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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_TEXTURERESOURCE_H
- #define RMLUI_CORE_TEXTURERESOURCE_H
- #include "../../Include/RmlUi/Core/Texture.h"
- #include "../../Include/RmlUi/Core/Traits.h"
- namespace Rml {
- /**
- A texture resource stores application-generated texture data (handle and dimensions) for each
- unique render interface that needs to render the data. It is used through a Texture object.
- @author Peter Curry
- */
- class TextureResource : public NonCopyMoveable {
- public:
- TextureResource();
- ~TextureResource();
- /// Clear any existing data and set the source path.
- /// Texture loading is delayed until the texture is accessed by a specific render interface.
- void Set(const String& source);
- /// Clear any existing data and set a callback function for loading the data.
- /// Texture loading is delayed until the texture is accessed by a specific render interface.
- void Set(const String& name, const TextureCallback& callback);
- /// Returns the resource's underlying texture handle.
- TextureHandle GetHandle(RenderInterface* render_interface);
- /// Returns the dimensions of the resource's texture.
- Vector2i GetDimensions(RenderInterface* render_interface);
- /// Returns the resource's source.
- const String& GetSource() const;
- /// Releases the texture's handle.
- void Release(RenderInterface* render_interface = nullptr);
- /// For debugging. Returns true if the texture holds a reference to the given render interface, otherwise false.
- inline bool HoldsRenderInterface(RenderInterface* render_interface) const { return texture_data.count(render_interface); }
- private:
- void Reset();
- /// Attempts to load the texture from the source, or the callback function if set.
- bool Load(RenderInterface* render_interface);
- String source;
- using TextureData = Pair<TextureHandle, Vector2i>;
- using TextureDataMap = SmallUnorderedMap<RenderInterface*, TextureData>;
- TextureDataMap texture_data;
- UniquePtr<TextureCallback> texture_callback;
- };
- } // namespace Rml
- #endif
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