| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/RenderInterface.h"
- #include "GeometryDatabase.h"
- #include <utility>
- namespace Rml {
- Geometry::Geometry(Element* host_element) : host_element(host_element)
- {
- database_handle = GeometryDatabase::Insert(this);
- }
- Geometry::Geometry(Context* host_context) : host_context(host_context)
- {
- database_handle = GeometryDatabase::Insert(this);
- }
- Geometry::Geometry(Geometry&& other) noexcept
- {
- MoveFrom(other);
- database_handle = GeometryDatabase::Insert(this);
- }
- Geometry& Geometry::operator=(Geometry&& other) noexcept
- {
- MoveFrom(other);
- // Keep the database handles from construction unchanged, they are tied to the *this* pointer and should not change.
- return *this;
- }
- void Geometry::MoveFrom(Geometry& other) noexcept
- {
- host_context = std::exchange(other.host_context, nullptr);
- host_element = std::exchange(other.host_element, nullptr);
- vertices = std::move(other.vertices);
- indices = std::move(other.indices);
- texture = std::exchange(other.texture, nullptr);
- compiled_geometry = std::exchange(other.compiled_geometry, 0);
- compile_attempted = std::exchange(other.compile_attempted, false);
- }
- Geometry::~Geometry()
- {
- GeometryDatabase::Erase(database_handle);
- Release();
- }
- // Set the host element for this geometry; this should be passed in the constructor if possible.
- void Geometry::SetHostElement(Element* _host_element)
- {
- if (host_element == _host_element)
- return;
- if (host_element != nullptr)
- {
- Release();
- host_context = nullptr;
- }
- host_element = _host_element;
- }
- void Geometry::Render(Vector2f translation)
- {
- RenderInterface* const render_interface = GetRenderInterface();
- if (!render_interface)
- return;
- translation = translation.Round();
- // Render our compiled geometry if possible.
- if (compiled_geometry)
- {
- RMLUI_ZoneScopedN("RenderCompiled");
- render_interface->RenderCompiledGeometry(compiled_geometry, translation);
- }
- // Otherwise, if we actually have geometry, try to compile it if we haven't already done so, otherwise render it in
- // immediate mode.
- else
- {
- if (vertices.empty() ||
- indices.empty())
- return;
- RMLUI_ZoneScopedN("RenderGeometry");
- if (!compile_attempted)
- {
- compile_attempted = true;
- compiled_geometry = render_interface->CompileGeometry(&vertices[0], (int)vertices.size(), &indices[0], (int)indices.size(), texture ? texture->GetHandle(render_interface) : 0);
- // If we managed to compile the geometry, we can clear the local copy of vertices and indices and
- // immediately render the compiled version.
- if (compiled_geometry)
- {
- render_interface->RenderCompiledGeometry(compiled_geometry, translation);
- return;
- }
- }
- // Either we've attempted to compile before (and failed), or the compile we just attempted failed; either way,
- // render the uncompiled version.
- render_interface->RenderGeometry(&vertices[0], (int)vertices.size(), &indices[0], (int)indices.size(), texture ? texture->GetHandle(GetRenderInterface()) : 0, translation);
- }
- }
- // Returns the geometry's vertices. If these are written to, Release() should be called to force a recompile.
- Vector< Vertex >& Geometry::GetVertices()
- {
- return vertices;
- }
- // Returns the geometry's indices. If these are written to, Release() should be called to force a recompile.
- Vector< int >& Geometry::GetIndices()
- {
- return indices;
- }
- // Gets the geometry's texture.
- const Texture* Geometry::GetTexture() const
- {
- return texture;
- }
- // Sets the geometry's texture.
- void Geometry::SetTexture(const Texture* _texture)
- {
- texture = _texture;
- Release();
- }
- void Geometry::Release(bool clear_buffers)
- {
- if (compiled_geometry)
- {
- GetRenderInterface()->ReleaseCompiledGeometry(compiled_geometry);
- compiled_geometry = 0;
- }
- compile_attempted = false;
- if (clear_buffers)
- {
- vertices.clear();
- indices.clear();
- }
- }
- Geometry::operator bool() const
- {
- return !indices.empty();
- }
- // Returns the host context's render interface.
- RenderInterface* Geometry::GetRenderInterface()
- {
- if (!host_context)
- {
- if (host_element)
- host_context = host_element->GetContext();
- }
- if (host_context)
- return host_context->GetRenderInterface();
- else
- return ::Rml::GetRenderInterface();
- }
- } // namespace Rml
|