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- # This source file is part of RmlUi, the HTML/CSS Interface Middleware
- #
- # For the latest information, see http://github.com/mikke89/RmlUi
- #
- # Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
- # Copyright (c) 2019-2023 The RmlUi Team, and contributors
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in all
- # copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- # SOFTWARE.
- import sys
- import os
- import subprocess
- # Compiles all .frag and .vert files in this directory to SPIR-V, MSL, and DXIL binary C character arrays
- out_file = "ShadersCompiledSPV.h"
- current_dir = os.path.dirname(os.path.realpath(__file__));
- # The SDL_shadercross binaries can be found here: https://github.com/libsdl-org/SDL_shadercross/actions
- # Click on the latest workflow and download them for the platform of your choice.
- # Set the path to the shadercross executable (shadercross.exe) below.
- shadercross_path = ""
- out_path = os.path.join(current_dir, out_file)
- with open(out_path,'w') as result_file:
- result_file.write('// RmlUi SDL GPU shaders compiled using command: \'python compile_shaders.py\'. Do not edit manually.\n\n#include <stdint.h>\n')
- for file in os.listdir(current_dir):
- if file.endswith(".vert") or file.endswith(".frag"):
- shader_path = os.path.join(current_dir, file)
- def compile(target):
- print("Compiling '{}' to '{}' using SDL_shadercross.".format(file, target))
- variable_name = "{}_{}".format(os.path.splitext(file)[0], target)
- temp_path = os.path.join(current_dir, ".temp.{}".format(target))
- print(temp_path)
-
- subprocess.run([shadercross_path, "-s", "hlsl", shader_path, "-o", temp_path, "-d", target], check = True)
-
- print("Success, writing output to variable '{}' in {}".format(variable_name, out_file))
-
- i = 0
- result_file.write('\nalignas(uint32_t) static const unsigned char {}[] = {{'.format(variable_name))
- for b in open(temp_path, 'rb').read():
- if i % 20 == 0:
- result_file.write('\n\t')
- result_file.write('0x%02X,' % b)
- i += 1
-
- result_file.write('\n};\n')
-
- os.remove(temp_path)
- compile("spirv")
- compile("msl")
- compile("dxil")
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