ElementTextDefault.cpp 19 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTextDefault.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "FontFaceHandle.h"
  32. #include "../../Include/Rocket/Core/ElementDocument.h"
  33. #include "../../Include/Rocket/Core/ElementUtilities.h"
  34. #include "../../Include/Rocket/Core/Event.h"
  35. #include "../../Include/Rocket/Core/FontDatabase.h"
  36. #include "../../Include/Rocket/Core/Property.h"
  37. #include "../../Include/Rocket/Core/StyleSheetKeywords.h"
  38. namespace Rocket {
  39. namespace Core {
  40. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  41. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = TEXT_DECORATION_NONE;
  46. decoration_property = TEXT_DECORATION_NONE;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const WString& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const WString& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  70. if (!font_face_handle)
  71. return;
  72. // If our font configuration has potentially changed, update it and force a geometry
  73. // generation if necessary.
  74. if (font_dirty &&
  75. UpdateFontConfiguration())
  76. {
  77. geometry_dirty = true;
  78. }
  79. // Regenerate the geometry if the colour or font configuration has altered.
  80. if (geometry_dirty)
  81. GenerateGeometry(font_face_handle);
  82. Vector2f translation = GetAbsoluteOffset();
  83. bool render = true;
  84. Vector2i clip_origin;
  85. Vector2i clip_dimensions;
  86. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  87. {
  88. float clip_top = (float)clip_origin.y;
  89. float clip_left = (float)clip_origin.x;
  90. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  91. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  92. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  93. render = false;
  94. for (size_t i = 0; i < lines.size(); ++i)
  95. {
  96. const Line& line = lines[i];
  97. float x = translation.x + line.position.x;
  98. float y = translation.y + line.position.y;
  99. bool render_line = !(x > clip_right);
  100. render_line = render_line && !(x + line.width < clip_left);
  101. render_line = render_line && !(y - line_height > clip_bottom);
  102. render_line = render_line && !(y < clip_top);
  103. if (render_line)
  104. {
  105. render = true;
  106. break;
  107. }
  108. }
  109. }
  110. translation = translation.Round();
  111. if (render)
  112. {
  113. for (size_t i = 0; i < geometry.size(); ++i)
  114. geometry[i].Render(translation);
  115. }
  116. if (decoration_property != TEXT_DECORATION_NONE)
  117. decoration.Render(translation);
  118. }
  119. // Generates a token of text from this element, returning only the width.
  120. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  121. {
  122. // Bail if we don't have a valid font face.
  123. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  124. if (font_face_handle == NULL ||
  125. line_begin >= (int) text.size())
  126. return 0;
  127. // Determine how we are processing white-space while formatting the text.
  128. using namespace Style;
  129. auto& computed = GetComputedValues();
  130. WhiteSpace white_space_property = computed.white_space;
  131. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  132. white_space_property == WhiteSpace::Nowrap ||
  133. white_space_property == WhiteSpace::Preline;
  134. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  135. white_space_property == WhiteSpace::Prewrap ||
  136. white_space_property == WhiteSpace::Preline;
  137. const word* token_begin = text.c_str() + line_begin;
  138. WString token;
  139. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  140. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  141. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  142. }
  143. // Generates a line of text rendered from this element
  144. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  145. {
  146. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  147. // Initialise the output variables.
  148. line.clear();
  149. line_length = 0;
  150. line_width = 0;
  151. // Bail if we don't have a valid font face.
  152. if (font_face_handle == NULL)
  153. return true;
  154. // Determine how we are processing white-space while formatting the text.
  155. using namespace Style;
  156. auto& computed = GetComputedValues();
  157. WhiteSpace white_space_property = computed.white_space;
  158. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  159. white_space_property == WhiteSpace::Nowrap ||
  160. white_space_property == WhiteSpace::Preline;
  161. bool break_at_line = maximum_line_width >= 0 &&
  162. (white_space_property == WhiteSpace::Normal ||
  163. white_space_property == WhiteSpace::Prewrap ||
  164. white_space_property == WhiteSpace::Preline);
  165. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  166. white_space_property == WhiteSpace::Prewrap ||
  167. white_space_property == WhiteSpace::Preline;
  168. // Determine what (if any) text transformation we are putting the characters through.
  169. TextTransform text_transform_property = computed.text_transform;
  170. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  171. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  172. // endline is found (and we're processing them), then the line is ended. kthxbai!
  173. const word* token_begin = text.c_str() + line_begin;
  174. const word* string_end = text.c_str() + text.size();
  175. while (token_begin != string_end)
  176. {
  177. WString token;
  178. const word* next_token_begin = token_begin;
  179. // Generate the next token and determine its pixel-length.
  180. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  181. int token_width = font_face_handle->GetStringWidth(token, line.empty() ? 0 : line[line.size() - 1]);
  182. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  183. if (break_at_line)
  184. {
  185. if (!line.empty() &&
  186. (line_width + token_width > maximum_line_width ||
  187. LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width))
  188. {
  189. return false;
  190. }
  191. }
  192. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  193. // counters.
  194. line += token;
  195. line_length += (int)(next_token_begin - token_begin);
  196. line_width += token_width;
  197. // Break out of the loop if an endline was forced.
  198. if (break_line)
  199. return false;
  200. // Set the beginning of the next token.
  201. token_begin = next_token_begin;
  202. }
  203. return true;
  204. }
  205. // Clears all lines of generated text and prepares the element for generating new lines.
  206. void ElementTextDefault::ClearLines()
  207. {
  208. // Clear the rendering information.
  209. for (size_t i = 0; i < geometry.size(); ++i)
  210. geometry[i].Release(true);
  211. lines.clear();
  212. decoration.Release(true);
  213. }
  214. // Adds a new line into the text element.
  215. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  216. {
  217. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  218. if (font_face_handle == NULL)
  219. return;
  220. if (font_dirty)
  221. UpdateFontConfiguration();
  222. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  223. lines.push_back(Line(line, baseline_position));
  224. GenerateGeometry(font_face_handle, lines.back());
  225. geometry_dirty = false;
  226. if (decoration_property != TEXT_DECORATION_NONE)
  227. GenerateDecoration(font_face_handle, lines.back());
  228. }
  229. // Prevents the element from dirtying its document's layout when its text is changed.
  230. void ElementTextDefault::SuppressAutoLayout()
  231. {
  232. dirty_layout_on_change = false;
  233. }
  234. void ElementTextDefault::OnPropertyChange(const PropertyNameList& changed_properties)
  235. {
  236. Element::OnPropertyChange(changed_properties);
  237. bool colour_changed = false;
  238. bool font_face_changed = false;
  239. auto& computed = GetComputedValues();
  240. if (changed_properties.find(COLOR) != changed_properties.end() ||
  241. changed_properties.find(OPACITY) != changed_properties.end())
  242. {
  243. // Fetch our (potentially) new colour.
  244. Colourb new_colour = computed.color;
  245. float opacity = computed.opacity;
  246. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  247. colour_changed = colour != new_colour;
  248. if (colour_changed)
  249. colour = new_colour;
  250. }
  251. if (changed_properties.find(FONT_FAMILY) != changed_properties.end() ||
  252. changed_properties.find(FONT_CHARSET) != changed_properties.end() ||
  253. changed_properties.find(FONT_WEIGHT) != changed_properties.end() ||
  254. changed_properties.find(FONT_STYLE) != changed_properties.end() ||
  255. changed_properties.find(FONT_SIZE) != changed_properties.end())
  256. {
  257. font_face_changed = true;
  258. geometry.clear();
  259. font_dirty = true;
  260. }
  261. if (changed_properties.find(TEXT_DECORATION) != changed_properties.end())
  262. {
  263. decoration_property = (int)computed.text_decoration;
  264. if (decoration_property != TEXT_DECORATION_NONE)
  265. {
  266. if (decoration_property != generated_decoration)
  267. {
  268. decoration.Release(true);
  269. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  270. if (font_face_handle != NULL)
  271. {
  272. for (size_t i = 0; i < lines.size(); ++i)
  273. GenerateDecoration(font_face_handle, lines[i]);
  274. }
  275. generated_decoration = decoration_property;
  276. }
  277. }
  278. }
  279. if (font_face_changed)
  280. {
  281. // We have to let our document know we need to be regenerated.
  282. if (dirty_layout_on_change)
  283. DirtyLayout();
  284. }
  285. else if (colour_changed)
  286. {
  287. // Force the geometry to be regenerated.
  288. geometry_dirty = true;
  289. // Re-colour the decoration geometry.
  290. std::vector< Vertex >& vertices = decoration.GetVertices();
  291. for (size_t i = 0; i < vertices.size(); ++i)
  292. vertices[i].colour = colour;
  293. decoration.Release();
  294. }
  295. }
  296. // Returns the RML of this element
  297. void ElementTextDefault::GetRML(String& content)
  298. {
  299. content += ToUTF8(text);
  300. }
  301. // Forces a reevaluation of applicable font effects.
  302. void ElementTextDefault::DirtyFont()
  303. {
  304. font_dirty = true;
  305. }
  306. // Updates the configuration this element uses for its font.
  307. bool ElementTextDefault::UpdateFontConfiguration()
  308. {
  309. if (GetFontFaceHandle() == NULL)
  310. return false;
  311. font_dirty = false;
  312. // Build up a list of all applicable font effects set by our parent nodes.
  313. FontEffectMap font_effects;
  314. Element* element = GetParentNode();
  315. while (element != NULL)
  316. {
  317. const ElementDefinition* element_definition = element->GetDefinition();
  318. if (element_definition != NULL)
  319. element_definition->GetFontEffects(font_effects, element->GetStyle()->GetActivePseudoClasses());
  320. element = element->GetParentNode();
  321. }
  322. // Request a font layer configuration to match this set of effects. If this is different from
  323. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  324. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(font_effects);
  325. if (new_configuration != font_configuration)
  326. {
  327. font_configuration = new_configuration;
  328. return true;
  329. }
  330. return false;
  331. }
  332. // Clears and regenerates all of the text's geometry.
  333. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle)
  334. {
  335. // Release the old geometry ...
  336. for (size_t i = 0; i < geometry.size(); ++i)
  337. geometry[i].Release(true);
  338. /// ... and generate it all again!
  339. for (size_t i = 0; i < lines.size(); ++i)
  340. GenerateGeometry(font_face_handle, lines[i]);
  341. geometry_dirty = false;
  342. }
  343. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle, Line& line)
  344. {
  345. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  346. for (size_t i = 0; i < geometry.size(); ++i)
  347. geometry[i].SetHostElement(this);
  348. }
  349. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  350. void ElementTextDefault::GenerateDecoration(FontFaceHandle* font_face_handle, const Line& line)
  351. {
  352. Font::Line line_height;
  353. if (decoration_property == TEXT_DECORATION_OVERLINE)
  354. line_height = Font::OVERLINE;
  355. else if (decoration_property == TEXT_DECORATION_LINE_THROUGH)
  356. line_height = Font::STRIKE_THROUGH;
  357. else
  358. line_height = Font::UNDERLINE;
  359. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  360. }
  361. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  362. {
  363. ROCKET_ASSERT(token_begin != string_end);
  364. token.reserve(string_end - token_begin + token.size());
  365. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  366. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  367. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  368. // places, depending on the white-space processing;
  369. // - at the end of a section of non-white-space characters,
  370. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  371. // - at an endline token, if we're breaking on endlines.
  372. while (token_begin != string_end)
  373. {
  374. bool force_non_whitespace = false;
  375. word character = *token_begin;
  376. const word* escape_begin = token_begin;
  377. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  378. if (character == '&')
  379. {
  380. // Find the terminating ';'.
  381. while (token_begin != string_end &&
  382. *token_begin != ';')
  383. ++token_begin;
  384. // If we couldn't find the ';', print the token like normal text.
  385. if (token_begin == string_end)
  386. {
  387. token_begin = escape_begin;
  388. }
  389. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  390. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  391. // is not recognised, print the token like normal text.
  392. else
  393. {
  394. WString ucs2_escape_code(escape_begin + 1, token_begin);
  395. if (ucs2_escape_code == L"lt")
  396. character = '<';
  397. else if (ucs2_escape_code == L"gt")
  398. character = '>';
  399. else if (ucs2_escape_code == L"amp")
  400. character = '&';
  401. else if (ucs2_escape_code == L"quot")
  402. character = '"';
  403. else if (ucs2_escape_code == L"nbsp")
  404. {
  405. character = ' ';
  406. force_non_whitespace = true;
  407. }
  408. else
  409. token_begin = escape_begin;
  410. }
  411. }
  412. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  413. // forced break.
  414. if (break_at_endline &&
  415. character == '\n')
  416. {
  417. token += '\n';
  418. token_begin++;
  419. return true;
  420. }
  421. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  422. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  423. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  424. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  425. if (white_space != parsing_white_space)
  426. {
  427. if (!collapse_white_space)
  428. {
  429. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  430. token_begin = escape_begin;
  431. return false;
  432. }
  433. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  434. // once we've begun parsing non-white-space and then found white-space.
  435. if (!parsing_white_space)
  436. {
  437. // However, if we are the last non-whitespace character in the string, and there are trailing
  438. // whitespace characters after this token, then we need to append a single space to the end of this
  439. // token.
  440. if (token_begin != string_end &&
  441. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  442. token += ' ';
  443. return false;
  444. }
  445. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  446. if (!first_token)
  447. token += ' ';
  448. parsing_white_space = false;
  449. }
  450. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  451. // sections of white-space.
  452. if (white_space)
  453. {
  454. if (!collapse_white_space)
  455. token += ' ';
  456. }
  457. else
  458. {
  459. if (text_transformation == Style::TextTransform::Uppercase)
  460. {
  461. if (character >= 'a' && character <= 'z')
  462. character += (Rocket::Core::word)('A' - 'a');
  463. }
  464. else if (text_transformation == Style::TextTransform::Lowercase)
  465. {
  466. if (character >= 'A' && character <= 'Z')
  467. character -= (Rocket::Core::word)('A' - 'a');
  468. }
  469. token += character;
  470. }
  471. ++token_begin;
  472. }
  473. return false;
  474. }
  475. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  476. {
  477. bool last_token = (token_begin == string_end);
  478. if (collapse_white_space &&
  479. !last_token)
  480. {
  481. last_token = true;
  482. const word* character = token_begin;
  483. while (character != string_end)
  484. {
  485. if (!StringUtilities::IsWhitespace(*character) ||
  486. (break_at_endline && *character == '\n'))
  487. {
  488. last_token = false;
  489. break;
  490. }
  491. character++;
  492. }
  493. }
  494. return last_token;
  495. }
  496. }
  497. }