ComputeProperty.cpp 8.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Property.h"
  29. #include "ComputeProperty.h"
  30. namespace Rml {
  31. const Style::ComputedValues DefaultComputedValues = Style::ComputedValues{};
  32. static constexpr float PixelsPerInch = 96.0f;
  33. float ResolveValue(Style::LengthPercentageAuto length, float base_value)
  34. {
  35. if (length.type == Style::LengthPercentageAuto::Length)
  36. return length.value;
  37. else if (length.type == Style::LengthPercentageAuto::Percentage)
  38. return length.value * 0.01f * base_value;
  39. return 0.0f;
  40. }
  41. float ResolveValue(Style::LengthPercentage length, float base_value)
  42. {
  43. if (length.type == Style::LengthPercentage::Length)
  44. return length.value;
  45. else if (length.type == Style::LengthPercentage::Percentage)
  46. return length.value * 0.01f * base_value;
  47. return 0.0f;
  48. }
  49. float ComputeLength(const Property* property, float font_size, float document_font_size, float dp_ratio)
  50. {
  51. RMLUI_ASSERT(property);
  52. float value = property->value.Get<float>();
  53. switch (property->unit)
  54. {
  55. case Property::NUMBER:
  56. case Property::PX:
  57. case Property::RAD:
  58. return value;
  59. case Property::EM:
  60. return value * font_size;
  61. case Property::REM:
  62. return value * document_font_size;
  63. case Property::DP:
  64. return value * dp_ratio;
  65. case Property::DEG:
  66. return Math::DegreesToRadians(value);
  67. default:
  68. break;
  69. }
  70. // Values based on pixels-per-inch.
  71. if (property->unit & Property::PPI_UNIT)
  72. {
  73. float inch = value * PixelsPerInch;
  74. switch (property->unit)
  75. {
  76. case Property::INCH: // inch
  77. return inch;
  78. case Property::CM: // centimeter
  79. return inch * (1.0f / 2.54f);
  80. case Property::MM: // millimeter
  81. return inch * (1.0f / 25.4f);
  82. case Property::PT: // point
  83. return inch * (1.0f / 72.0f);
  84. case Property::PC: // pica
  85. return inch * (1.0f / 6.0f);
  86. default:
  87. break;
  88. }
  89. }
  90. // We're not a numeric property; return 0.
  91. return 0.0f;
  92. }
  93. float ComputeAbsoluteLength(const Property& property, float dp_ratio)
  94. {
  95. RMLUI_ASSERT(property.unit & Property::ABSOLUTE_LENGTH);
  96. switch (property.unit)
  97. {
  98. case Property::PX:
  99. return property.value.Get< float >();
  100. case Property::DP:
  101. return property.value.Get< float >()* dp_ratio;
  102. default:
  103. // Values based on pixels-per-inch.
  104. if (property.unit & Property::PPI_UNIT)
  105. {
  106. float inch = property.value.Get< float >() * PixelsPerInch;
  107. switch (property.unit)
  108. {
  109. case Property::INCH: // inch
  110. return inch;
  111. case Property::CM: // centimeter
  112. return inch * (1.0f / 2.54f);
  113. case Property::MM: // millimeter
  114. return inch * (1.0f / 25.4f);
  115. case Property::PT: // point
  116. return inch * (1.0f / 72.0f);
  117. case Property::PC: // pica
  118. return inch * (1.0f / 6.0f);
  119. default:
  120. break;
  121. }
  122. }
  123. }
  124. RMLUI_ERROR;
  125. return 0.0f;
  126. }
  127. float ComputeAngle(const Property& property)
  128. {
  129. float value = property.value.Get<float>();
  130. switch (property.unit)
  131. {
  132. case Property::NUMBER:
  133. case Property::RAD:
  134. return value;
  135. case Property::DEG:
  136. return Math::DegreesToRadians(value);
  137. default:
  138. break;
  139. }
  140. return 0.0f;
  141. }
  142. float ComputeFontsize(const Property& property, const Style::ComputedValues& values, const Style::ComputedValues* parent_values, const Style::ComputedValues* document_values, float dp_ratio)
  143. {
  144. // The calculated value of the font-size property is inherited, so we need to check if this
  145. // is an inherited property. If so, then we return our parent's font size instead.
  146. if (property.unit & Property::RELATIVE_UNIT)
  147. {
  148. float multiplier = 1.0f;
  149. switch (property.unit)
  150. {
  151. case Property::PERCENT:
  152. multiplier = 0.01f;
  153. //-fallthrough
  154. case Property::EM:
  155. if (!parent_values)
  156. return 0;
  157. return property.value.Get< float >() * multiplier * parent_values->font_size;
  158. case Property::REM:
  159. if (!document_values)
  160. return 0;
  161. // If the current element is a document, the rem unit is relative to the default size
  162. if(&values == document_values)
  163. return property.value.Get< float >() * DefaultComputedValues.font_size;
  164. // Otherwise it is relative to the document font size
  165. return property.value.Get< float >() * document_values->font_size;
  166. default:
  167. RMLUI_ERRORMSG("A relative unit must be percentage, em or rem.");
  168. }
  169. }
  170. return ComputeAbsoluteLength(property, dp_ratio);
  171. }
  172. Style::Clip ComputeClip(const Property* property)
  173. {
  174. int value = property->Get<int>();
  175. if (property->unit == Property::KEYWORD)
  176. return Style::Clip(static_cast<Style::Clip::Type>(value));
  177. else if (property->unit == Property::NUMBER)
  178. return Style::Clip(Style::Clip::Type::Number, value);
  179. RMLUI_ERRORMSG("Invalid clip type");
  180. return Style::Clip();
  181. }
  182. Style::LineHeight ComputeLineHeight(const Property* property, float font_size, float document_font_size, float dp_ratio)
  183. {
  184. if (property->unit & Property::LENGTH)
  185. {
  186. float value = ComputeLength(property, font_size, document_font_size, dp_ratio);
  187. return Style::LineHeight(value, Style::LineHeight::Length, value);
  188. }
  189. float scale_factor = 1.0f;
  190. switch (property->unit)
  191. {
  192. case Property::NUMBER:
  193. scale_factor = property->value.Get< float >();
  194. break;
  195. case Property::PERCENT:
  196. scale_factor = property->value.Get< float >() * 0.01f;
  197. break;
  198. default:
  199. RMLUI_ERRORMSG("Invalid unit for line-height");
  200. }
  201. float value = font_size * scale_factor;
  202. return Style::LineHeight(value, Style::LineHeight::Number, scale_factor);
  203. }
  204. Style::VerticalAlign ComputeVerticalAlign(const Property* property, float line_height, float font_size, float document_font_size, float dp_ratio)
  205. {
  206. if (property->unit & Property::LENGTH)
  207. {
  208. float value = ComputeLength(property, font_size, document_font_size, dp_ratio);
  209. return Style::VerticalAlign(value);
  210. }
  211. else if (property->unit & Property::PERCENT)
  212. {
  213. return Style::VerticalAlign(property->Get<float>() * line_height);
  214. }
  215. RMLUI_ASSERT(property->unit & Property::KEYWORD);
  216. return Style::VerticalAlign((Style::VerticalAlign::Type)property->Get<int>());
  217. }
  218. Style::LengthPercentage ComputeLengthPercentage(const Property* property, float font_size, float document_font_size, float dp_ratio)
  219. {
  220. using namespace Style;
  221. if (property->unit & Property::PERCENT)
  222. return LengthPercentage(LengthPercentage::Percentage, property->Get<float>());
  223. return LengthPercentage(LengthPercentage::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  224. }
  225. Style::LengthPercentageAuto ComputeLengthPercentageAuto(const Property* property, float font_size, float document_font_size, float dp_ratio)
  226. {
  227. using namespace Style;
  228. // Assuming here that 'auto' is the only possible keyword
  229. if (property->unit & Property::PERCENT)
  230. return LengthPercentageAuto(LengthPercentageAuto::Percentage, property->Get<float>());
  231. else if (property->unit & Property::KEYWORD)
  232. return LengthPercentageAuto(LengthPercentageAuto::Auto);
  233. return LengthPercentageAuto(LengthPercentageAuto::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  234. }
  235. Style::LengthPercentage ComputeOrigin(const Property* property, float font_size, float document_font_size, float dp_ratio)
  236. {
  237. using namespace Style;
  238. static_assert((int)OriginX::Left == (int)OriginY::Top && (int)OriginX::Center == (int)OriginY::Center && (int)OriginX::Right == (int)OriginY::Bottom, "");
  239. if (property->unit & Property::KEYWORD)
  240. {
  241. float percent = 0.0f;
  242. OriginX origin = (OriginX)property->Get<int>();
  243. switch (origin)
  244. {
  245. case OriginX::Left: percent = 0.0f; break;
  246. case OriginX::Center: percent = 50.0f; break;
  247. case OriginX::Right: percent = 100.f; break;
  248. }
  249. return LengthPercentage(LengthPercentage::Percentage, percent);
  250. }
  251. else if (property->unit & Property::PERCENT)
  252. return LengthPercentage(LengthPercentage::Percentage, property->Get<float>());
  253. return LengthPercentage(LengthPercentage::Length, ComputeLength(property, font_size, document_font_size, dp_ratio));
  254. }
  255. } // namespace Rml