  179. for (int y = 0; y < num_tiles[1]; y++)
  180. {
  181. Vector2f tile_position;
  182. tile_position.y = surface_origin.y + (float) tile_dimensions.y * y;
  183. Vector2f tile_size;
  184. tile_size.y = (float) (y < num_tiles[1] - 1 ? data.dimensions.y : final_tile_dimensions.y);
  185. // Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile.
  186. Vector2f tile_texcoords[2];
  187. if (num_tiles[1] == 2 &&
  188. y == 1 &&
  189. (repeat_mode == CLAMP_STRETCH ||
  190. repeat_mode == CLAMP_TRUNCATE))
  191. {
  192. tile_texcoords[0].y = scaled_texcoords[1].y;
  193. tile_texcoords[1].y = scaled_texcoords[1].y;
  194. }
  195. else
  196. {
  197. tile_texcoords[0].y = scaled_texcoords[0].y;
  198. // The last tile might have truncated texture coords
  199. if (y == num_tiles[1] - 1)
  200. tile_texcoords[1].y = scaled_texcoords[2].y;
  201. else
  202. tile_texcoords[1].y = scaled_texcoords[1].y;
  203. }
  204. for (int x = 0; x < num_tiles[0]; x++)
  205. {
  206. // Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile.
  207. if (num_tiles[0] == 2 &&
  208. x == 1 &&
  209. (repeat_mode == CLAMP_STRETCH ||
  210. repeat_mode == CLAMP_TRUNCATE))
  211. {
  212. tile_texcoords[0].x = scaled_texcoords[1].x;
  213. tile_texcoords[1].x = scaled_texcoords[1].x;
  214. }
  215. else
  216. {
  217. tile_texcoords[0].x = scaled_texcoords[0].x;
  218. // The last tile might have truncated texture coords
  219. if (x == num_tiles[0] - 1)
  220. tile_texcoords[1].x = scaled_texcoords[2].x;
  221. else
  222. tile_texcoords[1].x = scaled_texcoords[1].x;
  223. }
  224. tile_position.x = surface_origin.x + (float) tile_dimensions.x * x;
  225. tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x);
  226. tile_position = tile_position.Round();
  227. tile_size = tile_size.Round();
  228. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, quad_colour, tile_texcoords[0], tile_texcoords[1], index_offset);
  229. new_vertices += 4;
  230. new_indices += 6;
  231. index_offset += 4;
  232. }
  233. }
  234. }
  235. // Scales a tile dimensions by a fixed value along one axis.
  236. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis)
  237. {
  238. if (tile_dimensions[axis] != axis_value)
  239. {
  240. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  241. tile_dimensions[axis] = axis_value;
  242. }
  243. }
  244. }
  245. }