TextureResource.h 3.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_TEXTURERESOURCE_H
  29. #define RMLUI_CORE_TEXTURERESOURCE_H
  30. #include "../../Include/RmlUi/Core/Texture.h"
  31. #include "../../Include/RmlUi/Core/Traits.h"
  32. namespace Rml {
  33. /**
  34. A texture resource stores application-generated texture data (handle and dimensions) for each
  35. unique render interface that needs to render the data. It is used through a Texture object.
  36. @author Peter Curry
  37. */
  38. class TextureResource : public NonCopyMoveable {
  39. public:
  40. TextureResource();
  41. ~TextureResource();
  42. /// Clear any existing data and set the source path.
  43. /// Texture loading is delayed until the texture is accessed by a specific render interface.
  44. void Set(const String& source);
  45. /// Clear any existing data and set a callback function for loading the data.
  46. /// Texture loading is delayed until the texture is accessed by a specific render interface.
  47. void Set(const String& name, const TextureCallback& callback);
  48. /// Returns the resource's underlying texture handle.
  49. TextureHandle GetHandle(RenderInterface* render_interface);
  50. /// Returns the dimensions of the resource's texture.
  51. Vector2i GetDimensions(RenderInterface* render_interface);
  52. /// Returns the resource's source.
  53. const String& GetSource() const;
  54. /// Releases the texture's handle.
  55. void Release(RenderInterface* render_interface = nullptr);
  56. /// For debugging. Returns true if the texture holds a reference to the given render interface, otherwise false.
  57. inline bool HoldsRenderInterface(RenderInterface* render_interface) const { return texture_data.count(render_interface); }
  58. private:
  59. void Reset();
  60. /// Attempts to load the texture from the source, or the callback function if set.
  61. bool Load(RenderInterface* render_interface);
  62. String source;
  63. using TextureData = Pair<TextureHandle, Vector2i>;
  64. using TextureDataMap = SmallUnorderedMap<RenderInterface*, TextureData>;
  65. TextureDataMap texture_data;
  66. UniquePtr<TextureCallback> texture_callback;
  67. };
  68. } // namespace Rml
  69. #endif