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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2018 Michael Ragazzon
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCOREELEMENTANIMATION_H
- #define ROCKETCOREELEMENTANIMATION_H
- #include "../../Include/Rocket/Core/Header.h"
- #include "../../Include/Rocket/Core/Property.h"
- #include "../../Include/Rocket/Core/Tween.h"
- namespace Rocket {
- namespace Core {
- struct AnimationKey {
- float time; // Local animation time (Zero means the time when the animation iteration starts)
- Property property;
- Tween tween; // Tweening between the previous and this key. Ignored for the first animation key.
- };
- class ElementAnimation
- {
- private:
- String property_name;
- float duration; // for a single iteration
- int num_iterations; // -1 for infinity
- bool alternate_direction; // between iterations
- std::vector<AnimationKey> keys;
- double last_update_world_time;
- float time_since_iteration_start;
- int current_iteration;
- bool reverse_direction;
- bool animation_complete;
- bool is_transition;
- bool InternalAddKey(AnimationKey key);
- float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const;
- public:
- ElementAnimation() {}
- ElementAnimation(const String& property_name, const Property& current_value, double start_world_time, float duration, int num_iterations, bool alternate_direction, bool is_transition);
- bool AddKey(float target_time, const Property & property, Element & element, Tween tween, bool extend_duration);
- Property UpdateAndGetProperty(double time, Element& element);
- const String& GetPropertyName() const { return property_name; }
- float GetDuration() const { return duration; }
- bool IsComplete() const { return animation_complete; }
- bool IsTransition() const { return is_transition; }
- float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); }
- };
- }
- }
- #endif
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